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10 hours ago, Mike23Ua said:

I don’t want to sound like I’m being mean here cause well I’ve had to wear glasses my entire life. But I’m just genuinely curious how you could possibly play something like Fortnite? (If you do play it)

Or if you DON’T play FN, I’m curious as to how your eyes can handle game reboots/remakes/ next Gen remasters.

Cause for example when Fortnite was upgraded from last Gen consoles to next Gen they also updated the game to run on a brand new game engine (which made bright colors brighter, dark colors darker etc..)

I'm not entirely sure what Fortnite or these other games has to do with it, but generally there aren't many games I can't play due to them using brighter colors.
I have yet to run into any other game that really causes me eyestrain with bright lights.

There's a very blatant difference between a game having a brighter color scheme and a filter that turns the entire, normally fine, game into a hyper saturated Blue world.
I'm able to play the game fine normally, but adding the filter on top of the game is painful and makes me not want to use that item, which I otherwise love and enjoy using.

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Those other games use those full screen filters though, usually when suffering certain effects, wearing an equipable item, or when toggling a certain character ability.

Like for example the Night Vision in Splinter Cell Games, or the Detective Mode in Batman, Or “Templar Vision” for Assassins Creed.

 

10 minutes ago, Mike23Ua said:

Однако в других играх используются эти полноэкранные фильтры, обычно при использовании определенных эффектов, ношении предметов экипировки или при переключении определенных способностей персонажа.

Нравится, например, ночное видение в играх Splinter Cell, или детективный режим в Batman, или “Видение тамплиеров” в Assassins Creed.

 

image.png.fe7e13009d6697273b7ef91900b82a3e.png

It's not bad, but the filter in the don't starve is made extremely nuclear. If there was an effect like from the old beta, then the players would not complain, but no matter how much I love this game, but the effect of night berries, which is now extremely harmful to the eyes and can greatly harm vision

  • Like 8
On 8/31/2024 at 4:33 AM, Cruvimaster said:

...middle aged Wanda with Football Helmet.

In fact, the only option is to be young.

 

I don't think even the developers know, since the real cannons of the game are Wolfgang, Wigfrid late after celestial champion, Winona, Maxwell after Ancient Fuelweaver...

Compare Wanda's weapon DPS with the new weapons and then prove to me that she is the cannon of the game.

I agree, however with the Crystal and several downsides that no other character has.

This "cannon" speech is one of the most trivial things for me on this forum. The other is that Wilson cannot be improved because he is the standard of the game.

And remembering that Wanda's weapon has a lower effective DPS than normal weapons, so a damage of x from it is less than the same damage of x from another weapon.

 

The problem is you're using a non-planar weapon compared to a planar one. Old Wanda does do bonus damage with void weapons just as she does with dark sword, so you should test with that. But yes, the only real downside to it is you lose the extra range you'd normally have.

37 minutes ago, Mike23Ua said:

Like for example the Night Vision in Splinter Cell Games, or the Detective Mode in Batman, Or “Templar Vision” for Assassins Creed.

 

Night Vision in games is typically something that can cause eyestrain to players if not handled right, but the thing is those games that have them as part of their core mechanics typically take the time to make sure that they are handled right.

DST's went from something most people could handle to something that most couldn't, as a stealth change with no patch notes, no less.
You're not always using these Night Berries/filters in DST so the few times you DO use them, they stick out, compared to say Splinter Cells' constant use of NV.

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27 minutes ago, -Variant said:

Night Vision in games is typically something that can cause eyestrain to players if not handled right, but the thing is those games that have them as part of their core mechanics typically take the time to make sure that they are handled right.

DST's went from something most people could handle to something that most couldn't, as a stealth change with no patch notes, no less.
You're not always using these Night Berries/filters in DST so the few times you DO use them, they stick out, compared to say Splinter Cells' constant use of NV.

Oh okay I see, I’m just trying to get a better understanding of why you have such an issue with the current live branch filter as opposed to the Im assuming placeholder one that was used in beta. so something like this would be uncomfortable for you?

(please don’t click the spoiler if this is going to cause you physical problems, view this at your own risk!) 

My friends dad had a stroke while playing Assassins creed Valhalla and now he can’t play AC games anymore. :( 

Spoiler

IMG_7288.gif.be12655d3e65e1968cd2b234c9bda3c1.gif

 

That does bring up a ton of questions about enemy mobs that inflict you with a Status effect though- like the Skitter Squid ink blots, etc.

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8 minutes ago, Mike23Ua said:

so something like this would be uncomfortable for you?

Maybe for a longer period of time but there's a lot of fine contrasts in that gif that cancel each other out, so not really.

10 minutes ago, Mike23Ua said:

That does bring up a ton of questions about enemy mobs that inflict you with a Status effect though- like the Skitter Squid ink blots, etc.

The only mobs that really interact with the screen I can think of are FW and Squids, both of which don't change filters are just play a visual FX of a pure black entity going over the screen.

