Gotheran Posted June 16, 2024 Share Posted June 16, 2024 So like most I've not really given fling-o-matics much thought, you make one or two to cover your base for summer two seasons ahead of time and then cry when things eventually catch fire and overwhelm them anyway especially in solo. I suggest they get a replacement structure that carries out the duty of reversing wilting and suppressing wildfires but is powerless against active fires, like a sprinkler of some description. The Fling-o-matics can remain as purely fire suppression/aggressive freeze turrets, maybe rework them to run on fuel but also be able to be hooked into Winona's power grids. They can even still target campfires for giggles. For the sprinkler structures they could require a water tank to function which players would have to manually fill via bringing water with a watering can or charging it with ice or it could fill passively during rain allowing you to use spring as an advantage, and toggle the sprinkler on in the same way as fling-o's, Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/ Share on other sites More sharing options...
Mike23Ua Posted June 16, 2024 Share Posted June 16, 2024 First of all how big is your base? And second of all what do you actually consider to be part of your base? Because for me every single necessary structure (including player specific structures & late game ones you unlock later) can all fit nice and neatly into the range of a singular flingo-matic. If I want to build a bigger base, I will go for Two Flingo Matics but I’m only accounting for the “necessary” structures (things like campfire, Endo fire, alchemy engine, Prestihatitator etc & later on that Brightsmithy thing etc) What I DO NOT and have NEVER counted as part of my “Base” is basic resources- (Grass Tufts, Berry Bushes, Saplings etc…) Those specific items are intentionally designed to be targeted by several of the games mobs, spawning systems, & game mechanics. Grass Geckos come from tufts, Gooblers target and eat the berries, they all smolder and catch fire and they’ll Wither, AND the late game Brightshades love to spawn in and invade them. Klei is literally telling you “Don’t put these items in your base your going to regret it..” For me the way I “Solve” Wildfires is I’ll build a small patch of grass (about 12 tufts should be fine if playing solo) than I’ll go a good distance away from that and plant about 12 saplings (though twiggy trees completely replace any need at all for these) then I’ll go a good distance away from those and I’ll plant no more than about 5 berry bushes. Ill do this in about 3-4 “Bases” that I’ve built up around the map in various locations. Brightshades (I don’t know if you’ve played with those yet or not…) will spawn only on the basic resources, and you will come back to this forum later and thank me when you spaced them out enough to deal with them. Withering can be fixed with Rot, Fertilizers or just plain Bat or Beefalo poo. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1725982 Share on other sites More sharing options...
Gotheran Posted June 16, 2024 Author Share Posted June 16, 2024 squeezing everything into a single fling-o's range sounds cramped, and dangerous if more than one thing ignites at a time, which is a very likely scenario. after a while I had to relocate my resource farm but not because of brightshades, though it would be a good reason for it, rather the amount of stuff in my last long term world starting really tanking the framerate so i had to move stuff away to try and improve it a bit. Though i prefer to have 40 tufts and twigs personally. And fertilizer? for withering? does it not just wither again before it becomes harvestable like using a watering can? My point was that the Fling-o is just kinda bad at its job, exponential costs for minimal return and ultimately it fails to keep up with active fires, having a less bulky and invasive structure to keep plants from withering would be better, and then it would double up as being autonomous garden watering for RWYS if you're inclined to water and give the player a new way to handle watering besides watering cans and like maybe waterballoons? but waterballoons are notoriously nonsensical for what they do interact with anyway so i can see a player not bothering to water their crops with them. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1725994 Share on other sites More sharing options...
Mike23Ua Posted June 17, 2024 Share Posted June 17, 2024 Comparing Ice Flingos to the sad excuse that is Fire Pumps I would say Flingos do their job and then some. Fire Pumps however.. do Not, those things are intended to put on fires on a boat deck, however they also do not put out the fires if the boat happens to be moving. Most Boat Structures can be placed on Dry Land, so I’m kind of wondering if you can use fire pumps on dry land.. I’ve never tested this myself, but it’s on my “to try list” Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726008 Share on other sites More sharing options...
