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What are some small scale changes you'd like to see in the future??


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Title.

Personally, i'd like for a (probably) simple change, which would make Wurt immune to spiky bush damage.

This wouldn't affect a lot, but would still open up new opportunities for a world without Wormwood, as Wurt would have a source of twigs of her own she could use instead of leeching off of others. 

This would also make sense, as Wurt has lived in the swamp for a while and should know how to harvest them by now.

If World Generation rework is "small" then that. I want nothing more that isn't from Klei's collective brain.
Oh and also removal of Skillsets and instead make the most selected perks just baseline to the characters.

24 minutes ago, A random guy said:

renewable kelp stalk

Its already technically renewable through the little dirt globs you can dredge up with a pinchin winchin,  but its so rare that i can see how its pointless right now.

The addition of coffee to moon quay, with some changes like number tweaks and drop rate adjustments. Coffee would be a unique piece of progression, since we have very few consumables that buff stats. It would also fit nicely with moon quay, with the ocean vibe, and would help keep it relevant. 

That wouldn't exactly be too small scale, even if it draws from prior content. If I had another suggestion, it would be adding anchor, sail, or other kits on the ocean on broken boats. It would make the world more lived in and would help make ocean content more engaging. 

2 hours ago, marshyds said:

Its already technically renewable through the little dirt globs you can dredge up with a pinchin winchin,  but its so rare that i can see how its pointless right now.

Also marotter dens.

  • Setpieces as Islands in the ocean. Just think it would be neat. They don't even have to make new ones, even just the land ones on the ocean would be cool.
  • Giving Wendy immunity to Charlie when her skill tree comes out as a bonus to shadow alignment. I just think it would complement the new short well.
  • Options for giving insight in worldgen
    • Standard (Cumulative across multiple playthroughs)
    • Disabled (For people who hate skill trees with a burning passion)
    • "Classic" (Insight is seperate for the world)

More things in game having sanity auras (good or bad) in general. I dont really want anything that changes the game, just having the ↑ ↓ show up from 0.1 sanity a minute to add atmosphere would be nice (walls, turfs, bloomed wormwood, Abigail, statues, etc...)

My small scale changes I would love to see:

1. Make bonded beefalo with domestication higher than 0 be treated like a proper follower and not attackable by pressing ctrl+f or clicking. Only ctrl+f+mouse click, just like for Glommer, Chester and bunnymen/pigs. 

2. Make character not automatically target slurtle mounds when you fight something near them. 

3. Some creature dens renewability similar to catcoon dens: wobsters and lunar wobsters, slurtle mounds, monkey huts on Moon Quay, shattered spider dens, spilagmites, killer bee hives (maybe make them not drop honeycomb, for a change). 

4. The ability to plant spiky trees, mushroom trees and lumpy evergreens. 

5. Renewable mushrooms (currently they don't regenerate if it was burnt or dug up). 

6. Renewable fig vines around big trees we grow ourselves. Currently they don't regenerate if you burn them. Would be nice to move them around this way. 

7. Community requested skins such as archive crockpot, grass wall hedge skin and dreadstone gear skins. 

8. One totally normal tree setpiece guaranteed per world, maybe in a mandrake forest. 

9. Triple McTusk added into the list of guaranteed biomes of the world. 

 

7 minutes ago, Lovens said:

1. Make bonded beefalo with domestication higher than 0 be treated like a proper follower and not attackable by pressing ctrl+f or clicking. Only ctrl+f+mouse click, just like for Glommer, Chester and bunnymen/pigs. 

I dont really get beefalo riding but i see how lowering domestication thanks to punching it could suck!

7 minutes ago, Lovens said:

killer bee hives (maybe make them not drop honeycomb, for a change). 

I'd honestly hate this change, killer bee setpieces are great for getting many beeboxes.

9 minutes ago, Lovens said:

One totally normal tree setpiece guaranteed per world, maybe in a mandrake forest. 

Oh, i didint even realize it was a setpiece. 

8 minutes ago, Lovens said:

The ability to plant spiky trees, mushroom trees and lumpy evergreens. 

I'd like this, because not being able to even have them as decor kina sucks.

8 minutes ago, Lovens said:

Renewable mushrooms (currently they don't regenerate if it was burnt or dug up). 

Mushroom planters?

 

3 minutes ago, marshyds said:

I'd honestly hate this change, killer bee setpieces are great for getting many beeboxes.

