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23 hours ago, Dr.Webber said:

All right, it’s a part of unbreakable friendship now

Name an occasion that can’t just be accounted for by altering a different skill

I’ve said some before but some specific occasions are: Rewarding your spiders after a defeating a hard boss or a boss run and don’t need the meat, getting rid of spoiling meat with no other use for it, making that spider pen without spending a skill, trying some silly ideas with the spiders. I can’t think of many that would be useful gameplay wise but those are still reasons some might want to turn it off.

23 hours ago, Dr.Webber said:

I was actually thinking having how’s actually thinking having it be inherent thing so that way you can do it without them being befriended to you anymore like people do with the spider stall structure that people have been doing

Oh I thought that you would send your spiders to stay at decorated dens. It was a bit hard to read/understand so I guess I assumed it was like a daycare. Though could you explain it more and how it would work?

23 hours ago, Dr.Webber said:

The weapon is supposed to be a tool too help keep prey or aggressor in place while the spiders are attacking it and before you say it they would be able to get out of that eventually so I wouldn’t be overpowered

If you want it to not be op then make it so spiders hitting it frees the web like when the ewecus hits you and after 2 or 3 hits it breaks free. So it helps the spiders catch up and they can still escape. I would also probably add a cooldown or another way so it can’t be spammed.

23 hours ago, Dr.Webber said:

I was actually thinking something about this idea where the defense tower migrated over to the alignments and for the shadow one it was a craft that included the umbrella, and it basically be a way to artificially produce acid rain so the spiders can get the buff from it but OK

Okay.


For the spider queen part: I don’t understand, could you simplify that? Also are you talking about the aligned or baby spiders?

23 hours ago, Dr.Webber said:

So what did you come up with?

Nothing new yet. I’m just considering going along with being unable to befriend the shattered spiders if you chose the shadow side for the reasons I said when reconsidering this.

23 hours ago, Dr.Webber said:

Do you think I should make it so a bone shard gets used up every time it revives

18 hours ago, Dr.Webber said:

Also, how about 12 bone shards

I just had the idea of reviving the spiders through “the power of friendship.” It could be in the form of a friendship bracelet attuned to a specific spider and stored in the den.

Not sure. I mean there’s 2 whole deserts filled with them. And how much should reviving a spider be worth; Considering that most people would be reviving their special not easy to get spiders.

for the crafting recipe? A bit high isn’t it?

16 hours ago, Dr.Webber said:

 

@Creatingabe1125 I compiled evidence for a common thread between electricity and Webber

Let me know if it gives you inspiration for a skill or two

 

I don’t want to base ideas or skills off a theory.

25 minutes ago, Creatingabe1125 said:

I’ve said some before but some specific occasions are: Rewarding your spiders after a defeating a hard boss or a boss run and don’t need the meat, getting rid of spoiling meat with no other use for it, making that spider pen without spending a skill, trying some silly ideas with the spiders. I can’t think of many that would be useful gameplay wise but those are still reasons some might want to turn it off.

Most of those you can do by feeding them directly and for the one that can’t be solved to feeding them directly if you want, I can make it so that staying in range of the den thing be part of the skill that disabled them checking every item on the floor to see if it’s food so it doesn’t waste a whole second skill 

All the reasons you gave me so far can easily be done in a different way

40 minutes ago, Creatingabe1125 said:

Oh I thought that you would send your spiders to stay at decorated dens. It was a bit hard to read/understand so I guess I assumed it was like a daycare. Though could you explain it more and how it would work?

So you know how spiders in range of a decorated den become bedazzled spiders(if you’re not familiar with the term bedazzled spiders it’s a smiling ones that don’t attack players) basically they just stay in that range unless befriended and the reason why I would make it work like that is because say you placed a decorated den or a homemade den next to some undecorated dens, but they’re in the range of so they’re under it’s effect it would make a more efficient way of storing spiders

 

48 minutes ago, Creatingabe1125 said:

If you want it to not be op then make it so spiders hitting it frees the web like when the ewecus hits you and after 2 or 3 hits it breaks free. So it helps the spiders catch up and they can still escape. I would also probably add a cooldown or another way so it can’t be spammed.

I might add a cool down but having the spiders attack free yet seems like too far in the opposite direction like if the attacking is just going to free rather than it taking it’s natural course of  getting  itself free then what’s the point of even having it trapped in the first place after the first attack just undo all the effort

 

52 minutes ago, Creatingabe1125 said:

For the spider queen part: I don’t understand, could you simplify that? Also are you talking about the aligned or baby spiders?

Baby spiders

Auto correct What’s the change at what I meant to say was so basically the baby spiders are supposed to be the normal spider equivalent to Weber if he was a spider queen

1 hour ago, Creatingabe1125 said:

Nothing new yet. I’m just considering going along with being unable to befriend the shattered spiders if you chose the shadow side for the reasons I said when reconsidering this.

Sorry, I meant to correct this, but the edits must not went through when I realized what you were saying, I tried to edit it

What I was gonna say it was:

No, I’m not doing that. Alignments are supposed to take away. Something useful from you they’re supposed to help

I say we either go one of two ways. Either the shadow side, freeze them up their affliction, giving them a stronger form with the lunar side  perfecting their mutation into a stronger form both this way is a way of keeping the shattered spiders for making them a stronger form and to the alignment you choose or we make new types of spiders for each alignment, and just have the shattered spiders as allies who steal power from the enemy

1 hour ago, Creatingabe1125 said:

I just had the idea of reviving the spiders through “the power of friendship.” It could be in the form of a friendship bracelet attuned to a specific spider and stored in the den.

