arubaro Posted November 29, 2023 Share Posted November 29, 2023 just curious about what people thing about this controversial addition in such controversial way Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/ Share on other sites More sharing options...
_zwb Posted November 29, 2023 Share Posted November 29, 2023 I don't care because require "debugcommands" d_resetskilltree() exist Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682306 Share on other sites More sharing options...
grm9 Posted November 29, 2023 Share Posted November 29, 2023 it should stay as it is if anything because giving perks for amount of days waited is lame and idk about FW and CC perks because characters that have them still aren't broken because of those perks and some of them are only useful after FW/CC anyway (wilson, wormwood right branch) Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682310 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 1 minute ago, grm9 said: it should stay as it is if anything because giving perks for amount of days waited that is something i should have added to the poll they could have added other ways to get points rather than just playing. A way so even noob players can "rush" them while promoting doing useful tasks Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682313 Share on other sites More sharing options...
Dextops Posted November 29, 2023 Share Posted November 29, 2023 I think insight should be unlocked forever because some skills only really shine in early early game and fall off quickly. Having it unlocked forever makes them have an actual use case, and incentivizes different builds throughout your session. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682320 Share on other sites More sharing options...
mykenception Posted November 29, 2023 Share Posted November 29, 2023 2 minutes ago, Dextops said: I think insight should be unlocked forever because some skills only really shine in early early game and fall off quickly. Having it unlocked forever makes them have an actual use case, and incentivizes different builds throughout your session. I support this though having different ways to unlock insight would be nicer than x amount of accumulated days survived. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682321 Share on other sites More sharing options...
BezKa Posted November 29, 2023 Share Posted November 29, 2023 Remove skill trees Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682322 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 8 hours ago, BezKa said: Remove skill trees klei taking into account your "suggestion" Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682324 Share on other sites More sharing options...
Antynomity Posted November 29, 2023 Share Posted November 29, 2023 The FW and CC skills incentivise playing different characters for an extended period of time aside form just existing. Other than that, hopefully the upcoming skill trees are actually well designed and good instead of a slapped on addition onto potentially 10+ year old characte- Oh wait that's literally what all of them were so far Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682329 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 1 minute ago, Antynomity said: The FW and CC skills incentivise playing different characters for an extended period of time aside form just existing. The questions is about killing FW/CC in one world and you unlock the affinity for every world so i dont see how having it unlocked day 1 incentives what you said Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682331 Share on other sites More sharing options...
grm9 Posted November 29, 2023 Share Posted November 29, 2023 40 minutes ago, arubaro said: they could have added other ways to get points rather than just playing. A way so even noob players can "rush" them while promoting doing useful tasks even if they don't want to add character-specific stuff e.g. crafting a planar weapon to get wolfgang planar skills or keeping up bloom for X days for wormwood bloom branch, they could give points for killing bosses that you haven't killed yet aside from bosses without statue sketches and surviving every season once and maybe taming a beefalo or activating both rifts could unlock all skill points if you didn't unlock them yet, but that'd better work for all skill trees instead of having to do that as all characters to unlock all skill trees Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682332 Share on other sites More sharing options...
Antynomity Posted November 29, 2023 Share Posted November 29, 2023 2 minutes ago, arubaro said: The questions is about killing FW/CC in one world and you unlock the affinity for every world so i dont see how having it unlocked day 1 incentives what you said It was worded in a weird way, I thought you meant that if you kill CC/FW once then the skills get unlocked for ALL characters (your entire account). Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682334 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 5 minutes ago, Antynomity said: It was worded in a weird way, I thought you meant that if you kill CC/FW once then the skills get unlocked for ALL characters (your entire account). i don't mind being unlocked for the world (every character) but feels weird for your entire account (every world you join) i should have explained it with each option instead of just writing 'yes' and 'no' Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682336 Share on other sites More sharing options...
Yuuko Posted November 29, 2023 Share Posted November 29, 2023 I think in a different world I would like it if insight were tied to the world, gained as you played each world and you'd cap out at about a year. BUT The skill trees aren't designed for that. They aren't a level / progression for a world, they are basically character rework 2.0 and as such I think its best to put as little barrier between me and a fully unlocked skill tree as possible. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682385 Share on other sites More sharing options...
Jakepeng99 Posted November 29, 2023 Share Posted November 29, 2023 4 hours ago, arubaro said: i don't mind being unlocked for the world (every character) but feels weird for your entire account (every world you join) I enjoy the wormwood summon perks so i disagree. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682387 Share on other sites More sharing options...
