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Can we get some confirmation on how long is a day in The Constant?


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My personal head canon, based on the only evidence I could find in game is 18 hour, becuase I don't think a day is just 8 minutes, and there is 18 node on the clock, and the wagstaff quote, but how many hour is a day in The Constant?

24 minutes ago, grm9 said:

There are 16, 30 seconds each.

You're right, I mean like in canon, how much time is one Constant Day.

26 minutes ago, grm9 said:

What wagstaff quote?

In Don't Starve, when it's dusk, Wagstaff will say something about how the time feel more quick here.

22 minutes ago, maradyne said:

I just...assume they're 8 minutes long.
Like the realm is constantly in this whirlwind cycle of change and competing forces, and the survivors just sorta get used to it, like we do as players.

But we know that the game mechanic isn't really lore accurate, if you look at the animation, it's seem to be far longer than 8 minutes a day, and certain thing just doesn't exist in game like Winona tool box, or Wolfgang ability to lift a tree.

Things in the constant don't happen while things are happening on Earth, because while time on Earth moves in a straight line: One thing happens, then the next, then the next. Time in the constant moves in a "Jeremy Bearimy."

In the constant, time doubles back and loops around and ends up looking something like Jeremy Bearimy.
7739502_1.png.8545822c5e8325e885609cc03bda4531.png

This is the timeline in the constant.
Happens to kind of look like the name "Jeremy Bearimy" in cursive English, so that's what they call it.

theres multiple approaches to this question

every millisecond could be a day according to wanda's natural aging (1 year every 40 seconds), 8 minutes could be a day according to the actual passage of time in game, or it could be completely immeasurable with maxwell's quote "Time moves differently here."

3 hours ago, maradyne said:

I just...assume they're 8 minutes long.
Like the realm is constantly in this whirlwind cycle of change and competing forces, and the survivors just sorta get used to it, like we do as players.

I support this idea as well.
Also an 8 minutes day cycle would quickly mess with your circadian rhythms and mental health, which adds on why the characters are so vulnerable to becoming insane.

8 minutes ago, ShadowDuelist said:

I support this idea as well.
Also an 8 minutes day cycle would quickly mess with your circadian rhythms and mental health, which adds on why the characters are so vulnerable to becoming insane.

So you guys are saying that the survivors go through 9 seasons in the span of a day? 

I figure, for everyday "normal" time, to the regular Survivors, when just livin' their lives, the day is 16 hours long. This would allow for stuff like meals in the crockpot taking a little longer to cook (like some real-life recipes can take hours, especially in a slow cooker) and things to grow, change leaf colors, etc. but still be a bit...OFF. 16-hour days would indeed mess with your circadian rhythms and such

Spoiler

There's this one sci-fi book I read where, for spoilery reasons, the planet our main characters were on was being very...gradually...slowly...at first, but then gradually getting faster and fasterfasterfaster, sped up, in its rotation. Like, the days were getting shorter. At first subtly, and since they didn't have proper clocks in this village most people were like "Nah, you're imagining it, you're just trying to explain away your constant tiredness on something other than your staying up too late every night" to the one character who was noticing it, but then after the day became an entire hour shorter almost everybody started feeling a LITTLE off, and by the time it was down to only 16 hours the animals, plants, etc. started having major problems because they didn't know when to hunt, sleep, forage, breed, etc. The sun was up and down at the wrong times for their biological schedules. They were all outta whack, poor things.

So yeah, suddenly finding yourself trying to live 16-hour days when you originally evolved to a 24-hour one, would mess with ya.

, so the Earth-origin Survivors would still feel off, but something _kinda sorta_ resembling "normal"ish days could still happen.

BUT, if you're off in the Shadow Realm or Lunar whatsis, doing weird stuff, and if your name happens to be like, say, Maxwell, Charlie, or Wanda, then time doesn't go at the right speed, things don't age at all until they suddenly do, Jeremy Bearimy, etc. The whole plotline involving stuff like the Ancients and Fuelweaver, etc. might be part of that. So might the ancient war between the Shadows and the Moon.

Anyway, that's what I feel. There CAN be normal......ish??? days in the Constant sometimes, but don't count on 'em.

...Notorious

I guess if Klei ever make an animated series longer than 8 minutes, we would find out, but in every piece of animation we seen, there is no indacation of the weird time loop thing, especially with this new arc, those theory aren't being supported, or the 8 minutes thing, in the musical animation, time didn't change from late dusk at all. Just because game world time move faster than real world, doesn't mean that how time work in the actual lore. I just don't see enough evidence for both of these claim, I also don't have enough evidence for my claim, but it's at least longer than 8 minutes, because of all the animation we had seen.

If you translate it to a 24 hour clock, every real world second passing is equal to 3 minutes perceived in game.

This is believable with certain actions like crafting intricate items and structures or hunting and gathering meat from a Koalefant(?).

Other things like distance travelled can be used as reference.

my honest guess is that it isn't that different from real life and that wagstaff's quote is just meant to be meta-humor like many of his other lines. it could also be passed off as his experience of the constant being that of a hologram, so maybe time just doesn't really translate properly when tapping in from different dimensions.

i think klei has leaned more and more into a "time doesn't matter" approach and this loading screen tip really exemplifies that:

  • "Time moves differently in the Constant. Instead of a monotonous forward march, seconds and eternities seem to throw caution to the wind and do-si-do backwards and forwards as they please."

i don't think we'll ever get proper confirmation on this and it'll always just be one of those things, but i am entirely convinced they aren't just a few minutes in-canon

9 hours ago, Cassielu said:

"The Story of Your Life"?

Actually it's a transcript from The Good Place but the concept of time is heavily based on that short story IIRC.

Jokes asides, I think the idea of time in the constant being unlinked from the time on Earth makes a lot of sense. It'd explain Wanda entering the constant after but also before (on earth time) Maxwell and others.

It's also an easy way for the writers to say "idk don't question it lol".

On 11/2/2023 at 2:30 PM, Waoling said:

But we know that the game mechanic isn't really lore accurate, if you look at the animation, it's seem to be far longer than 8 minutes a day, and certain thing just doesn't exist in game like Winona tool box, or Wolfgang ability to lift a tree.

Wagstaff quote confirms it is canon.

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