Not sure. I mean there’s 2 whole deserts filled with them. And how much should reviving a spider be worth; Considering that most people would be reviving their special not easy to get spiders.

for the crafting recipe? A bit high isn’t it?

that’s a good idea. Tell me more.also, what if instead of friendship bracelets it’s care craniums made with bone shards and beard hair

It would be at the cost of one bone
 

it’s one shard for each of the spiders in each slot

1 hour ago, Creatingabe1125 said:

I don’t want to base ideas or skills off a theory.

 

Did you read the post because it isn’t a theory it’s a thread that I’ve noticed about Weber. All it is is a compiling of that. I don’t make a story out of the evidence or anything. It’s basically just something that I noticed and might be worth a further look, you could help with other theories, but not it’s not the theory of its own

55 minutes ago, Dr.Webber said:

Most of those you can do by feeding them directly and for the one that can’t be solved to feeding them directly if you want, I can make it so that staying in range of the den thing be part of the skill that disabled them checking every item on the floor to see if it’s food so it doesn’t waste a whole second skill 

All the reasons you gave me so far can easily be done in a different way

Though directly feeding takes longer and the point of those is to do it in a more funner way.

55 minutes ago, Dr.Webber said:

So you know how spiders in range of a decorated den become bedazzled spiders(if you’re not familiar with the term bedazzled spiders it’s a smiling ones that don’t attack players) basically they just stay in that range unless befriended and the reason why I would make it work like that is because say you placed a decorated den or a homemade den next to some undecorated dens, but they’re in the range of so they’re under it’s effect it would make a more efficient way of storing spiders

So the bedazzled spiders stay in a perimeter where the effect is instead of wandering off? If that’s the case then what happens if it’s pushed or drawn out? Or if it’s too crowded. Although I doubt it would overcrowd unless you intentionally do it.

55 minutes ago, Dr.Webber said:

I might add a cool down but having the spiders attack free yet seems like too far in the opposite direction like if the attacking is just going to free rather than it taking it’s natural course of  getting  itself free then what’s the point of even having it trapped in the first place after the first attack just undo all the effort

It would still let the spider catch up if the enemy is fast. Maybe the webs could be a bit more durable but I think catching up would be enough for a massive army of spiders to kill most creatures. Although if there is a cooldown and it doesn’t last long then I guess it would be fine. With a cooldown it could be maybe work on a boss as that’s probably where it would work best at.

55 minutes ago, Dr.Webber said:

Baby spiders

Auto correct What’s the change at what I meant to say was so basically the baby spiders are supposed to be the normal spider equivalent to Weber if he was a spider queen

Oh. Though Webber isn’t a spider queen and his baby spiders aren’t part human so it wouldn’t make sense for them to have human like legs like Webber.

Edited by Creatingabe1125
1 hour ago, Creatingabe1125 said:

Though directly feeding takes longer and the point of those is to do it in a more funner way.

Not worth it

 

1 hour ago, Creatingabe1125 said:

So the bedazzled spiders stay in a perimeter where the effect is instead of wandering off? If that’s the case then what happens if it’s pushed or drawn out? Or if it’s too crowded. Although I doubt it would overcrowd unless you intentionally do it.

Well, they would walk back, but I guess if it got crowded they’ll probably not be enough space so every time they tried to walk back, they’d be forced back outside

 

1 hour ago, Creatingabe1125 said:

It would still let the spider catch up if the enemy is fast. Maybe the webs could be a bit more durable but I think catching up would be enough for a massive army of spiders to kill most creatures. Although if there is a cooldown and it doesn’t last long then I guess it would be fine. With a cooldown it could be maybe work on a boss as that’s probably where it would work best at.

if I’m remembering right aggressive mobs don’t run away, preferably you’d be able to bring down enemies with a less than massive amount of spiders I don’t wanna gain anywhere near game breaking 

I want to last not for a long time, but for enough time where it’s not just put it on now it’s off put it on now it’s off. You know what I mean.

1 hour ago, Creatingabe1125 said:

Oh. Though Webber isn’t a spider queen and his baby spiders aren’t part human so it wouldn’t make sense for them to have human like legs like Webber.

Yeah, but he’s part of queen adjacent and I like it when and I like when the skill trees have a sense of achievement not just for the player, but the character itself like for Wurt her kingdom is more advanced and for Wendy blessed sisturn 3 is one step closer to bringing Abigail back to life

so I figured what if for Webber improved the lives of his spider friends by leading them into a new age, showing them a better way of doing things through becoming the spider equivalent to the various species monarchs, most similar to the benevolent rabbit king with the corresponding guards being the baby spiders altered to look more like him with him being there spider queen equivalent

through the skill:

  • Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage you decide if,when,and how many you takeout at a time also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage(18 if you feed them electric milk),have 7 hp, upon death one will respond every 90 seconds 

(You need this to craft other 3 crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)

1 spider egg, 1 den decorating set,24 health

 

Concept examples:

 

 

 

 

 

 

 

(like this except they smile like befriended spiders)

 

 

 

 

11 hours ago, Dr.Webber said:

What I was gonna say it was:

No, I’m not doing that. Alignments are supposed to take away. Something useful from you they’re supposed to help

I say we either go one of two ways. Either the shadow side, freeze them up their affliction, giving them a stronger form with the lunar side  perfecting their mutation into a stronger form both this way is a way of keeping the shattered spiders for making them a stronger form and to the alignment you choose or we make new types of spiders for each alignment, and just have the shattered spiders as allies who steal power from the enemy

I’m just considering it for now. It seems like something the skill trees would do with one alignment blocking the other. But I might go another route.

