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Walter NEEDS a rework, here are some ideas


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he is a child no? then lets make this, now he deals 25% less melee damage and do 25% more damage with ANY range weapon
 

maybe deleting some of the randoms habilities that he have (im looking to u sanity gain when near trees) and relace them with new crafts like exclusive blow darts for him, and cheaper craft recipes to normal blow darts like crafting them with nitre or something, or when u craft like a fire dart u get 4, the thing is make actually viable doing range damage

i know that now the howlitzer exist but that is for literaly end game

Not that I disagree with you, But I wouldn't really call this a rework, sense you just gave him 1 new downside and a shmecklings of new perks.

Also, how come this rework is so obsessed with blow darts of all things? The slingshot is right there y'know. Sure, it's not good, but I don't see why you wouldn't try making it good over giving him something else entirely.

 

If Klei really wanted to rework Walter, I think @Scrimbles ' rework would be a much better example of what it could/should look like.

Spoiler

 

Not the mitosis part, obviously. Modders in general can get away with way more than Klei could. But I think her rework and split still does a good job of expanding both aspects of Walter in a way that makes sense. If Klei wants Walter to be more about the slingshot, give it a tolerable DPS, a usable resource/ammo ratio, and a variety of utility rounds to give him more of a combat support role than a straight damage dealer. And if they want to focus more on the boy and his dog aspect, give Walter more things he can do with Woby than just speed and storage.

Skill-shots based attacks (Just like Wixie), Better movement with Slingshot, DPS that is close to the regular weapon counterparts, More Slingshot specific crafts.

I think Walter should only focus on his Slingshot, thus it needs to be stronger. Give him a massive melee downsides to compensate. -50% damage or something.

1 minute ago, Guille6785 said:

how about we just stop trying to turn him into a walking slingshot, that's honestly the most boring direction they could turn walter into, at that point he'd literally just be a turret and nothing else

OP Slingshot or Him being deleted from DST

Less melee damage and more ranged damage is a really bad way of making a ranged character.

Melee will still often be the most optimal choice, regardless of how much damage it does, unless it is so pitifully low that you may as well not bother.

You can look at Hornets attempt to make Warbucks into a character mod, by doing pretty much exactly what you suggested, and it turned out to be pretty boring. (No offence taken, I hope. I get the feeling adding Warbucks was more of a meme than a serious attempt).

1 minute ago, Scrimbles said:

Less melee damage and more ranged damage is a really bad way of making a ranged character.

Melee will still often be the most optimal choice, regardless of how much damage it does, unless it is so pitifully low that you may as well not bother.

You can look at Hornets attempt to make Warbucks into a character mod, by doing pretty much exactly what you suggested, and it turned out to be pretty boring. (No offence taken, I hope. I get the feeling adding Warbucks was more of a meme than a serious attempt).

Then he should get his Damage-Sanity changed. Regular DST player doesn't have a reaction of a moongoose, to dodge every mob attack perfectly. Extremely High Risk - Low Reward isn't cool.

1 minute ago, Keller Max said:

Then he should get his Damage-Sanity changed. Regular DST player doesn't have a reaction of a moongoose, to dodge every mob attack perfectly. Extremely High Risk - Low Reward isn't cool.

Or give him a different incentive to stay at a range like what Scrimbles did with Wixie's Claustrophobia. I do agree that the "immune to sanity auras" thing will always be weird for a ranged character though.

3 minutes ago, Guille6785 said:

how about we just stop trying to turn him into a walking slingshot, that's honestly the most boring direction they could turn walter into, at that point he'd literally just be a turret and nothing else

Well, I said this once on the forums, but walter is bad because of slingshot.

When I stopped using it on gameplay, boom, walter suddenly was an enjoyable caracter to play, the slingshot is just a sink of resources with a few niche uses and it deals little damage

I guess it is the normal route that people will talk about the slingshot because walter is a character designed to deal ranged damage, and he is very bad at doing it (I guess)

18 minutes ago, Scrimbles said:

Less melee damage and more ranged damage is a really bad way of making a ranged character.

Melee will still often be the most optimal choice, regardless of how much damage it does, unless it is so pitifully low that you may as well not bother.

You can look at Hornets attempt to make Warbucks into a character mod, by doing pretty much exactly what you suggested, and it turned out to be pretty boring. (No offence taken, I hope. I get the feeling adding Warbucks was more of a meme than a serious attempt).

But wait! Isn't your Wixie basically a turret too? She is fun! I would love Walter to be the same.

