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Klei has/had a phenomenal artist team. The bridge does not honor the high standard klei itself has set


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When looking at almost every rope suspended bridge, there's a design consistency. They're suspended point to point and within the places they're supported, there's a function in a rope railing. Usually, when you see people cross rope bridges, it's not uncommon for people to grasp the sides for balance. 

 

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The engineering in "Your" bridge is unlike these. It's suspended from the ceiling. Now what's puzzling is that finding such an example of bridges suspended from ceilings is very hard to find an example of.

Actually, Klei's spelunker bridge does not fit any of the conventional bridge archetypes.

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Out of pure spite, I'm learning the summary principals of almost every archetype of bridge known in engineering, and the more I look, the more it seems like the cave bridge in the beta is absent.

 

 

For such a ridiculously low range it has, there is no reason why it shouldn't fit the common archetype of being a simple suspension bridge.

I won't speak on the matters of sag which is demonstrated when rope bridges are built, but designing it wouldn't be so inconsistent with what we've gotten from mods in the past few years. Actually, one of the modders found their design in don't starve: newhome. 

The thing is, it was a simple suspension bridge, partially consistent with it's real life parallel. 

 

The beta bridge is not consistent. 

 

I think it's safe to say if it's harder to find an example of the beta spelunker bridge in recorded history, then it's a design that hasn't worked that well in real life.

 

 

It's not just the lack of range that irks me about it. Your company had astronomically high standards of design in the past. It's baffling that this even passed concept art. 

 

 

Gorge, hamlet, even things like stone walls and basic wood bridges. You've set a great standard for your art, but honestly, at risk of getting banned and my account being terminated, thus excluding me from the game, the new bridge falls short. 

It's not a matter of taste. It's just lazy.

 

I don't like the new worm boss, and I don't like the tar/slime/nightmare fuel enemy, but I have to concede within myself that it's a matter of it being against my tastes. My opinion on the worm king and tar man you've made in this beta are subjective opinions. Others like them and it fits the grotesque and macabre. 

But I hardly think my criticism of the bridge aligns with that. It's lazy. The logic isn't consistent. 

 

It fails the high standard of the design klei has made and it just outright looks out of place. 

 

Artists at klei make money for their work. I truly don't believe that this is what they're paid for. 

Before I end the post, I want to showcase the incredible art klei has made in the past
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The care and detail we get in all this is insanely good. The rubble, the bollards, the art, everything. But instead we get a nonsense bridge where examples of which aren't easily found. 

 

I really like the design for the bridges. It doesn’t have to match anything from real life, especially since many actual bridges are dependent on supports that wouldn’t be possible in a void. It’s kinda silly but also logical enough to support it the opposite way instead, and I think it suits Klei and DST very well. Also, the “suspend your disbelief” pun is perfect.

I think they need a bit of work to really be usable, but the design itself is fine.

I think the idea is the bridges are supposed to be tied-arch without the arches, linking instead to the ceiling? It's slightly unrealistic but that's the don't starve flair.

4 minutes ago, Siren11 said:

I really like the design for the bridges. It doesn’t have to match anything from real life, especially since many actual bridges are dependent on supports that wouldn’t be possible in a void. It’s kinda silly but also logical enough to support it the opposite way instead, and I think it suits Klei and DST very well. Also, the “suspend your disbelief” pun is perfect.

I think they need a bit of work to really be usable, but the design itself is fine.

It seems to me the bridge is supposed to make you feel uneasy about it, so it fits quite well to me that it doesn't look as if it could be stabilized in a realistical way. (At least the making you question the bridge's support is how I read / understood the bridge's description)

Just now, NPCMaxwell said:

It seems to me the bridge is supposed to make you feel uneasy about it, so it fits quite well to me that it doesn't look as if it could be stabilized in a realistical way. (At least the making you question the bridge's support is how I read / understood the bridge's description)

Are you familiar with the term “suspension of disbelief?” It basically means temporarily avoiding using logic or critical thinking in order to believe something unreal or impossible (usually for the purposes of a story). Obviously the bridge isn’t possible, but if you suspend your disbelief, it can be!

The pun is that it’s a suspension bridge… of sorts.

