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What is the strongest item?


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I'm gonna be boring and say science machine, probably.

For a more interesting answer, polar bearger bin, it's not really an essential item by any means, but it's so damn convenient and comfortable, straight up my favourite end game item.

8 minutes ago, NotNK said:

Has to be the crockpot for me just too many useful dishes that I can't give up especially the warly dishes :love_heart:

Ooo didn't think of structures, I could be boring and say alchemy engine because you can't craft blag blah, but I think a really useful structure is the lightning rod.

There are a lot of must have items plus items that are necessary to play but, imo, the item that changes and has the biggest impact is bundle wraps

 is an inventory extension and allows you to keep fresh foods of all kinds, materials like infused moon glass or gleams, keeps inventory mobs alive and preserves seeds as much as it takes you to farm veggies again 

This item removes a huge part of food management since you dont have to worry about healing/sanity food spoiling before you really needed, allow you to explore without worrying about gathering new food in the way, gives you the possibility of farming tons of veggies during a season and use them during the rest of the year and a huge game changing etcetera 

13 hours ago, arubaro said:

There are a lot of must have items plus items that are necessary to play but, imo, the item that changes and has the biggest impact is bundle wraps

 is an inventory extension and allows you to keep fresh foods of all kinds, materials like infused moon glass or gleams, keeps inventory mobs alive and preserves seeds as much as it takes you to farm veggies again 

This item removes a huge part of food management since you dont have to worry about healing/sanity food spoiling before you really needed, allow you to explore without worrying about gathering new food in the way, gives you the possibility of farming tons of veggies during a season and use them during the rest of the year and a huge game changing etcetera 

I think its very overrated. And is more tedious than whats its worth hence klei give us the far better version polar bin.

On a solo server, the world itself gives you an abundance of food on the go between carrots, berry bushes, stone fruit, lichen, kelp stalks and monster meat. Healing salves combined with high damage reduction armour like thulecite or marble means you dont need alot of them so you obtain enough healing glands passively from farming for silk.

And if you are going to create dedicated food farms then beeboxes are by far the best, honey lasts so long and is great for snacking and if it begins to rot or you have excess then honey poultices are the way to go.

Both healing salves and honey poultices dont rot making them alot better than healing food for QoL.

Crockpots are a serious noob trap, you waste alot more time gathering the ingredients, cooking, then bundling and unbundling than if you just lived off the land so to speak.

I think armours in general are the strongest/most important items. The stronger the armour the better, marble suit can cut the amount of healing you need compared to using a football helmet by a whopping 3 times by trading a small amount of dps due to kiting taking abit longer.

2 minutes ago, Gashzer said:

On a solo server, the world itself gives you an abundance of food on the go between carrots, berry bushes, stone fruit, lichen, kelp stalks and monster meat

it's better to bundle leftover meat from stuff that you killed on the way instead of constantly picking and cooking new stuff because that stuff got spoiled because you didn't put it into a bundling wrap, you get around 50 meat from killing moon stone werepigs, CK, dfly, AG, toad and 2 beefalos for wool for saddle so around 16 days worth of hunger and around 20 honey if you broke bee hives near BQ to allow you to attack grumbles during day without them attacking you, around 14 monster meat from moon stone hounds, like 8 from killing spiders for getting silk for bug nets for butterflies and fireflies for crabby hermit and moon gleams for CC and like 5 days worth of hunger of berries and carrots during early game, so around 31 days worth of hunger just from killing bosses

15 hours ago, ChintzyGnat said:

walking cane

beefalo

2 minutes ago, grm9 said:

it's better to bundle leftover meat from stuff that you killed on the way instead of constantly picking and cooking new stuff because that stuff got spoiled because you didn't put it into a bundling wrap, you get around 50 meat from killing moon stone werepigs, CK, dfly, AG, toad and 2 beefalos for wool for saddle so around 16 days worth of hunger and around 20 honey if you broke bee hives near BQ to allow you to attack grumbles during day without them attacking you, around 14 monster meat from moon stone hounds, like 8 from killing spiders for getting silk for bug nets for butterflies and fireflies for crabby hermit and moon gleams for CC and like 5 days worth of hunger of berries and carrots during early game, so around 31 days worth of hunger just from killing bosses

I prefer not needing to carry grass or rope to rebundle, my main walter has double cook speed so maintaining cooked meat with fresh kills is easier than relying on bundling. 

Having to pick up things after unbundling is as bad as having to feed an ornery beefalo everytime you want to ride it. Both are pure cancer.

1 minute ago, Gashzer said:

I prefer not needing to carry grass or rope to rebundle

1 minute ago, Gashzer said:

Having to pick up things after unbundling is as bad as having to feed an ornery beefalo everytime you want to ride it. Both are pure cancer

you literally only need to take stuff out of a bundle once every 5 days if using only normal meat and not getting more from anywhere or once every 7.5 if also eating cooked monster meat

3 minutes ago, Gashzer said:

my main walter has double cook speed so maintaining cooked meat with fresh kills is easier than relying on bundling

you waste more time through letting stuff that you got spoil and getting more

1 hour ago, grm9 said:

you literally only need to take stuff out of a bundle once every 5 days if using only normal meat and not getting more from anywhere or once every 7.5 if also eating cooked monster meat

you waste more time through letting stuff that you got spoil and getting more

Nah always need monster meat for woby, kills 2 birds with 1 stone. And you will be fighting mobs/bosses really frequently anyway so bundling is always unnecessary.