11 hours ago, Dr.Webber said:

that’s a good idea. Tell me more.also, what if instead of friendship bracelets it’s care craniums made with bone shards and beard hair

It would be at the cost of one bone
 

it’s one shard for each of the spiders in each slot

It would work by connecting a spider with a bracelet and then you place it in the homemade den. That spider would revive using up the bracelet and therefore you would need to craft another. Its recipe could balanced with how valuable spider lives generally are with the special ones in mind and also makes sense for Webber since he likes to make friendship bracelets. The only problem is that it seems a bit tedious.

I’d pefer the bracelets.

11 hours ago, Dr.Webber said:

Did you read the post because it isn’t a theory it’s a thread that I’ve noticed about Weber. All it is is a compiling of that. I don’t make a story out of the evidence or anything. It’s basically just something that I noticed and might be worth a further look, you could help with other theories, but not it’s not the theory of its own

I did read it, you keep assuming I didn’t read it until I give an explanation. Idk how to quote across threads and idk if it’s possible but this is what you said: “As you can tell the common thread is electricity a full theory yet.” I assume you meant isn’t a full theory yet but that still implies it’s partly a theory.

And all of those could be coincidences so until it’s confirmed to be connected I’d rather not make skills based on it.

9 hours ago, Dr.Webber said:

Not worth it

Why is it not worth it? It’s more harder to replace the pontential uses of this rather than to just make it togglable? I can’t name many uses but I’m sure that there’s some ways you could use it.

9 hours ago, Dr.Webber said:

if I’m remembering right aggressive mobs don’t run away, preferably you’d be able to bring down enemies with a less than massive amount of spiders I don’t wanna gain anywhere near game breaking 

I want to last not for a long time, but for enough time where it’s not just put it on now it’s off put it on now it’s off. You know what I mean.

You wouldn’t just be fighting only aggressive mobs, there are also kolafants or bunnymen or others that will run from danger.

I just want it to be balanced so it’s not spammed but still effective. Probably.

9 hours ago, Dr.Webber said:

Yeah, but he’s part of queen adjacent and I like it when and I like when the skill trees have a sense of achievement not just for the player, but the character itself like for Wurt her kingdom is more advanced and for Wendy blessed sisturn 3 is one step closer to bringing Abigail back to life

so I figured what if for Webber improved the lives of his spider friends by leading them into a new age, showing them a better way of doing things through becoming the spider equivalent to the various species monarchs, most similar to the benevolent rabbit king with the corresponding guards being the baby spiders altered to look more like him with him being there spider queen equivalent

through the skill:

Though if Webber was just a normal spider, he would have 6 normal spider legs. So unless his baby spiders are part human which they aren’t, they should have 6 normal spider legs of whatever variant they are.

1 hour ago, Creatingabe1125 said:

I’m just considering it for now. It seems like something the skill trees would do with one alignment blocking the other. But I might go another route.

I just remembered a point that I’ve got to mention those who have one alignment can still use equipment from the other alignment, and this may be going too much into theory territory, but considering that crab King is lunar aligned in his magic looks the same as that of the gnaw when turning players into merm I’d say they were created using lunar magic and Wurt can still choose the shadow alignment as well as still being able to be friend other merms and yeah, I know they’re not technically lunar aligned besides when she turns them into  mutated ones sidenote Wanda‘s quote for the different mudslingers add credence to that idea

 

1 hour ago, Creatingabe1125 said:

It would work by connecting a spider with a bracelet and then you place it in the homemade den. That spider would revive using up the bracelet and therefore you would need to craft another. Its recipe could balanced with how valuable spider lives generally are with the special ones in mind and also makes sense for Webber since he likes to make friendship bracelets. The only problem is that it seems a bit tedious.

I’m trying to think of an item to put in the crafting recipe that in the world of don’t starve would allow it to bind to a spider also I have an idea to make it less tedious what if the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone charge and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

How about we have the skull like be a bead on the bracelet?

2 hours ago, Creatingabe1125 said:

I did read it, you keep assuming I didn’t read it until I give an explanation. Idk how to quote across threads and idk if it’s possible but this is what you said: “As you can tell the common thread is electricity a full theory yet.” I assume you meant isn’t a full theory yet but that still implies it’s partly a theory


I meant the plan to make a theory later and that’s just compiled evidence

 

2 hours ago, Creatingabe1125 said:

Why is it not worth it? It’s more harder to replace the pontential uses of this rather than to just make it togglable? I can’t name many uses but I’m sure that there’s some ways you could use it.

Even if it’s only therefore a short time it’s still contributes to the problem and now that I think about it once they’re on befriended, they go back to how it is currently so the spider stall thing would’ve worked whether or not I added the staying within range thing although I’m probably gonna keep it anyways since the staying with within range thing is you so even if you’re not trying to make an upgraded version of the Spider pin

 

2 hours ago, Creatingabe1125 said:

You wouldn’t just be fighting only aggressive mobs, there are also kolafants or bunnymen or others that will run from danger.

Not when you’re fighting them
 

also, what do you think is a good chunk of time but isn’t too long also how big it is should affect the time so what do you think would be a good chunk of time for each?

2 hours ago, Creatingabe1125 said:

Though if Webber was just a normal spider, he would have 6 normal spider legs. So unless his baby spiders are part human which they aren’t, they should have 6 normal spider legs of whatever variant they are.

Like I said, they’d be altered to be part human to a lesser extent

and he would be a queen equivalent so they would look like what a spider would look like if it’s queen looked like Webber

And in case what caused the confusion was you thinking that this accent to all spiders it just the baby spiders

5 hours ago, Dr.Webber said:

I just remembered a point that I’ve got to mention those who have one alignment can still use equipment from the other alignment

I thought of that so I’m going to try to come up with a different route but that’s still an idea I might work with if I can’t think of anything better.

