Mike23Ua Posted September 14, 2024 Share Posted September 14, 2024 28 minutes ago, grm9 said: no, i don't and i know that most people play with a base but that's suboptimal and they won't die after it'll get destroyed, most of them only do that for fun or because of wanting crock pot food for optional content No? Wurts entire playstyle revolves around building up a civilization of Merms, there’s even more new structures with the tool shed and amermory. AND if the players get their way there’s a very realistic possibility that Wonkey will get his own skill tree for Moon/Shadow Monkey craftable structures. Webber gameplay also heavily utilizes Spider Dens and Spider Buddies. Winonas Kit items & placeable structures (although luckily Hers can be picked up..) Assuming Klei plans to add the rest of DS solo cast into DST then Wilba & Wilbur would be another set of “City Builder” type characters. Destruction needs to be able to happen in this game, because it should be just as important of a core gameplay loop. There a certain characters or player playstyles that are better if they have structures and follower armies. The way I personally play as Wurt is I set up little Warrior outposts around all the bosses I intend to fight (like for EoT/ToT I build a circular battle arena with Merm huts surrounding the outside circle and I summon the boss in the center so the Merms can quickly punch him to death) Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748169 Share on other sites More sharing options...
grm9 Posted September 14, 2024 Share Posted September 14, 2024 15 minutes ago, Mysterious box said: This is once again a intentional misrepresentation as it assumes those are the only two types of players who care about their bases they're the only 2 that care about them much, the rest could play without them, only possibly with an issue with doing optional content without a crock pot but you need to spend very little time on making 1 Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748171 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 8 minutes ago, grm9 said: they're the only 2 that care about them much This is a lie there's no way around it you can't decide who does and doesn't care about their base. 10 minutes ago, grm9 said: the rest could play without them, only possibly with an issue with doing optional content without a crock pot but you need to spend very little time on making 1 First why would anyone play like this? Second just because you can do something doesn't mean you do you could play the game without bearing armor with optimal dodging so why don't you just play armorless as clearly even crafting armor isn't necessary. Your acting in bad faith here. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748176 Share on other sites More sharing options...
grm9 Posted September 14, 2024 Share Posted September 14, 2024 10 minutes ago, Mysterious box said: This is a lie there's no way around it you can't decide who does and doesn't care about their base i can tell who does and who doesn't care about their base, if they're decorating it or are going to get an issue with doing some thing without it they most likely care, otherwise they most likely don't 10 minutes ago, Mysterious box said: First why would anyone play like this? because making a base's boring for some people 10 minutes ago, Mysterious box said: Second just because you can do something doesn't mean you do you could play the game without bearing armor with optimal dodging so why don't you just play armorless as clearly even crafting armor isn't necessary because that's much harder in comparison to simply living with out a base and you get very little benefit out of doing that Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748181 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 19 minutes ago, grm9 said: can tell who does and who doesn't care about their base, if they're decorating it or are going to get an issue with doing some thing without it they most likely care, otherwise they most likely don't So you believe people who play this survival game like a survival game don't decorate their baseol or even build one at all? Do you just think we just get skins just for the sake of completion? This just seems ridiculously bad faith. 21 minutes ago, grm9 said: because making a base's boring for some people Okay but that's not most people on either side of the fence that's a small minority of players who choose not to build anything at all. 22 minutes ago, grm9 said: because that's much harder in comparison to simply living with out a base and you get very little benefit out of doing that It's still harder to live without a base as well you can live without a base sure but you give up the conveniences having a base offers once again just because you can doesn't mean you will. Living without a base means less storage options, less food options, needing to travel to maintain your resources and nowhere to use your skins why would anyone play like this other than to prove that they could? It's just not a realistic representation of how people play the game long term. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748188 Share on other sites More sharing options...
