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Klei has/had a phenomenal artist team. The bridge does not honor the high standard klei itself has set


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1 hour ago, NPCMaxwell said:

About the bridge looking flat like a carpet, maybe there could something be done by having both ends of the bridge being raised by a wooden "step" so the whole art of the pulled down part could be "raised" above ground level to at least add the "illusion" of it being lower then both the beginning and ending part of the bridge?

At least in the caves this shouldn't look to weird. Not sure if the bridge is also supposed to be place above ponds, then it may look weirder again.

God if the bridge actually began to droop downwards towards the middle of it and your character's model actually lowered... that'd probably be the CLOSEST thing we'd get to elevation in this game

If this (somehow, against all odds) can't be achieved in the game's engine, the least we could get is each individual plank of wood shifting down when an entity/item is on top of it.

4 minutes ago, Marmalade said:

God if the bridge actually began to droop downwards towards the middle of it and your character's model actually lowered... that'd probably be the CLOSEST thing we'd get to elevation in this game

If this (somehow, against all odds) can't be achieved in the game's engine, the least we could get is each individual plank of wood shifting down when an entity/item is on top of it.

Maybe they could add a "walking on the bridge" animation to the bridge, so that it does some of the bouncy motion that other items do when you walk to once again give an "illusion" of the player's weight having an impact on it instead of the bridge being a static carpet.

6 minutes ago, Antynomity said:

I don't think pointing out a sprite being out of place with the game's artstyle a 'forums going up in flames' moment.

It’s a thing called ā€œexaggerationā€IMG_2940.jpeg.7ccd0ec1d42f59353b68f7874903cf14.jpeg

obviously it’s not that bad but it’s a bit strange, albeit unsurprising at this point, to see people so pedantic about a mechanic in a one day old beta. These things can change but one could go about bringing those concerns up in ways that aren’t spiteful

Reading through posts I made, I want to clarify something real quick.

Ā 

Artists usually make about 5-10 mockups, maybe more on a single concept. There's probably a separate body or a vote that determines what makes the cut.

If of those 10 mockups, something more sensible was conceptualized to make it as a bridge, I'm hoping that there is a shakeup within the boardroom to second guess what we have now.

Ā 

I might make a new thread about stone bridges, because I've learned a little bit about bridges and some of the types which can be applicable

7 minutes ago, arubaro said:

The guy against elaborate recipe wants a elaborate design.

Survivors cant do much with just a couple of ropes and boardsĀ :wilson_evil:

It's not elaborate. It's expensive. My god, man.

2 minutes ago, NotGabriel said:

It’s a thing called ā€œexaggerationā€IMG_2940.jpeg.7ccd0ec1d42f59353b68f7874903cf14.jpeg

obviously it’s not that bad but it’s a bit strange, albeit unsurprising at this point, to see people so pedantic about a mechanic in a one day old beta. These things can change but one could go about bringing those concerns up in ways that aren’t spiteful

As an aritist myself I'd take spiteful feedback any day of the week over no feedback at all.

It's a good thing people care, the last thing you'd want as a developer/creative/whatever is for your work to go completely ignored, or for people to feel 'indifferent' to it.

@arubaroĀ Also, no. I'm not asking for a more elaborate design. Arguably, I'm asking for an even simpler one isolated within this context. They've literally invented a convoluted system to suspend a bridge from a ceiling which has never been seen in modern OR ANTIQUATED engineering over a simple suspension bridge which has been fleshed out. Like, Wickerbottom has probably learned about all this.Ā 

If I know about it, then in universe she knows about it 1 billionfold because she's defined by her wisdom.

3 minutes ago, chirsg said:

Like, Wickerbottom has probably learned about all this.Ā 

If I know about it, then in universe she knows about it 1 billionfold because she's defined by her wisdom.

image.png.72697ef442691a9bfb0ff02eaf459486.png

9 minutes ago, Antynomity said:

As an aritist myself I'd take spiteful feedback any day of the week over no feedback at all.

It's a good thing people care, the last thing you'd want as a developer/creative/whatever is for your work to go completely ignored, or for people to feel 'indifferent' to it.

You’re acting as if there’s no middle between those two extremes, there’s been plenty of fair criticism. But literally saying you’re going to these lengths out of spite and then telling people who converse with you on the subject to stop talking, calling them blind or saying that they just hate you personally for arguing? Are you kidding me? That’s not criticism that’s just ranting.Ā 

I seriously don't see any problem with the current bridge design. I don't know why you don't like it. It being suspended by ropes tied to the ceiling makes sense as its in the caves. The art looks good aswell, it has a rickety look to it. The details for the wood planks and rope is great too. It not looking like a conventional bridge is fine. Things dont need to be translated 1:1.

I don't know how such a simple design makes you hate it so much, i just don't see it.

You are making a big deal out of something so small and silly.

Constantly talking about how bad bridges are in every thread doesn't help either. Its starting to get annoying in my opinion.

i'm surprised people don't like it, I think it's relatively good looking, maybe it could use a few tweaks.

it's a simple neat little ramshackle bridge built to serve singular purpose, not some grand thing.Ā 

Frankly, I do agree with chirsg. I think both the bridge and the stone pillar look like modded assets to me, especially in contrast to the other pillars that have existed in the game.

5 minutes ago, cybers2001 said:

Frankly, I do agree with chirsg. I think both the bridge and the stone pillar look like modded assets to me, especially in contrast to the other pillars that have existed in the game.

