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Easily making walter 10x better


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Faster shooting would be nice. But more range will also be good. There are a ton of situations where a little more range would have made the slingshot way better. Like with beequean. 

Also, forgattable trash? How dare you.clearly you haven't played him atall and just watched others hate video on him. 

Walter, from the recent amount i played as him, is pretty decent at helping with the camp and staying alive (not the best, but he was fun from what i played). Its bosses who he struggles with, and that part of the game seems to be getting bigger and bigger

Having said that, i cant wait to see the rework

 

I feel just adding more slingshots would help solve this problem, like a shotgun slingshot or like elemental slingshots, like Wolfgang.

he is fun to play but as people as said the slingshot is just a tool and not a weapon.

Also you not even knowing the name of his main perk proves you have not played him and just watched hate videos.

Its kind of odd to me that walter the character most defined as the “ranged character” simultaneously has a good kit that works with an interesting up/downside

and simultaneously has a terrible ranged weapon whose best used are replaceable by a boomerang

woby is the best part of walter, change my mind (you cant because i’m right)

2 hours ago, Copyafriend said:

Its kind of odd to me that walter the character most defined as the “ranged character” simultaneously has a good kit that works with an interesting up/downside

and simultaneously has a terrible ranged weapon whose best used are replaceable by a boomerang

woby is the best part of walter, change my mind (you cant because i’m right)

. The rounds need to do something special. The existing special rounds are weak and pretty underwhelming. Gold rounds should have the special ability to bounce to another target, marble rounds should have something like that too.

3 minutes ago, Jakepeng99 said:

. The rounds need to do something special. The existing special rounds are weak and pretty underwhelming. Gold rounds should have the special ability to bounce to another target, marble rounds should have something like that too.

but i mean they really dont.

walter is defined as the ranged character, but he works just fine as a boyscout with a dog. If he didnt have a slingshot he would still be a fairly good character. A little bland maybe but interesting enough.

the problem, as i state in most dont starve forum posts about buffing walters ranged dps, is that dont starve is not built with ranged combat in mind. Most enemies have no way to combat someone shooting at them. If you’ve ever tried to kill a boss as walter you quickly realize how boring it is to just shoot and step away when they get closer to attack. Its 90% running and 10% shooting, because bosses try to get on top of walter even if they don’t necessarily need to. 
 

without a substantial combat overhaul, (which would be nice but is honestly not 100% necessary) ranged combat as a whole just wont really be supported, because it will be inherently uninteresting because you will always judt be shooting and moving out of range for their next attack

3 minutes ago, Copyafriend said:

but i mean they really dont.

walter is defined as the ranged character, but he works just fine as a boyscout with a dog. If he didnt have a slingshot he would still be a fairly good character. A little bland maybe but interesting enough.

the problem, as i state in most dont starve forum posts about buffing walters ranged dps, is that dont starve is not built with ranged combat in mind. Most enemies have no way to combat someone shooting at them. If you’ve ever tried to kill a boss as walter you quickly realize how boring it is to just shoot and step away when they get closer to attack. Its 90% running and 10% shooting, because bosses try to get on top of walter even if they don’t necessarily need to. 
 

without a substantial combat overhaul, (which would be nice but is honestly not 100% necessary) ranged combat as a whole just wont really be supported, because it will be inherently uninteresting because you will always judt be shooting and moving out of range for their next attack

I mean most enemies also have no way to deal with followers or Maxwell's shadow prison either but they exist I do feel we can buff Walter's ranged combat without breaking the game though. The main reason people focus on Walter's ranged combat aspect so much is because it's his most interesting aspect everything else you can do on other characters already aside from campfire stories.

13 minutes ago, Copyafriend said:

but i mean they really dont.

walter is defined as the ranged character, but he works just fine as a boyscout with a dog. If he didnt have a slingshot he would still be a fairly good character. A little bland maybe but interesting enough.

the problem, as i state in most dont starve forum posts about buffing walters ranged dps, is that dont starve is not built with ranged combat in mind. Most enemies have no way to combat someone shooting at them. If you’ve ever tried to kill a boss as walter you quickly realize how boring it is to just shoot and step away when they get closer to attack. Its 90% running and 10% shooting, because bosses try to get on top of walter even if they don’t necessarily need to. 
 

without a substantial combat overhaul, (which would be nice but is honestly not 100% necessary) ranged combat as a whole just wont really be supported, because it will be inherently uninteresting because you will always judt be shooting and moving out of range for their next attack

No reason for the slingshot to stay really bad. It is extremely expensive with little reward, often dealing around half the dps of standard, cheaper weapons.