grm9 Posted September 14, 2024 Share Posted September 14, 2024 12 minutes ago, Mysterious box said: So you believe people who play this survival game like a survival game don't decorate their baseol or even build one at all? Do you just think we just get skins just for the sake of completion? This just seems ridiculously bad faith there're a lot of skins for characters and items that you carry on yourself, a lot of people make a base even though they can do any thing with out it 13 minutes ago, Mysterious box said: Okay but that's not most people on either side of the fence that's a small minority of players who choose not to build anything at all last time i played on a pub i've seen a lot of people build small and ugly bases so i doubt that the amount of those people's that small 14 minutes ago, Mysterious box said: It's still harder to live without a base as well you can live without a base sure but you give up the conveniences having a base offers once again just because you can doesn't mean you will. Living without a base means less storage options, less food options, needing to travel to maintain your resources and nowhere to use your skins why would anyone play like this other than to prove that they could? It's just not a realistic representation of how people play the game long term maintain what resources and for what? ground and bundling wrap're best for storage and you don't need to build any thing except an alchemy for using them, simply eating berries, carrots and cooked monster and normal meat that you get on the way and as a by product of doing stuff's enough if you'll be killing things often enough and you can just not get skins for items for basing, just like how you don't get skins for items and buildings that you won't make e.g. character specific stuff, people play that way because that's fun for them Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748200 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 21 minutes ago, grm9 said: there're a lot of skins for characters and items that you carry on yourself, a lot of people make a base even though they can do any thing with out it And I imagine they'd care if something happened to those bases no? 21 minutes ago, grm9 said: time i played on a pub i've seen a lot of people build small and ugly bases so i doubt that the amount of those people's that small How many days in was the world? 21 minutes ago, grm9 said: maintain what resources and for what? ground and bundling wrap're best for storage and you don't need to build any thing except an alchemy for using them, simply eating berries, carrots and cooked monster and normal meat that you get on the way and as a by product of doing stuff's enough if you'll be killing things often enough and you can just not get skins for items for basing, just like how you don't get skins for items and buildings that you won't make e.g. character specific stuff, people play that way because that's fun for them I think your out of touch with how most people play this game. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748206 Share on other sites More sharing options...
Bumber64 Posted September 14, 2024 Share Posted September 14, 2024 4 hours ago, Mike23Ua said: They probably need to learn how to just disable it TBH, and I’m not even trying to sound mean on this but the entire concept of “make it spawn directly under the player” is so horribly flawed in a Multiplayer setting, that your just begging for Trolls to kite this thing into your base. Excuse me, what!? You're fine with the GDW spawning just off-screen and wrecking the player's stuff on the way to the player, but it can't spawn directly where the player is "because multiplayer griefing"? I don't get how there's a complete train of thought here. That is, why does the troll need the boss to spawn under them to kite it? If anything it's an argument against the boss being so destructive, because of unintentional multiplayer griefing. Also, "Sorry I was vaguely in the area of your base when the boss spawned, causing it to trash the place. My bad." Imagine if antlion sinkholes and boulders didn't spawn on the player, but worked like the much-hated wildfire mechanics. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748207 Share on other sites More sharing options...
grm9 Posted September 14, 2024 Share Posted September 14, 2024 19 minutes ago, Mysterious box said: And I imagine they'd care if something happened to those bases no? a bit, but still be able to do any thing with out it 19 minutes ago, Mysterious box said: How many days in was the world? don't remember, around end of 1st autumn 19 minutes ago, Mysterious box said: I think your out of touch with how most people play this game ik that very few people play this way but it's still more efficient in comparison to making a base and fun for some people Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748211 Share on other sites More sharing options...
Mike23Ua Posted September 14, 2024 Share Posted September 14, 2024 45 minutes ago, Bumber64 said: Imagine if antlion sinkholes and boulders didn't spawn on the player, but worked like the much-hated wildfire mechanics. I wouldn’t have any problem with this provided that: #1 it was off by default and wasn’t added to megabasers 50,000 day worlds without warning. #2 it was its own different “Setting” that changes the way the game plays a bit. For example- Before Klei started tampering with the game in the last year or so to develop the game almost (if not entirely) on fan feedback. There was actually different server settings that altered the behavior of the game and how you played it (Aka resources not regrowing if your playing on Survival difficulty but WOULD regrow if playing on Endless) Klei has been destroying these differences by making them regrow even on survival mode. Now I need to heavily stress that as of a previous MASSIVE QoL update we can now, at any time we desire exit our game worlds, change a few setting toggles and reboot back up the world. (aka you can now change a world built in “Survival” to “Endless” or vice Versa) So I’m really confused why they had to add regrowth mechanics across the whole game when Endless was intended to do this. And why is any of that relevant? Because.. Maybe some people want to be challenged by boulders without immediately being given a solution against them before they can even be a proper threat. And if we can toggle things On/Off at our own desires (thanks to that massive QoL people may have overlooked) then I see no harm in having unpreventable Antlion sinkholes and boulders that spawn like Wildfires instead of directly on the player. Provided that people who WOULD NOT find that fun, can Opt out of having that type of Fun. And really that’s all I’ve been trying to say this entire time I’ve been voicing my opinion on these forums.. Its time for a change with DST, and I think in 2025-2026 Klei needs to live by the Moto “Your World, Your Rules” or “Play Your Way.” Im tired of having new mechanics swept under a rug cause pet farm lovers can’t bear to watch Moonglass extincting out their grass gecko farms. We need different mode preferences for different playstyles, and to stop trying to wear a One size fits all shoe. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748213 Share on other sites More sharing options...
