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Walter is the "pineapple on pizza" of Don't Starve characters.


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Sure, the beefalo update has undermined Walter’s niche a bit, especially in the late game. But you don’t have to cope with the big downsides of beefalo taming early on in the game: low riding time and fast obedience decay.

So no need to worry about the saddle or gathering egregious amounts of grass/twigs/bulbs, since the rate at which woby’s hunger decreases is very low.

Woby also acts as Chester, so the duo makes for a fast and spicy start. If you are skilled enough and like looting far off areas of the world, Walter is an amazing pick considering the speed boost and 9 additional slots you get from Woby.

A very bad pick if you are bad at kiting/avoiding damage in general (!!!!).

2 hours ago, Waynel said:

Sure, the beefalo update has undermined Walter’s niche a bit, especially in the late game. But you don’t have to cope with the big downsides of beefalo taming early on in the game: low riding time and fast obedience decay.

It only takes afew days into taming to be able to ride for a decent amount of time.

2 hours ago, Waynel said:

So no need to worry about the saddle or gathering egregious amounts of grass/twigs/bulbs, since the rate at which woby’s hunger decreases is very low.

It might seem that way but in reality unless your feeding her a monster meat a day your speed starts decaying but a fairly noticeable amount and it gets far more noticeable the longer you take to feed her with a beefalo you don't need to worry about that decay and beefalo feed is far more commonly available than monster meat while also needing to be fed.

 

2 hours ago, Waynel said:

Woby also acts as Chester, so the duo makes for a fast and spicy start. If you are skilled enough and like looting far off areas of the world, Walter is an amazing pick considering the speed boost and 9 additional slots you get from Woby.

It's fine but chester also exists and I don't really think the first 10 days should really be used as justification for a character being good.

 

2 hours ago, Waynel said:

A very bad pick if you are bad at kiting/avoiding damage in general (!!!!).

Honestly even for a person who isn't good at kiting and avoiding damage so long as they wear at the bare min a logsuit and his hat sanity shouldn't be a probably assuming they're not outright tanking hordes or bosses. I feel like most people just find they don't want to use the hat or panic when they start losing sanity it's not like he has a hard time healing. 

2 hours ago, Cheggf said:

Also people keep talking about pizza. 

And planar Damage/protection

 

3 hours ago, Gashzer said:

This has almost 4k views and 7 pages and was posted recently. Wow

This thread is a Mismash of every hot discussed topic lol.

4 hours ago, Mysterious box said:

It only takes afew days into taming to be able to ride for a decent amount of time.

It takes like an hour for the beefalo to stop constantly bucking you off. Wiki claims that after 30-40 minutes the beefalo is still constantly bucking you off every 60 seconds.

4 hours ago, Mysterious box said:

It's fine but chester also exists

Chester can't go in the caves, Chester can't follow multiple players, Chester can die, and Chester can stack with Woby.

4 hours ago, Mysterious box said:

and I don't really think the first 10 days should really be used as justification for a character being good.

I don't really think a character's performance after day 40 should be used as justification for a character being good. At that point you're far enough where you should have plenty of resources to be able to solve any problem regardless of character. Plus, most people don't play that long. Most people just rotate between a bunch of first Autumn servers, never going into Spring and beyond.

7 minutes ago, Cheggf said:

I don't really think a character's performance after day 40 should be used as justification for a character being good. At that point you're far enough where you should have plenty of resources to be able to solve any problem regardless of character. Plus, most people don't play that long. Most people just rotate between a bunch of first Autumn servers, never going into Spring and beyond.

Huh then maybe Wurt is a bad character then?

 

8 minutes ago, Cheggf said:

Chester can't go in the caves, Chester can't follow multiple players, Chester can die, and Chester can stack with Woby.

Eh I usually don't use Chester so maybe on other characters and mainly just use Woby so I don't need a backpack for my ammo on Walter so maybe it's just me.

9 minutes ago, Cheggf said:

It takes like an hour for the beefalo to stop constantly bucking you off. Wiki claims that after 30-40 minutes the beefalo is still constantly bucking you off every 60 seconds.

I feel like this is wrong but I don't have time to test it so I'll have to get back to you on this one.

