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1 hour ago, Dr.Webber said:

How about two

If you want that then sure but isn’t this perk just for 1 telltale heart so why would there need to be 2 spider glands.

1 hour ago, Dr.Webber said:

Once they’re asleep, they only focus on damage

Though that would mean more damage, and still always being put back to sleep right after they woke up.

17 minutes ago, Creatingabe1125 said:

If you want that then sure but isn’t this perk just for 1 telltale heart so why would there need to be 2 spider glands.

The telltale heart was just an example of how it could help

So for disco just do that or should it still be combined with another ability?

17 minutes ago, Creatingabe1125 said:

Though that would mean more damage, and still always being put back to sleep right after they woke up.

When they’re awake, they alternate
 

I don’t think it’s too OP because it’s basically the same power of having a bunch of pan flutes just slightly less powerful because not every attack Is he sleeping attack plus the switcher doodles cost more than it takes to craft up panflute on top of having to gather the spiders

Edited by Dr.Webber
14 hours ago, Dr.Webber said:

The telltale heart was just an example of how it could help

So for disco just do that or should it still be combined with another ability?

Probably better combined with another skill.

14 hours ago, Dr.Webber said:

When they’re awake, they alternate
 

I don’t think it’s too OP because it’s basically the same power of having a bunch of pan flutes just slightly less powerful because not every attack Is he sleeping attack plus the switcher doodles cost more than it takes to craft up panflute on top of having to gather the spiders

So some of them still put them to sleep or is it like a cool down for when a boss/mob can be put to sleep again?

You do know that panflutes are very limited with the only ways of getting more of them or reusing them being rare or locked behind ruins. And with this skill you could easily have a bunch of “panflutes” that also fight for you and are easily renewable that you can get in your first auttum if you know how to find lunar island. For spiders and switcherdoodles you could just go through a forest mid-late auttum recruitng and killing spiders but hopefully later you’ll have a few spider dens in an area to get both of those.

15 hours ago, Creatingabe1125 said:

Probably better combined with another skill.

Should it be the one where they come back after he revives also on that topic where should the go when he’s dead should they just walk off screen and disappear or where would they go in between him dying and him reviving

 

15 hours ago, Creatingabe1125 said:

So some of them still put them to sleep or is it like a cool down for when a boss/mob can be put to sleep again?

It’s like when they’re still awake they get a chance to either attack using damage or do a sleep attack but when they’re asleep, they only use damage

 

15 hours ago, Creatingabe1125 said:

You do know that panflutes are very limited with the only ways of getting more of them or reusing them being rare or locked behind ruins. And with this skill you could easily have a bunch of “panflutes” that also fight for you and are easily renewable that you can get in your first auttum if you know how to find lunar island. For spiders and switcherdoodles you could just go through a forest mid-late auttum recruitng and killing spiders but hopefully later you’ll have a few spider dens in an area to get both of those.

Well, the spiders are locked behind killing one of the two final bosses so unless you want the switcherdoodles to have more endgame ingredients I say that’s enough of a barrier

Hey

Regarding to your skill tree concept, I'll try to set some points.

I'm aware this is not your last version, so I'll talk on this that your share in other thread.

Webber skill tree

  • First, make more compact, easy to read and see. This could be bait more views.
  • Second, group by tree and branches for an easy reading

I do understand you take almost all features related to spiders and minions which Iooks good: using the nursed spider and dens could be useful. But im not so familiar with Webber.

I love Den relocation (be spider friendly)

Itsy bitsy looks complex, I did not understood. Works if just this is a teddy spider (itsy bitsy) for improving sanity? 

What about including this:

  • Spider vision. Night vision of course and compound eye for critical hits when used range weaponds (or a chance for +20% damage).
  • Spider jump and speed. Can jump 5 tiles and between lands (within 5 tiles). Speed +10% in dusk and night.
  • Silk trap. Craft a trap on the ground or between trees to slows mobs. 3 leves as Dens.
  • Spider poison. Chance to inmobilize mobs when attacking at melee.
  • Camouflage: Craft a mask to be neutral to pigs, bunnymen and catcoons. Maybe a mask of a hound. Can chance his silky bear to red to attract birds.
  • Silk materials. Can craft a rope from 2 silks, create a silk wall and a silk cave-plug (can be break it with any tool). Stop batlilisk spawning.

Hope you like

 

  • Like 1
18 hours ago, Dr.Webber said:

Should it be the one where they come back after he revives also on that topic where should the go when he’s dead should they just walk off screen and disappear or where would they go in between him dying and him reviving

Unless you have another skill it could go in, then that one. An idea is that you could make an item that if you have when you die, your spiders disappear with a poof like animation and come back when you revive with the item breaking temporarily or permenantly.