Mysterious box Posted September 14, 2024 Share Posted September 14, 2024 32 minutes ago, grm9 said: bit, but still be able to do any thing with out it Same concept applies to megabasing players so I don't get the point of the distinction. 37 minutes ago, grm9 said: don't remember, around end of 1st autumn It makes sense that a player who doesn't plan to commit won't make a proper base in a world that'll disappear in less than 3 hours on average. 41 minutes ago, grm9 said: ik that very few people play this way but it's still more efficient in comparison to making a base and fun for some people Okay but that's a far way away from people who play this game as a survival game not caring if content effects their base or not as most people who play this game as a survival game do not interact with it in this way. Therefore saying that people who play this way don't have a stake in how the worm is handled because they don't make bases is simply not true right? Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748214 Share on other sites More sharing options...
Simplyee Posted September 14, 2024 Share Posted September 14, 2024 17 hours ago, adminaaassh said: If possible, I hope that players who enjoy building bases and various small landscapes can upload screenshots or, even better, videos of their creations. This will help the developers understand the severity of the issue. Both surface and underground bases are welcome, as most of them can be replicated in the other environment. Due to the destructive nature of the **Great Depths Worm**, it can cause a lot of unpredictable damage, which is fatal and irreversible for long-term save files and players who enjoy building underground homes. Many people spend time carefully arranging small landscapes and large structures to make their bases more beautiful, and this destructive ability can completely ruin those efforts. Thus, I believe it's important to emphasize the destructive nature of the **Great Depths Worm** so that the developers can properly understand how terrifying its damage can be and what it can destroy. To illustrate this point, I’ve recorded a video. Although I don’t have many underground structures, I used surface buildings to demonstrate the issue. Additionally, I have shared links to some online videos here. Even though many of these show surface structures, they can easily be adapted to underground builds. (This doesn’t mean that no one builds underground bases; in fact, I’ve seen many people build homes underground, especially in extremely long-term saves. For example, in save files lasting 10,000 or 50,000 days, players almost always build underground homes that are not only beautiful but also well-planned and aesthetically pleasing.) For many extremely long-term save files, both their surface and underground worlds resemble cities, with almost every area planned and built upon. Players design beautiful landscapes, painstakingly adjusting the placement of items to make everything look more natural and aesthetically pleasing. Now, with the appearance of this creature, irreversible damage is highly likely, which I believe is completely unacceptable. Here are some related online videos: Reveal hidden contents 连基地都是爱你的形状 (bilibili.com) 【饥荒建家】建造简易豪华家园!(六芒星主基地与八扩展地块~)_饥荒联机版_攻略 (bilibili.com) 【饥荒联机 延时摄影】复现万天全图建家_单机游戏热门视频 (bilibili.com) 【饥荒建家】当饥荒玩家抄了无数作业后_饥荒联机版 (bilibili.com) 【饥荒联机版】好看又实用的月台造景_饥荒联机版_演示 (bilibili.com) 【饥荒建家】1800天公共多人档联机豪华庄园总览_单机游戏热门视频 (bilibili.com) In fact, there are many more examples, but I’ve only found a small portion here. Below is a simple explanation of why the Great Depths Worm can cause significant damage (though it's not entirely accurate and the illustration is a bit rough): Reveal hidden contents To explain the problem, within the **blue line** is the normal character's vision range, while between the **red line** and the blue line is the **Great Depths Worm** spawn range. When the **Great Depths Worm** spawns within this range, if there are structures present, your buildings might be destroyed without you even realizing it. This is fatal for long-term saves with many beautiful buildings. (Of course, the survival mechanics and spawning probabilities are a bit more complex, and I’m just giving an overview. While only one can spawn at a time, with distinct music and dialogue cues, it still poses a serious threat.) 1.mp4 1.34 GB · 0 downloads I remember when the world was "uncompromising " And " survival" Now ita megabase showcase? Lol Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748216 Share on other sites More sharing options...
