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Let Webber's spiders follow you through shards/when logging out


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You can already do this by picking then up in your inventory, but that is so tedious, and you need inventory space. I don't see any downside to this since it also fixes Webber's spiders killing everyone if he accidently disconects with an army of spiders in base.

You can stash spiders inside of either Bundling Wrap or Gift Wrap, so Webber can literally carry a small army of 20 spiders in 5 Inventory Slots, and yes they’ll log out with you IF the world isn’t set to drop everything upon disconnecting.

26 minutes ago, Jakepeng99 said:

You can already do this by picking then up in your inventory, but that is so tedious, and you need inventory space. I don't see any downside to this since it also fixes Webber's spiders killing everyone if he accidently disconects with an army of spiders in base.

I petition to add Wurt's merms to the topic and title as well. 

Sincerely, The Merm King

10 minutes ago, Mike23Ua said:

You can stash spiders inside of either Bundling Wrap or Gift Wrap, so Webber can literally carry a small army of 20 spiders in 5 Inventory Slots, and yes they’ll log out with you IF the world isn’t set to drop everything upon disconnecting.

Doesn't that break loyalty?

19 minutes ago, Stanrimon said:

If you stand close enough to your spiders, they won't lose loyalty to you when you log out.

This is only really useful for solo play as the loyalty will still be calculated if the server's still going and if another player loads them and they move away from where you left from they won't be loyal when you return.

2 minutes ago, Mysterious box said:

I petition to add Wurt's merms to the topic and title as well. 

Sincerely, The Merm King

Doesn't that break loyalty?

It’s been a long while since I’ve played as Webber so I honestly don’t remember but even if it does, you can always have a bundle wrap of MM to re-loyal them again.

I used the Gift Wrap when I played as Webber to store the Spider Queens healing spiders, like you ain’t even gotta make them with switcherdoodles, just get a grass trap and pick them up when she starts spawning them.

Having healing spiders in a box to heal Webber and his army only when I needed them was pretty Game changing for Webber.

The healing spiders stayed safely in my inventory until I needed some Healz!

47 minutes ago, Stanrimon said:

If you stand close enough to your spiders, they won't lose loyalty to you when you log out.

Good luck on multiplayer, they will run away. Plus they wont follow in caves this way.

38 minutes ago, Mike23Ua said:

You can stash spiders inside of either Bundling Wrap or Gift Wrap, so Webber can literally carry a small army of 20 spiders in 5 Inventory Slots, and yes they’ll log out with you IF the world isn’t set to drop everything upon disconnecting.

This is really annoying and tedious to do so why should anyone have to do it? Why should spiders not log out with you and why is this version better? That is a question to ask yourself.

28 minutes ago, Mysterious box said:

I petition to add Wurt's merms to the topic and title as well. 

Sincerely, The Merm King

Doesn't that break loyalty?

This is only really useful for solo play as the loyalty will still be calculated if the server's still going and if another player loads them and they move away from where you left from they won't be loyal when you return.

I disagree about merms. They could get lost in the cave and get stuck and then we have much worse problems since they will not come back to their house.

4 minutes ago, Jakepeng99 said:

I disagree about merms. They could get lost in the cave and get stuck and then we have much worse problems since they will not come back to their house.

Simply make it so they detach from their homes when they change shards this mechanic already exists to an extent for when a merm who was living in a home becomes king. Also if it's a question of merm duping it's no more powerful than spitter duping considering the longer respawn times it'd hardly be worth it.

2 minutes ago, Jakepeng99 said:

Good luck on multiplayer.

This is really annoying and tedious to do so why should anyone have to do it? Why should spiders not log out with you and why is this version better.

How far does that extend though? Do only the spiders on the ground near you despawn with you? Does any Webber spider/spiders leave the server when Webber does? And if they did- Couldn’t a Webber technically tame every spider in the world turning all dens “decorated” then log out so they all disappeared with them?

Storing a handful of spiders in a box seems like the best option because, each spider would need an item bound to Webber- This is why if you craft a Beefalo Bell your Beefalo can log out the server with You.

It’s borrowing code from Chester/Hutch, which require the Eyebone/StarSky to follow you.

Woby is the same way, it’s bound to Walter because it uses the code used for Chester.

The TL:DR- the box you can store spiders in is infinitely better than needing an Eyebone per spider.

And by the way yes, Spiders stored in Bundle or Gift Wraps will travel between surface/caves with you.

1 hour ago, Mike23Ua said:

You can stash spiders inside of either Bundling Wrap or Gift Wrap, so Webber can literally carry a small army of 20 spiders in 5 Inventory Slots, and yes they’ll log out with you IF the world isn’t set to drop everything upon disconnecting.

