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Intermission phases such as this; Why doesn't Klei release a new clutch of paid skins?


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Why not sell out a bit? How much development goes into making skins?

I'm excited to use the new rose bushes and am halfway on a skin's campaign, but why not release actual paid skins?

 

There are consistent requests for specific skins and things that could fit in the victorian set such as a skin for the mushlight which resembles the circular street light from gorge. Tweak some assets that already exist.

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We already have the glowcap triple light variant. Having a simple single light for mushlight inspired by gorge in the victorian section would e=be great.

 

 

I don't think there's a shortage of ideas, but there has to be a reason why paid skins aren't dropped during intermission periods.

This post is essentially me asking "Why don't you let us give you money?"

I just got the rose bush skin and I think you'll love it. It's not only one skin, it has three different variants which is super cool. You get 3 for the price of one! 

I'd love some paid skins more often as well. I wish we could get a follow up on the archaic collection with some more golden/moonrock themed skins. Would be awesome to finally get the archive crockpot skin (maybe also a Warly crockpot version of it?). Maybe a mannequin skin which is a thulesite coloured statue with moonrock eyes? Or cool thulesite fragment framed minisigns and large signs/directional signs. A wickerbottom cabinet skin resembling those columns with ancient scrolls. A golden moon dial skin with a different fountain shape. An astral detector skin! An archive moth based skin for the lunar mothling pet! 

One can only dream... 

I wouldn't mind more skins post even intermission animations. If it doesn't take away from their development time I would pitch in to buy some things. It's not like Klei makes their skins any bit expensive anyway.

19 minutes ago, Frosty_Mentos said:

I wouldn't mind more skins post even intermission animations. If it doesn't take away from their development time I would pitch in to buy some things. It's not like Klei makes their skins any bit expensive anyway.

I've got a new theory that a portion of their development time is taken up by skins. Maybe 63% of their total time in development for how few and far between skins are.

22 minutes ago, chirsg said:

I've got a new theory that a portion of their development time is taken up by skins. Maybe 63% of their total time in development for how few and far between skins are.

Nah. Skins/Artwork are handled by a completely different set of people than those working on programming the actual new features, which is the part that actually takes the most time.

 

Not that this is any actual answer, as it's pure speculation on my part, but the devs might think that people could perceive it negatively that paid skins start being released without any actual update content accompanying them, because then it looks far more like a money grab, and less like you're supporting them for work done, regardless of who or how many people buy it. Stuff like that can actually damage a studio's reputation. Again, though, I have no idea, this is just speculation.

I actually wonder about that. I am sure there is definitely an artistic team that handles the art of the skins, but said skins would still need to be run through Q&A through a indev client before they are released to the public no? I wonder if that team is also part of the art team, because it seems like a more technical side. I wonder if an artist knows how to properly implement the items into their proper animations and sizes relative to the characters and apply various extra SFX and graphics like for the walking cane. 

Of course I'm just spitballing, I have no idea how it's run. All I know is that I enjoy most skins; if skins could legitimately be added into Singleplayer if the player had them both on their Steam(or other platform) I would probably be playing that still.

1 hour ago, Auth said:

Not that this is any actual answer, as it's pure speculation on my part, but the devs might think that people could perceive it negatively that paid skins start being released without any actual update content accompanying them, because then it looks far more like a money grab, and less like you're supporting them for work done, regardless of who or how many people buy it. Stuff like that can actually damage a studio's reputation. Again, though, I have no idea, this is just speculation.

I think that ship has sailed when it comes to that level of outrage in gaming.
It doesn't really happen much anymore and it comes down to the choices of the customer. Can't afford? Don't buy. Not too much changes when a skin set comes out, especially one that not everyone likes. 

Tons of skin sets are like that for me, and I can't be unique in that.

 

a cause for concern is if a skin is essentially a recolor and if it's at full elegant level.
I'd settle for different colors of krampus sacks and chests just for the sake of external cataloguing. Why not make them common skins? Have an entire 7 skins each being alt colors for like a dollar. 

3 minutes ago, cropo said:

Of course I'm just spitballing, I have no idea how it's run. All I know is that I enjoy most skins; if skins could legitimately be added into Singleplayer if the player had them both on their Steam(or other platform) I would probably be playing that still.

Same. I'd want skins for singleplayer too. All the singleplayer mod authors who try to add skins haven't done it to a standard which is as seamless as normal.

15 hours ago, Evelo said:

Statue skins would be awesome. Have skin variants for Marble statues that adds rose vines around them. Would be neat.

It'd be awesome if we got more sketches for the potter's wheel of things that are found throughout the constant. Vases, columns, little cupid statues, that awesome Queenly statue with a sword and mask (which is different from the Queenly figure we can craft), big Maxwell statue instead of King's bust etc. Also golden colored statues made out of thulesite, with possibility to socket any gem type in it. Klei please...

