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What was your experience playing in public servers with pre-rework Wolfgang?


What was your experience playing in public servers with pre-rework Wolfgang?  

38 members have voted

  1. 1. What was your experience playing in public servers with pre-rework Wolfgang?

    • We had no issue sustaining everyone's hunger despite his hunger mechanics
      23
    • We had to go out of our way more than usual to sustain everyone's hunger, but it was fine nonetheless
      9
    • We struggled to keep everyone fed, it was uncomfortable to play
      4
    • The pub died due to a lack of available food
      2


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It depended heavily on the player's experience. I remember plenty of times joining games to just see one or two Wolfgangs being base buddies and never leaving out of fear of dying or something. They just idly sat there, for dozens of days at a time, sponging up and sapping all the food resources, especially since they wanted to be mighty all the flippin' time. It'd usually just end up with other people dropping like flies around them.

Other times, there'd be a Wolfgang who'd just drop off 50 koalefants at a time and the base would have an issue with food rotting from overabundance. I remember someone giving two people stacks of stale meat and telling them just to have a hot dog eating contest of sorts. I think one dude befriended every pig in the world with the meat. And still that Wolfgang went, chipper as ever, beating the crap out of every living thing and just bringing it back on an infinite loop.

In the end, though, I remember Wolfgang's hunger drain being an issue for fledgling players who didn't even read the stats of who they chose more than I remember proficient public lobby Wolfgangs. But I also mainly joined pubs towards the beginning of the game's lifespan, and not so much during the period where characters were getting reworks, so I don't really have any idea of how Wolfgang's hunger drain felt on servers towards its end.

nothing realy changes, they ruins rush back then and i still see them ruins rushing them now, even if they say nothing i can tell before they come back because there is no reason to hold a lantern during day time

Food is wildly abundant if you know what you're doing, even if you had a useless wolfgang camping the fridge you can still feed everyone.

His food downside really wasn't taxing, playing solo any moderately skilled player was mighty all the time to take advantage of the speed boost.

Even if it was taxing, you could rush a belt of hunger and reduce his hunger drain to a maximum of 1.8x.

DST community: "Wolfgang was OP, x2 damage was literally free because food is so easy to get!"
Also DST community: "The rework was great because at least Wolfgangs won't devour the entire fridge anymore, keep coping Wolfgang mains!"

I think it’s got less to do with eat a bunch of berries covered in Ice to Obtain Superman’s Metahuman Abilities.. And more to with giving the guy an actual downside &/or more in-depth and player involved gameplay.

Case in Point: Willow does not just spawn into a World and have access to Fire Mage powers she has to at least kill enemies AND use an Item in her inventory that drains in Durability in order to Collect the Embers.

Are we SERIOUSLY having this bring back old Wolfgang topic again for the 50 millionth time?

Dude was busted, maybe not busted in an OP kind of way, but defiantly busted in a this isn’t fun, there’s no depth kind of way.

And I’m not saying new Wolfgang is perfect, not by any stretch of the imagination… But anyone who misses old Wolfgang just wants this broken character with no concept or Depth.

And if I’m going to be brutally and unbiased with my honest opinion about it: Overpowered Mod Characters on the Workshop probably had more in-depth player involved gameplay then Pre-Rework Wolfgang.

Guys were stuck in the past. It's been over 2 years since they changed that.

And Klei has already returned the speed bonus with the item W.A.R.B.I.S. Armor and with an 85% protection bonus, which is great for a character with 200 hp. 

Wolfgang is a character with no real downsides. It was made to make the game easy mode.

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8 hours ago, Mike23Ua said:

I think it’s got less to do with eat a bunch of berries covered in Ice to Obtain Superman’s Metahuman Abilities.. And more to with giving the guy an actual downside &/or more in-depth and player involved gameplay.

Case in Point: Willow does not just spawn into a World and have access to Fire Mage powers she has to at least kill enemies AND use an Item in her inventory that drains in Durability in order to Collect the Embers.

Are we SERIOUSLY having this bring back old Wolfgang topic again for the 50 millionth time?

Dude was busted, maybe not busted in an OP kind of way, but defiantly busted in a this isn’t fun, there’s no depth kind of way.

And I’m not saying new Wolfgang is perfect, not by any stretch of the imagination… But anyone who misses old Wolfgang just wants this broken character with no concept or Depth.

And if I’m going to be brutally and unbiased with my honest opinion about it: Overpowered Mod Characters on the Workshop probably had more in-depth player involved gameplay then Pre-Rework Wolfgang.

You don't, and haven't played Wolfgang.

Maining wolfgang is like catching an addiction to crack,

The people constantly play him for his Speed, HP, and big stomach and one day it gets slightly nerfed is devastating, not because he is difficult to play but because these people got used to him being easy and now he is slightly mid-easy. I would know because I played him once and quitted before I became addicted to his speed. These are all signs that the players are speed addicts.

