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Predictions for the next beta?


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14 minutes ago, Cheggf said:

No it didn't lol. That system you're erroneously referring to as an "RPG exp system" (a more accurate description would be "resource sink") was also quickly removed, because it sucked. 

DS alone had an XP system where the player would level up based on how long they survived after they died. It would unlock characters that were able to deal with different parts of the game in a meaningful progression. The first character you unlock was Willow, who was better equipped to dealing with night time for the average new player. The list goes down to characters that are better able to handle certain aspects of the game. By the time the player has learned to deal with night time, they'll have likely unlocked Wolfgang, who was better at the combat portion of the game. Then, they'll unlock Wendy after they lose their sanity as Willow and realize it's punishing. Wendy can't just light up a smoke forever in the Darkness, but she is punished less harshly from the sanity drain which would supposedly be the next obstacle on a new players journey through the game.

 

This trend continues in the DLC, where the first character unlocked from leveling up is Walani. Who was better equipped to handle ocean exploration for, to then progress into Warly who was better equipped to cooking without the need to chop wood and get charcoal to make meals with the assumption that the player will have learned by now they don't need Walani's help to explore the ocean, but still coming to gripes with the constant moving Shipwrecked asks of the player.

 

Obviously, in reality most of these characters were quite bad and the intended effect never really happened, but it was still an XP based progression system in intention. I believe they outright state this in an interview.

15 minutes ago, Cheggf said:

No it didn't lol. That system you're erroneously referring to as an "RPG exp system" (a more accurate description would be "resource sink") was also quickly removed, because it sucked. 

My man's mixing up research points for the EXP still used to unlock characters to this day lmao.

26 minutes ago, cropo said:

and you need to be at a pretty wealthy state to have a lot of them on top of the other things she needs. At that point, you already have everything you want in the game....so who cares? Not to mention each watch takes up inventory slots, which can be a big deal in a lot of situations. 

 

You just need the celestial portal to easily get lots of them, including time pieces. You can do this early on with no risk needed.

1 minute ago, Jakepeng99 said:

You just need the celestial portal to easily get lots of them, including time pieces. You can do this early on.

If I had to guess, are you saying swapping back and fourth between her and someone else and dropping her ''starting'' items? I never really thought of that, I guess. At that point feels more like you're making the conscious decision to abuse a mechanic far beyond reasonable amounts to circumvent intended progression. Not sure I agree with this being a case of her being easy to set up, if anything that just means starting items should be nerfed or the player should have the self-control not to abuse it.

 

That is what you're talking about, right?

4 minutes ago, Bearger Enjoyer said:

My man's mixing up research points for the EXP still used to unlock characters to this day lmao.

Unlocking characters is so ridiculous that I was sure you weren't calling that an RPG mechanic. I guess DST also has RPG mechanics because if you open it you see the main menu. While there, you can click on buttons. You know where else buttons exist? Skill trees. I was wrong the whole time. 

17 minutes ago, cropo said:

DS alone had an XP system where the player would level up based on how long they survived after they died

You do not level up, you unlock characters.

1 minute ago, cropo said:

If I had to guess, are you saying swapping back and fourth between her and someone else and dropping her ''starting'' items? I never really thought of that, I guess. At that point feels more like you're making the conscious decision to abuse a mechanic far beyond reasonable amounts to circumvent intended progression. Not sure I agree with this being a case of her being easy to set up, if anything that just means starting items should be nerfed or the player should have the self-control not to abuse it.

 

That is what you're talking about, right?

You can enter the portal as Wanda, and re-pick her. It is an option easily available that Klei has not done anything with so it shouldn't be thrown out the Window.

7 minutes ago, gamehun20 said:

Me when i argue against an xp system that both shows level and xp Newdeathscreen.thumb.webp.f7a766c29cac327fa55f0b71cdf05b14.webp

Thank you, that was the picture I tried posting.

 

Quote

You can enter the portal as Wanda, and re-pick her. It is an option easily available that Klei has not done anything with so it shouldn't be thrown out the Window.

 

Again I will infer that this was never the intended effect of the portal, and a player abusing this would be making the conscious decision to circumvent intended progression. This isn't a Wanda problem, it's a problem with the mechanic of starting items and shouldn't be used as a case to argue Wanda has instant progression.

 

I would make the same argument, if say, WX pre-rework started with some gears and a player portaled back and fourth to ''duplicate'' them. Or if Winona started with catapults.  I do agree that is an issue, but not a Wanda one and also requires willing exploitation on the players part.