5 hours ago, Mysterious box said:

without breaking the game though

It has nothing to do with balance, its just not fun, thats what i’m saying

5 hours ago, Jakepeng99 said:

No reason for the slingshot to stay really bad. It is extremely expensive with little reward, often dealing around half the dps of standard, cheaper weapons.

And the pellets can become cheaper, i never once stated that it didn’t deserve some kind of change, i was saying that he’s defined as the ranged character despite it not being his main gimmick, (that being his companion) and that if his pellets got high enough dps to be worth it, it would simply lead players into having unfun combat encounters where they’re constantly running away from threats

1 minute ago, Copyafriend said:

It has nothing to do with balance, its just not fun, thats what i’m saying

But that's not fun for you and that's okay most people go to Walter because the idea of ranged combat is fun even if the current execution of it is horrible heck it's the reason I play Walter.

3 minutes ago, Copyafriend said:

And the pellets can become cheaper, i never once stated that it didn’t deserve some kind of change, i was saying that he’s defined as the ranged character despite it not being his main gimmick, (that being his companion) and that if his pellets got high enough dps to be worth it, it would simply lead players into having unfun combat encounters where they’re constantly running away from threats

You'd be hard pressed to convince me that Woby is Walter's main gimmick beyond people liking her as most long term Walter players just replace her with a beefalo she's neat an all but nothing about her is too stand out compared to the uniqueness of the slingshot.

Also I'm confused are you saying if the slingshot was actually worth using players would have less fun? I honestly can't understand how a weapon being bad makes it more fun people have fun using the slingshot it's why they use it how would they suddenly not have any fun if it were tangibly useful? Would they be apprehensive at a new gameplay style? Would they get bored because it's actually useful and for some reason not do something to alter that perceived boredom? It's not even like it would suddenly become the best option in any combat situation. If the idea is that running away to attack is a unfun style of play well that describes melee combat as well only changing the distance at which you attack. If people get bored of it they can simply use a different method.

On 8/20/2023 at 1:50 PM, Copyafriend said:

Its kind of odd to me that walter the character most defined as the “ranged character” simultaneously has a good kit that works with an interesting up/downside

and simultaneously has a terrible ranged weapon whose best used are replaceable by a boomerang

woby is the best part of walter, change my mind (you cant because i’m right)

I come from the future to send an important message, the best part of Walter is farming slime

The two main parts of his kit, that being slingshot and wobby, are better replaced by things all other characters have access to. That needs to be fixed. 

It would be like, if we can imagine a scenario, Wurt somehow being far more effective building pighouses and somehow hiring pigmen then interacting with merms at all.

The core parts of his kit are overshadowed when you can train a beefalo thats much more effective than wobby, and just use a normal melee weapon that will forever be more effective than using the slingshot. If they can at the very least bring Wobby up to par with beefalo so that they are equal, and somehow improve the gameplay of the slingshot, then we'll be good.

Bonus fun scout perks are just the cherry on top, like tracking being better, maybe some funny merit badge thing, i dunno

4 hours ago, GreenBowers said:

The two main parts of his kit, that being slingshot and wobby, are better replaced by things all other characters have access to. That needs to be fixed. 

It would be like, if we can imagine a scenario, Wurt somehow being far more effective building pighouses and somehow hiring pigmen then interacting with merms at all.

The core parts of his kit are overshadowed when you can train a beefalo thats much more effective than wobby, and just use a normal melee weapon that will forever be more effective than using the slingshot. If they can at the very least bring Wobby up to par with beefalo so that they are equal, and somehow improve the gameplay of the slingshot, then we'll be good.

Bonus fun scout perks are just the cherry on top, like tracking being better, maybe some funny merit badge thing, i dunno

Right right right. I have to keep addressing this. People keep saying "oh you can just tame a beefalo to replace woby" acting like taming a beefalo isnt the most time consuming mechanic you can do. 