Milordo Posted September 14, 2024 Share Posted September 14, 2024 I want to correct, since people have been talking about it, that the destructive power of the worm affects not only megabase players, but in more ways, normal runs as well, of any person with different skills. Realistically only rushers are not touched by this, if not only by being "annoying" because they need to hope on the RNG for him to spawn, if they do a boss rush. From the 3 main playstyles of the game; rushing, normal, megabase, the worm touches 2/3 of the playstyles. Specifically at gut feeling 100% megabases, 50% normal and 0% rushing. And the punishment of death and destruction is too much, for what is essentially a normal boss that comes periodically from the second level of the game. If Klei hadn't released the update randomly, provided the promised hotfixes and listened more to the community feedback, we wouldn't be at this point. The least we can hope and do is increase our voice to Klei so that in these days and weeks they put some quick fixes and give us other well-deserved fixes in the December update (along with maybe the remaining ones in the ocean?) Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748219 Share on other sites More sharing options...
00petar00 Posted September 15, 2024 Share Posted September 15, 2024 11 hours ago, Mysterious box said: Cool but most people don't just play with 2 structures I get it you know a handful of players who you think represent some large base of players but not everyone sits around without a base. It's just blatantly misrepresentation. 10 hours ago, grm9 said: no, i don't and i know that most people play with a base but that's suboptimal and they won't die after it'll get destroyed, most of them only do that for fun or because of wanting crock pot food for optional content Even people that play with a normal small or efficient base it is very easy to avoid great depth worm. 10 hours ago, Mysterious box said: This is once again a intentional misrepresentation as it assumes those are the only two types of players who care about their bases. You are intentionally being disingenuous by saying that and by previously telling me that it is not true that survival players mostly aren't affected but it is normal that I have to agree with you on some level because every base will encounter danger but the difference between a small base and a megabase spanning multiple biomes is huge. 10 hours ago, Mysterious box said: This is once again a intentional misrepresentation as it assumes those are the only two types of players who care about their bases. I am not saying that survival players don't care about their base but It is much easier to avoid boss destruction and rebuild when something is destroyed in a smaller base. At the same time majority of them will quit before the worm boss can spawn or maybe will have 2-3 encounters with it at most but long term players and megabasers will have to deal with the boss regularly. 9 hours ago, Mysterious box said: So you believe people who play this survival game like a survival game don't decorate their baseol or even build one at all? Do you just think we just get skins just for the sake of completion? This just seems ridiculously bad faith. Are you seriously claiming that normal players decorate their bases extensively? I can hardly notice any decoration in smaller bases on a world within a first game year. 9 hours ago, Mysterious box said: It's still harder to live without a base as well you can live without a base sure but you give up the conveniences having a base offers once again just because you can doesn't mean you will. Living without a base means less storage options, less food options, needing to travel to maintain your resources and nowhere to use your skins why would anyone play like this other than to prove that they could? It's just not a realistic representation of how people play the game long term. It is easier to live without a base but we don't have to go on a discussion about that, I was also surprised many years ago when I played on a PVP server and only built structures to prototype items. This isn't that important though. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748280 Share on other sites More sharing options...
