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What content from Shipwrecked, Hamlet, Forge, Gorge, and New Home do you want to see integrated into DST?


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8 hours ago, chirsg said:

 

image.png.fe02ccc0e45f78b6d94a408a29459334.pngThis made the shipwrecked ocean feel so wonderous. It was like a magic

ok, you actually have a solid point here. i love the heck out of bioluminescence it really does give a lot of ambiance to the nighttime waters and would

I agree with all comments in this thread, speaking about Gorge I would say - I would definitely enjoy having them as minigames inside the DST, you jump in the portal with boys and now you play a cooking minigame for punishment or reward. Trading with pigs, working honest work in hamlet, and so on... all DLC had such great content. I definitely would expect to see minigames in Don't Starve: Newhome

Next years roadmap should be really juicy.. because unless I’m mistaken it will be the Official Year of the Snake (and good god please Add actual new hostile snake mobs into the game or port them from SW/Hamlet instead of some silly & highly disconnected event like DragonBoat…)

but not ONLY will it be Year of the Snake, but it also happens to be the official 10 year Anniversary of DST (not DS.. DST!!) 

Klei is going to MAJORLY let me down if nothing exciting comes from that.

Id love and mean absolutely love complete SW/Ham DLC compatibility to be brought to DST just in time for Year of the Snake & DST 10 Year Anniversary..

But I also know better than to get that hyped over a roadmap, even if it is 10yr anniversary & yots. 

I love Nettles!

and all of the Hamlet ambiance, and the food, and cork barrels, and that walking stick!

SW can be sacrificed if necessary.

On 6/23/2024 at 7:49 AM, chirsg said:

Stone road is just so neat compared to cobblestones. It's not even a matter of balancing. Stone road and cobble stone function exactly the same.

Actually, the stone road has a higher turf priority, so it covers a bigger area (if you were to replace the stone road turf from hamlet cities with cobblestone, you would see how big of a difference it is).

 

39 minutes ago, Valase said:

Actually, the stone road has a higher turf priority, so it covers a bigger area (if you were to replace the stone road turf from hamlet cities with cobblestone, you would see how big of a difference it is).

 

In function, there is no difference. Even if the visuals are different, the whole entire tile which cobblestone is present gets the speedboost, even if the cobblestone isn't visible.

 

I wouldn't have brought this up if I didn't know what I was talking about.

1 minute ago, chirsg said:

In function, there is no difference. Even if the visuals are different, the whole entire tile which cobblestone is present gets the speedboost, even if the cobblestone isn't visible.

Oh I always thought that we needed to be right on top of the "patch" like the roads.

On a side note.

is this correct?

image.png.6e1dc682fe6fea53d83d1d44b7e3f2e7.png

Pugalist boss in the caves would be cool. They'd be a sick year of the snake entity, plus that opens the door right up for shadow rift corrupted pug, which is double cool.

We need hedges to be back. Or at least a skin that turns grass wall into hedges. Seriously, this is such a miss opportunity and would make for the perfect first skin for grass wall.

On 6/23/2024 at 5:16 AM, GreenBowers said:

Add an area of gorge gamemode as an island in the ocean the player can find, along with all those npcs. Make mumsy like Pearl, in that you can do tasks and jobs for her to improve friendship, and make it so you can rebuild her and Billy's house, like pearl. 

Introduce Gnaw as an optional boss, but instead of combat, its just the gorge gamemode but in Dst. Not all bosses need to be fights and i think a cooking boss would be cool.

I think thats probably what I would want to start,

This is exactly what I would really like:wilson_love:

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