18 hours ago, Dr.Webber said:

It’s like when they’re still awake they get a chance to either attack using damage or do a sleep attack but when they’re asleep, they only use damage

 

Okay though they can still put him to sleep right after a creature wakes up.

18 hours ago, Dr.Webber said:

Well, the spiders are locked behind killing one of the two final bosses so unless you want the switcherdoodles to have more endgame ingredients I say that’s enough of a barrier

I don’t think that’s a good reason as you have access to an op ability from very early on if you know how to find lunar island and have the time in a fresh new world. I also don’t want to lock the new spiders behind rifts or endgame events.

7 hours ago, MarcoReverie said:
  • First, make more compact, easy to read and see. This could be bait more views.
  • Second, group by tree and branches for an easy reading

How do I do that or still conveying all the necessary information?

 

7 hours ago, MarcoReverie said:

Itsy bitsy looks complex, I did not understood. Works if just this is a teddy spider (itsy bitsy) for improving sanity? 

It gives you the spider minions from the Forge except now rather than three it’s six and they have a few other changes 

 

7 hours ago, MarcoReverie said:
  • Spider vision. Night vision of course and compound eye for critical hits when used range weaponds (or a chance for +20% damage).
  • Spider jump and speed. Can jump 5 tiles and between lands (within 5 tiles). Speed +10% in dusk and night.
  • Silk trap. Craft a trap on the ground or between trees to slows mobs. 3 leves as Dens.
  • Spider poison. Chance to inmobilize mobs when attacking at melee.
  • Camouflage: Craft a mask to be neutral to pigs, bunnymen and catcoons. Maybe a mask of a hound. Can chance his silky bear to red to attract birds.
  • Silk materials. Can craft a rope from 2 silks, create a silk wall and a silk cave-plug (can be break it with any tool). Stop batlilisk spawning.

Hope you like

 

I have a Nightvision skill but how would the compound eye thing work like do spires have something similar in the game?

I’d probably save that jumping skill for a spider warrior related skill

how would he turn his beard red and I think if it was a hound mask they’d still attack him because hounds are considered monsters

15 hours ago, Dr.Webber said:

how would he turn his beard red and I think if it was a hound mask they’d still attack him because hounds are considered monsters

Well, not sure, but i though on that because spider in real life use their colors to hunting. 

19 hours ago, Creatingabe1125 said:

Unless you have another skill it could go in, then that one. An idea is that you could make an item that if you have when you die, your spiders disappear with a poof like animation and come back when you revive with the item breaking temporarily or permenantly.

What if if he had an orange gem in his inventory When he dies they poof into orange smoke and when he gets revived, they poof back

 

19 hours ago, Creatingabe1125 said:

Okay though they can still put him to sleep right after a creature wakes up.

Ya

19 hours ago, Creatingabe1125 said:

I don’t think that’s a good reason as you have access to an op ability from very early on if you know how to find lunar island and have the time in a fresh new world. I also don’t want to lock the new spiders behind rifts or endgame events.

Well, in an old world, you beat one of the final bosses so I think you earned that strength

I understand that you don’t want to block behind endgame stuff but all alignments have you reaching endgame at some point so the spider should reflect that

If you want, I could make it so it takes a couple hits of the sleep attack to put them to sleep

But other than that, what do you suggest I do instead 

5 hours ago, Dr.Webber said:

What if if he had an orange gem in his inventory When he dies they poof into orange smoke and when he gets revived, they poof back

 

I was thinking you craft an item that makes the spiders poof. I’m not a big fan of using ruins loot for the ability but it could work.

5 hours ago, Dr.Webber said:

Ya

Though that would just mean more damage and after like one or two hits from the boss it goes back to sleep if it’s fast enough to attack again.

5 hours ago, Dr.Webber said:

Well, in an old world, you beat one of the final bosses so I think you earned that strength

I understand that you don’t want to block behind endgame stuff but all alignments have you reaching endgame at some point so the spider should reflect that

If you want, I could make it so it takes a couple hits of the sleep attack to put them to sleep

But other than that, what do you suggest I do instead 

Though that’s in a past world, in a brand new world it’s still op.

an idea I just had is that it gets the ability to put creatures to sleep when it’s planar powered or after cc in that world.

I would say something like a cooldown for all the spiders, but then the sleep effect will barely do anything as it will quickly wake up from being attacked.