I've been asking for stone pillar skins for a while. Archive pillars look so nice, that it's a shame that it's not a craft. Like, honestly. The fluctuation of quality is honestly a little wild.

13 minutes ago, WhackE said:

i'm surprised people don't like it, I think it's relatively good looking, maybe it could use a few tweaks.

it's a simple neat little ramshackle bridge built to serve singular purpose, not some grand thing.Ā 

Yeah, and I think we're due for a grand thing, but Klei isn't being forthright in the idea of adding something grand.

Especially in the face of losing voidwalking AND not having a sensible telelocation option within the caves.Ā 

Ā 

The ramshackle part could be applied to a principal that's based on a simple measure of common sense. I don't think people actually read what I say and instead oversimplify the whole spirit of my post and go full blown contrarian against it.Ā 

Ā 

I've been a 'champion' of sorts to rectifying certain shortcomings of designs in skins, but man, the skins repertoire isn't something that really is so extensive to fix a problem with design. Also, having something that's so rudimentarily designed in order to sell skins is a little disingenuous. I've become jaded by the whole situation.

2 hours ago, NotGabriel said:

You’re acting as if there’s no middle between those two extremes, there’s been plenty of fair criticism. But literally saying you’re going to these lengths out of spite and then telling people who converse with you on the subject to stop talking, calling them blind or saying that they just hate you personally for arguing? Are you kidding me? That’s not criticism that’s just ranting.Ā 

holy strawman.

39 minutes ago, chirsg said:

I don't think people actually read what I say and instead oversimplify the whole spirit of my post and go full blown contrarian against it.Ā 

I *try* to read it and understand, but your posts just come off as really, really rude.

Several people in this very thread said the bridge looks fine (and optionally needs some polish) and I don't know how else to read your messages but you shutting everyone who disagrees down?

You clearly made up your mind and aren't willing to change your opinion (judging from previous threads), but then I just don't understand how being petty and condescending is supposed to help you get your ideas and suggestions into the game.

It isn't productive and just polarises people against you.

4 hours ago, . . . said:

but that's how I am because I'm deeply invested in this game and love it a lot and I want it to be in its best formĀ :D

So real my friend. This is the game that I fell in love with because of the artstyle. In fact, the only PC game I regularly play as of now. I love all the things Klei had done back then, especially with the artstyle being so "cool" yet "grim" at the same time. Even in default look, most items have a charm that made them look interesting even after a long time.

So to see the really dull-looking items this game have in recent years is very, very jarring.

I'll be honest... I like the new bridges... I think the rope going to the cave ceiling is really cool and the rickety aspect of the bridges is really charming.

4 hours ago, chirsg said:

which has never been seen in modern OR ANTIQUATED engineering

to be fair, I feel like suspended bridges are somewhat similar to the bridges in game. Obviously actual suspended bridges support themselves, but being suspended from an external point could still be similar. Also, the standard bridge types are not designed for cases where anchoring points exist above them (hence most suspended bridges having pillars and such for suspension).

I'm not sure how survivors could reach the ceiling of the cave though...

8 hours ago, -Nick- said:

The bridge is fine. Leave it be.

imo its one of the first things (art wise) that i had a really bad opinion on, even bad skins are done ok enough for me to not dislike em... the bridge is so flat for no reason, and bc of the ropes going straight to the top there is absolutely no curve to the bridge, making it feel extremely stiff and flat

2 hours ago, Antynomity said:

holy strawman.

I’m not sure you know what a strawman means or you’d realize your point was more fitting of the fallacy than my retort was, but pop off ig

7 hours ago, Arcwell said:

image.png.344d5e37a50d8c6dd51a7a409a45341b.png

Not everything needs to be visually stunning.

The bridge conveys the point it needs to. It's made from boards and rope, it's hanging from the cave ceiling. That's it.

I really do not understand why you're making such a big deal over this.

because some players (me included) really REALLY enjoy the artstyle of DS. not everything has to be visually stunning sure, but it doesnt mean we cant have opinions and hope they improve it. the bridge itself wont be the 'make or break' thing about the game yea, but itĀ could be better.Ā 

4 hours ago, Antynomity said:

As an aritist myself I'd take spiteful feedback any day of the week over no feedback at all.

It's a good thing people care, the last thing you'd want as a developer/creative/whatever is for your work to go completely ignored, or for people to feel 'indifferent' to it.

very well put. getting feedback is important, when i draw i usually ask friends for opinions, if its bad i can change it.Ā 

4 minutes ago, IAmAFurrz said:

because some players (me included) really REALLY enjoy the artstyle of DS. not everything has to be visually stunning sure, but it doesnt mean we cant have opinions and hope they improve it. the bridge itself wont be the 'make or break' thing about the game yea, but itĀ could be better.

Sure, and I agree with that. It could be better.

What I have a problem with is the notion that everyone who thinks the current design is okay is wrong (which OP is implying. I understand you're not saying that and I take no issue with your message.)

Just now, Arcwell said:

Sure, and I agree with that. It could be better.

What I have a problem with is the notion that everyone who thinks the current design is okay is wrong (which OP is implying. I understand you're not saying that and I take no issue with your message.)

hm yea being agressive towards people having opinions is rlly rude, i didnt read all the way thru, pardon me for missing the point

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