13 hours ago, chirsg said:

I think that ship has sailed when it comes to that level of outrage in gaming.
It doesn't really happen much anymore and it comes down to the choices of the customer. Can't afford? Don't buy. Not too much changes when a skin set comes out, especially one that not everyone likes. 

That kind of outrage still happens. You just likely don't see it too much anymore because most developers have realized that too much monetization is a bad thing, and can lead to projects failing or just overall having negative public perception. For example, just look at Multiversus, a game that is so aggressively monetized that it's more skins and microtransactions than actual game- the players are NOT taking it well. To the point that just looking up the game on youtube brings up primarily people complaining about it.

And additionally, while this is like comparing apples to oranges admittedly, just think about those crappy mobile game ads you probably see all the time. They're clearly just made to cater to the occasional whale that might stop by and pay for the devs rent for a year, but for you, the average player? You probably just brush it off or get annoyed that it's showing up. You probably instantly label whoever made it as some desperate money grabber without a second thought. An overabundance of monetization is easy to see through for a lot of people. It's not "outrage", but it's still a very negative look for something that you likely do without even thinking.

Like, I like Sea of Thieves, but seeing its microtransaction shop just makes me mentally paint the publisher in a negative light because it feels like they're genuinely far more interested in reskinning the same 8 things than add any new content. (The game is 6+ years old and it still feels like a beta to me, personally.) I don't have to even buy the skins or even consider it to just think that they're being really scummy by the sheer amount of overpriced cosmetics.

There's obviously a sharp difference there, but I think it can show a precedent.

And lastly, the more monetization something has, the higher standards are generally raised. Some games have a gazillion skins, but the amount of content or at least support/respect for the playerbase continues alongside them. This is what DST is doing now and so far it's working fine, I haven't seen a single complaint that the game has too many skins or is too heavily monetized. But the more times you ask to pick someone's pocket, the more they're going to expect from you in return. Klei would need to stomp the gas harder than they currently are to keep up with that, which, given the fact they're taking intermissions in the first place, feels like the last thing they want to foist upon themselves.

13 hours ago, chirsg said:

I'd settle for different colors of krampus sacks and chests just for the sake of external cataloguing. Why not make them common skins? Have an entire 7 skins each being alt colors for like a dollar. 

New common skins would be nice. Not sure I'd want them to just be a purchasable bundle, but some new basic skins would be cool.

59 minutes ago, Auth said:

For example, just look at Multiversus, a game that is so aggressively monetized that it's more skins and microtransactions than actual game- the players are NOT taking it well. To the point that just looking up the game on youtube brings up primarily people complaining about it.

I think Multiversus works as a really good comparison here because the game is actively less greedy than it used to be, yet still has gotten such a bad rep due to its cosmetics. The character skins are fantastic (often being entirely different characters with new animations and different voice actors, like the Fern skin for Finn from Adventure Time) and tons of them are given out for free, and the in-game currency that used to only be purchasable with real money has become something you actively earn at a steady pace just by playing, but none of these details really matter since a narrative has already developed that the game is a greedy mess of microtransactions. I think Klei's done a remarkably good job at making even old-school gamers entirely fine with their cosmetics and willing to purchase packs of them pretty consistently just to support development, so I very much understand them not wanting to rock the boat and release paid skin packs without flashy new content alongside them.

Probably because it would feel like they care more about skins then they do releasing content updates? Idk all I’m saying is it’s best not to go overly happy with skins and then make it feel like that’s all their into?

Maybe they need the artists working full time on the new update. Maybe they will release lots of skins like in this update, or more complicated ones like chester's. I don't know, I don't want to set me up for disappointment, so I'll just think the catcoon roll required all artists effort together.

21 hours ago, Gashzer said:

Bernie skins = have all my money.

Merm mob skins = have all my money.

Woby skins = ill sell you my soul and all my money.

I have no clue how woby skins were not thought of yet, especially when pets have skins.

 

The christmas one could have a present backpack and rudolph horns. The bush one could have a bush on it.

6 hours ago, SapoLover said:

Maybe they need the artists working full time on the new update. Maybe they will release lots of skins like in this update, or more complicated ones like chester's. I don't know, I don't want to set me up for disappointment, so I'll just think the catcoon roll required all artists effort together.

Yeah, i would rather art go into the new content.

17 minutes ago, Jakepeng99 said:

I have no clue how woby skins were not thought of yet, especially when pets have skins.

 

The christmas one could have a present backpack and rudolph horns. The bush one could have a bush on it.

Yeah, i would rather art go into the new content.

The woby skins idea for christmas = :wilson_love:

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