If you think about it, the sleeping ability is either op or bad. If the enemy is always asleep then it has no chance to do anything and it could kind of ruin the fight. If the enemy is only asleep once a while then the ability does nothing too useful as it will wake up immediately.

 

Also remember the spider weapon I suggested, I had the idea to make it out of volt goat horns. It would deal electric damage after 5 hits similar to the void cowl combo. You could also craft 2 types of web balls to go in it, web balls and monster balls. Both would do the same damage though idk what that damage would be nor the recipe. The only difference is that the monster web ball causes an effect that attracts all mobs that attack monsters, while the web ball slows the target a little bit.

Edited by Creatingabe1125
7 hours ago, Dr.Webber said:

What if if he had an orange gem in his inventory When he dies they poof into orange smoke and when he gets revived, they poof back

Could also make it so they still follow you after you’re dead

 

1 hour ago, Creatingabe1125 said:

Though that’s in a past world, in a brand new world it’s still op.

an idea I just had is that it gets the ability to put creatures to sleep when it’s planar powered or after cc in that world.

I would say something like a cooldown for all the spiders, but then the sleep effect will barely do anything as it will quickly wake up from being attacked.

If you think about it, the sleeping ability is either op or bad. If the enemy is always asleep then it has no chance to do anything and it could kind of ruin the fight. If the enemy is only asleep once a while then the ability does nothing too useful as it will wake up immediately.

 

Also remember the spider weapon I suggested, I had the idea to make it out of volt goat horns. It would deal electric damage after 5 hits similar to the void cowl combo. You could also craft 2 types of web balls to go in it, web balls and monster balls. Both would do the same damage though idk what that damage would be nor the recipe. The only difference is that the monster web ball causes an effect that attracts all mobs that attack monsters, while the web ball slows the target a little bit.

I think you’re having a hard time seeing the bigger picture with how skill trees work having insight and chosen skills transfer between worlds new worlds effectively become continuations of the old ones

you said you didn’t want the spiders to be locked behind endgame, but it seems like you are trying to make them locked behind game in all but craft

It could be individual cool downs but then again that’s not how gestalts do it

I also have another reason for not thinking it’s too OP if you have multiple stuffed  night caps you can put me eating creatures to sleep over and over

how will a weapon be useful?

 

10 hours ago, Creatingabe1125 said:

I was thinking you craft an item that makes the spiders poof. I’m not a big fan of using ruins loot for the ability but it could work.

I could also combine the skill with this one:

  • Sharing is caring: Webber can give players the shoebox and they could only use it for its calling off aggressive spider function
  • Like 1
11 hours ago, Dr.Webber said:

Could also make it so they still follow you after you’re dead

I think it’s better if they poof instead because of where you might bring them if they do follow you.

11 hours ago, Dr.Webber said:

I think you’re having a hard time seeing the bigger picture with how skill trees work having insight and chosen skills transfer between worlds new worlds effectively become continuations of the old ones

you said you didn’t want the spiders to be locked behind endgame, but it seems like you are trying to make them locked behind game in all but craft

It could be individual cool downs but then again that’s not how gestalts do it

I also have another reason for not thinking it’s too OP if you have multiple stuffed  night caps you can put me eating creatures to sleep over and over

I still think new worlds are separate from an old world. And if you think about it, the skill trees are kind of a replacement for the levels unlocking characters in ds with the difference being you’re unlocking skills for characters.

My original thought for that idea was that the sleeping ability seems more like an endgame ability so it should be endgame. Though I don’t think its ability should be locked behind endgame if it’s not related with the endgame.

I think they disappear when they hit and have a cooldown when they miss though not for too long.

I mean it would probably take a lot of time to gather enough of those. And once they wake up if you hit them they’ll be angry at you and either won’t eat it or hit you before they eat it. Plus it would work on every mob unlike the sleeping ability you suggested.

12 hours ago, Dr.Webber said:

how will a weapon be useful?

It would not target spiders so you could also join in the fight without aggroing or hitting the spiders from a safe distance. Not a needed idea but a nice idea. Plus the monster ball would keep pigmen and bunnymen from attacking your spiders and the web ball could help slow them down a little bit.

3 hours ago, Dr.Webber said:

I could also combine the skill with this one

Though the poof skill isn’t really related to the sharing is caring skill.

11 hours ago, Creatingabe1125 said:

My original thought for that idea was that the sleeping ability seems more like an endgame ability so it should be endgame. Though I don’t think its ability should be locked behind endgame if it’s not related with the endgame.