3 minutes ago, Mysterious box said:

Huh then maybe Wurt is a bad character then

(She is) 

(maybe spending 10x effort and resources for something every other character can do before she sets it up isn’t good)

11 minutes ago, Dextops said:

(She is) 

(maybe spending 10x effort and resources for something every other character can do before she sets it up isn’t good)

I concede... I'm going back to the swamp to sulk now.

The question now is how do we improve this I guess.

8 minutes ago, Mysterious box said:

Huh then maybe Wurt is a bad character then?

You can get all her stuff first autumn. Although I guess a more accurate statement would be that the first days are the most important for characters' powers. The first days are the only days most players see, the first days are the days when you have much less baseline so your character relatively gives much more, the first days are the ones where you can try to accomplish things before seasons start slowing you down, and the first days let you get all that stupid timegated content done ASAP if you speedrun very effectively. The further you go the less a characters' power matters, eventually you'll have done everything and now your character doesn't really matter at all. 

11 minutes ago, Mysterious box said:

I feel like this is wrong but I don't have time to test it so I'll have to get back to you on this one.

I also felt like it was wrong. I was hoping the wiki would have a formula so I could tell you how long it takes to make the ride last 5 minutes (a decent time), but the only statement it has about ride length is that it "will buck the rider off every 15 seconds at 0 zero domestication. This increases with domestication to a real-world minute of riding time at 20% domestication (after about 4-5 days). The maximum is 800 seconds (13 minutes and 20 seconds)".

I just know that it takes a really long time before you're able to actually comfortably ride the beefalo. I never timed it or anything.

Just now, Cheggf said:

I just know that it takes a really long time before you're able to actually comfortably ride the beefalo. I never timed it or anything.

I've recently seen someone who was taming a beefalo comfortably riding it around day 10-12ish.

1 minute ago, Cheggf said:

You can get all her stuff first autumn. Although I guess a more accurate statement would be that the first days are the most important for characters' powers. The first days are the only days most players see, the first days are the days when you have much less baseline so your character relatively gives much more, the first days are the ones where you can try to accomplish things before seasons start slowing you down, and the first days let you get all that stupid timegated content done ASAP if you speedrun very effectively. The further you go the less a characters' power matters, eventually you'll have done everything and now your character doesn't really matter at all. 

It's definitely possible to do in autumn but most people I see don't and ones that do rush her stuff usually seem to burn themselves out from playing by the time they finish building. Personally I've always operated on the opposite logic I guess which was if your staying no longer than Autumn your character pick doesn't matter. I'm still not completely sure which line of thought is right though.

2 minutes ago, Mysterious box said:

I concede... I'm going back to the swamp to sulk now.

The question now is how do we improve this I guess.

Give her unique things/ more town building. They made her a resource gatherer and a fighter with minions, despite maxwell already existing/getting a rework who does it all better. Imagine if merm king gave more special trades depending on the type of fish, or he gave more abilities instead of boring stat boosts that aren’t that useful nor change anything really, imagine new merm types who can farm, fish, ect . Wurt has a lot of potential but currently to me she feels like a maxwell lite and not in a good way and I’m praying her skill tree doesn’t revolve around stat boosts and resource gathering.

basically uhhh, give her hamlet.

2 minutes ago, Dextops said:

Give her unique things/ more town building. They made her a resource gatherer and a fighter with minions, despite maxwell already existing/getting a rework who does it all better. Imagine if merm king gave more special trades depending on the type of fish, or he gave more abilities instead of boring stat boosts that aren’t that useful nor change anything really, imagine new merm types who can farm, fish, ect . Wurt has a lot of potential but currently to me she feels like a maxwell lite and not in a good way and I’m praying her skill tree doesn’t revolve around stat boosts and resource gathering.

basically uhhh, give her hamlet.

Definitely sounds good though I'm beginning to think Kiel is gonna have a massive headache when it comes to dealing with Walter, Wurt, Webber, and Wickerbottom's skill trees as they really backed themselves into a corner with their balance decisions because I can imagine the forums exploding if things don't go well.

Just now, Mysterious box said:

I've recently seen someone who was taming a beefalo comfortably riding it around day 10-12ish.

Day 10-12 is an hour and a half, so that lines up with my "like an hour" comment. Depending on when you find the beefalo you should be able to comfortably ride it sometime between day 10 & 20. Maybe a little later if you took awhile to find it.