3 hours ago, Balter said:

Maining wolfgang is like catching an addiction to crack,

The people constantly play him for his Speed, HP, and big stomach and one day it gets slightly nerfed is devastating, not because he is difficult to play but because these people got used to him being easy and now he is slightly mid-easy. I would know because I played him once and quitted before I became addicted to his speed. These are all signs that the players are speed addicts.

Never really understood why people prefer old wolfgang tho.

You have to constantly eat to maintain speed boost so you had to waste more time cooking. Its an illusion of speed. Yes you move faster but that gets cancelled by extended food prep.

Current wolfgang is alot faster at life overall compared to old wolfy. He negates piggyback speed debuff for more slots, chops, mines and rows faster. Takes less effort to stay mighty. This adds up to more time saved even if you don't move faster.

Altho I'll be honest I'm also a speed addict hence I main Walter. :wilsoalmostangelic:

On 7/25/2024 at 11:17 AM, Uedo said:

You don't, and haven't played Wolfgang.

How would you know who I do and don’t play as? :lol: We aren’t even playing on the same console platform together! 
 

though I kinda wish we were.. :( :love_heart:

2 hours ago, Gashzer said:

You have to constantly eat to maintain speed boost so you had to waste more time cooking. Its an illusion of speed. Yes you move faster but that gets cancelled by extended food prep.

Nah its more of a snowballing effect, first they pick a bunch of berries and carrots on day 1 then cook it all on day 2 to get their speed high and damage boast then from there its just kill and eat and kill and eat, I must admit this is where I stopped because I realized how stupid of a joke it was but it felt good soo like getting an addiction to crack ofcourse actual Wolfgang players won't admit this because they are in too deep and frankly I have no interest divulging into their levels.

2 hours ago, Gashzer said:

Current wolfgang is alot faster at life overall compared to old wolfy. He negates piggyback speed debuff for more slots, chops, mines and rows faster. Takes less effort to stay mighty. This adds up to more time saved even if you don't move faster.

Altho I'll be honest I'm also a speed addict hence I main Walter.

This was before a variety of characters with speed were introduced so Wolfgang having that was sort of a big deal. Also really it was a bunch of things mainly the 2x damage I just call them speed addicts because it sounds better then whatever else I can call them on top of that those people went bananas after the wolfgang rework (maybe wx rework too) so yeaah they are definitely addicted to something.

On 7/28/2024 at 10:46 AM, Balter said:

Nah its more of a snowballing effect, first they pick a bunch of berries and carrots on day 1 then cook it all on day 2 to get their speed high and damage boast then from there its just kill and eat and kill and eat, I must admit this is where I stopped because I realized how stupid of a joke it was but it felt good soo like getting an addiction to crack ofcourse actual Wolfgang players won't admit this because they are in too deep and frankly I have no interest divulging into their levels

idk what's even the point of the text considering that other characters also eat and kill and addiction comparison and the attempt to make wolfgang players seem like some sort of half animals and make yourself seem like someone above them looks nonsensical because of there being no reasons in the text

On 7/28/2024 at 10:46 AM, Balter said:

This was before a variety of characters with speed were introduced so Wolfgang having that was sort of a big deal

the speed was more like 5% or 10% if you ate things as effectively as you could've so it hardly mattered

On 7/28/2024 at 5:10 AM, Balter said:

Maining wolfgang is like catching an addiction to crack,

The people constantly play him for his Speed, HP, and big stomach and one day it gets slightly nerfed is devastating, not because he is difficult to play but because these people got used to him being easy and now he is slightly mid-easy. I would know because I played him once and quitted before I became addicted to his speed. These are all signs that the players are speed addicts

the speed was more like 5% or 10%, no one played as wolfgang because of high max hunger, max hp doesn't matter and wolfgang never got nerfed except during beta and they changed that after a few days iirc and now he's simply better

what's speed addict even supposed to mean? that sounds genuinely stupid, are all people that use anything remotely useful addicts and because of that addict's somehow some sort of synonym for jerk or idk why's it used that way in this context

On 7/25/2024 at 9:51 AM, Mike23Ua said:

I think it’s got less to do with eat a bunch of berries covered in Ice to Obtain Superman’s Metahuman Abilities.. And more to with giving the guy an actual downside &/or more in-depth and player involved gameplay.

Case in Point: Willow does not just spawn into a World and have access to Fire Mage powers she has to at least kill enemies AND use an Item in her inventory that drains in Durability in order to Collect the Embers.

Are we SERIOUSLY having this bring back old Wolfgang topic again for the 50 millionth time?

Dude was busted, maybe not busted in an OP kind of way, but defiantly busted in a this isn’t fun, there’s no depth kind of way.

And I’m not saying new Wolfgang is perfect, not by any stretch of the imagination… But anyone who misses old Wolfgang just wants this broken character with no concept or Depth.

And if I’m going to be brutally and unbiased with my honest opinion about it: Overpowered Mod Characters on the Workshop probably had more in-depth player involved gameplay then Pre-Rework Wolfgang.

