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New Updates pool


New Updates Pool  

62 members have voted

  1. 1. Do you like this arc updates?

    • Yes.
    • No.
    • I only liked some small things added.
    • I only disliked some small things added.
  2. 2. Which of these updates ideas would you like added?

    • War Update (pigmen on beefalos vs merms on grassgators)
    • Religion update (moon worshipers vs shadow worshipers)
    • Wickerbottom surgeon/medic skill tree
    • Disease update (sickness, rabies, viruses, open wounds etc)
    • Beefalo update (best riding weapons; mechanics; easier taming)
    • New seasons update
    • Merm wave invasion/pigmen invasion
    • Surface/ocean fall inside cave. Cave rift invades surface/ocean.
    • None of the above


Recommended Posts

2 hours ago, weigefude said:

I really hate this time on Wigfried's skill tree.I don't want to open the game right now beacause I'm sick of thinking about Wigfried's skill tree.

Wigfrid's pretty darn good. Beefalo stuff could use some touches, but overall looks solid to me.

I love those content and other stuff updates, and DST has too much potential already and Klei is still adding good new stuff that my imagination can't think :O

I love those updates. Again, thanks Klei, we all want a loooot of things, but take your time.

8 hours ago, MostMerryTomcat said:

Pretty specific ideas but.. why not. Progression, in short (obviously not ad infinitum).

One of the things that made me really turned off about terraria was the moonlord drops. I don't want an endgame weapon that clears the screen of combatants

I don't want a last  prism laser that kills everything in front of me, I don't want a meowmere that makes a trail of rainbow cats while dealing 70,000,000 dps, I don't want a mega yoyo that I can guide to wreck everything around me. I don't like the idea of that.

Terraria was comfiest before the moonlord where mostly everything post plantera were at the same level.

Duke fishron was the last major boss before moonlord and his drops weren't bounds and leaps above everything before him.

 

If we get atomic bombs, figuratively speaking in dst in the name of progression, I think we've crossed a line at that point. 

 

I think we should get houses though.  

2 hours ago, chirsg said:

One of the things that made me really turned off about terraria was the moonlord drops. I don't want an endgame weapon that clears the screen of combatants

I don't want a last  prism laser that kills everything in front of me, I don't want a meowmere that makes a trail of rainbow cats while dealing 70,000,000 dps, I don't want a mega yoyo that I can guide to wreck everything around me. I don't like the idea of that.

Terraria was comfiest before the moonlord where mostly everything post plantera were at the same level.

Duke fishron was the last major boss before moonlord and his drops weren't bounds and leaps above everything before him.

 

If we get atomic bombs, figuratively speaking in dst in the name of progression, I think we've crossed a line at that point. 

 

I think we should get houses though.  

Environmental progression first and foremost I mean. Certainly loot too as motivation and not solely "punishment for the sake of punishment".

Just now, MostMerryTomcat said:

Environmental progression first and foremost I mean. Certainly loot too as motivation and not solely "punishment for the sake of punishment".

I had an idea. Sort of based on pokemon's roaming legendaries.

There should be an addition of a "Roaming boss"

 

Like, a boss you beat in stages, but between each stage is like 5-10 days.

Every time you beat a stage, the boss summons really harsh environmental effects, such as heavy rain that can't be turned off, strong winds that blow away hats, perhaps even acid rain on the surface and if you survive those 5-10 days, the boss re-emerges and you continue the fight to the next stage. 

The boss wouldn't need to be the challenge. The effects of the parts where you're not fighting would be good.

 

I just can't think of a design to what the boss should be. I only thought of a pun that it could be known as in the code; charlies_agent

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