Jump to content

Do you want another character rework or actual content next update?


Do you want another character rework or actual content next update?  

70 members have voted

  1. 1. Do you want another character rework or actual content next update?

    • Rework
      31
    • Content
      39


Recommended Posts

@Jakepeng99I get that but we're going to keep getting "bite-sized" content updates where their main focus is the skilltrees. I really wish they would for once focus solely on content but that won't be for a while i think.

Just now, nimzowitsch10 said:

@Jakepeng99I get that but we're going to keep getting "bite-sized" content updates where their main focus is the skilltrees. I really wish they would for once focus solely on content but that won't be for a while i think.

We had a bite sized update as our last update, and our last update before that was the wormwood skill tree hotfix which was ages ago now.

I get that this genre is known for tons of post launch updates. 

 

But people on here thinking this is an mmorpg or something. Not to mention people are assuming that adding multiple skill trees takes the devs anything close to the same time effort and resources as a full fledged content patch 

42 minutes ago, slendyproject said:

Skilltree bad "actual content" good, we get it already.

But Klei doesn't, so the threads shall continue. 

12 minutes ago, Jakepeng99 said:

Yeah and they deny the option for both since they don't believe themselves it will be both.:-(

If they could do both people wouldn't be calling the ocean and caves boring. These threads wouldn't even exist in the first place.

Just now, Cheggf said:

If they could do both people wouldn't be calling the ocean and caves boring. 

Skill trees, caves and oceans are a very different thing from another. Klei just didn't decide to update oceans and caves more.

1 minute ago, Jakepeng99 said:

Skill trees, caves and oceans are a very different thing from another. Klei just didn't decide to update oceans and caves more.

And what was it that they were updating instead of the oceans & caves, I wonder?

4 minutes ago, Cheggf said:

And what was it that they were updating instead of the oceans & caves, I wonder?

Well they updated the caves with the nightmare were pig and the shadow riffs which was their last update before the skill tree update, sooo...

Just now, Jakepeng99 said:

Well they updated the caves with the nightmare were pig and the shadow riffs which was their last update before the skill tree update, sooo...

So you're saying it took them 5 years to make a single boss fight and partially implement the first part of shadow rifts?

Just now, Cheggf said:

So you're saying it took them 5 years to make a single boss fight and partially implement the first part of shadow rifts?

They also added the lunar grotto so i don't know what your point is.

Just now, Jakepeng99 said:

They also added the lunar grotto

So it took 5 years for them to make 1 boss fight, 1 biome, and partially implement the first part of shadow rifts? Even Minecraft is faster.

Just now, Jakepeng99 said:

so i don't know what your point is.

Games are made by human beings. Human beings do things with their brain and fingers. It takes time for human beings to use their brain and fingers to do things. If someone is making a character update, they aren't making something else. 

Just now, Cheggf said:

Games are made by human beings. Human beings do things with their brain and fingers. It takes time for human beings to use their brain and fingers to do things. If someone is making a character update, they aren't making something else. 

Unless they divide the labor like literally every company on the planet does.

 

They also have to walk on eggshells to add new content because the core game flow has already been what many would argue perfected. Adding early-game content can corrupt that, so most of their updates are widely optional and require opt-in to get to or are very late game. It isn't skill trees that's holding content back, it's the game itself that's holding content back.

4 minutes ago, Cheggf said:

So it took 5 years for them to make 1 boss fight, 1 biome, and partially implement the first part of shadow rifts? Even Minecraft is faster.

8 minutes ago, Jakepeng99 said:

Don’t even compare it to Minecraft…

Forgotten knowledge alone has added more stuff than Minecraft since the cave update.

11 minutes ago, Cheggf said:

So it took 5 years for them to make 1 boss fight, 1 biome, and partially implement the first part of shadow rifts? Even Minecraft is faster.

Games are made by human beings. Human beings do things with their brain and fingers. It takes time for human beings to use their brain and fingers to do things. If someone is making a character update, they aren't making something else. 