Gotheran Posted June 17, 2024 Author Share Posted June 17, 2024 i'll be honest having a beef on the boat produces more than enough poop to deal with smouldering that way, if your boat catches fire you've done something horribly wrong, i may have lost a boat to lightning once... Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726016 Share on other sites More sharing options...
EighteenXVIII Posted June 17, 2024 Share Posted June 17, 2024 I'll admit that Wildfires are in need of a rework or replacement. I've had a hard time thinking of alternative Summer challenges though. The problem is that the solutions to Wildfires are inelegant. Most players just permanently base in the Oasis, which effectively means they'd rather deal with permanent sandstorms in Summer than Flingos, which are inelegant in their own way. A simple improvement would be to drastically increase the range on Flingos, to make them more similar to Lightning Rods. I also think it would be neat if Sandstorms were a global periodic event like rain, rather than being restricted to the Oasis. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726026 Share on other sites More sharing options...
Gotheran Posted June 17, 2024 Author Share Posted June 17, 2024 Targeted sandstorms as a replacement for Antlion sinkholes is a suggestion i've thrown out, with a few added mechanics. But I don't think extending a fling-o-matics range would be enough of a solution, though I agree they could use a range buff. I could spend days daydreaming ideas for summer, droughts perhaps, ponds dry up and can't be fished from and stop spawning frogs or mosquitos? It would incentivize the previously suggested water storage and distribution structures, stock up before summers heat makes most of the fresh water inaccessible. Mosquito swarms that spawn and roam around outside of the swamps? How about summer specific hunts, new koalefant variants or something new unique to summer? Heck why not make fling-o-matics collapsible, with the suggestion I've made for overhauling wildfires to a local area event you could pack them up and deploy them in the area to fight the event, maybe a perk specific to winona since she's the engineer character. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726037 Share on other sites More sharing options...
RoughCactus69 Posted June 17, 2024 Share Posted June 17, 2024 19 hours ago, Mike23Ua said: Comparing Ice Flingos to the sad excuse that is Fire Pumps I would say Flingos do their job and then some. Fire Pumps however.. do Not, those things are intended to put on fires on a boat deck, however they also do not put out the fires if the boat happens to be moving. Most Boat Structures can be placed on Dry Land, so I’m kind of wondering if you can use fire pumps on dry land.. I’ve never tested this myself, but it’s on my “to try list” I tried it myself when I was curious. You can't sadly. Sincerely, Cactus Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726272 Share on other sites More sharing options...
Reiko24 Posted June 17, 2024 Share Posted June 17, 2024 22 hours ago, Gotheran said: So like most I've not really given fling-o-matics much thought, you make one or two to cover your base for summer two seasons ahead of time and then cry when things eventually catch fire and overwhelm them anyway especially in solo. I suggest they get a replacement structure that carries out the duty of reversing wilting and suppressing wildfires but is powerless against active fires, like a sprinkler of some description. The Fling-o-matics can remain as purely fire suppression/aggressive freeze turrets, maybe rework them to run on fuel but also be able to be hooked into Winona's power grids. They can even still target campfires for giggles. For the sprinkler structures they could require a water tank to function which players would have to manually fill via bringing water with a watering can or charging it with ice or it could fill passively during rain allowing you to use spring as an advantage, and toggle the sprinkler on in the same way as fling-o's, Ice Crystaleyezer Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726284 Share on other sites More sharing options...
Wormboi Posted June 17, 2024 Share Posted June 17, 2024 11 minutes ago, Reiko24 said: Ice Crystaleyezer You need a crapton of furnaces to use that thing without freezing. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726289 Share on other sites More sharing options...
Reiko24 Posted June 17, 2024 Share Posted June 17, 2024 2 minutes ago, Wormboi said: You need a crapton of furnaces to use that thing without freezing. Or just a thermal stone you can change every so often. It's not like they need to be active 24/7, after summer ends, just disable them by taking the eye out. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726292 Share on other sites More sharing options...
