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little skill tree survey


little skill tree poll  

102 members have voted

  1. 1. should insight be unlocked forever?

    • yes
      63
    • no
      23
    • i don't care
      16
  2. 2. should FW and CC paths be unlocked for your account once you defeat them

    • yes
      57
    • no
      25
    • i don't care
      20


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it should stay as it is if anything because giving perks for amount of days waited is lame and idk about FW and CC perks because characters that have them still aren't broken because of those perks and some of them are only useful after FW/CC anyway (wilson, wormwood right branch)

1 minute ago, grm9 said:

it should stay as it is if anything because giving perks for amount of days waited

that is something i should have added to the poll

they could have added other ways to get points rather than just playing.  A way so even noob players can "rush" them while promoting doing useful tasks

I think insight should be unlocked forever because some skills only really shine in early early game and fall off quickly. Having it unlocked forever makes them have an actual use case, and incentivizes different builds throughout your session.

2 minutes ago, Dextops said:

I think insight should be unlocked forever because some skills only really shine in early early game and fall off quickly. Having it unlocked forever makes them have an actual use case, and incentivizes different builds throughout your session.

I support this

though having different ways to unlock insight would be nicer than x amount of accumulated days survived.

The FW and CC skills incentivise playing different characters for an extended period of time aside form just existing.
Other than that, hopefully the upcoming skill trees are actually well designed and good instead of a slapped on addition onto potentially 10+ year old characte-

Oh wait that's literally what all of them were so far :D 

1 minute ago, Antynomity said:

The FW and CC skills incentivise playing different characters for an extended period of time aside form just existing.

The questions is about killing FW/CC in one world and you unlock the affinity for every world so i dont see how having it unlocked day 1 incentives what you said

40 minutes ago, arubaro said:

they could have added other ways to get points rather than just playing.  A way so even noob players can "rush" them while promoting doing useful tasks

even if they don't want to add character-specific stuff e.g. crafting a planar weapon to get wolfgang planar skills or keeping up bloom for X days for wormwood bloom branch, they could give points for killing bosses that you haven't killed yet aside from bosses without statue sketches and surviving every season once and maybe taming a beefalo or activating both rifts could unlock all skill points if you didn't unlock them yet, but that'd better work for all skill trees instead of having to do that as all characters to unlock all skill trees 

2 minutes ago, arubaro said:

The questions is about killing FW/CC in one world and you unlock the affinity for every world so i dont see how having it unlocked day 1 incentives what you said

It was worded in a weird way, I thought you meant that if you kill CC/FW once then the skills get unlocked for ALL characters (your entire account).

5 minutes ago, Antynomity said:

It was worded in a weird way, I thought you meant that if you kill CC/FW once then the skills get unlocked for ALL characters (your entire account).

i don't mind being unlocked for the world (every character) but feels weird for your entire account (every world you join)

i should have explained it with each option instead of just writing 'yes' and 'no'

I think in a different world I would like it if insight were tied to the world, gained as you played each world and you'd cap out at about a year.

BUT

The skill trees aren't designed for that.  They aren't a level / progression for a world, they are basically character rework 2.0 and as such I think its best to put as little barrier between me and a fully unlocked skill tree as possible.

22 minutes ago, Jakepeng99 said:

I enjoy the wormwood summon perks so i disagree.

honestly, these perks feels really weak for requiring to kill CC. Would be better to make them unlockeable once you farm dragon fruit/carrot and picking lightbulbs (not op since it cost Hp for such bad light souece anyways)

14 minutes ago, arubaro said:

(not op since it cost Hp for such bad light souece anyways)

Spending 30 hp for a little over two days of light is nice.

 

The carrat is also one of the best skills, it gathers seeds with ease early game, and can save time collecting food. Great for farming giant crops aswell. Saladmanders are underrated, they can deal with the lunar varg if you support them with a brightshade staff.

17 minutes ago, arubaro said:

honestly, these perks feels really weak for requiring to kill CC. Would be better to make them unlockeable once you farm dragon fruit/carrot and picking lightbulbs (not op since it cost Hp for such bad light souece anyways)

eh - if it were a world-progression skill tree absolutely!  But considering you kill CC once and can start every world with this power its okay.

That's what they mean when they say this:

29 minutes ago, Cheggf said:

Best case: No skill trees

Second best case: Skill trees unlocked on a per-world basis, designed with the intent to be unlocked on a per-world basis

Second worst case: Current system

Worst case: Current system on a per-world basis

The current trees are designed to be played from the start of a world with all options available.  They are not designed to be a progression as you play a character, but more "after you play x time you get all perks."  It would need to go back to the drawing board if we had the skill trees per-world starting from 0 b/c then it would need to be a progression as you say.

2 minutes ago, Jakepeng99 said:

Spending 30 hp for a little over two days of light is nice.

 

The carrat is also one of the best skills, it gathers seeds with ease early game, and can save time collecting food. Great for farming giant crops aswell. Saladmanders are underrated, they can deal with the lunar varg if you support them with a brightshade staff.

im not saying they are bad but weak when you take into account that you need to kill CC

with the current system they are good, you only need to kill/cheat it once to get them

I think insight being permanent is fine. I don't like how if you beat FW or CC on one character, you unlock that branch for all characters. I hope they change that. Insight is on a character to character basis, so the boss should be too (unless they already changed the way it works, I haven't played in awhile)

I think insight  being permanent is good, but I would make 2 changes.

1) Allow insight to be reconfigured upon entering a new world

2) Make it so insight can only be gained in a single world. (I.e. total days in a world rather than total days in game) to make it slightly more skill based and less grindy.

Just throwing my two cents in here...

Insight reminds me of the experience system in the original Don't Starve (single player) game. You unlocked new characters by surviving a certain amount of time in the world. As a noob when you inevitably die and lose your world it is nice to be rewarded for the time that you survived in your previous world. I think that is what Klei was trying to achieve with Insight and I don't think it is a coincidence that unlocking all insight points for a character takes 160 days which is the same amount of survival time it takes to unlock all characters in Don't Starve.

I have seen a lot of hate for skill trees on this forum, but I think what Klei has done so far is great and I am excited to see more.

 

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