5 hours ago, Dr.Webber said:

I’m trying to think of an item to put in the crafting recipe that in the world of don’t starve would allow it to bind to a spider

It doesn’t have to have materials with strong magic as you could just say the “power of friendship” is enough considering the logic in the constant where magic exists could be anything.

5 hours ago, Dr.Webber said:

also I have an idea to make it less tedious what if the next time it dies it drops the friendship bracelet pain on how you wanna go with us at a lower durability, maybe have to be repairable with bone charge and if you wanna automate a bit what if it works like  cursed trinkets except instead of being drawn to players it’s drawn to the nearest homemade den and if there’s an open slot, it takes it

I meant tedious as giving a bracelet to each spider manually to show true friendship. I was thinking they would be a one time use as it is giving you the power to revive spiders and most revival items are one time use.

Another idea was to make it so it befriends the spider you give it and 2 others if they aren’t befriended already. Kinda like how you can give merms fish as a pet/gift. Not needed though.

5 hours ago, Dr.Webber said:

How about we have the skull like be a bead on the bracelet?

As an Easter egg sure.

5 hours ago, Dr.Webber said:

I meant the plan to make a theory later and that’s just compiled evidence

Have you considered the possibility of all of it being a coincidence? Wagstaff’s machinery involves electricity so if it breaks then something going wrong makes sense. Maxwell had magic and could appear in different forms plus it was raining and had nothing to do with wagstaff. And the lightning that appears in Webber’s revival is probably just to add a special effect to the event or it works similar to how you appear or disappear with a touch stone or the purple gem magic teleportation.

5 hours ago, Dr.Webber said:

Even if it’s only therefore a short time it’s still contributes to the problem and now that I think about it once they’re on befriended, they go back to how it is currently so the spider stall thing would’ve worked whether or not I added the staying within range thing although I’m probably gonna keep it anyways since the staying with within range thing is you so even if you’re not trying to make an upgraded version of the Spider pin

If it wasn’t for the lag would you still have any other problems with the suggestion of toggling it on or off?

5 hours ago, Dr.Webber said:

Not when you’re fighting them
 

also, what do you think is a good chunk of time but isn’t too long also how big it is should affect the time so what do you think would be a good chunk of time for each?

Bunnymen run after low health and you first need to hit a kolafant so you’d need to catch up to it but they weren’t the best examples I could have chosen.

Would depend on the cooldown and how often it’s designed to be used. Maybe between 5 and 10 seconds for how long they’re trapped and the cooldown would be 30 seconds. It could also scale with how many spiders you have if you want to make it work like that.

5 hours ago, Dr.Webber said:

Like I said, they’d be altered to be part human to a lesser extent

and he would be a queen equivalent so they would look like what a spider would look like if it’s queen looked like Webber

And in case what caused the confusion was you thinking that this accent to all spiders it just the baby spiders

Besides the spider queen similarity reason are there any others for why they should be Webber’s human legs? Because if there isn’t then a few reasons for why they should be normal are that 1: All the legs of every spider are the same. Even the spider queen. And 4 of them are already the usual spider legs shape so it would make more sense to go with that. 2: spider legs were designed for spiders to walk while Webber’s legs were designed for humans. Giving a spider human legs seems like it wouldn’t work well for them. And 3: besides the leg shape, they’re kinda the same legs with the same claws and color. And all those reasons also provide support for each other to why it makes more sense for the normal spider leg structure.

I meant the baby spider’s lunar/shadow or normal variants.

4 hours ago, Creatingabe1125 said:

t doesn’t have to have materials with strong magic as you could just say the “power of friendship” is enough considering the logic in the constant where magic exists could be anything.

Yeah, but we sure at least try to come up with something

 

4 hours ago, Creatingabe1125 said:

Have you considered the possibility of all of it being a coincidence? Wagstaff’s machinery involves electricity so if it breaks then something going wrong makes sense. Maxwell had magic and could appear in different forms plus it was raining and had nothing to do with wagstaff. And the lightning that appears in Webber’s revival is probably just to add a special effect to the event or it works similar to how you appear or disappear with a touch stone or the purple gem magic teleportation.

I have

4 hours ago, Creatingabe1125 said:

If it wasn’t for the lag would you still have any other problems with the suggestion of toggling it on or off?

11 hours ago, Dr.Webber said:

Saying the whole point of adding the skill is to forgo the lag I suppose not

 

4 hours ago, Creatingabe1125 said:

All the legs of every spider are the same. Even the spider queen. And 4 of them are already the usual spider legs shape so it would make more sense to go with that. 2: spider legs were designed for spiders to walk while Webber’s legs were designed for humans. Giving a spider human legs seems like it wouldn’t work well for them. And 3: besides the leg shape, they’re kinda the same legs with the same claws and color. And all those reasons also provide support for each other to why it makes more sense for the normal spider leg structure.

I meant the baby spider’s lunar/shadow or normal variants.

Cave spiders have four pairs of legs and sea strider have two pair of legs and pair of pinchers

On 6/6/2025 at 4:11 PM, Creatingabe1125 said:

I meant tedious as giving a bracelet to each spider manually to show true friendship. I was thinking they would be a one time use as it is giving you the power to revive spiders and most revival items are one time use.

Any thoughts on how we can fix that problem

On 6/6/2025 at 10:05 PM, Dr.Webber said:

Yeah, but we sure at least try to come up with something

The spider could connect with the bracelet because of the friendship it represents. It could cost 1 rope or 3 silk, 2 gold, and 2 bone shards for starters. Although maybe something else like dark petals or moonrock to give it some power as they can be added as a part of the bracelet or a thing on it.

On 6/6/2025 at 10:05 PM, Dr.Webber said:

I have

Okay. So do you have some good reasons for why it’s not a coincidence or no?