A hambat on any character even if you are playing wes does more damage than any beefalo that isnt a fully tamed ornery (if you use a war saddle you sacrifice speed which is the better upside over damage). Therefore its always better and more time efficient to jump off your beefalo for combat (ornery beefalo can be abit more convenient for fighting spiders, hounds and nightmare creatures without dismounting)

What isn't convenient tho is needing to feed an untamed beefalo or ornery any time you need to ride it. Woby may become abit slower overtime but i prefer that than to the constant feeding to mount.

People also forget beefalo can an do die, even in @Lardee video i think it was a guide to be an s-tier wes, his beefalo got hit by a rook and was doomed to die... his way to get around this was to cheat by leaving an rejoining... we can rollback (or rejoin in Lardee's case) to remove all downsides and all problems in this game but that doesnt remove beefalo dying as a huge downside especially when it takes 20days to tame a replacement.

Walter has this immortal beefalo that you never need to worry about dying, can mount and remount it at will outside of combat. An since its better to fight on foot, the fact woby cant attack isnt a problem. Trust me walters sanity loss downside isnt a big deal on foot, taming a beefalo to get round it is very dumb.

Its like wanda taming an ornery beefalo for combat to get around not being able to heal by food... you waste her alarming clock perk, her best perk. Riding big woby is Walters strongest perk and is put to waste by taming a beefalo.

Im a broken record on the slingshot but all i will say this time round is... while the slingshot is "bad" its still by far the best ranged combat in the game even if melee is better but melee should always always always be better than ranged combat for obvious balance reasons. Unless Klei thinks of a creative way to make the slingshot stronger while making it remain fair compared to melee.

Rant over :wilsoalmostangelic:

On 8/17/2023 at 10:14 AM, Prezire said:

If walter is getting a skillset, add the skillset to shoot multiple rubble with his shooty thingy(i forgot the name sorry) 

Boom! He's not forgettable trash 

If you think he's "forgettable trash" right now (Incorrect opinion) you'll still think he's "forgettable trash" after that pointless 'buff'. 

On 8/20/2023 at 10:17 AM, Copyafriend said:

but i mean they really dont.

walter is defined as the ranged character, but he works just fine as a boyscout with a dog. If he didnt have a slingshot he would still be a fairly good character. A little bland maybe but interesting enough.

the problem, as i state in most dont starve forum posts about buffing walters ranged dps, is that dont starve is not built with ranged combat in mind. Most enemies have no way to combat someone shooting at them. If you’ve ever tried to kill a boss as walter you quickly realize how boring it is to just shoot and step away when they get closer to attack. Its 90% running and 10% shooting, because bosses try to get on top of walter even if they don’t necessarily need to. 
 

without a substantial combat overhaul, (which would be nice but is honestly not 100% necessary) ranged combat as a whole just wont really be supported, because it will be inherently uninteresting because you will always judt be shooting and moving out of range for their next attack

100%. If his skill tree focuses on trying to make the slingshot a good weapon the skill tree will be a boring failure. It should focus on improving Woby, the tool aspects of the slingshot, and any other miscellaneous things like maybe something with the tent or his campfire perk.

People want Walter to be something he isn't, so they hate him because he doesn't have top tier DPS while also having the safest most boring gameplay of just shooting and walking away without ever being in danger. I've seen people propose combat be overhauled so that enemies will throw projectiles at Walter, but then what's the point of ranged combat to begin with? What's the point of using a bunch of dev time to make it so that ranged combat is spending just as much effort while in just as much danger to deal just as much damage as melee combat? If it's just a reskin of melee combat why should they spend what would probably be at least a year or two updating all the enemies?

19 minutes ago, Gashzer said:

Right right right. I have to keep addressing this. People keep saying "oh you can just tame a beefalo to replace woby" acting like taming a beefalo isnt the most time consuming mechanic you can do. 

Plus Woby is 9 extra inventory slots that follows you through shards unlike Chester, doesn't require an inventory slot like Chester, doesn't risk dying like Chester, can be used without needing Chester so someone else can have him, stacks with Chester so you have 17 extra slots, follows your ghost unlike Chester (allowing the safest & easiest revives of any character), and is with you from the moment you join the server unlike Chester.

And I dunno, some people find it boring, but I actually like ranged combat. Playing him like a ranger is my preferred playstyle and I just enjoy it just as much as melee in my own opinion. Thats why I want them to make it more valid as a playstyle, cause like, its not like people could just not spec into it if its made a skill tree, just means I can play how I wanna play and other people can ignore it for other perks.

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