32 minutes ago, cropo said:

Again I will infer that this was never the intended effect of the portal, and a player abusing this would be making the conscious decision to circumvent intended progression. This isn't a Wanda problem, it's a problem with the mechanic of starting items and shouldn't be used as a case to argue Wanda has instant progression.

I don't feel it's unintended? It's not like klei would leave it as it is for a long time if that was the case. They had all the time and oppurtunities in the world.
I just see it as an alternative pathway that typically takes longer to profit more out of.

7 minutes ago, Bearger Enjoyer said:

I don't feel it's unintended? It's not like klei would leave it as it is for a long time if that was the case. They had all the time and oppurtunities in the world.
I just see it as an alternative pathway that typically takes longer to profit more out of.

Klei usually leaves a lot of things untouched that players can easily exploit, most of the time intentionally. If you have to personally make a conscious effort to abuse something then it isn't really intrusive to gameplay because you're the one opting in to it so there's no reason to remove it. Anything goes in pubs, and in private friend servers you can simply all agree not to abuse it.

 

But again, this isn't a Wanda problem it's an issue of starting items being given on every switch. I don't really think this is Wanda's fault or something we should consider a serious part of her progression. 

18 minutes ago, cropo said:

Klei usually leaves a lot of things untouched that players can easily exploit, most of the time intentionally. If you have to personally make a conscious effort to abuse something then it isn't really intrusive to gameplay because you're the one opting in to it so there's no reason to remove it. Anything goes in pubs, and in private friend servers you can simply all agree not to abuse it.

 

But again, this isn't a Wanda problem it's an issue of starting items being given on every switch. I don't really think this is Wanda's fault or something we should consider a serious part of her progression. 

I don't think it's an issue at all. It's nice not having to touch farming for astroggles by being warly for a moment. Don't see it ruining anything, it has its ups and downs.

5 hours ago, Bearger Enjoyer said:

I don't feel it's unintended? It's not like klei would leave it as it is for a long time if that was the case.

Kiel has proven time and time again this isn't the case they just can't account for everything.

26 minutes ago, cropo said:

People still play without caves? I couldn't imagine playing without them myself. That's like, playing half the game.

Usually when people do it is because the game is very badly optimised and for some reason just needs you to host 2 separate servers to have caves, even it's a solo world with the max play count set to 1.

28 minutes ago, cropo said:

People still play without caves? I couldn't imagine playing without them myself. That's like, playing half the game.

A lot of people play this game on toaster pcs or samsung galaxy fridges as their only device so yeah very much a thing.

1 hour ago, Bearger Enjoyer said:

This is literally the only way to get time pieces on caveless worlds. 

I wasn't talking about them removing that specifically more so that things being in the game for a long time doesn't mean Kiel approves of it. I do agree that it likely isn't going anyway though specifically because removing it causes a bigger problem than not.

11 hours ago, Bearger Enjoyer said:

This is literally the only way to get time pieces on caveless worlds. 

Well... actually... bear with me.
Wait no never mind.
Ruins Stations...

Spoiler

Huddle around me...

You need 8 thulecite fragments to make one, right? 

Where can you get thulecite fragments? Right. Thulecite.

But we need thulecite in the first place.
That we can get from Sunken chests!

You can deconstruct those, and the Pick/Axe found there for the fragments.
Said chests also provide green gems as well.

Voila. Overly complicated and unrealistic? Yes! But it works.

Damn. I was so close to making this work.
There's gotta be a way.

 

2 minutes ago, -Variant said:

Well... actually... bear with me.

  Reveal hidden contents

Huddle around me...

You need 8 thulecite fragments to make one, right? 

Where can you get thulecite fragments? Right. Thulecite.

But we need thulecite in the first place.
That we can get from Sunken chests!

You can deconstruct those, and the Pick/Axe found there for the fragments.
Said chests also provide green gems as well.

Voila. Overly complicated and unrealistic? Yes! But it works.

 

You need caves to craft the deconstruction staff

1 minute ago, -Variant said:

Well... actually... bear with me.

  Hide contents

Huddle around me...

You need 8 thulecite fragments to make one, right? 

Where can you get thulecite fragments? Right. Thulecite.

But we need thulecite in the first place.
That we can get from Sunken chests!

You can deconstruct those, and the Pick/Axe found there for the fragments.
Said chests also provide green gems as well.

Voila. Overly complicated and unrealistic? Yes! But it works.

 

and how do we deconstruct thulecite if there's no cave for a deconstruction staff?  bit of a oversight in your master plan

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