On 6/6/2025 at 10:05 PM, Dr.Webber said:

Saying the whole point of adding the skill is to forgo the lag I suppose not

So if we add the option to temporarily toggle it off by choice. You would still not have to worry about the lag from when in your base or wandering. You’re fine with the lag and other problems by turning it off for a specific occasion. And plus more people may like it if they have the option to toggle it.

Also do you know how much lag is caused by spiders checking items for food? Using comparisons with different lag scenarios. I’m asking because I assumed it’s not that bad with most of the lag being from a lot of spiders existing and klei would have fixed it if it was a big deal, although I might be wrong so I just wanted to ask.

On 6/6/2025 at 10:05 PM, Dr.Webber said:

Cave spiders have four pairs of legs and sea strider have two pair of legs and pair of pinchers

What are you trying to say? Because I never specified how many legs the other spiders had and I was talking about the baby spiders when I said “And 4 of them are already the usual spider legs shape.”

On 6/7/2025 at 6:41 PM, Dr.Webber said:

Any thoughts on how we can fix that problem

I just realized that it’s only tedious if you’re giving your whole army bracelets. But realistically you would only be giving your nurses or other harder to get spiders bracelets. So I guess It’s not really a big problem.

46 minutes ago, Creatingabe1125 said:

The spider could connect with the bracelet because of the friendship it represents. It could cost 1 rope or 3 silk, 2 gold, and 2 bone shards for starters. Although maybe something else like dark petals or moonrock to give it some power as they can be added as a part of the bracelet or a thing on it.

I was thinking the crafty recipe would be bone shards and beard hair since the rest of the materials would come from the itsy bitsy nest in the bracelet would be made out of silk covered with stickers and would have the spider skull charm and a decorated den flag hangingon the other sideI was also thinking since we’re using the bracelets nowinstead of the bones, I was thinking about replacing them in the homemade Den craft with maybe sticks

Now what were you saying about dark pedals and lune blossoms

46 minutes ago, Creatingabe1125 said:

Okay. So do you have some good reasons for why it’s not a coincidence or no?

I never said it wasn’t a coincidence. I just noticed a common thread and put it together extra in case someone who sees it can you use it as a jumping off point to make a theory

 

46 minutes ago, Creatingabe1125 said:

So if we add the option to temporarily toggle it off by choice. You would still not have to worry about the lag from when in your base or wandering. You’re fine with the lag and other problems by turning it off for a specific occasion. And plus more people may like it if they have the option to toggle it.

Also do you know how much lag is caused by spiders checking items for food? Using comparisons with different lag scenarios. I’m asking because I assumed it’s not that bad with most of the lag being from a lot of spiders existing and klei would have fixed it if it was a big deal, although I might be wrong so I just wanted to ask.

There’s no point in having it be toggle-able because there’s no point in turning it off plus making it so you can turn it off. It’s just extra code work decreasing the likelihood of my ideas getting in

from what I hear, it causes the majority of it i’m sure having a lot of spiders by itself causes issues because having a lot of items on the ground causes issues and they sort of function like items as well as mobs, but it’s a mainly pairing of items and a lot of spires because they’re all checking those items to see if it’s food individually, causing issues

47 minutes ago, Creatingabe1125 said:

What are you trying to say? Because I never specified how many legs the other spiders had and I was talking about the baby spiders when I said “And 4 of them are already the usual spider legs shape.”

What I’m saying is the baby spiders wouldn’t appear the same way that they do in the Forge they’ll be out to resemble Webber more and you mentioned how in game they only have three of them like it was gonna be some sort of issue if I changed that because it was so unusual so I pointed to two examples that have gone against the grain even though it wouldn’t have been an issue anyway because they wouldn’t you like other spiders

 

52 minutes ago, Creatingabe1125 said:

I just realized that it’s only tedious if you’re giving your whole army bracelets. But realistically you would only be giving your nurses or other harder to get spiders bracelets. So I guess It’s not really a big problem

True but also propose who would want to keep all their different spiders. I would like it to be relatively painless.

On 6/10/2025 at 8:33 PM, Dr.Webber said:

I was thinking the crafty recipe would be bone shards and beard hair since the rest of the materials would come from the itsy bitsy nest in the bracelet would be made out of silk covered with stickers and would have the spider skull charm and a decorated den flag hangingon the other sideI was also thinking since we’re using the bracelets nowinstead of the bones, I was thinking about replacing them in the homemade Den craft with maybe sticks

I was thinking the bracelet would look similar to the accursed trinkets from the moonkeys. Not because of any connection but as a base for how it would look. What do you mean the rest of the materials would come from the itsy bitsy nest? The bracelet is not supposed to be connected with the baby spiders side of the skills. I’m still using the cave den version of the idea and that’s what my homemade den ideas are based off so I’d prefer bone shards, but sticks are cheaper than bones and for a tent design it would make sense.

On 6/10/2025 at 8:33 PM, Dr.Webber said:

Now what were you saying about dark pedals and lune blossoms

Dark petals and moonnrocks not lune blossoms. And I was saying that one of them could give some power from one of two sides for reviving. However I’d rather find other ways to make the revival make sense.

On 6/10/2025 at 8:33 PM, Dr.Webber said:

I never said it wasn’t a coincidence. I just noticed a common thread and put it together extra in case someone who sees it can you use it as a jumping off point to make a theory

Okay.