Because new wolf is balanced and has deep and interesting gameplay... they simply made him stronger and as boring  and flat as his skill tree

I join, I want to kill a boss, but all are dead cuz Wolfgang, and the icebox is empty, so I have to farm to make a simple meatball, and then if I'm not fast enough a Wolfgant just eat it from the croc pot and get away like nothing. Good times.

2 hours ago, Uedo said:

So i'm wrong then?

I play as every character in the entire game from time to time, and when I get bored playing as one I’ll start a brand new fresh starting world as someone else to mix up the gameplay formula a bit (Wolfgang plays vastly differently from Wormwood etc..)

Wolfgang (the reworked version) is in my top 5 most played as I really enjoy his rework, yes it was left extremely basic… but it’s also so much more than Pre-rework so I can enjoy what little he did get.

Things like tossing dumbells at two birds in a rainstorm to literally knock out two birds with one stone is fun for me.. and it makes playing Wolfgang different from playing as for example Wigfrid.

I enjoy DST for its cast of characters that offer up vastly different ways to play the game.

It’s probably what I enjoy the most about character reworks, new dlc characters/ports of SW/Ham ones, and skill trees.

But obviously I’d prefer more global world based content all characters can enjoy instead of having so much content locked behind who you pick to play as.

That said… I always strongly felt like if an update can benefit or hinder a certain playable character then Klei should add more depth to that characters “fun factor” as they add new updates.

For example when Klei did year of the Catcoon and made changes to Catcoon so they’re dens always respawn, and you can rummage through them for loot- This could’ve allowed WANDAs watches to be stolen (they are coded to steal them but not from her inventory..) so she had to rummage stumps to retrieve her stollen shiny objects.

I Like the new Wolfgang but even I am disappointed he didn’t get to do cool stuff like snatch grown trees out the ground with his bare hands and replant them in the ground elsewhere, or pick up and relocate storage boxes full of loot like you can in “The Survivalists”

in all my extensive history of playing public servers i saw like 5 distinct wolfgangs and they were always entirely absent

he isn't a character people really played outside of singleplayer worlds

19 minutes ago, Mike23Ua said:

I play as every character in the entire game from time to time, and when I get bored playing as one I’ll start a brand new fresh starting world as someone else to mix up the gameplay formula a bit (Wolfgang plays vastly differently from Wormwood etc..)

Wolfgang (the reworked version) is in my top 5 most played as I really enjoy his rework, yes it was left extremely basic… but it’s also so much more than Pre-rework so I can enjoy what little he did get.

Things like tossing dumbells at two birds in a rainstorm to literally knock out two birds with one stone is fun for me.. and it makes playing Wolfgang different from playing as for example Wigfrid.

I enjoy DST for its cast of characters that offer up vastly different ways to play the game.

It’s probably what I enjoy the most about character reworks, new dlc characters/ports of SW/Ham ones, and skill trees.

But obviously I’d prefer more global world based content all characters can enjoy instead of having so much content locked behind who you pick to play as.

That said… I always strongly felt like if an update can benefit or hinder a certain playable character then Klei should add more depth to that characters “fun factor” as they add new updates.

For example when Klei did year of the Catcoon and made changes to Catcoon so they’re dens always respawn, and you can rummage through them for loot- This could’ve allowed WANDAs watches to be stolen (they are coded to steal them but not from her inventory..) so she had to rummage stumps to retrieve her stollen shiny objects.

I Like the new Wolfgang but even I am disappointed he didn’t get to do cool stuff like snatch grown trees out the ground with his bare hands and replant them in the ground elsewhere, or pick up and relocate storage boxes full of loot like you can in “The Survivalists”

I don't think you played pre skill tree wolfgang, I think you only played post-skill tree wolfgang to see the skills. I don't think you've played either in any early-to-mid-to-late game capacity.

42 minutes ago, Uedo said:

I don't think you played pre skill tree wolfgang, I think you only played post-skill tree wolfgang to see the skills. I don't think you've played either in any early-to-mid-to-late game capacity.

Depends on what you consider early-mid-late game.

I said I played as Wolfgang both pre skill tree and afterwards, I DO Own Solo DS and all it’s DLCs you know? 
 

and now I must ask you what you consider early-mid-late game in Solo DS?

Is it beating adventures mode? Surviving all four seasons? Doing X, Y & Z in Hamlet? What the heck are you even talking about?!?!

If you’re talking about DST then what can even be considered early, mid and late game? Wolfgang just existing effectively cuts a multiplayer designed raid bosses health down to HALF it total percentage, if TWO Wolfgang’s are in the fight that bosses health is now HALF of HALF.

This is a skill Wolfgang has always had both before and after skill trees.

On 7/25/2024 at 12:15 AM, Guille6785 said:

DST community: "Wolfgang was OP, x2 damage was literally free because food is so easy to get!"
Also DST community: "The rework was great because at least Wolfgangs won't devour the entire fridge anymore, keep coping Wolfgang mains!"

Would love to know if people complain about Winona devouring the fridge now that she's become meta.

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