  • Like 4
On 9/1/2024 at 12:48 AM, -Variant said:

It's our first proper official classification for minibosses, essentially.

Most smaller mobs that were considered bosses have been demoted to proper miniboss status as of the beta, so the ones listed including the Lord of the Fruit Flies.
This is to prevent the Shadow Maul from upgrading off of them, as there was no difference between the bosses.

It's our first classification for minibosses? Not really. Again there is no line or rule that's saying that, we're supposing it via a random line code by Klei. In the game, when you play, you will never consider apart these bosses. Treeguards have still the same hp of other bosses. They still have the music, since Klei declared this rule from the beta of ds, one music for normal enemies, one for bosses and then one personal for each raid bosses/superbosses. And they have the same basic patterns and attacks of other normal bosses such as Deerclops, who is literally a glorified Treeguard. There isn't still a proper classification to define clearly this abstract thing. It's again Klei stomping his design at random without care because they added something new, without thinking of the past. If Klei will truly decide to do a new classification, with proper rules, I will approve it. Until then I will still classify treeguards and such as normal bosses, like many other players who experience the game. 

At least, that's how I see it. Tell me in case, if you agree or not.

About vision-berries:

I love the idea of breaking fourth wall and clearly unhealthy vision-berries hurt you (not only your character).

but i do not like long-term consequences of that damage. and it is can hurt children which may not pay enough attention to it (they just want to play a game)

right now i do not like the fact how flashy(suddenly? one-time? at one moment? cannot get right word) the effect turns down (and mb turns on)

mb klei will give us food from berries with another color(purple?)/filter because warly still does not have his alternative. (and wigfrid)

mb they will make not-so-hurtful filter and instead mess with sound somehow (reverse, mute_all, do not let your character speak) or do not let craft anything without proper station, do not let us see sanity monsters or items on ground(or mb we see them but cannot pickup) etc etc.

or add some addiction like next day after effect turns of any food does not give any hunger. and mb you see how your hunger is 0 and life is draining(you see but it is not). or you do not see you stats (or see them like full) or you cannot open map, etc etc etc

random effect from many? i would like sanity effects like this.

block ability do turn view left (or right) as side effect and look how many times this "bug" will be reported

Edited by Kondr_
  • Sanity 1
5 hours ago, Kondr_ said:

love the idea of breaking fourth wall and clearly unhealthy vision-berries hurt you (not only your character).

I loved the old sanity sounds for that Q.Q i wish they add a setting to bring it back

Edited by arubaro
2024年9月1日上午7点27分,Keknutui 说:

有些人确实不喜欢它,例如,看着它我就感到很痛苦。

我的眼睛没有问题,但这种游戏让我很不舒服。颜色对眼睛很不舒服,而且看蓝色效果对眼睛最有害,会引起疼痛和疲劳

It is harmful to the player both inside and outside the game.
Even for the average person, blue light is one of the main culprits for dry eyes and insomnia.

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On 8/29/2024 at 6:13 PM, V2C said:

Changes

  • Great Depths Worm no longer spawns at every Depths Worm wave. It now replaces a wave on a chance each time that increases until it spawns and then the chance resets.  

 

I would like to summon him with gunpowder. The worm boss would be attracted by the noise of the explosion.

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On 9/2/2024 at 10:23 PM, SOS-Ouroboros-K said:

It is harmful to the player both inside and outside the game.
Even for the average person, blue light is one of the main culprits for dry eyes and insomnia.

that is not true. not taking breaks and having screen brightness all the way up is the culprit for dry eyes as well as strain. please take breaks, try to blink more to stimulate your tear ducts and turn your screen brightness down a little bit. take care of your body.

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8 hours ago, gaymime said:

that is not true. not taking breaks and having screen brightness all the way up is the culprit for dry eyes as well as strain. please take breaks, try to blink more to stimulate your tear ducts and turn your screen brightness down a little bit. take care of your body.

Screen brightness is indeed quite evil. I actually hate I have to turn it up (only slightly though) when playing DS or other games with that colour palette. (but then I would miss that colour palette if I changed it with a mod)

Though when I play in a darkened room I don't have to adjust my screen brightness and play in a way that is less eye straining. Maybe this can help other people too? (or it is just a specific thing for me that I can see games with DS colour scheme more easily when keeping my room as dark as possible for the duration of playing. In that case, sorry that I suggested something that may be even worse for other people's eyes.)

11 hours ago, gaymime said:

that is not true. not taking breaks and having screen brightness all the way up is the culprit for dry eyes as well as strain. please take breaks, try to blink more to stimulate your tear ducts and turn your screen brightness down a little bit. take care of your body.

This is not comprehensive, in fact, if you turn on the "eye protection mode" of the electronic screen, you will find that the screen will become yellow at the same time of low brightness, because the blue light in the visible light is the main cause of what we usually call the "screen brightness problem" (with stronger energy so the impact is greater), and the relative yellow light is actually less influential.