Maybe as a compromise regular bee hives would roll an additional honeycomb on kill. It sucks that people destroy all killer bee hives for honeycomb while they provide great value for characters like Wigfrid, Willow and Wortox by spawning easy to kill/catch small minions all year round without the need to attack or ignite their den. Having a honeycomb on drop obviously makes it super unbalanced if they become renewable. I once joined a long term community server about 2k days into the world. All the killer bee hives in the world were destroyed first autumn and honeycombs stashed in a chest where nobody touched them ever since. The guy who did it never logged in ever since he joined for the first autumn. 

3 minutes ago, marshyds said:

Mushroom planters?

 

They look different from mushrooms that grow in the ground. I like mushrooms for aesthetic looks, they make the world look nice. 

1 minute ago, Lovens said:

Maybe as a compromise regular bee hives would roll an additional honeycomb on kill. It sucks that people destroy all killer bee hives for honeycomb while they provide great value for characters like Wigfrid, Willow and Wortox by spawning easy to kill/catch small minions all year round without the need to attack or ignite their den. Having a honeycomb on drop obviously makes it super unbalanced if they become renewable. I once joined a long term community server about 2k days into the world. All the killer bee hives in the world were destroyed first autumn and honeycombs stashed in a chest where nobody touched them ever since. The guy who did it never logged in ever since he joined for the first autumn. 

I never actually thought of that, but taking away the killer bee comb drop and adding it to regular beehives is something I am totally for.

7 minutes ago, gamehun20 said:

I thought mushrooms were added to regrowth like a few updates ago 

Or, really? I didn't know that. I noticed mushroom fairy rings regrowing (but they lose circle formation sadly). I thought that was a feature of the setpiece itself. 

47 minutes ago, Lovens said:

Make bonded beefalo with domestication higher than 0 be treated like a proper follower and not attackable by pressing ctrl+f or clicking.

Yessssssssssssssssassssssbsjhdjdjsjsjssssss

51 minutes ago, Lovens said:

One totally normal tree setpiece guaranteed per world, maybe in a mandrake forest.

Yesshdhess(X2)

 

47 minutes ago, Lovens said:

Or, really? I didn't know that. I noticed mushroom fairy rings regrowing (but they lose circle formation sadly). I thought that was a feature of the setpiece itself. 

Yeah mushrooms regrow since the rift was added. Not in the same location tho. Same goes for reeds and cactus

I’ll say this until I turn blue in the face, Klei is so focused on adding new content new content new content that the things they already have go heavily under-utilized, and perhaps what’s worse… is that if you give a 10,000 day Megabase player enough time and dedication to their world, they can edit the biomes, relocate mobs, plant resources that normally wouldn’t spawn in that biome in a biome, uproot the ENTIRE swamp and replace its turf with a fake forest so players randomly get slapped around by tentacles in the ground..

If I want to I can go steal all the turf from moon quay and turn the lunar island into a tropical Palmcone tree covered paradise, then I can go bell bond Beefalo and relocate them to the island.

these are things “I” can do, but since that’s not causing bugs, glitches or my Xbox to spontaneously Explode…I must ask Klei why in a game that promises I’d get to explore randomly generated worlds… that the game itself can’t generate more interesting and varied maps?

it’s always the same old boring predictable map layout every single time, and that was fine back in 2013.. but it’s 2024 now and mega Basers showing off that they can bell bond and relocate every Beefalo in the world down into the lunar archives makes me desire so so much more that the game is obviously capable of.

18 minutes ago, Captain_Rage said:

Pengulls jumping at you each time you get close to the ocean in winter is getting very stale and annoying by now. Tone it down or adjust the way they spawn. >_>

Oh oh and make them not attack walls! There are actually a surprising amount of mobs that destroy walls and fences for no good reason. Moongleams, Rockjaws, Malbatross and Skittersquids come to mind. I don't see why flying mobs get to destroy walls anyway since they cannot be trapped or stopped by them. 

6 hours ago, A random guy said:

renewable kelp stalk

 

5 hours ago, marshyds said:

Its already technically renewable through the little dirt globs you can dredge up with a pinchin winchin,  but its so rare that i can see how its pointless right now.

They are part of the loot table from otter's dens

 

On topic: pengulls not breaking fences and walls

Clay hounds and vargs not waking up when freeze. Is making me think about disabling ice hounds...

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