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8 minutes ago, Lardee said:

Wortox and Wormwood could already get all of this at a much faster rate plus infinite bramble husks once they found the killer bee biome.  All the wormwood minion soul drop did was let you do the same thing while away from base but at a much slower rate and at the cost of forcing both players to do nothing else until you've accumulated enough souls.

The only criteria to doing it is to have a carrot, a wormwood and wortox. After that, infinite souls anywhere.

  • Like 3
6 hours ago, qwp18 said:

Kinda sad about this, it's a really cool synergy in a co operative game and when me and my friend discovered it for the first time it felt really special. I do admit it can be used for nutty things like some users have pointed out, I wish there was a way of nerfing this synergy without completely removing it 

They already naturally have synergy since it's more difficult to heal as Wormwood but Wortox's healing remains unaffected.

  • Like 2
15 hours ago, Lardee said:

IMO this is a mistake.  If one character could do this all by themselves, I would agree that it's busted.  However you can't do this by yourself, you need to be playing with someone else and both of you need to use a DLC character.  In a game called Don't Starve Together, allowing players to do really cool things by combining the abilities of multiple characters should be encouraged.

You say this, but thinking about it, the Carrats and Saladmanders don't die at all as they convert back into their crop form when Wormwood attacks them (idk what happens when someone else attacks them).

  • Like 1
10 minutes ago, gamehun20 said:

Probably the same thing atleast lightbugs turn to bulbs when hit by creatures

Just tested in-game and you are correct.

They don't die (and therefore don't drop a soul), just transform back into the plant used to transform them.

Edited by lakhnish
  • Like 3
8 minutes ago, bloopah said:

What case? That the Carrat thingie gave Wortox infinite Souls? Which got understandably patched?

Maybe I'll phrase the question a little differently.  How many Carrats would it take to give Wortox infinite souls?

Edited by Lardee
  • Like 1
12 minutes ago, Lardee said:

Maybe I'll phrase the question a little differently.  How many Carrats would it take to give Wortox infinite souls?

The amount doesn't matter. I'd even argue that the speed doesn't matter either as long as it isn't half a minute (which it isn't, it's up to 5 seconds). The thing with this method is that it can be done anywhere with no danger whatsoever. You can place Bee Boxes at any important spots as a sole Wortox for a Soul gas station, but unless you're adept at killing Bee Queen there's going to be a limited amount of them, and the Bees fight back and won't come out during winter or in the Caves. As for the trick with Wormwood it can be done anywhere and at any time. Be it in the Caves, the Ruins, during winter, etc.

Edited by bloopah
10 minutes ago, bloopah said:

The amount doesn't matter. I'd even argue that the speed doesn't matter either if it isn't half a minute (which it isn't, it's up to 5 seconds). The thing with this method is that it can be done anywhere with no danger whatsoever. You can place Bee Boxes at any important spots as a sole Wortox for a Soul gas station, but unless you're adept at killing Bee Queen there's going to be a limited amount of them, and the Bees fight back and won't come out during winter or in the Caves. As for the trick with Wormwood it can be done anywhere and at any time. Be it in the Caves, the Ruins, during winter, etc.

You said he gets infinite souls but the amount of Carrats one would have to kill to achieve infinite souls doesn't matter?

Caves have spiders, splumonkeys and batilisks. The surface has spiders and bees.  All of these can give souls way faster if you're using Wormtox since Wortox is going to be melting hordes with bramble husks.

This is why the "anywhere and at any time" perk falls into the category of a convenient/cool trick that is niche since it requires 2 specific characters rather than an OP gamebreaking exploit.  IMO Klei should encourage cool stuff, especially when it requires specific character synergies.

Edited by Lardee
  • Like 2

At the risk of summoning you know who and potentially derailing the conversation I've honestly got to ask why is this the straw that broke the camel's back and not something like a.i. pathing exploits. No this isn't the me advocating that they should do that next but it feels weird to hit something arguably far more situational so soon.

  • Like 2
26 minutes ago, Lardee said:

This is why the "anywhere and at any time" perk falls into the category of a convenient/cool trick that is niche since it requires 2 specific characters rather than an OP gamebreaking exploit.  IMO Klei should encourage cool stuff, especially when it requires specific character synergies.

Nah, this is an OP gamebreaking exploit. as you are exploiting an oversight of the dev team to generate value out of thin air.
By picking the same carrot three times, you can either heal the character that can't heal from foods 39 health (almost the same value as two healing salves that would require two rocks, two glands and four ash) or fill 75 hunger points to the character that gets halved hunger points from food (the same value as an meaty stew for him), and still have a fresh carrot for later uses and all, may I remind you, by day one (from what I recall the best cookbook speedrun sits on eleven seconds, so you can start you process in almost the same time).

the alchemist character currently is Wilson, and even he can't create things out of a carrot and delusions.

  • Like 1
9 minutes ago, Valase said:

Nah, this is an OP gamebreaking exploit. as you are exploiting an oversight of the dev team to generate value out of thin air.
By picking the same carrot three times, you can either heal the character that can't heal from foods 39 health (almost the same value as two healing salves that would require two rocks, two glands and four ash) or fill 75 hunger points to the character that gets halved hunger points from food (the same value as an meaty stew for him), and still have a fresh carrot for later uses and all, may I remind you, by day one (from what I recall the best cookbook speedrun sits on eleven seconds, so you can start you process in almost the same time).

the alchemist character currently is Wilson, and even he can't create things out of a carrot and delusions.

You get the carrot back after killing the carrat so it is free.

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