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Why i think reworking fuelweaver is a bad idea (even if you hate him)


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6 minutes ago, arubaro said:

Glad you know that. You basically want to remove everything that differentiates him from a treeguard

thats not true but sure, have it your weird unlogical way of thinkin

24 minutes ago, Echsrick said:

thats not true but sure, have it your weird unlogical way of thinkin

You suggested, and iirc not only in this topic, to remove his healing and shield. That is 66% of the fight 

The difficulty and why most players that experience the fight likes it is because these mechanics. Removing that simply means having a treeguard witj edgy art design. Literally uncompromising mod's treeguard is fw without the shield and the healings, even is more difficult because it knockback the player (i wish Klei revisits old bosses so not only 99% of new bosses has knockback)

For every single one of the litany of posts of this nature that emerges, I'll say the same thing over and over.

Lureplant cheese should have never been removed. Anyone who is militant over "Removing glitches" are a detriment to the direction of the game.

1 hour ago, chirsg said:

For every single one of the litany of posts of this nature that emerges, I'll say the same thing over and over.

Lureplant cheese should have never been removed. Anyone who is militant over "Removing glitches" are a detriment to the direction of the game.

On this I strongly agree with you.

1 hour ago, chirsg said:

For every single one of the litany of posts of this nature that emerges, I'll say the same thing over and over.

Lureplant cheese should have never been removed. Anyone who is militant over "Removing glitches" are a detriment to the direction of the game.

8B43FBC951AEF4BFA2E9C8E8DA7FCC98AE3FE6E3

A lot of the difficulty comes from item management. I have never taken the time to learn item management and how swapping things in and out of the inventory works properly but on the other hand I have never seen a player who didn’t have to futz with the inventory if they didn’t fill it up properly before the fight.

You have to fill up the inventory before the fight because if you don’t things that you swap out will go in some first free slot. Not the slot it was originally in.

They could let you designate certain slots for certain items. This is possible I think because there are mods like “inventory sorter” or something that does that (I haven’t tried them).

It could also perhaps be possible to let  you swap between three items (weather pain, weapon, lazy explorer and have them end up in the same slot. Now you have to switch to the weather pain and remember to switch back to the lazy explorer and then the weapon or else the slots get swapped and you get confused (I get confused).

It’s pretty uncomfortable to use a lot of the slot hotkeys since you also have to use the navigation cluster and attack button at the same time. I’ve just started using a mouse with 12 side buttons assigned to most of the slot hotkeys and it’s looking to be a big improvement. It’s just a whole lot comfortable to use the mouse for inventory management since then you can move and attack without contorting your hand as much.

For this fight you have to swap several items with the keyboard/hotkeys which is not a requirement for most bosses since there is no hectic healing phase. So if five minutes as a preliminary swap exercise before the fight is not enough to help you learn it without thinking it through in your head (5 is food and 4 is weather pain and) then you will probably hesitate too much which will bone cage you at a bad time which will throw you off your rhythm.

Now what we can do to prepare for this is just to be more disciplined with proper item management (using hotkeys instead of left click) in less stressful fights and situations. That’s what I’m trying to do now with my multi-button mouse.

All of this said though us solo players have the pause button (now) where we can sort the inventory. So that takes some pressure off.

42 minutes ago, abrocator said:

It’s pretty uncomfortable to use a lot of the slot hotkeys since you also have to use the navigation cluster and attack button at the same time.

Its much easier using a mouse.

6 hours ago, Ridley said:

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It's true though. If people don't use lureplant cheese, then nothing is lost when they elect not to use it.
I'm all for players with low skill thresholds to access high level boss loot, because it's a small part of the game.

With such a thing eliminated, then a portion of the playerbase who are bad at the game don't have an opportunity to have a bulletproof bone vest and crazy hat. Why deprive them of this?

I think there's no need to rework fuelweaver because of the benefit of just bringing simple riches for everyone later ingame. He is there to be destroyed later on as a resource farm for those that play longterm, and he's fair and challenging to those that do first few fights and don't do more plays.

There's decent ways to fight him as he tries to be overwhelm him and we got the tools and characters to deal with him now that we never had before.

Most rework I'd say he would need is MAYBE an increase of health and have a different fight, but it's just a fossil that guards time and atrium from going unstable again, reviving him canonically only serves as repeated challenge and to humiliate him further for trying.

Most NEEDED rework is for Toad, for that nobody likes him and nobody likes his drops (unless you base build). Too few skins, too annoying to battle, can't have an army that would last long enough to deal with him and no way to quick chop trees without extra steps or characters with specific perks. It's either you somehow burst him down or cheese him are the ways that make him tolerable.

Unlike Fuelweaver, who is cool af and has so many spells and defenses in comparison, still has less health and can be either bursted or have a long and challenging fight if you go minimal. It's a boss that casts a lot of spells often and it makes sense for how frail he is.

For toad - he spams his spells very often, gets really fast and too tanky. The armor he gains makes it so much worse to fight, but unlike fuelweaver, it takes A LOT of effort to deal with his trees, and burning them punishes with spore clouds so wtf.

6 hours ago, abrocator said:

You have to fill up

That is a myth that for some reason have been spread by many youtubers

You only need to swap stuff properly and organize the items you are using without empty slots in between

5 minutes ago, arubaro said:

That is a myth that for some reason have been spread by many youtubers

You only need to swap stuff properly and organize the items you are using without empty slots in between

True. I mean, you just need good gear either for situations and just enough as long as you think you can handle the boss. Those that fill up their inventory with stuff often feel insecure about success of the fight. Which is also fine, it's better to be ready than not.

1 minute ago, Frosty_Mentos said:

True. I mean, you just need good gear either for situations and just enough as long as you think you can handle the boss. Those that fill up their inventory with stuff often feel insecure about success of the fight. Which is also fine, it's better to be ready than not.

Oh, sure. I always bring more items than needed agaisnt bosses than heal and when i was learning to be confortable with the fight i gather tons of gear, healing and sanity so, even if i messed up, i wont lose the fight

I was talking about that myth of needing to fill up your inventory with twigs, nightmare fuel or whatever so there are no empty slots which makes no sense when you understand how the inventory works

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