And as a bonus you can also do this with bundled spiders:

 

1 hour ago, Mike23Ua said:

How far does that extend though? Do only the spiders on the ground near you despawn with you? Does any Webber spider/spiders leave the server when Webber does? And if they did- Couldn’t a Webber technically tame every spider in the world turning all dens “decorated” then log out so they all disappeared with them?

Storing a handful of spiders in a box seems like the best option because, each spider would need an item bound to Webber- This is why if you craft a Beefalo Bell your Beefalo can log out the server with You.

It’s borrowing code from Chester/Hutch, which require the Eyebone/StarSky to follow you.

Woby is the same way, it’s bound to Walter because it uses the code used for Chester.

The TL:DR- the box you can store spiders in is infinitely better than needing an Eyebone per spider.

And by the way yes, Spiders stored in Bundle or Gift Wraps will travel between surface/caves with you.

The reasoning here is not clear and the spider eyebone thing is really strange. If you take a spider into a different shard, a new spider will respawn in it's place- the exact same as taking it out normally in your inventoey. They do not need an item to bound too since wormwood's followers follow wormwood through shards too. You are arguing to keep something pointless and tedious. A spider being a follower to Webber would give it that tag, they are permanant followers for Webber. Having to clear your inventory, or bundle hundreds of spiders because you need to go somewhere in a multiplayer server, or take them to the caves is annoying.

1 hour ago, Antynomity said:

Yes please, I've dropped playing as him because moving my army between shards in backpacks is just so tedious, and my load times aren't even slow, I couldn't imagine doing that on my old laptop.

Same. Take it from the Webber players.

14 hours ago, Mysterious box said:

Simply make it so they detach from their homes when they change shards this mechanic already exists to an extent for when a merm who was living in a home becomes king. Also if it's a question of merm duping it's no more powerful than spitter duping considering the longer respawn times it'd hardly be worth it.

Merm guards respawn in half a day, merm duping is extremely op.

6 hours ago, Jakepeng99 said:

Merm guards respawn in half a day, merm duping is extremely op.

Again though for it to be worth it you already need a sizable amount of merm guards and by the time you have a large group of merm guards getting more homes is trivial because...
 

  1. A group of merm guards can kill tentacles in one attack wave for quick spots
  2. you can make them kill each other for fish and generate the king's spot rewards at a fast rate

By the time you've reached a point in the game when merm guard duping would be viable you already have all the tools you need just build their homes very quickly anyway making it pointless to force this exploit it's more a case of why would you wait to mass dup non respawning unbound merm guards when you can just build more homes and have a large respawning group?.

2 hours ago, Mysterious box said:

Again though for it to be worth it you already need a sizable amount of merm guards and by the time you have a large group of merm guards getting more homes is trivial because...
 

  1. A group of merm guards can kill tentacles in one attack wave for quick spots
  2. you can make them kill each other for fish and generate the king's spot rewards at a fast rate

By the time you've reached a point in the game when merm guard duping would be viable you already have all the tools you need just build their homes very quickly anyway making it pointless to force this exploit it's more a case of why would you wait to mass dup non respawning unbound merm guards when you can just build more homes and have a large respawning group?.

Doubling the amount of merms from per house so easily is broken, even turning three into six is too strong. Doubling or even tripling house efficency. Normally you would need around 30 houses for bee queen, but now you only need 15. If making merm flortifications is so easy then you can make them in the caves since that wont break anything.

27 minutes ago, Jakepeng99 said:

Doubling the amount of merms from per house so easily is broken, even turning three into six is too strong. Doubling or even tripling house efficency. Normally you would need around 30 houses for bee queen, but now you only need 15. If making merm flortifications is so easy then you can make them in the caves since that wont break anything.

The homes are easy to make but then that means you need a second king  and everything that comes with it on top of needing to re recruit every merm anytime you change shards. Turning 3 guards into 6 isn't op and there's noone who is going to wait around for 1 hour + to dupe 3 homes into being boss ready. Also.by the time you have 15 merms you can already much make a bunch of houses and it's not like anyone is realistically stopping at just 15 to wait a extra 4 minutes every time they want to fight a boss. Add to that anything beyond 30 merm guards is excessive to handle situations. The part about going into the caves would be used for normal merms since they're decent without using a second king.

But if we're using your logic Webber doesn't need this either just use a piggyback. I see no reason to make using followers intentionally hard on Wurt when there's not a realistic consequence to it besides your misunderstanding of how op it would actually be. If anything spitter duping is far more op due to the spawn rates and mob rarity while also being more durable than guards due to nurses. As by the time you can reasonably dupe merms it's simply not worth it but it will always be for spiders.

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