11 minutes ago, SOS-Ouroboros-K said:

This is not comprehensive, in fact, if you turn on the "eye protection mode" of the electronic screen, you will find that the screen will become yellow at the same time of low brightness, because the blue light in the visible light is the main cause of what we usually call the "screen brightness problem" (with stronger energy so the impact is greater), and the relative yellow light is actually less influential.

also untrue. many studies have been done proving that the level of blue light emitted by computer screens is much too low to have a measurable effect on human eyes. the blue light concern comes from strain that comes from sun exposure and is miscategorised as also being applicable to standard indoor lighting and electronic devices and studies one to "prove" a crossover correlation have been found to be faulty and biased. there is also a lot of cross-contamination about blue-light for sleep-cycles which is even more muddled and has much less clear results with the only real benefit is that cool lighting makes it easier for night-time drivers to stay focused on the road during long stretches of stationary repetitive driving(like on a highway when alone) which is irrelevant to the current topic. all in all for a great quantity of people the culprit is not taking breaks and not getting enough lacrimal movement(aka you stare at a mostly-fixed position and your eyes dry out). my job is to sit at a computer for up to 11 hours a day and draw and most of my hobbies re sitting at the same computer and playing videogames; i assure you i have already gone through all this with my eye doctors and after a surgery that left one of my tear duct opening  at just over 2cm wide the difference between breaks+blinking and no-breaks+staring is intensely noticeable

 

here is a link to a paper discussing the collected data from these studies with measurements of how biased each study was as well towards a favourable outcome or the participants understanding what was being measured and giving more informed responses.

https://www.cochranelibrary.com/cdsr/doi/10.1002/14651858.CD013244.pub2/full?cookiesEnabled

even with this they still could not find supporting evidence that the blue-light waves from computers were intense enough to have a measurable effect or that counter-measures in the form of light-wave blocking glasses had an effect(good or bad).

 

this all being said blue-light strain from light is not really relevant to the topic so if you'd like to talk in pms i would be happy to but we should keep the thread on-topic. if you wanna talk about strain from a single colour being blasted out however that is on-topic and very relevant. the intense blue is rough like the red from moggles in the dark and white bloom from daylight moggles and that is painful to try and focus through

44 minutes ago, gaymime said:

also untrue. many studies have been done proving that the level of blue light emitted by computer screens is much too low to have a measurable effect on human eyes. the blue light concern comes from strain that comes from sun exposure and is miscategorised as also being applicable to standard indoor lighting and electronic devices and studies one to "prove" a crossover correlation have been found to be faulty and biased. there is also a lot of cross-contamination about blue-light for sleep-cycles which is even more muddled and has much less clear results with the only real benefit is that cool lighting makes it easier for night-time drivers to stay focused on the road during long stretches of stationary repetitive driving(like on a highway when alone) which is irrelevant to the current topic. all in all for a great quantity of people the culprit is not taking breaks and not getting enough lacrimal movement(aka you stare at a mostly-fixed position and your eyes dry out). my job is to sit at a computer for up to 11 hours a day and draw and most of my hobbies re sitting at the same computer and playing videogames; i assure you i have already gone through all this with my eye doctors and after a surgery that left one of my tear duct opening  at just over 2cm wide the difference between breaks+blinking and no-breaks+staring is intensely noticeable

 

here is a link to a paper discussing the collected data from these studies with measurements of how biased each study was as well towards a favourable outcome or the participants understanding what was being measured and giving more informed responses.

https://www.cochranelibrary.com/cdsr/doi/10.1002/14651858.CD013244.pub2/full?cookiesEnabled

even with this they still could not find supporting evidence that the blue-light waves from computers were intense enough to have a measurable effect or that counter-measures in the form of light-wave blocking glasses had an effect(good or bad).

 

this all being said blue-light strain from light is not really relevant to the topic so if you'd like to talk in pms i would be happy to but we should keep the thread on-topic. if you wanna talk about strain from a single colour being blasted out however that is on-topic and very relevant. the intense blue is rough like the red from moggles in the dark and white bloom from daylight moggles and that is painful to try and focus through

Probably You're right.

And Maybe I need to re-learn the current knowledge in these areas.

image.png.971b79d733f74d9ccebeff57748144a5.png

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52 minutes ago, RonanMcQ said:

Anyone else having problems with spawning the ink blights?

They changed how the ink blights spawn. Now its tied to RNG.

When it comes to the rift content, It's the worst change I have ever seen in a long time. I hope they change it next patch.

Edited by mkemal23
  • Like 1
15 hours ago, gaymime said:

that is not true. not taking breaks and having screen brightness all the way up is the culprit for dry eyes as well as strain. please take breaks, try to blink more to stimulate your tear ducts and turn your screen brightness down a little bit. take care of your body.

If you're photosensitive, blue light reduction is literally a god-send. Most monitors come with a setting to reduce blue-light due to this. It IS true. 

I can effect you in regards to insomnia and sleep as blue light plays a function in our circadian cycle. 

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