Jump to content

The Great Depths Worm is too powerful to not be a boss


Recommended Posts

1 hour ago, JosePapp said:

The great worm hide could be used to have a thorns style armor piece everyone could wear. Perhaps it only damages enemies if they harm you while moving? (Similar to the worm)

That is such a nice idea, I envy Wormwood's thorn armor because of how useful that **** is, if this worm dropped something like that it would be HUGE, like, I could see myself farming that hypothetical thorn armor for Bee Queen or for fights with many mobs like this new Rabbit king, for example. I agree that this great worm is also a perfect opportunity for adding a "farmable" boss in caves with a loot like the ones you mentioned. Compared to surface (where we have 4 seasonal bosses + eye + twins + shark + df + bq and the list goes on for what is essentially 15 bosses) cave reaaaaaaaaally lack those type of bosses

People probably are wanting it to be a “boss” so instead of being a frequent cave server wide threat… it can be placed in an optional secure area where it won’t ever pose any actual survival threat unless you go optionally fight it.

At least in its current form, it encourages getting it away from your base and dealing with it promptly.

2 hours ago, Thieverpedia said:

I feel like some easy ways to fix this boss would be to both tone down its digestion damage by a LOT and giving it more interactions with what it eats. Like higher hunger food stopping it for a bit depending on hunger value with maybe 1 second per 10 hunger. And possibly going Legend of Zelda with this and dropping either Gunpowder or a Brightshade Bomb for it to eat. Once consumed, it explodes and becomes stunned as the explosives damage its softer insides for bonus damage.

Stuff like that adds some unique strategies for the player to utilize

PLEASE COME TO BRAZIL

6 hours ago, Waywarbler said:

The Great Depths Worm is quite spongy for how difficult it is to land hits on, boasting 5000 health while doing thorns damage if you don't attack its head or tail. Even if you can distract it by feeding it an item, you don't get much time (only about 2-3 seconds I believe) to attack it while it eats.

Getting swallowed directly does an ABSURD amount of damage. Testing with WX-78, no armor, and 3 super hardy circuits, getting swallowed took me from 575 health to 15; the Great Depths Worm does a total of 560 damage as you get chewed up and passed through its body.

If it's meant to be the depths worm equivalent of a varglet, I think it needs to be toned down stat-wise, and/or have its time spent chewing items increased. 

Or maybe, instead of an being a non-boss enemy based on depths worm attacks, it could be a proper boss fight encountered somewhere in the caves? With the swallow damage still toned down, of course.

You can feed it other mobs and it chews much longer.

36 minutes ago, Cruvimaster said:

This creature is certainly a boss (c_spawn("worm_boss")). But its loot is horrible so far.

The devs said despite being called "worm boss" in the code it is not a boss that being said if we really go through with making this a boss it needs more attacks and interactions but I'd prefer it just stayed part of the wave with it's damage output tonned down a bit it's unique and fun.

2 minutes ago, Anis5240 said:

adding up the 5 hounds per varg, it will only add up to like ~600 HP at best.

fighting something alone and fighting something with followers makes a big difference

5 minutes ago, Mysterious box said:

fighting something alone and fighting something with followers makes a big difference

At the very least you can distract those hounds with a fenced/walled/etc bait. Meanwhile with this worm you gotta have something to distract it just so you can do damage to it. Not to mention this worm can also destroy structures.

5 minutes ago, Anis5240 said:

At the very least you can distract those hounds with a fenced/walled/etc bait. Meanwhile with this worm you gotta have something to distract it just so you can do damage to it. Not to mention this worm can also destroy structures.

I don't think exploiting the ai should be legitimately weighed against proper interactions realistically you would be fighting the varg and it's followers at the same time which is just as hard or harder for some as some people struggle with hordes not to mention later on varg has a lunar variant who adds breath attacks alongside it's hordes.