Popian Posted June 18, 2024 Share Posted June 18, 2024 On 6/16/2024 at 11:38 PM, Gotheran said: My point was that the Fling-o is just kinda bad at its job... and ultimately it fails to keep up with active fires I haven't experienced such a thing in DST, the splash is very strong. The only time it doesn't work is if it's off/out of fuel or if you've placed burnables out of its range. On 6/16/2024 at 11:38 PM, Gotheran said: And fertilizer? for withering? does it not just wither again before it becomes harvestable like using a watering can? I recall with fertilizer it doesn't wither until you pick it so it's a 1:1 trade that's not worth it unless you're desperate (and it will be too late if you are). Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726331 Share on other sites More sharing options...
Gotheran Posted June 18, 2024 Author Share Posted June 18, 2024 6 hours ago, Reiko24 said: Ice Crystaleyezer I still don't know what this is, I haven't gone past CC since the first rifts update, and lets just put anything post CC as endgame solutions that don't do anything to address an early-midgame issue. Honestly anything past basic ruins diving and raid boss loot seems like endgame to me, was a time I'd have never even gone as far as ruins gear but with the changes to caves in DST it was far less annoying to reach and exploit the ruins. 1 hour ago, Popian said: I haven't experienced such a thing in DST, the splash is very strong. The only time it doesn't work is if it's off/out of fuel or if you've placed burnables out of its range. I had something catch fire on my last long run and a very large number of items went up it got out of hand fast but i was thankfully able to help the fling-o with a watering can, and I don't even think it was summer, i think it was a lightning strike in spring. And of course in solo there isn't the slow ignition like DST so it definitely can't keep up there. 1 hour ago, Popian said: I recall with fertilizer it doesn't wither until you pick it so it's a 1:1 trade that's not worth it unless you're desperate (and it will be too late if you are). If that's true that's kind of useful info for a summer start, not that you'd survive long enough to find fertilizer but still, it'd make the near instant withering less of a problem if you could find fertilizer. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726343 Share on other sites More sharing options...
Reiko24 Posted June 18, 2024 Share Posted June 18, 2024 4 hours ago, Gotheran said: I still don't know what this is, I haven't gone past CC since the first rifts update, and lets just put anything post CC as endgame solutions that don't do anything to address an early-midgame issue. early-midgame issue is solved by ice flingomatics. while they are annoying and not very good at their job, that's why they an early-midgame tool. if you want better protection you will need to beat difficult bosses multiple times the Ice Crystaleyezer's range is huge, a whole screen i think, so you don't need to kill a lot of the bosses even if you have a megabase if you don't have a big base, ice flingomatics do their job beautifully, but to proceed to the endgame and build a huge base, you will need to - proceed to the endgame Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726392 Share on other sites More sharing options...
Cheggf Posted June 18, 2024 Share Posted June 18, 2024 How are the flingomatics not working? Are you spreading them out too far so they aren't covering everything? Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726431 Share on other sites More sharing options...
Frosty_Mentos Posted June 18, 2024 Share Posted June 18, 2024 I would enjoy if we can get some of Wagstaff's knowledge for old machinery to be packed up and moved, just moving the flingo sounds very appealing all things together. Especially since the more longterm options of smoldering protection is growing. Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726464 Share on other sites More sharing options...
Gardrone Posted June 18, 2024 Share Posted June 18, 2024 Whilst I disagree with some of the rebuttal points made in this thread, I also disagree with the sentiment that wildfires should be nerfed. The wildfires are the last thing the game throws at you and forces you to deal with (Aside from Bearger and stronger hounds at least) and are found at the tail end of the hardest season; would it really make sense to make them beatable by pressing the "power on" button on some machine? Thats not even mentioning how you can completely ignore them if you just leave your base. TLDR: Wildfires are meant to be hard to deal with (until you get to lategame) Link to comment https://forums.kleientertainment.com/forums/topic/157216-replacerework-fling-o-matics/#findComment-1726501 Share on other sites More sharing options...
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