On 6/10/2025 at 8:33 PM, Dr.Webber said:

There’s no point in having it be toggle-able because there’s no point in turning it off plus making it so you can turn it off. It’s just extra code work decreasing the likelihood of my ideas getting in

from what I hear, it causes the majority of it i’m sure having a lot of spiders by itself causes issues because having a lot of items on the ground causes issues and they sort of function like items as well as mobs, but it’s a mainly pairing of items and a lot of spires because they’re all checking those items to see if it’s food individually, causing issues

I’ve giving you reasons for why some would want to turn it off, so I wouldn’t say there’s no point. And I don’t think it’s the codework but probably if it fits with their idea of what to do for the skill tree. And while I might not know much about coding, I don’t think it should be too hard considering they did it with Woby.

Oh. Can you describe how much lag it is?

On 6/10/2025 at 8:33 PM, Dr.Webber said:

What I’m saying is the baby spiders wouldn’t appear the same way that they do in the Forge they’ll be out to resemble Webber more and you mentioned how in game they only have three of them like it was gonna be some sort of issue if I changed that because it was so unusual so I pointed to two examples that have gone against the grain even though it wouldn’t have been an issue anyway because they wouldn’t you like other spiders

 

I never said they all have 3 legs, I said they all have the same spider legs type. And they all do as spider legs move by moving up and down when on land or a boat and they all do.

On 6/10/2025 at 8:33 PM, Dr.Webber said:

True but also propose who would want to keep all their different spiders. I would like it to be relatively painless.

I mean it’s supposed to be for just a few spiders and the friendship is supposed to feel genuine by giving a bracelet by hand. However idk how to fix it without making a station that takes away the genuine feeling of friendship for the spider. Plus you can control which spider gets it by doing it manually.

On 6/13/2025 at 12:38 AM, Dr.Webber said:

@Creatingabe1125 any inspiration gained after today’s update

No.

8 hours ago, Creatingabe1125 said:

I was thinking the bracelet would look similar to the accursed trinkets from the moonkeys. Not because of any connection but as a base for how it would look. What do you mean the rest of the materials would come from the itsy bitsy nest? The bracelet is not supposed to be connected with the baby spiders side of the skills. I’m still using the cave den version of the idea and that’s what my homemade den ideas are based off so I’d prefer bone shards, but sticks are cheaper than bones and for a tent design it would make sense.

You use the itsy bitsy nest as a portable crafting station for the homemade den and two other crafts I figured since it’s connected to the homemade den the friendship bracelets will be one of those two crafts

 

8 hours ago, Creatingabe1125 said:

I’ve giving you reasons for why some would want to turn it off, so I wouldn’t say there’s no point. And I don’t think it’s the codework but probably if it fits with their idea of what to do for the skill tree. And while I might not know much about coding, I don’t think it should be too hard considering they did it with Woby.

Oh. Can you describe how much lag it is?

On 6/10/2025 at 7:33 PM, Dr.Webber said:

And I’ve shown the reasons you’ve given can be done the way I already set it up except for putting food on the ground one which one you can easily feed them from your inventory and although was slightly easier to just put it on the ground and let them eat it it’s not worth the risk of leg during that time in between turning it off and back on also, if someone doesn’t want to use the skill, they can easily use their skill points elsewhere

I don’t know the exacts but basically each spider tricks every item on the ground to see if it’s food no matter whether or not a different fight or has already determined that it’s not food which  messes up the servers processing

9 hours ago, Creatingabe1125 said:

No.

Do you think I should change the dash attack to that ground thing that celestial Sion does but on a smaller level sort of have them bite the ground like a nurse spider but instead of the wave of healing is the attack within a smaller number of tiles

18 hours ago, Creatingabe1125 said:

I was thinking the bracelet would look similar to the accursed trinkets from the moonkeys. Not because of any connection but as a base for how it would look.

Like this image.jpeg.cf206305b837d562bf7950a6a1c63748.jpeg

Edited by Dr.Webber

@Creatingabe1125 I update the design of the concept art for the home made den

image.jpeg.ad29e3033deb2fdd068e94c3a5a81b69.jpeg

Also, do you think I should put the ability to place down ground webs as it’s on skill or a part of a different skill and if so, which

On 6/14/2025 at 8:35 PM, Dr.Webber said:

You use the itsy bitsy nest as a portable crafting station for the homemade den and two other crafts I figured since it’s connected to the homemade den the friendship bracelets will be one of those two crafts

 

I don’t remember it being a crafting station. I thought it was just an item just for the baby spiders.

On 6/14/2025 at 8:35 PM, Dr.Webber said:

And I’ve shown the reasons you’ve given can be done the way I already set it up except for putting food on the ground one which one you can easily feed them from your inventory and although was slightly easier to just put it on the ground and let them eat it it’s not worth the risk of leg during that time in between turning it off and back on also, if someone doesn’t want to use the skill, they can easily use their skill points elsewhere

I don’t know the exacts but basically each spider tricks every item on the ground to see if it’s food no matter whether or not a different fight or has already determined that it’s not food which  messes up the servers processing

But the point is to make it a skill they’d want to use. Why is it not worth it? You can always turn it back on. The option is kinda like the lag compensation setting. Except instead of those who chose it because they need it and for a while, they chose it because they want to and for a little while.

Okay.

On 6/14/2025 at 9:50 PM, Dr.Webber said:

Do you think I should change the dash attack to that ground thing that celestial Sion does but on a smaller level sort of have them bite the ground like a nurse spider but instead of the wave of healing is the attack within a smaller number of tiles

What spider are you talking about? And no as it doesn’t seem needed and as you said before, more codework.

2 hours ago, Dr.Webber said:

@Creatingabe1125 do you think I should increase the number of silk gained from trimming ground webs from 2 to 8 or more

That seems a little too easy to get silk though. Even 2 or 1.

 

46 minutes ago, Creatingabe1125 said:

But the point is to make it a skill they’d want to use. Why is it not worth it? You can always turn it back on. The option is kinda like the lag compensation setting. Except instead of those who chose it because they need it and for a while, they chose it because they want to and for a little while.