22 minutes ago, Anis5240 said:

adding up the 5 hounds per varg, it will only add up to like ~600 HP at best

no? 2000 + (150 * 5) = 2750

worms also got x6 hp in comparison to hounds

varglets got 600 hp and iirc can spawn around 2 hounds for 300 more effective hp so (600 + 300) * 6 = 5400 so it got less in comparison to how much it should've got if it was supposed to get varg's effective hp multiplied through worm multiplier

32 minutes ago, Anis5240 said:

adding up the 5 hounds per varg, it will only add up to like ~600 HP at best.

So? Are multiple enemies and i doubt you will summon just 5 considering you are complaining about 1 enemy 

Also is a cave mob and should be harder than surface ones

Instead of making it a "raid" boss in it's specific area, why not make it a seasonal boss like the giants above ground?


No one has any problem with bearger or deerclops coming along, their audio cues are usually more than enough for you to get out of base. Would be the best of both world, at least for me, it would keep it's "i'm coming to get you" feature while not being to annoying all year round and be a threath for your cave base constantly. Heck, I'd be happy if it were a summer boss too, since that's the season I usually spend most of my time in the caves. 

2 hours ago, Cruvimaster said:

This creature is certainly a boss (c_spawn("worm_boss")). But its loot is horrible so far.

I thought it dropped thulicite in the showcase but i realised it was the shadow kit.

Its loot needs changed since it is arguably worse loot than 2 depth worms. 

3 minutes ago, Echsrick said:

if that thing goin to replace normal worms i may aswell disaple worm attacks, not worth the time and effort for nothing loot

They said the miniboss isnt finished but you are free to diseable them

31 minutes ago, Jakepeng99 said:

I thought it dropped thulicite in the showcase but i realised it was the shadow kit.

Its loot needs changed since it is arguably worse loot than 2 depth worms. 

It does drop thulecite.

1 hour ago, Echsrick said:

if that thing goin to replace normal worms i may aswell disaple worm attacks, not worth the time and effort for nothing loot

Loot is actually not that bad. Maybe it could drop more thulecite though. You get +40 bone shards, buncha rockz, some purp, red and blue gems, a piece of thulecite, monster meat etc

6 hours ago, Thieverpedia said:

I feel like some easy ways to fix this boss would be to both tone down its digestion damage by a LOT and giving it more interactions with what it eats. Like higher hunger food stopping it for a bit depending on hunger value with maybe 1 second per 10 hunger. And possibly going Legend of Zelda with this and dropping either Gunpowder or a Brightshade Bomb for it to eat. Once consumed, it explodes and becomes stunned as the explosives damage its softer insides for bonus damage.

Stuff like that adds some unique strategies for the player to utilize

I discovered with someone on DSTcord that you can actually feed it 25 lit gunpowder and he will explode and die. It's pretty cool.

10 hours ago, Waywarbler said:

The Great Depths Worm is quite spongy for how difficult it is to land hits on, boasting 5000 health while doing thorns damage if you don't attack its head or tail. Even if you can distract it by feeding it an item, you don't get much time (only about 2-3 seconds I believe) to attack it while it eats.

Getting swallowed directly does an ABSURD amount of damage. Testing with WX-78, no armor, and 3 super hardy circuits, getting swallowed took me from 575 health to 15; the Great Depths Worm does a total of 560 damage as you get chewed up and passed through its body.

If it's meant to be the depths worm equivalent of a varglet, I think it needs to be toned down stat-wise, and/or have its time spent chewing items increased. 

Or maybe, instead of an being a non-boss enemy based on depths worm attacks, it could be a proper boss fight encountered somewhere in the caves? With the swallow damage still toned down, of course.

No, this thing is awesome, I don't think it should be changed.

Maybe they could change it a bit? Smaller, nerfed version would be the Varglet of caves. Then they could buff the big one and make it into a proper boss. In one of the forgotten biomes maybe? Like the cave swamp or the guano one. Maybe they could change it a bit? Smaller, nerfed version would be the Varglet of caves. Then they could buff the big one and make it into a proper, natural spawning boss. In one of the forgotten biomes maybe? Like the cave swamp or the guano one. 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...