Just now, Siren11 said:

Are you familiar with the term “suspension of disbelief?” It basically means temporarily avoiding using logic or critical thinking in order to believe something unreal or impossible (usually for the purposes of a story). Obviously the bridge isn’t possible, but if you suspend your disbelief, it can be!

The pun is that it’s a suspension bridge… of sorts.

No I have never heard that term (but then english isn't my regular language so I am not surprised) but thanks for your explanation. (also this means I kind of understood it right that the bridge is SUPPOSED to look unstable)

1 minute ago, chirsg said:

My ego has nothing to do with the lack of design in the bridge. 

Hey, you attacked us with that previous statement

5 minutes ago, chirsg said:

You all have to be kidding me. Your standards are all low. 

I'm just trying to remind not to shame us to shame you.

5 minutes ago, chirsg said:

You all have to be kidding me. Your standards are all low. 

I just thought the "poor" design was on purpose, that's all. Of course I wouldn't mind a more beautiful and realistic bridge, but if it is on purpose it would kind of take away the flavour of "this bridge is not meant to be equal with an actually stable/functional bridge".

We’re not building architectural wonders here, it’s a plank bridge held up by ropes, seen in every action movie ever…

That said, it was way too expensive and easy to be destroyed.

Cheaper Cost and Pillars now fix that.

Though personally I would’ve preferred “Roll Out Bridges” we can pick back up and re-use.

The Straw and Fur Rolls already use the “Roll and lay outward” Animation.

But if this is the best we’re going to get I’ll take it.

14 minutes ago, Mike23Ua said:

We’re not building architectural wonders here, it’s a plank bridge held up by ropes, seen in every action movie ever…

That said, it was way too expensive and easy to be destroyed.

Cheaper Cost and Pillars now fix that.

Though personally I would’ve preferred “Roll Out Bridges” we can pick back up and re-use.

The Straw and Fur Rolls already use the “Roll and lay outward” Animation.

But if this is the best we’re going to get I’ll take it.

But Michael, we have gotten architectural wonders from klei before. They're a great art team. Like my god. Does no one see what I see? 

 

KLEI HAS DONE INCREDIBLE WORK IN THE PAST 

And what, we're going to settle for a few planks and rope that isn't even viable in the context of engineering?

 

Jeez Louise. Why even have beta tests if you can't even point out the nonsense of what's being tested if my criticism is attacked by people who have an irrational and unconditional love for a company?

Klei isn't your dad, your mum, your siblings or your children. Your love for them must always remain conditional. They make a good product, they earn admiration

If they want to play the live service game, I don't want to see anything half arsed

29 minutes ago, Siren11 said:

Are you familiar with the term “suspension of disbelief?” It basically means temporarily avoiding using logic or critical thinking in order to believe something unreal or impossible (usually for the purposes of a story). Obviously the bridge isn’t possible, but if you suspend your disbelief, it can be!

The pun is that it’s a suspension bridge… of sorts.

this is the biggest retcon answer I've ever seen in my life.

Its just a bridge. I like the way its supported by the ceiling and the wooden boards give it a nice mineshaft vibe. Perfect for the caves. The art is great, I don't know what you are on about.

Only issues that i have is that it should have a higher reach limit. 3 tiles is way too low.

The idea is that anything regular that characters build usually are rickety and unrefined and either not fully stable for that they lack the tools and machinery to create much of anything too complex. Which kinda is counter intuitive when being able to make an alchemy engine, fridge, ice flingo, but there's a lot of magic and fantasy involved in the development of those... things, than actual logic. So when making wood furniture it's all very basic without skins, same for the bridge as it's more practical and quick solution made by survivors over making it pretty.

Since bridges costs only ropes and wood it's not really forever sound and lasting.

10 minutes ago, chirsg said:

KLEI HAS DONE INCREDIBLE WORK IN THE PAST 

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Not everything needs to be visually stunning.

The bridge conveys the point it needs to. It's made from boards and rope, it's hanging from the cave ceiling. That's it.

I really do not understand why you're making such a big deal over this.

11 minutes ago, chirsg said:

 Why even have beta tests if you can't even point out the nonsense of what's being tested if my criticism is attacked by people who have an irrational and unconditional love for a company?