Well, people could want it because I need it but then again, I could add another ability to it to make it something that’s enjoyable rather than something to improve how things function on its own

unless someone is going to use it for griefing a server it’s not worth it because the lag is very bad for the server so having it not be like it for a period of time is going to cause unneeded issues and I was shown that the things you think it would be useful for can be done as I have designed it so why have something that objectively improve things toggleable 

54 minutes ago, Creatingabe1125 said:

What spider are you talking about? And no as it doesn’t seem needed and as you said before, more codework.

The spider unlocked by the lunar alignment And I don’t know if it would be more code work because this would be in attack of the spire that doesn’t exist in the game yet and this is a cooler attack in my opinion so it actually changes your opinion. Let me know.

 

57 minutes ago, Creatingabe1125 said:

That seems a little too easy to get silk though. Even 2 or 1.

 

What’s wrong with having it be easy to get soak. It’s an early game item so she having late game difficulty definitely isn’t the issue

1 hour ago, Dr.Webber said:

@Creatingabe1125 

Also, do you think I should put the ability to place down ground webs as it’s on skill or a part of a different skill and if so, which


are you gonna answer this one?

2 hours ago, Dr.Webber said:

@Creatingabe1125 need any ideas for what to change the second half of the alignments too or even the first half besides the idea of locking off the  shattered spider switcher doodle

Also, do you know what changes they’ve made the lunar hail? Because I might just do a variant of the shadow defense tower thing.

On 6/16/2025 at 10:10 PM, Dr.Webber said:

Well, people could want it because I need it but then again, I could add another ability to it to make it something that’s enjoyable rather than something to improve how things function on its own

unless someone is going to use it for griefing a server it’s not worth it because the lag is very bad for the server so having it not be like it for a period of time is going to cause unneeded issues and I was shown that the things you think it would be useful for can be done as I have designed it so why have something that objectively improve things toggleable

I don’t understand what you mean here.

Though how would they grief? If someone really wanted to grief by spiders eating then they would probably just not have the skill enabled considering they probably wouldn’t be staying. And in a case where they were in a pvp world or staying, they would either get banned or sabotage their meat another way. And there’s always rollbacks and bans. Although those tools won’t always work.

On 6/16/2025 at 10:10 PM, Dr.Webber said:

What’s wrong with having it be easy to get soak. It’s an early game item so she having late game difficulty definitely isn’t the issue

It’s a lot of silk you’d have easy access to from the start without much cost.

On 6/16/2025 at 9:01 PM, Dr.Webber said:

Also, do you think I should put the ability to place down ground webs as it’s on skill or a part of a different skill and if so, which

Maybe with the one that lets you shear them.

On 6/16/2025 at 10:10 PM, Dr.Webber said:

Also, do you know what changes they’ve made the lunar hail? Because I might just do a variant of the shadow defense tower thing.

No I don’t.

On 6/19/2025 at 12:48 AM, Dr.Webber said:

@Creatingabe1125Do you think I should make the second part of each alignment that each of the spiders get a 10 planar damage and defense

It could replace 10 dmg with 10 planar dmg like they do with merms. I’m not so sure on planar defense but I’ll try to work it out on the planar part of the alignments.

On 6/16/2025 at 10:10 PM, Dr.Webber said:

The spider unlocked by the lunar alignment And I don’t know if it would be more code work because this would be in attack of the spire that doesn’t exist in the game yet and this is a cooler attack in my opinion so it actually changes your opinion. Let me know.

 

It doesn’t change my thought about it not being needed. Plus I’m trying to keep the alignments simple.

 

Also I finally have some ideas for the aligned spiders.

Lunar Nurturer (feel free to suggest a different name or description if you want): “The cryptic founder has rewarded your curiosity by teaching you how to embrace the powers of the shattered.”

The shattered spider’s health will be buffed from 250 to 400. 20 spike damage when on lunar influenced grounds like the lunar island or lunar grotto but also includes full moons and any other place, area, or time when you are in lunacy including the enlightened crown with celestial jewels. Damage will be increased to 30 after fighting for 20 seconds straight or when fighting a shadow aligned creature. And the area the spikes hit will be increased for larger targets.

There’s a special that the shattered spider will deal spikes on a melee attack with a 10 second cooldown, and upon death the spider will deal 50 aoe damage on non allied mobs via shattering.

There’s no changes to the switcherdoodle recipe, however I do have the idea for a new craft called the webbed shatter ball. It costs 4 moon glass and 2 silk for 1. What it does is grant 5% damage against shadow aligned and defense against lunar aligned for all befriend spiders; similar to wigfrid’s alignment songs. Also lasts for 4 minutes. Its main goal is to be a smaller substitute to the aligned spiders while you are building an army of them, though I am not sure if I would want to keep this idea.

I’m not sure how to grant them planar just yet, and while I do have an idea for the second part of the skill, I still think I should work on it a bit.

Shadow Fosterer (same as the last one): “The queen has rewarded your loyalty by gifting you the darkest of spiders.”

The shadow switcherdoodle costs 3 monster meat, 2 silk, and 2 nightmare fuel. The shadow spider has 400 health, 25 damage, similar speed to the shattered spider, can leap like a warrior, teleport like a shadow when hit while not attacking, and has a special attack combining a leap, bite, and quick teleport with a 10 second cooldown. They also deals 30 damage during night or when fighting lunar aligned creatures.

There is another craft called the dark spun ball which costs 4 nightmare fuel, 2 silk, and does the same thing as the lunar variant except for shadow alignment.

It feels a bit unbalanced with the lunar side seeming better, so if you have any suggestions on how to fix that or how to keep it more simple then thanks.