I think that if they made the slingshot quicker to use but with a cooldown (so he still attacks on the same frequency), and make something similar to abigail (you hit someone with a slingshot and it will take extra damage from other sources), so you can combo or even anim cancel the slingshot into melee attacks. I mean, it may not look very fitting for a scout boy, but it would look quite stylish.

30 minutes ago, Guille6785 said:

how about we just stop trying to turn him into a walking slingshot, that's honestly the most boring direction they could turn walter into, at that point he'd literally just be a turret and nothing else

Maybe if he had a roll, that he could use on a cooldown, that made him immune to damage, but still took armor durability, we could even lower his inventory size, and give him a way to track items with some sort of compass. That was a joke, please don't even quote this part.

I'd be very dissapointed if the skill tree only increased the damage of slingshot. I think it would be better for slingshot if it was more utility focused. Also, he's scout boy, but the things related to that, aside from the slingshot, are his tent, his camp stories and his sanity gain from trees. Ignorable alternatives of sanity gain. They should have given him more survival related perks. Until the skill tree is released, he's just Woby.

2 hours ago, Theukon-dos said:

Not that I disagree with you, But I wouldn't really call this a rework, sense you just gave him 1 new downside and a shmecklings of new perks.

Also, how come this rework is so obsessed with blow darts of all things? The slingshot is right there y'know. Sure, it's not good, but I don't see why you wouldn't try making it good over giving him something else entirely.

the point is making ranged attacks actually viable to use, the blow darts are to expensive and a perk to walter to make them cheaper to craft will not be that bad, the only thing that anoys me is that as a character, he is a little of everything in the wrong way, "lets make his special weapon a ranged one" but is 100% better to just use a spear (it haves more dps that a marble pellets) or "lets make him recover sanity when near trees" that only encourages the player to do nothing to try to recover sanity, the character is a high risk low reward and i think that making him exclusible a ranged attacker encourgares to stay as far as u can from the enemy to no lose all of u sanity,  changing the way that u play the game (basicly doing another thing that kiting)

wheeler is a ranged attacker too, but with the perk of having dodges makes she a really fun character to play, why not making so that walter have an effective ranged attacker? with woby he can move faster that the average character, he has the tools to be a fun character but the only thing making him the worst is not focusing on one thing

2 hours ago, Keller Max said:

But wait! Isn't your Wixie basically a turret too? She is fun! I would love Walter to be the same.

She's built entirely around ranged combat, she gets claustrophobic when near mobs, and will enter a stunned state if shes like that for too long. It doesn't *stop* her from using melee, but adds a built in mechanic to heavily de emphasize it, and basically make it impossible against hordes or bosses.

Walter would need something along those lines if he was to truly be built around ranged combat, instead of it being a more utility based thing. Frankly, I would prefer Walter to get better/more utility type ammo, instead of spamming marble ammo for damage.

6 hours ago, Juanox_ said:

he is a child no? then lets make this, now he deals 25% less melee damage and do 25% more damage with ANY range weapon
 

maybe deleting some of the randoms habilities that he have (im looking to u sanity gain when near trees) and relace them with new crafts like exclusive blow darts for him, and cheaper craft recipes to normal blow darts like crafting them with nitre or something, or when u craft like a fire dart u get 4, the thing is make actually viable doing range damage

i know that now the howlitzer exist but that is for literaly end game

People would just switch to walter to make tons of blowdarts, then back to wolfgang.

9 hours ago, Juanox_ said:

the point is making ranged attacks actually viable to use, the blow darts are to expensive and a perk to walter to make them cheaper to craft will not be that bad, the only thing that anoys me is that as a character, he is a little of everything in the wrong way, "lets make his special weapon a ranged one" but is 100% better to just use a spear (it haves more dps that a marble pellets) or "lets make him recover sanity when near trees" that only encourages the player to do nothing to try to recover sanity, the character is a high risk low reward and i think that making him exclusible a ranged attacker encourgares to stay as far as u can from the enemy to no lose all of u sanity,  changing the way that u play the game (basicly doing another thing that kiting)

wheeler is a ranged attacker too, but with the perk of having dodges makes she a really fun character to play, why not making so that walter have an effective ranged attacker? with woby he can move faster that the average character, he has the tools to be a fun character but the only thing making him the worst is not focusing on one thing

Ok but, you didn't answer my question. If the slingshot is so dookie, then why not just make it not dookie instead of making Walter the blowdart character?

Terrible ideas as klei will never implement them.

Heres my skill tree for Walter... looking back i would change some things but i cant be arsed lol

https://forums.kleientertainment.com/forums/topic/149175-good-job-klei-on-the-skill-trees-walter-skill-tree/

Edit; how does a post that is only an hour old have 16 hour old comments??

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