My reasoning for the potential for them to combine skill trees with a content update is because the bite sized cotl update might be to help fill the update quota thing they mentioned before to give more time for the next update, they might know that people would be annoyed if skill trees replaced another update, so maybe they might be using some of the extra time to combine some skill trees with another update since they know skill trees probably shouldn't be out off either. It seems like a good thing to do since both sides might be happy. I normally overhype myself with small stuff but that was my though process of them possibly doing that. Klei can do what they want i would be happy either way with a standalone skill tree update, or standalone content update. They mentioned skill trees wont always be coming in threes i heard so they might have planned to fit in one or something.

Personally I had more fun gaining Skill Points via pub-plays and testing (thus replaying characters outside my "mains") the "re-refurbished" Wolf, then Woodie and Wormie in various stages of random servers than I had with post-AFw/CC Rift content. For Moon Rifts basically was having Brightshades infesting same 2-3 plants ad infinitum, while in Caves "Cringe Rockband" new mobs proved themself to be quite buggy and anticlimactic. Acid Rain is annoying even in nerfed iteration with solely 1 hand-slot item to counter it, making spelunking actions (be it combat, base-building, gathering resources etc) into Umbrella&Lantern 2.0: always keep Umbralla hand-equipped for days on end, need to do something - deploy it on ground like one does with Lantern when fighting. Not an entertaining mechanic. Rifts' Armors, Weapons and Tools? Okish.. but not really necessary, at least in my case. Hence I'll take more Skill Tree updates over what Rifts came with - Skill have validity over all servers and all game-plays stages while Rifts represent solely late-game content in Default settings (what almost all servers out there sport) post main arcs' quests - lackluster late-game at that. Except Stone Pillar from AG (forgot what update type brought it): a proverbial Godsend in relation to all the littering Earthquakes do.

I’m a Gemini, it’s within my very nature to question everything.. to weigh the pros & cons of every given situation.

While yes obviously I want a big content update, at the exact same time I don’t want Klei to RUSH this update.. so take as much time as they need to deliver.

Because… what you- The players don’t see, is all the questions floating around in Klei’s studio.

Questions such as: “Will our players be satisfied with this 3rd From Beyond Update?” “Are they expecting too Much out of it?” “The fanbase wants this to be the ‘It will all Make Sense Later’ update, but what If we fail to deliver to their expectations?”

In this context, it’s better to focus on skill trees then to deliver the highly anticipated “it will all make sense” update that fails to make it all make sense.

2 hours ago, Kwaik said:

I get that this genre is known for tons of post launch updates. 

 

But people on here thinking this is an mmorpg or something. Not to mention people are assuming that adding multiple skill trees takes the devs anything close to the same time effort and resources as a full fledged content patch 

You're acting as if the skill trees are low employee-effort updates when the damn beta for the first one had so many patches, a lot of art is needed for all the skill nodes, a lot of tweaking to potentially multi-year old content just to make the skill trees worked, now if it comes to conceptual effort, definitely very low on the list, they are very uninpsired for the most part and are only there to make characters more powerful than they already are, you don't sacrifice anything from the actual base kit, you only get more and more.

And also, the argument of 'well they are making characters more powerful for future content' is so stupid, we had 4 years of ocean content, it's a complete mess just like the caves, unfun, unrewarding, and very unintuitive in almost every aspect, we back then were also hoping for more, for something good in the end, but in that end when it finally came, it was the same game, with an entire new area tacked onto it just because, with the majority of the interesting and worthwhile content was, of course, either locked by or related to bossess. And even now, half of the rift content is combat-related.

So, with that said, how can we know the new content is worth it if it keeps getting delayed by character updates? I want to know if it's worth sticking to playing this game with hope for future updates or not, or if I should just mod the heck out of the game to get the things I'd love to see even just mentioned  by the devs or if I should wait for more updates because I truly enjoy them and what they add to the game.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...