 

I also had the idea of a totem of friendship or something similar. It would work if you have 2 or more spider, and what it would do is reduce damage against a hit based on how many spiders were hit and how many spiders there are. With more spiders meaning more pontential damage reduction against a hit and the more spiders hit the more that damage reduction is granted. However it only works when 2 or more spiders are hit. I’m not sure if the totem should have durability or how it would work, but it would cost 1 living log, 6 silk, and 3 gold.

Edited by Creatingabe1125
5 hours ago, Creatingabe1125 said:

I don’t understand what you mean here.

Though how would they grief? If someone really wanted to grief by spiders eating then they would probably just not have the skill enabled considering they probably wouldn’t be staying. And in a case where they were in a pvp world or staying, they would either get banned or sabotage their meat another way. And there’s always rollbacks and bans. Although those tools won’t always work.

I don’t understand what you don’t understand 

how it would be used to grief is by crashing the server?

5 hours ago, Creatingabe1125 said:

It’s a lot of silk you’d have easy access to from the start without much cost.

On 6/16/2025 at 8:01 PM, Dr.Webber said:

It would also take a lot more to make new ground webs

 

5 hours ago, Creatingabe1125 said:

It could replace 10 dmg with 10 planar dmg like they do with merms. I’m not so sure on planar defense but I’ll try to work it out on the planar part of the alignments

I’m talking about spiders as a whole not the few that are changed by shadow or lunar magic

 

5 hours ago, Creatingabe1125 said:

Plus I’m trying to keep the alignments simple.

The alignments should be the most interesting part

 

5 hours ago, Creatingabe1125 said:

Lunar Nurturer (feel free to suggest a different name or description if you want): “The cryptic founder has rewarded your curiosity by teaching you how to embrace the powers of the shattered.”

The shattered spider’s health will be buffed from 250 to 400. 20 spike damage when on lunar influenced grounds like the lunar island or lunar grotto but also includes full moons and any other place, area, or time when you are in lunacy including the enlightened crown with celestial jewels. Damage will be increased to 30 after fighting for 20 seconds straight or when fighting a shadow aligned creature. And the area the spikes hit will be increased for larger targets.

There’s a special that the shattered spider will deal spikes on a melee attack with a 10 second cooldown, and upon death the spider will deal 50 aoe damage on non allied mobs via shattering.

There’s no changes to the switcherdoodle recipe, however I do have the idea for a new craft called the webbed shatter ball. It costs 4 moon glass and 2 silk for 1. What it does is grant 5% damage against shadow aligned and defense against lunar aligned for all befriend spiders; similar to wigfrid’s alignment songs. Also lasts for 4 minutes. Its main goal is to be a smaller substitute to the aligned spiders while you are building an army of them, though I am not sure if I would want to keep this idea.

I’m not sure how to grant them planar just yet, and while I do have an idea for the second part of the skill, I still think I should work on it a bit.

Shadow Fosterer (same as the last one): “The queen has rewarded your loyalty by gifting you the darkest of spiders.”

The shadow switcherdoodle costs 3 monster meat, 2 silk, and 2 nightmare fuel. The shadow spider has 400 health, 25 damage, similar speed to the shattered spider, can leap like a warrior, teleport like a shadow when hit while not attacking, and has a special attack combining a leap, bite, and quick teleport with a 10 second cooldown. They also deals 30 damage during night or when fighting lunar aligned creatures.

There is another craft called the dark spun ball which costs 4 nightmare fuel, 2 silk, and does the same thing as the lunar variant except for shadow alignment.

It feels a bit unbalanced with the lunar side seeming better, so if you have any suggestions on how to fix that or how to keep it more simple then thanks.

 

If we do anything with shattered spiders, something fixer mangled that so many survivors comment on considering Weber is a sweet kid. I doubt he’d want his friends character to suffer like that so how about something where they turn into new  types of spiders on either a full moon or a new moon depending on your alignment

3 hours ago, Dr.Webber said:

I don’t understand what you don’t understand 

how it would be used to grief is by crashing the server?

I didn’t understand the wording or what you were trying to say, so could you explain it again in a different way?

If they really wanted to they would have to stay for a few days getting a ton of spiders to crash the server and would probably do it without the skill if it wasn’t togglable anyways so I don’t see how this connects to that problem. Plus if they needed to collect meat with spiders then they would just blow the webbey whistle providing a similar enough effect.

3 hours ago, Dr.Webber said:

It would also take a lot more to make new ground webs

And what’s stopping them from using it elsewhere and potentially farming it by upgrading the den?

3 hours ago, Dr.Webber said:

I’m talking about spiders as a whole not the few that are changed by shadow or lunar magic

 

Oh, then no because it’s through the lunar/shadow skills that they get planar so it should go to the lunar/shadow spiders.

3 hours ago, Dr.Webber said:

The alignments should be the most interesting part

 

Maybe the second part we could come up with something interesting like the mudslinger but I’d rather keep the lunar/shadow spider’s abilities and changes simple and effective.

3 hours ago, Dr.Webber said:

If we do anything with shattered spiders, something fixer mangled that so many survivors comment on considering Weber is a sweet kid. I doubt he’d want his friends character to suffer like that so how about something where they turn into new  types of spiders on either a full moon or a new moon depending on your alignment

If we added another lunar spider then there would be the problem of figuring out what to do with the shattered spider as it is lunar aligned and shouldn’t be ignored. I considered making an unshattered variant but decided to just use the pre existing spider to not deal with that problem.

 Also I’m sure by now the survivors would have gotten used to the spiders including the shattered spiders around Webber. And what about using the shattered spiders for the lunar alignment would change how good he is?

Also what do you think about the friendship totem idea and my alignment idea if we were gonna use the shattered spiders.

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