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Skill tree changes in this update and your opinion about it.


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Wigfrid, Willow and Wormwood skill trees were changed, but I'm still a bit confuse about it, so I would ask if someone can show me the difference between the old and the reworked version of these skills with numbers, like (before 10 seconds, now 12 seconds, before 10 damage now 12 damage) to be more specific, and of course your current opinion on them like (now is a must-have, now is great, still bad).

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image.png.708de26f384815c6441bb91387759372.png
Those were the changes announced at the start of the beta, some of those things changed from than to the launch and I dont know all the numbers, but I can tell What I think about what was released.

Wigfrid -> startling soliloquy panic duration increased is good, not great, just good. The cooldown reduction on Battle Stingers on the other hand doesn't really change anything, it still feels bad to take the talent that makes battle stingers not cost inspiration but have cooldown instead. All in all... non-impactful changes.

Willow-> Really good changes, now shadow Fire doesn't get wasted by targetting birds and butterflies - and other animals for example beefalos? I dont know the list - and is a proper burst damage spell if the enemy is alone dealing the same damage to a single target as the total damage of the lunar fire but in a shorter window of time since you only cast and it quickly does the work itself, doesnt need to hold it like with the lunar aoe fire. Lunar Fire is now reallllllly confortable to use, no more awkward walking trying to aim it, the changes to it made it really easy to aim it, really great. The doubled patch Up regen to bernie is okay, I dont know if I'll take those skills since  sewing kits seem to be enough, but its okay. All in all really great changes.

Wormwood-> In my opinion its officially the best skill tree so far. The most versatile and one of the strongests in the late game. Summoning 2 saladmanders will buff their HP from 600 to 900 and the more lightbugs you have the bigger the light radius, Saladmanger change is good, lightbug change is okay, the problem with lightbug wasn't the light radius but that they couldn't keep up with beefalo mov speed or even wormwood's full bloom+ cane + road/cobble mov speed, instead of this increased light change to lightbug I wish they had allowed carrats to pick up manure which is something I have wanted since the first interaction of wormwood's skill tree, it seems so fitting. +30% bloom when fertilizing wormwood is great the only problem is that there is no indication at which point of the bloom wormwood is at - at the middle of it? near the end? - this creates some confusion of when to apply not to waste this bonus bloom.  Photosynthesis talent went from 1 hp  every 20 seconds during daytime to 2 hp every 20 seconds during daytime, really great for a character that is a bit harder to heal, helps early game to pay for the summoner's health cost and great all around throught the game, feels great to walk out of base with 138 hp not needing to top it of knowing it will be full eventually. The two changes that take the cake for wormwood changes  in my opinion are the no more grogginess effect on wormwood when eating moonshroom for its aoe sleep effect and the new Brambleshade armor. Brambleshade armor can be crafted from a Bramble armor + Brightshade armor, it is a Bramble version of Brightshade armor, sharing all the same perks and stats aside from the root trapping effect wormwood gives when damaged while wearing Brightshade armor, you can now chose between using brightshade armor for the rooting effect or Brambleshade armor for the extra damage from the bramble spikes that are now also planar damage which makes them also easily trigger planar bosses stun state.

Those are the damage numbers for the Brambleshade armor:
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What most surprised me - and this I found overkill - is that Brambleshade armor retains the damage dealing effect to enemies when taking damage not only from the updated Brambleshade aoe planar damage but also - and this is what surprised me - from the returning non aoe planar damage everybody forgets Brightshade armor deals to enemies that attacks it, those are the tanking damage numbers:
image.png.cde82e60b3c8f34610995217829efa6d.png
I found this overkill because there is less punishment for getting hit now since the damage from getting hit is higher than the proc of damage you would get if you were dodging, so this contributes to this kind of thing:

Wormwood's Brambleshade tanking damage to shadow planar enemies is higher than mastery lunar aligned Weremoose's normal punches or charge to the same type of enemy... which is both sad and funny.
 
 Aside from the overkill return damage on Brambleshade armor, Wormwood changes are incredible, they made me forgive about the whole plant crafting station brach that left a sour taste when his skill tree first arrived. I wish other characters that were left in the gutter to have skillstrees that gives them as versatile and useful options as his skilltree does now.

Edited by Picklesaurus
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I feel like they missed some of the main troubled skill trees. Wolfgang and Wilson.

 

Also Woodie's curse skill tree is really weak. The moose is good but the rest need adjustments. The Wormwood plant crafting needs other upsides related to the plants, it doesnt add any new playstyles. Wigfrid beefalo tree could use more adjustements

 

 

I like the changes they didk though i would rather saladmander sbe faster than have more hp.

Edited by Jakepeng99
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The Shadow Fire-Raiser is top tier now. It hits its target(s) very reliably (earlier the flames were super wonky and did not seek out their targets most of the time) even if you stand back quite a distance. It also benefits from the gestalt attack from the Enlightened Crown which results in an even a more massive burst of damage. If you prefer to stand back and attack from afar it has become very viable in some battle scenarios (battles surrounding dishing out damage on a single target, without more involved mechanics). For certain bosses it feels a bit too good, yet rather satisfying since you need still need to procure Ethereal Embers.

 

Spoiler

It took around 50 Ethereal Embers (~ 10 casts) to defeat the Celestial Champion in its third phase using Shadow Fire-Raiser with the Enlightened Crown. Too bad it didn't get caught on the screenshot but it was clearly visible that the skill activates the gestalt attack from the crown.

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Edited by Captain_Rage
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11 minutes ago, BezKa said:

ctrc c ctrl v

Genuine question, what's the point of continuing to post about how much you hate skill trees as a concept when they're clearly here to stay? Is there a goal to it?

Edited by finn from human
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1 hour ago, finn from human said:

Is there a goal to it?

Wallowing in my own misery and spite. I imagine I'll get it out of my system at some point.

And just because something stays in the game for a long time doesn't mean it stopped being bad. Popping a reminder in some threads every now and again won't hurt anybody.

(I do realize how annoying that is, I don't mind being put on ignore list for this reason)

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57 minutes ago, BezKa said:

Wallowing in my own misery and spite. I imagine I'll get it out of my system at some point.

Hm, I was trying to write something very genuine from my heart here but I think it would come across condescending coming from an internet stranger, so I think I'll say it more bluntly and forum-style: going on an internet forum to wallow in your misery and remind yourself how much you dislike something is the type of unhealthy cycle that perpetuates itself forever if you aren't careful. I've seen people in communities for other series who have spent upwards of literal decades just talking about how much they hate x or y aspect of a thing they used to love. you are a whole entire human being and there are so many other things you could be doing with your time that are far more productive or enjoyable for you.

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5 minutes ago, finn from human said:

there are so many other things you could be doing

There are so many edgy ways for me to respond to this, but I'll settle on "It's my life and I choose how to waste it" but thank you for your concern. I imagine whatever you originally meant to write was very kind and it would have spoken to me on a personal level, I'm not really that hard to reach.

Enough of offtopic, then.

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