Cuernito. Posted September 11, 2023 Share Posted September 11, 2023 All the character have some kind of role into the game like for example wormwood is the farmer and warly the chef, i know they dont have to but the desingn of those character encourages those gameplays. Either way after all these years winona still doesnt have a specific role which is really sad, i mean i always saw winona as some kind of base builder character cause the extra crafting speed but after her rework with the catapults i dont know what she is now. I know she is not fun to play to a good amount of players, even if i love her gameplay i understand the reason a lot of people just ignore her, its not about she being a swap character is about how she doesnt have any special role into the game... I always play in plublic servers and in my experience a lot of players dont know how to help into the base, so theres always a leader that tries to make a good base, usually a wickerbotton, maxwell or another character that can massfarm some items, so the role of the base builder is always a random character. Im here asking all people in this forum, Would it be so bad if Winona was able to handle a base better than the other characters? Wormwood can start any game with better farming abilities than all character even wickerbottom cause she needs a book first. Warly is the best at cooking. Can we give Winona the ability to build a base better than other characteres? i dont really want klei to just give winona more machines and thats all the skill tree. I have some ideas: Allow her to put placeholders for buildings and walls so all players even noobs can tell what the base needs(something like how you can put markers for structures in the forest). Allow her to have better control over the placement of structures(im tired of using geometric placement). And finally allow her to use less resources in the construction of structures. Im pretty sure klei can think of better ideas but please klei give her a clear role. i dont really want winona to be a copy of wagstaff. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/ Share on other sites More sharing options...
ButterStuffed Posted September 11, 2023 Share Posted September 11, 2023 20 minutes ago, NekoSoulx said: Allow her to put placeholders for buildings and walls so all players even noobs can tell what the base needs(something like how you can put markers for structures in the forest). Allow her to have better control over the placement of structures(im tired of using geometric placement). This would probably be better as a thing every character could do. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664582 Share on other sites More sharing options...
Cheggf Posted September 11, 2023 Share Posted September 11, 2023 4 hours ago, NekoSoulx said: Allow her to put placeholders for buildings and walls so all players even noobs can tell what the base needs(something like how you can put markers for structures in the forest). Allow her to have better control over the placement of structures(im tired of using geometric placement). And finally allow her to use less resources in the construction of structures. If these are what you mean by "handle a base", I would say it would be "that bad". Geometric placement is almost exclusively used for cosmetic reasons, so to suggest only Winona gets that makes as much sense as suggesting that the ability to craft skinned items be exclusive to Wilson and everyone else can only use unskinned items. Those other two suggestions don't really do anything, and everyone will still think that she's boring. She already has a role, a tinkerer who makes useful gadgets. That should be expanded upon instead of just slapping a few random QoL things on only her and calling it a day. Give her more interactions with her contraptions. Give her more uses for her contraptions. Give her more contraptions. Give her more perks related to her contraptions, and building them. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664601 Share on other sites More sharing options...
Cassielu Posted September 11, 2023 Share Posted September 11, 2023 These features should not be character specific. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664626 Share on other sites More sharing options...
Cuernito. Posted September 11, 2023 Author Share Posted September 11, 2023 6 hours ago, Cheggf said: If these are what you mean by "handle a base", I would say it would be "that bad". Geometric placement is almost exclusively used for cosmetic reasons, so to suggest only Winona gets that makes as much sense as suggesting that the ability to craft skinned items be exclusive to Wilson and everyone else can only use unskinned items. Those other two suggestions don't really do anything, and everyone will still think that she's boring. She already has a role, a tinkerer who makes useful gadgets. That should be expanded upon instead of just slapping a few random QoL things on only her and calling it a day. Give her more interactions with her contraptions. Give her more uses for her contraptions. Give her more contraptions. Give her more perks related to her contraptions, and building them. I agree to everyone saying those suggestions can be a quality update, i even wrote about klei having better ideas but the role of tinkerer that makes usuefull gadgets... even wanda has better gadgets to use into a team so no winona doesnt have that role at all. The reason why a lot of people say she is boring is because she only makes machines and doesnt have anything else, at least wagstaff has interesting devices and a funny and interesting disadvantage. i have to remember you that klei nerfed one of the arguably weakest abilities of the game to make winona more "interesting" and even after her "rework" she was still boring to use for a good amount of players cause the reason i gave you before, so excuse me if i believe making winona having more machines and being the "tinkerer" is not the correct answer. it wasnt the correct answer before why it would be now? Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664653 Share on other sites More sharing options...