grm9 Posted September 15, 2024 Share Posted September 15, 2024 7 hours ago, Mysterious box said: Same concept applies to megabasing players so I don't get the point of the distinction no, they care more about the base because making it's the reason for why they play 7 hours ago, Mysterious box said: It makes sense that a player who doesn't plan to commit won't make a proper base in a world that'll disappear in less than 3 hours on average so we're just going back to only mega basers making a decoration in their base? 7 hours ago, Mysterious box said: Okay but that's a far way away from people who play this game as a survival game not caring if content effects their base or not as most people who play this game as a survival game do not interact with it in this way. Therefore saying that people who play this way don't have a stake in how the worm is handled because they don't make bases is simply not true right? they make bases but they'll be able to do any thing even with out them and they don't need to make their bases big so they can just run out of them before worm'll spawn unlike mega basers 7 hours ago, Simplyee said: I remember when the world was "uncompromising " And " survival" yes, during 2015, now survival's just a basic thing that you need to do along with whatever goal you set for yourself e.g. killing bosses or making a mega base Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748289 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 8 hours ago, Simplyee said: I remember when the world was "uncompromising " And " survival" Now ita megabase showcase? Lol Because everytime some trully difficulty is added people as for nerfs Can you tell what is difficult about breaking structures? Maybe you will struggle if you science machine is breaks because you couldnt walk 3 tiles away of your 4 structures camp but most people who megabase arent as bad to lose a small camp due to a destructive hazzard You dont even know what uncompromising means Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748304 Share on other sites More sharing options...
adminaaassh Posted September 15, 2024 Author Share Posted September 15, 2024 On 9/14/2024 at 4:55 PM, grm9 said: worm spawns within like 20 tiles away from the player at most player's speed's 1.5 tiles per second you get 30 seconds for running away you go through 45 tiles even if you were standing directly on top of whatever you don't want to get destroyed it gets no chance for possibly ever breaking from any thing that has a warning this only affects mega basers because making a base that's bigger in comparison to 1 screen worth of space'sn't worth it and's only for fun I want to add a few things: Each time there is a Cave Worm Attack, there is a certain probability that it will be a Great Depths Worm Attack. Initially, the probability is 0%, but with each attack, the chance increases by 5%, up to a maximum of 50%. After a Great Depths Worm appears, the probability resets to 0%. In theory, if you are in the unluckiest situation and your days reach 100, you could face two Great Depths Worm Attacks within 12 days. To give a more fitting example of how dangerous the Great Depths Worm is: it's equivalent to having a Deerclops with the body size of a Bearger, capable of showing up next to you at any time on the surface, destroying nearby structures. What’s worse is that when it first appears, you might not even be able to find it right away, and it has attack power and nuisance levels far exceeding that of a Deerclops. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748343 Share on other sites More sharing options...
Mike23Ua Posted September 15, 2024 Share Posted September 15, 2024 4 hours ago, arubaro said: Because everytime some trully difficulty is added people as for nerfs Can you tell what is difficult about breaking structures? Maybe you will struggle if you science machine is breaks because you couldnt walk 3 tiles away of your 4 structures camp but most people who megabase arent as bad to lose a small camp due to a destructive hazzard You dont even know what uncompromising means Call me crazy, but I really don’t think that Klei ever intended for players to be able to just ignore dangers by “Off-Loading” the area and running someplace safe. I full-heartedly believe that the game is only like that because of the now decade old highly outdated gaming engine & the technology to change or improve it just didn’t exist back then. I don’t think we should consider a games technical limitations when it comes to the “intended experience” the devs wanted you to have. It has NEVER made any sense to me to be able to just “off-load” areas of my game world to prevent anything bad from ever happening in that area while it’s not loaded in. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748347 Share on other sites More sharing options...