8 minutes ago, Gashzer said:

And you will be fighting mobs/bosses really frequently anyway so bundling is always unnecessary

yeah, a lot of that'll end up spoiling because your hunger won't drain fast enough to eat it all before that so you'll need to bundle it

8 minutes ago, Gashzer said:

Nah always need monster meat for woby

then keep getting monster meat for it and eat out of a bundle instead of getting it for yourself too?

14 minutes ago, grm9 said:

yeah, a lot of that'll end up spoiling because your hunger won't drain fast enough to eat it all before that so you'll need to bundle it

then keep getting monster meat for it and eat out of a bundle instead of getting it for yourself too?

Or just let it rot? I rarely worry about food or need to go out of the way for it. Even if im going out of the way for monster meat im usually getting other resources out of it at the same time eg silk or healing glands or tentacle spike if early game.

Whats the strongest item/s in your opinion?

22 minutes ago, Gashzer said:

Or just let it rot?

then you'll need to spend time on getting more food later so that's worse

22 minutes ago, Gashzer said:

I rarely worry about food or need to go out of the way for it

even constantly picking up and cooking it's a waste of time even if you already killed things that drop it for some other reason

22 minutes ago, Gashzer said:

Whats the strongest item/s in your opinion?

i don't see the point since that information's practically useless

8 minutes ago, grm9 said:

then you'll need to spend time on getting more food later so that's worse

Rather do more fun things like fight random mobs than engage with the bundle/unbundle mechanic. 

Fun mechanics are not a waste of time, unfun mechanics are.

10 minutes ago, grm9 said:

idk what's the point of the question considering that that information won't be useful for anything, there're no criterias, that depends on your goal when playing since there isn't a goal in the game and trying to figure out what item saves most time seems pointless unless trying to figure out when is it best to get it to save most time but that's unrelated to how much time you save through using it during a playthrough

I guess its the same as asking what items do you prioritize or go out of your way to obtain? 

3 minutes ago, Gashzer said:

Rather do more fun things like fight random mobs than engage with the bundle/unbundle mechanic

i don't even know what's the issue with spending 10 seconds on taking some food out and putting the rest back in

7 minutes ago, Gashzer said:

I guess its the same as asking what items do you prioritize or go out of your way to obtain? 

depends on character, i could tell the entire playthrough route but i doubt that anyone'd use that information for anything considering that most people here seem to not try to do stuff fast and the routes only apply to maxwell and wanda with a rework mod that i've made

Well i think the mc tusk hat because.           1. High winter insulation.                               2. Maxwell level of sanity regen.                   Ps you can carry a sewing kit to repair it if you don't have a backup.

For items you can carry a tie between a Walking Cane and Bundling Wrap . For stationary items I'd say Crockpot  (I know Warley has a portable, but this is for all characters). 

Honorable mention to the Starcaller Staff due to its warming and cooking abilities, combined  with a huge light radius and awesome sanity gain ability. It's right up there on my list.

Cane is basically the definitive best item. There is a reason why past day 30 you are pretty much always going to have a cane (or the lazy explorer) snug in your inventory. 25% speed with no maintenance cost is highly valuable, especially in a game like DST where speed boosts are often the best thing you can get for pretty much every single case, from gathering, to combat, to fleeing encounters. There’s pretty much no reason not to have a cane unless you are using a beefalo 24/7 (and even then, it never hurts to have one for emergency cases!).

Second would probably be any backpack, but thats also because I haven’t seen any game ever where the option to get extra inventory space for literally anything ever isn’t a very powerful investment. Those extra slots make a major difference and usually scale pretty well throughout the game while items like the hibearnation vest fall off later on when carrying more items around becomes much more relevant and the boosts from the vest are not nearly as helpful.

Quick shoutout to polar bearger bin (my beloved <3 ) as I’m happy it’s getting some attention. It’s an item that actually got me to use crockpot dishes after pretty much exclucively using honey for ~6-7 IRL years. It’s really nice to be able to store dishes compactly without spoilage being nearly as much of a concern to determine if a dish is usable or not.

21 hours ago, Gashzer said:

I think its very overrated. And is more tedious than whats its worth hence klei give us the far better version polar bin.

On a solo server, the world itself gives you an abundance of food on the go between carrots, berry bushes, stone fruit, lichen, kelp stalks and monster meat. Healing salves combined with high damage reduction armour like thulecite or marble means you dont need alot of them so you obtain enough healing glands passively from farming for silk.

And if you are going to create dedicated food farms then beeboxes are by far the best, honey lasts so long and is great for snacking and if it begins to rot or you have excess then honey poultices are the way to go.

Both healing salves and honey poultices dont rot making them alot better than healing food for QoL.

Crockpots are a serious noob trap, you waste alot more time gathering the ingredients, cooking, then bundling and unbundling than if you just lived off the land so to speak.

I think armours in general are the strongest/most important items. The stronger the armour the better, marble suit can cut the amount of healing you need compared to using a football helmet by a whopping 3 times by trading a small amount of dps due to kiting taking abit longer.

Noob trap hahahahaha you are comparing having in 1 inventory slot healing, sanity and hunger to needlng one slot for healing salves and other to berries, carrots or whatever non sense. Most ingredients doesnt need to be gathered because you acumulate them by simply playing or there are ways to mass farm them which only require a little input every many hours

You are comparing needing to cook  during 1 game day every +10 hours to constantly stop to get carrots or even wasting time harvesting berry bushes to fill few hunger each right click vs 1 click =full stomach

You are comparing mediocre 20 hp with long animation that needs rocks and ash to be crafted vs 40 or 60 healing dishes with faster animation 

You are also missing a lot of uses from bundle wraps.

Another non sense take to your list

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