Just now, Mysterious box said:

It's definitely possible to do in autumn but most people I see don't and ones that do rush her stuff usually seem to burn themselves out from playing by the time they finish building. Personally I've always operated on the opposite logic I guess which was if your staying no longer than Autumn your character pick doesn't matter. I'm still not completely sure which line of thought is right though.

Also later on you can use the Celestial Portal to just swap to whoever whenever, another point for early game power being more important than lategame power since you're stuck on that character regardless of situation early on. Although if you're at the point where you're abusing the portal there are probably only a handful of characters you'd be swapping to.

1 minute ago, Mysterious box said:

Definitely sounds good though I'm beginning to think Kiel is gonna have a massive headache when it comes to dealing with Walter, Wurt, Webber, and Wickerbottom's skill trees as they really backed themselves into a corner with their balance decisions because I can imagine the forums exploding if things don't go well.

I see Walter and Webber being easy to skill tree, wurt is also pretty easy, but wicker idk what you do with her. It’s not so much the difficulty it’s more so the pressure on these skill trees for them to be good, I don’t think Klei wants to deal with another wormwood uprising.

9 minutes ago, Dextops said:

I see Walter and Webber being easy to skill tree, wurt is also pretty easy, but wicker idk what you do with her. It’s not so much the difficulty it’s more so the pressure on these skill trees for them to be good, I don’t think Klei wants to deal with another wormwood uprising.

I don't there's gonna be a war in the streets if people feel Webber or Wurt got the better tree of the minion characters as that's been a common conflict in the past. Also Kiel doesn't want the skill trees to change character gameplay too much but without big changes noone is going to be satisfied with any of these 4 due to the problems they all face design wise. Webber and Wurt need a bigger distinction from each other while also becoming more worthwhile to invest into to a level comparable to Maxwell. Walter needs his slingshot to be better as it's the main reason most people pick him however there's a big fear in the community on the impact that could have on the game and a divide on how it should even happen. Wickerbottom...honestly she just needs Maxwell to stop reading her books but that would probably cause a outrage in the forums so Kiel might try to use her skill tree to try and compensate her but it'd have to be pretty darn good to make people overlook her just being a inferior pick at all times. All this to say there will most likely be 4 more Wormwood uprisings on the way.

I think Maxwell will be ok because I'm sure they'll use Wolfgang's skill tree as the template for him.

Boiling Walter down to "just a bunch of random perks" is something I hear a lot that isn't even really true. Every perk is related to camping, and many of his perks and downsides do actually bounce off each other. It gives me the impression he is quite literally supposed to function as a scout.

Walter has a slingshot, which is something boy scouts learn to use as a practical tool. Walter takes sanity damage from getting hurt, encouraging you to stay at range and further punishing you for getting hurt when you should have stayed a safe distance away. He has Woby, who is not only a personal Chester, but can be turned into a speedy mount. Not only quite literally allowing him to scout out the map better, but also further aiding him in his keep away playstyle. I think having the downside lower DPS is a fine tradeoff since he's also usually safer distance away from them in addition to being more accessable ranged combat (generally.) He has a portable tent, helping him manage his sanity and health easier on the go and a perk that lowers hunger drain to further encourage this. Him cooking faster is a minor perk that allows him to take care of food quicker and move on to continue scouting. The only "random" things he has is a bee allergy.

I think what makes Walter unpaletable to most players is how harshly he is punished for getting hit (even with his pioneer hat), which unlike everyone else is much harder to play around aside from fixing your "skill issue." while if you play into his range instead of using stronger melee, he has low DPS and it can complicate some fights. In addition, he lacks any major late game upsides that stay consistently useful other than Woby's inventory and whose big form is outclassed by a Beefalo in terms of travel, and any meaningful scaling. They try to give him new types of ammo to use, but many of them feel either too situational or outclassed. 

6 hours ago, Shuckster said:

The only "random" things he has is a bee allergy.

I don't know why, but for some reason I feel like this perk fits. I just feel like a scout child being allergic to something makes sense. Maybe characters having allergies was a trope in the cartoons I watched as a kid, or children were vocal about their allergies since they're children so they just blurt random crap out. 

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