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Thoughts on adjusting Wormwood’s sanity mechanics? : no sanity loss for stump digging and equal sanity change for plant digging and planting.


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Wormwood still gets sad about digging out the dead tree stumps but torturing a sappling by planting it and then shoveling it over and over grants him +5 sanity per turn.  

With those changes getting wood as himself would be slightly easier but he couldn't cheese the sanity with shovel and single plant.

What do you think? Good change?

I'm not suggeting to reduce planting sanity gain from 10 to less. I am saying the digging sanity cost could go from -5 to -10.

2 hours ago, Wonz said:

but he couldn't cheese the sanity with shovel and single plant.

Who does this tho? Sanity literally falls down freely from the sky in the form of seeds why go through the hassle of shovling? Ive never felt the need to do this and i have played ww for idk how many hundreds of hrs. 
 

removing stump dig sanity cost would ofc just be nice but increasing plant digging cost to remove this “cheese” would just be a random nerf to everyone not doing this digging replanting thing. 

the stump digging thing always irked me

you can start plants/trees on fire and run away and it does nothing to your sanity.

if you chop down a dead/burnt tree it does nothing to your sanity.

but if you dig up a stump you get -10 sanity?

17 hours ago, Evelo said:

Don't touch Wormwood, he is practically perfect.

except for his lightbugs not having matching speed. The only change needed

(i didn't test saladmanders so i cant talk about them)

7 hours ago, arubaro said:

except for his lightbugs not having matching speed. The only change needed

(i didn't test saladmanders so i cant talk about them)

I think that if his followers (saladmanders, lightbugs and carrats) just started to speed up when they were too far(1,5 tiles) from him would be enough.

5 hours ago, Valase said:

I think that if his followers (saladmanders, lightbugs and carrats) just started to speed up when they were too far(1,5 tiles) from him would be enough.

the lightbugs getting stuck on cave borders is a pain

though with a lot of speed stacking, the lightbugs will need to catch up to wormwood, so minor tweaks would be appreciated

the saladmanders tho, their speed is utterly horrendous, if they moved faster at leastnthey'd probably keep up with wormwood and help better

I guess we can chalk up losing sanity to stumps to being naive. Since sanity loss is loosely tied to how one perceives something, aka he doesn't know it's completely dead. 

I'll say no to the nerf too, Wormwood has the best sanity recovery in the game with seeds (plus  cooked cactus flesh and green mushrooms have no drawbacks) so it's not exactly a big exploit. 

On 11/26/2023 at 2:19 PM, Cheggf said:

Would the stump be dead the second it lost the leaves? Wouldn't it still function for at least a bit?

Deciduous trees have a decent chance to regrow into a new tree

Pines are likely doomed (they aren't closely related) but I'm not sure if anyone knows how long a full death would take

34 minutes ago, GenomeSquirrel said:

Deciduous trees have a decent chance to regrow into a new tree

Pines are likely doomed (they aren't closely related) but I'm not sure if anyone knows how long a full death would take

So once we figure out how long it takes for the stump to die we can tell Wormwood, then he can lose sanity when viewing old stumps for the first time or digging up new ones.

I say keep the 5 sanity loss from digging trees, it makes sense if you think about it as mortuary work from Wormwood's perspective, and it balances well with selective logging. If Wormwood only goes after fully grown trees, the two pine cones balances out the lost sanity. As for other sources of losses, I'd be for upping the sanity loss from digging up live plants that don't need to be periodically fertilized or have already been transplanted before to 10 to line up with the 10 gained from replanting, and 15 for digging plants that will either require periodic fertilization from then on, or be destroyed. I'd also be in favor of bringing back Wormwood losing sanity to nearby plant destruction as well. Wormwood's almost got it too easy when it comes to sanity.

On 11/27/2023 at 7:48 AM, arubaro said:

except for his lightbugs not having matching speed. The only change needed

(i didn't test saladmanders so i cant talk about them)

Those are all lightbugs, not just Wormwood. Not his fault.

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