cropo Posted September 15, 2024 Share Posted September 15, 2024 22 minutes ago, Mike23Ua said: I full-heartedly believe that the game is only like that because of the now decade old highly outdated gaming engine & the technology to change or improve it just didn’t exist back then. Every game in existence does this, and has to do this. I believe the process is called culling. If you were playing in a dungeon in Legend of Zelda, Ocarina of time, forcing the game to load the entirety of Hyrule Castle and Kokiri forest, all of the character animations, the logic that dictates whether they should turn their head to face the player etc the console would blow up from sheer stress. In fact, don't tell anyone, but in first person games anything that you're not looking at is often offloaded and only loads when the player turns the cursor to look around. Not all games do this to such an extreme extent, but most do and have to. Like I don't think you're conceptualizing just how much juice would be required to constantly be running thousands of AI logics AND rendering what's on the players screen a thousand blocks away. It would take a NASA supercomputer for most games to run like that; it's not even a graphics card thing, it's a processing thing. If the player has 20 bee boxes and is on the other side of the map. The game needs to be checking if it needs to ignite them for a wildfire, if thunder should hit it or re-direct to a nearby lightning rod. Send out bees, figure out if there are flowers nearby, fill the box with honey based on the amount of flowers nearby. Those flowers need to be checked for possible ignitions, then need to be checked to spawn butterflies. Said butterflies need to run their program to wander about, and to despawn if any stimuli occur to scare it. While all of this is happening, it needs to be recording the No-Eyed deer walking around, whether or not it should be spawning bearger, sending down frog rain, etc. There is thousands upon thousands of things the game would need to process if it didn't "off load" these things. You really cannot escape this, every game has to be made with this limitation, in fact I believe a lot of game development involves implementing this culling system to their game to balance the amount of sacrifices they have to make to ensure it runs smoothly. It's intentionally added in to save on performance, every developer does this... You play on console, right? If this offloading didn't occur, you would not be able to play the game at all because the PS4 probably wouldn't be able to handle it. Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748352 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 22 minutes ago, Mike23Ua said: Call me crazy, but I really don’t think that Klei ever intended for players to be able to just ignore dangers by “Off-Loading” the area and running someplace safe. I full-heartedly believe that the game is only like that because of the now decade old highly outdated gaming engine & the technology to change or improve it just didn’t exist back then. I don’t think we should consider a games technical limitations when it comes to the “intended experience” the devs wanted you to have. It has NEVER made any sense to me to be able to just “off-load” areas of my game world to prevent anything bad from ever happening in that area while it’s not loaded in. Grinding fuel for ice flingomatics placed arround the map sounds like a very uncompromising, challenging fun gameplay. You should release a videogame Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748353 Share on other sites More sharing options...
Mysterious box Posted September 15, 2024 Share Posted September 15, 2024 6 hours ago, 00petar00 said: Even people that play with a normal small or efficient base it is very easy to avoid great depth worm. the thing is a late game base isn't small even for a survival player unless for some reason your playing like grm8. 6 hours ago, 00petar00 said: You are intentionally being disingenuous by saying that and by previously telling me that it is not true that survival players mostly aren't affected but it is normal that I have to agree with you on some level because every base will encounter danger but the difference between a small base and a megabase spanning multiple biomes is huge. Because it simply isn't true the only way it isn't going to affect someone is only if they don't have a base assuming otherwise is simply bad faith. The only thing this seems to imply is that the experience of those without a megabase is negligible in your eyes. 6 hours ago, 00petar00 said: I am not saying that survival players don't care about their base but It is much easier to avoid boss destruction and rebuild when something is destroyed in a smaller base. I mean assuming a large portion of a megabaser's base isn't destroyed it should be just as easy to rebuild. Your acting like it's not a big deal for us but then it shouldn't be for you either. 6 hours ago, 00petar00 said: At the same time majority of them will quit before the worm boss can spawn or maybe will have 2-3 encounters with it at most but long term players and megabasers will have to deal with the boss regularly. Once more you have no basis for this simply your own opinion. 6 hours ago, 00petar00 said: Are you seriously claiming that normal players decorate their bases extensively? I can hardly notice any decoration in smaller bases on a world within a first game year. This is baffling to me because I've seen many players who use various skins and setup their bases with nice designs even if they aren't aiming for a megabase sure there are some who don't care and just throw things everywhere but that's usually people who aren't even planning to finish out autumn. 6 hours ago, 00petar00 said: It is easier to live without a base but we don't have to go on a discussion about that, I was also surprised many years ago when I played on a PVP server and only built structures to prototype items. This isn't that important though. We do when it's being implied that we're only building a crockpot and supposedly that's why we don't have a stake in how the worm is handled. 6 hours ago, grm9 said: no, they care more about the base because making it's the reason for why they play Base building is part of the reason both sides play dst making a megabase does not automatically mean you care more by default. 6 hours ago, grm9 said: so we're just going back to only mega basers making a decoration in their base? I see so what your saying is only people who megabase commit to a world for more than 3 hours? Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748366 Share on other sites More sharing options...
