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Catapults can't attack Houndius anymore?


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I tried doing catapults to attack it so I could start up a hound farm but instead I couldn't make it work. Usually it goes like catapults can't damage the houndius so it would do same thing like to chester - keep trying to attack the creature but can't kill it.

The issue with houndius is though that from what tutorial I could find shown is that you need 4 consecutive attacks to make the agro, but it was changed and can't be done anymore :(

This is more of a request to have it changed cause I placed a houndius already and there is no way to undo when it's placed so... Klei help pls xd

 

6 hours ago, Frosty_Mentos said:

The issue with houndius is though that from what tutorial I could find shown is that you need 4 consecutive attacks to make the agro, but it was changed and can't be done anymore :(

The reason this isn’t possible is because houndius are no longer considered a valid target for being attacked by mobs. This was done because if you force attacked houndius with other houndius in the victinity, the houndius would endlessly attack each other, with no way of stopping it until they died.

This indirectly caused the side effect of not being able to be used by farms anymore. Glommer/friendly fruit fly/chester can be used as substitutes, but I’m not sure how that would work for a varg farm.

5 hours ago, Maxil20 said:

The reason this isn’t possible is because houndius are no longer considered a valid target for being attacked by mobs. This was done because if you force attacked houndius with other houndius in the victinity, the houndius would endlessly attack each other, with no way of stopping it until they died.

This indirectly caused the side effect of not being able to be used by farms anymore. Glommer/friendly fruit fly/chester can be used as substitutes, but I’m not sure how that would work for a varg farm.

I actually tried Chester for it. If you're messing with fire hounds it's likely he'll panic and run around which will likely result in any walls nearby being broken, or catapults not hitting hounds. Haven't tried Glommer but I assume he panics as well, and even if he doesn't you still need to pay attention to his health since his very fragile.

1 hour ago, Bugsworth said:

Maybe houndius should be moveable tbh. It's really expensive without having many use cases, they should at least make it revivable or something.

Hoping for the ability to use a deconstruction staff on them… I’ve got multiple houndius in my world that I want to move, but I can’t do anything about because they are permanent once placed.

12 hours ago, Maxil20 said:

Hoping for the ability to use a deconstruction staff on them… I’ve got multiple houndius in my world that I want to move, but I can’t do anything about because they are permanent once placed.

Alongside that, can we PLEASE get some houndius skins already? Gearless' mod skin pack Houndius skin is so nice.

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