You shared an opinion, so we also shared our opinion. Some people may have been a little rude, but it seems like you mostly just don’t like that everyone else is fine with the design. I don’t think anyone here has an “irrational and unconditional love” for Klei — of course we love Klei, but most of us are pretty vocal with our criticisms when something is actually a problem.

11 minutes ago, chirsg said:

this is the biggest retcon answer I've ever seen in my life.

????? The pun???? That makes perfect sense in the context of the bridge and Klei’s design choices? Am the one who’s confused about what retcon means???

28 minutes ago, Mike23Ua said:

Maybe it’s just My age.. im old and I absolutely adore old school action movies with rickety rope bridges..

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You literally posted a conventional simple suspension bridge. The beta bridge doesn't fall under the same category of what you posted

19 minutes ago, Frosty_Mentos said:

The idea is that anything regular that characters build usually are rickety and unrefined and either not fully stable for that they lack the tools and machinery to create much of anything too complex. Which kinda is counter intuitive when being able to make an alchemy engine, fridge, ice flingo, but there's a lot of magic and fantasy involved in the development of those... things, than actual logic. So when making wood furniture it's all very basic without skins, same for the bridge as it's more practical and quick solution made by survivors over making it pretty.

Since bridges costs only ropes and wood it's not really forever sound and lasting.

Ice flingomatic is innovative. It's a toned down version of DaVinci's concepts that were ridiculous but fantastical.

The bridge that they came up with in the beta doesn't fit the bill. It's not that fantastical and it's harebrained. I'm disappointed in you if you think that the bridge design is ok.

 

17 minutes ago, Arcwell said:

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Not everything needs to be visually stunning.

The bridge conveys the point it needs to. It's made from boards and rope, it's hanging from the cave ceiling. That's it.

I really do not understand why you're making such a big deal over this.

This should prove my point. For such a long time, people weren't even venturing out on the ocean, and because of the vestigial discontent with the boats, people will not give the ocean a chance because they were burned once. 

Hell, a modder made a mod that gave boats true form, which made them look like actual ships. 

I wasn't a participant on the forums back then to leave my take on the situation because I was busy playing shipwrecked at the time.

 

And what, because klei has plopped out a turd in the past, does that diminish the great artistic work they've done since then to allow for sub mediocrity to florish? Nah mate. Like, I swear.

 

 

 

I really don't know what to say. 

I said it all on my post.

 

 

Klei. This is a message to your team. I'm not addressing the forum members, I'm not addressing modders, I'm not addressing my own personal critics.  I'm talking directly to you.

You have done fantastic artistic work in the past. Your team and artstyle a big part of why I play this game. I've been around since before you added crocodogs to the base game. I was there when deerclops was the only boss. The flora, the fauna, the SFX and sound direction are all stellar. The soundtrack has not once failed or missed the mark EVER. 

I don't say it enough, but I am a fan of this game. I don't just s**t on it because I want to be mean. But man, this bridge. Is this the best you can do? For real, is this the actual best you can do? It's not. I know it's not, you know it's not. 

I won't get any love from anyone on this forum, and quite frankly, I don't give a damn. Consider it an unpopular opinion. But you've proven you can make fantastic art even outside of the scope of the Don't Starve franchise. Hell, you've made a Magical School game that captures the whimsy of Harry Potter.

But these bridges don't measure up. I'm not so blinded to see it. 

 

The art of the rope bridge in the game right now certainly looks off to me. If it's made from rope and planks, it should bend in the middle because of gravity. There is no way it would be so unnaturally stiff even with suspension points "from the ceiling". And being connected to the ceiling to me makes no sense at all. It looks unnatural. 

I saw a mod that does a similar concept and I was never a huge fan of their implementation:

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But even their version looks less off to me compared to the art of the bridge we got in this beta. I think the current bridge could use a few tweaks to look more realistic and interesting. 

Just now, nimzowitsch10 said:

dude u trying way too hard with this idea, just chill and let klei do their thing

But then it sure would be nice to have a more sophisticated looking bridge. I get where they are coming from. (though I still like the current bridge in the sense of 'probably intended instable design')

Yeah I can see why it can look off although talking about their beautiful work from the post and then showcasing Gorge which aims for a different aesthetic compared to standard wooden structures survivors usually build is a bit weird. 

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