grm9 Posted September 15, 2024 Share Posted September 15, 2024 1 hour ago, Mysterious box said: Base building is part of the reason both sides play dst making a megabase does not automatically mean you care more by default that means that you most likely care more because making it's most likely the reason for playing the game, people that don't do that most likely don't care as much because they neither use making a base as a reason for playing the game nor're going to die with out it 1 hour ago, Mysterious box said: I see so what your saying is only people who megabase commit to a world for more than 3 hours? no, i meant that they probably just don't want to decorate in that case since 3 hours's plenty for making a base and decorating it Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748386 Share on other sites More sharing options...
arubaro Posted September 15, 2024 Share Posted September 15, 2024 1 hour ago, Mysterious box said: the thing is a late game base isn't small even for a survival player unless for some reason your playing like grm8. Because it simply isn't true the only way it isn't going to affect someone is only if they don't have a base assuming otherwise is simply bad faith. The only thing this seems to imply is that the experience of those without a megabase is negligible in your eyes. I mean assuming a large portion of a megabaser's base isn't destroyed it should be just as easy to rebuild. Your acting like it's not a big deal for us but then it shouldn't be for you either. Once more you have no basis for this simply your own opinion. This is baffling to me because I've seen many players who use various skins and setup their bases with nice designs even if they aren't aiming for a megabase sure there are some who don't care and just throw things everywhere but that's usually people who aren't even planning to finish out autumn. We do when it's being implied that we're only building a crockpot and supposedly that's why we don't have a stake in how the worm is handled. Base building is part of the reason both sides play dst making a megabase does not automatically mean you care more by default. I see so what your saying is only people who megabase commit to a world for more than 3 hours? how big is a survival base? even with decorations? wont be hard to evade destruction plus, even if only has survival based structures, losing a lot of them wont affect the survival, simply make things grindier like losing farms, berry bushes or dying racks... nobody needs them even if some people rely on them because preference as we discussed many times, i dont think what is gained compensates what is lose by adding these kind of mechanics, atleast, without a proper counter (i know you support proper counter play unlike others) spawning closer to the player or having more time to act only when is the big worm would be really welcome Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748389 Share on other sites More sharing options...
Mysterious box Posted September 15, 2024 Share Posted September 15, 2024 1 hour ago, grm9 said: that means that you most likely care more because making it's most likely the reason for playing the game, people that don't do that most likely don't care as much because they neither use making a base as a reason for playing the game nor're going to die with out it I feel like people who don't care about what they build make a very small portion of the community but eh I guess we can't tell one way or another. 1 hour ago, grm9 said: no, i meant that they probably just don't want to decorate in that case since 3 hours's plenty for making a base and decorating it The problem is you tend to put less effort into something that'll be gone forever by the end of your session which is why I'm saying it's a poor representation of what late stage survival base building looks like. 1 hour ago, arubaro said: how big is a survival base? even with decorations? I can't give an exact size but from my experience it usually caps between a quarter to half a biome. 1 hour ago, arubaro said: even if only has survival based structures, losing a lot of them wont affect the survival, simply make things grindier like losing farms, berry bushes or dying racks... nobody needs them even if some people rely on them because preference They usually have more than just survival based structures but even if one were just survival based ones it will mentally affect you losing them and while we don't "need" them it does make survival more convenient basically people like their home to be nice to look at. 1 hour ago, arubaro said: as we discussed many times, i dont think what is gained compensates what is lose by adding these kind of mechanics, atleast, without a proper counter (i know you support proper counter play unlike others) spawning closer to the player or having more time to act only when is the big worm would be really welcome Personally I'm a big fan of this idea Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748400 Share on other sites More sharing options...
adminaaassh Posted September 15, 2024 Author Share Posted September 15, 2024 I’ve revised the post and added a lot of content, including the developers' stance on changes to the Great Depths Worm, which I find very disappointing. I still believe the developers’ approach is wrong, and the Great Depths Worm can definitely be optimized. I hope this post gets more comments, encouraging more people to participate in the discussion to come up with better solutions. I also hope the developers will make some changes. 3 (2).mp4 Link to comment https://forums.kleientertainment.com/forums/topic/159719-the-destructive-power-of-the-great-depths-worm-is-immense-and-irreversible/page/3/#findComment-1748456 Share on other sites More sharing options...
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