Cheggf Posted November 29, 2023 Share Posted November 29, 2023 Best case: No skill trees Second best case: Skill trees unlocked on a per-world basis, designed with the intent to be unlocked on a per-world basis Second worst case: Current system Worst case: Current system on a per-world basis Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682388 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 22 minutes ago, Jakepeng99 said: I enjoy the wormwood summon perks so i disagree. honestly, these perks feels really weak for requiring to kill CC. Would be better to make them unlockeable once you farm dragon fruit/carrot and picking lightbulbs (not op since it cost Hp for such bad light souece anyways) Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682393 Share on other sites More sharing options...
Jakepeng99 Posted November 29, 2023 Share Posted November 29, 2023 14 minutes ago, arubaro said: (not op since it cost Hp for such bad light souece anyways) Spending 30 hp for a little over two days of light is nice. The carrat is also one of the best skills, it gathers seeds with ease early game, and can save time collecting food. Great for farming giant crops aswell. Saladmanders are underrated, they can deal with the lunar varg if you support them with a brightshade staff. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682400 Share on other sites More sharing options...
Yuuko Posted November 29, 2023 Share Posted November 29, 2023 17 minutes ago, arubaro said: honestly, these perks feels really weak for requiring to kill CC. Would be better to make them unlockeable once you farm dragon fruit/carrot and picking lightbulbs (not op since it cost Hp for such bad light souece anyways) eh - if it were a world-progression skill tree absolutely! But considering you kill CC once and can start every world with this power its okay. That's what they mean when they say this: 29 minutes ago, Cheggf said: Best case: No skill trees Second best case: Skill trees unlocked on a per-world basis, designed with the intent to be unlocked on a per-world basis Second worst case: Current system Worst case: Current system on a per-world basis The current trees are designed to be played from the start of a world with all options available. They are not designed to be a progression as you play a character, but more "after you play x time you get all perks." It would need to go back to the drawing board if we had the skill trees per-world starting from 0 b/c then it would need to be a progression as you say. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682404 Share on other sites More sharing options...
arubaro Posted November 29, 2023 Author Share Posted November 29, 2023 2 minutes ago, Jakepeng99 said: Spending 30 hp for a little over two days of light is nice. The carrat is also one of the best skills, it gathers seeds with ease early game, and can save time collecting food. Great for farming giant crops aswell. Saladmanders are underrated, they can deal with the lunar varg if you support them with a brightshade staff. im not saying they are bad but weak when you take into account that you need to kill CC with the current system they are good, you only need to kill/cheat it once to get them Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682405 Share on other sites More sharing options...
Dr. Safety Posted November 29, 2023 Share Posted November 29, 2023 I think insight being permanent is fine. I don't like how if you beat FW or CC on one character, you unlock that branch for all characters. I hope they change that. Insight is on a character to character basis, so the boss should be too (unless they already changed the way it works, I haven't played in awhile) Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682407 Share on other sites More sharing options...
WenericMember Posted November 29, 2023 Share Posted November 29, 2023 I think insight being permanent is good, but I would make 2 changes. 1) Allow insight to be reconfigured upon entering a new world 2) Make it so insight can only be gained in a single world. (I.e. total days in a world rather than total days in game) to make it slightly more skill based and less grindy. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682411 Share on other sites More sharing options...
Pomato Posted November 29, 2023 Share Posted November 29, 2023 How about after the next update, the skill trees are removed forever and ever? 5 hours ago, arubaro said: klei taking into account count your "suggestion" Ouch. You got me there, not going to lie. Well played. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682414 Share on other sites More sharing options...
BezKa Posted November 29, 2023 Share Posted November 29, 2023 5 hours ago, arubaro said: klei taking into account count your "suggestion" I don't mind them goofin around while they do it, we all need a little joy while we work Cheers, Klei, good luck with whatever ur working on atm Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682417 Share on other sites More sharing options...
GimplyGoose Posted November 29, 2023 Share Posted November 29, 2023 Just throwing my two cents in here... Insight reminds me of the experience system in the original Don't Starve (single player) game. You unlocked new characters by surviving a certain amount of time in the world. As a noob when you inevitably die and lose your world it is nice to be rewarded for the time that you survived in your previous world. I think that is what Klei was trying to achieve with Insight and I don't think it is a coincidence that unlocking all insight points for a character takes 160 days which is the same amount of survival time it takes to unlock all characters in Don't Starve. I have seen a lot of hate for skill trees on this forum, but I think what Klei has done so far is great and I am excited to see more. Link to comment https://forums.kleientertainment.com/forums/topic/152665-little-skill-tree-survey/#findComment-1682425 Share on other sites More sharing options...
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