Logsphinx Posted September 11, 2023 Share Posted September 11, 2023 7 hours ago, Cheggf said: Give her more interactions with her contraptions. Give her more uses for her contraptions. Give her more contraptions. Give her more perks related to her contraptions, and building them. I agree. I played a world as Winona once and it was the most boring experience I had in DST. After I built some catapults, all I was doing was crafting slowly because I was hungry too often. I really think more interactions could enhance her gameplay imo. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664660 Share on other sites More sharing options...
Jakepeng99 Posted September 12, 2023 Share Posted September 12, 2023 On 9/11/2023 at 6:42 AM, NekoSoulx said: And finally allow her to use less resources in the construction of structures. I think just let winona make refined materials cheaper, like boards, stone, rope and stuff. That is all she needs to be the best at base building assuming others are gathering resources for her. She already has crafting speed, i feel like she shouldn't be to the point where if you are not allowed to contribute to base since Winona can make it way better. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664749 Share on other sites More sharing options...
Shuckster Posted September 12, 2023 Share Posted September 12, 2023 I don't feel like Winona should have a role of a "base sitter." She is a builder, that's her role. She builds makeshift gizmos for her allies to make things easier. I'd rather them expand on that, or get some perks related to hard work, or more tools fit for a handywoman. Like nothing about her really feels like she should be just working on the sidelines, unless you want to count the fact her buildings quite literally can't move. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664775 Share on other sites More sharing options...
MasterDos Posted September 13, 2023 Share Posted September 13, 2023 I've seen a mod that allows you to move buildings from one place to another with the help of crafting "boxes". It would be a good skill for Winona to be able to move at least her buildings. I often encounter the problem of transferring snow throwing machines. When the base expands, I do what I break snow throwing machines and build new ones in the most suitable places. But I also have ideas for the main directions of Winona's skill tree. Let's define several directions for the development of buildings in the DST: the main base, the base in caves, navigation, gardening, boss fights. Let's say we already have catapults that can be used to defend the base or fight bosses. And we also have a searchlight that can be a good addition to the main base or the base in the caves. I assume that Winona should have skills that will unlock new buildings related to the above aspects of the game. In my opinion it could be any of these: - a garden wheelbarrow for transporting huge vegetables and fruits (without Wolfgang, other characters have obvious problems with this, and bifalo does not solve this problem so quickly) - electric motor for the boat (so that we can sail at the speed of the best sail, but without using the boss's feathers) - jukebox (for the regeneration of the characters' minds, which will be similar to the WX-78 scheme. This will be especially useful on a cave base) - traps (this would work like a trap for birds and rabbits at the same time, while immediately killing such a small victim. But there would be another plus that allows you to trap a fleeing animal, such as a Walrus or an Elephant You can come up with a lot of things) PS just give Winona the opportunity to restore the health of the WX-78. Let it be a little slower than how the tent restores health, but it would be very cool. Surely this will strengthen the bond between the characters. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664835 Share on other sites More sharing options...
Wardin25 Posted September 13, 2023 Share Posted September 13, 2023 I think something that would fit Winonas theme would be being able to craft while moving, her having cheap "makeshift" tool and weapon crafts and being able to build a smaller sentry that you can place down quickly, so she can be more adaptable to random scenarios For example, running from shadow splumonkeys she would be able to craft a small sentry without stopping running, drop it as a distraction or as a way to turn the tide against the monkeys, rather than running away to a couple catapults that wont work because you have to stop to fuel the generators Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664953 Share on other sites More sharing options...
cybers2001 Posted September 13, 2023 Share Posted September 13, 2023 I've mentioned it before, but maybe if I keep saying it Klei will implement it. I want craftable power poles for Winona. They can function similarly to how waypoints from the rat race event connect. This would actually make for some cool base designs involving things like the spotlight, which is still a meme-tier structure. Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1664966 Share on other sites More sharing options...
MasterDos Posted September 14, 2023 Share Posted September 14, 2023 Hello everyone Guys, all the ideas are on the surface. Winona needs to expand the work of generators. Add batteries that could charge and waste energy only when needed. Add a hand-held generator to Winona, which will be able to charge the batteries. It's just that she (or another character) will spend a little time to spin the coil of a manual generator. Add a carbon generator that will charge objects, but raise the temperature around a lot. Add wires for the construction of the power grid and you will be happy Everything has already been invented in "Oxygen is not included". Just make this update a technical breakthrough and add new skins (paid or free) related to Oxygen Link to comment https://forums.kleientertainment.com/forums/topic/150908-would-it-be-that-bad-if-winona-has-the-role-of-the-base-builder/#findComment-1665007 Share on other sites More sharing options...
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