I think they disappear when they hit and have a cooldown when they miss though not for too long.

 

But The scale is unlocked through an endgame thing so it’s appropriate that they give them endgame abilities

they don’t disappear that they just go through you in a smaller form, then become normal again

11 hours ago, Creatingabe1125 said:

Though the poof skill isn’t really related to the sharing is caring skill.

I’m talking about combining the sharing is caring skill with the spider gland skill rather than adding the poof idea to the spider gland skill

11 hours ago, Dr.Webber said:

But The scale is unlocked through an endgame thing so it’s appropriate that they give them endgame abilities

they don’t disappear that they just go through you in a smaller form, then become normal again

The skill should give them a lunar/shadow ability, if it’s endgame power then it should be locked behind endgame or atleast not early game.

That’s only if they miss. I just tried it and if they hit they disappear.

11 hours ago, Dr.Webber said:

I’m talking about combining the sharing is caring skill with the spider gland skill rather than adding the poof idea to the spider gland skill

You quoted the poof skill so I thought you were taking about that. Though even then the spider gland skill doesn’t really fit with sharing is caring either.

19 hours ago, Creatingabe1125 said:

You quoted the poof skill so I thought you were taking about that. Though even then the spider gland skill doesn’t really fit with sharing is caring either.

It would be called in the spirit of friendship like the spider gland skill is called now

 

19 hours ago, Creatingabe1125 said:

The skill should give them a lunar/shadow ability, if it’s endgame power then it should be locked behind endgame or atleast not early game.

That’s only if they miss. I just tried it and if they hit they disappear.

I don’t understand what you’re not getting here it’s an endgame skill so the ability gives you it’s endgame if you want to be accessible in an early game after it’s originally unlocked it’s gonna be a little powerful compared to where you’re at in the world if you want, we can make it so they just dash out of the way to evade  danger like the shadow skill does or if you want to brainstorm a bit with me come up with a different ability or if you changed your mind about whether or not the craft should be accessible before endgame then we can work with that too but you gotta work with me here

How on earth does Webber still not have a skill tree its been a year. So many good ideas here as well. Here is my idea maybe a bit strong but taming spider queens sounds amazing just make the Queen not spawn healers when tamed as it would be way 2 op, maybe make them very hungry as well.

2 hours ago, ghostrath said:

How on earth does Webber still not have a skill tree it’s been a year. So many good ideas here as well. Here is my idea maybe a bit strong but taming spider queens sounds amazing just make the Queen not spawn healers when tamed as it would be way 2 op, maybe make them very hungry as well.

I actually have a taming skill for spider queen but I took it in a different direction :

  • Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid
  • Like 1
39 minutes ago, Dr.Webber said:

I actually have a taming skill for spider queen but I took it in a different direction :

 

  • Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

considering she literally "is" the den, I love the idea of her being decorated. (I bet it would look cute in game too)

On 2/14/2025 at 1:00 PM, MarcoReverie said:
  • First, make more compact, easy to read and see. This could be bait more views.
  • Second, group by tree and branches for an easy reading

 

Any ideas how to group them and condensed the writing while still keeping the Important bits.

 

skill tree:
 

(befriended nurse spider to unlock)
    •    Unbreakable friendship: Make decorated dens  not break when attacked and spiders in the  Bedazzled range only attack attackers and nurses spawn from tier 3 + decorated dens ground webs no longer reduce


(Befriend all spider types)
    •    Beneficial bite : teach spiders how to “chop/mine” with each having the efficiency of a pig by demonstrating it done normally so they make the connection between that and them breaking down stuff + they eat yucuse snot now when you’re stuck 
   


    •    Silk harvester: razors can be used to remove webbing from tiles dropping two

    •    Rapid Growth: Webber can upgrade dens with 4 silk instead of 5 silk
 
 


    •    Regeneration sensitization:increase stats from nurse spiders for Webber(15 hp)

    •    Nocturnally adept: partial night vision  (sense spiders walk around at night) only silhouettes  not enough to not be attacked by Charlie but enough to  see where your going, reduced sanity lose from dusk or night              60-80% during dawn and 40-60% during night.



    •    Deep den sleeper:Stats for sleeping in dens to 2 health and 3 health per second 

    •    No picky eater: Webber has the ability to eat pig skin, bunny puffs, or any non human edible meats that pigs and spiders eat for 50-60 hunger


 


    •    Den Relocation: Tier 1 dens can be picked up by Webber and relocated (affects Decorated Dens + can remove and relocate the stickers)(pulled from @JJ0264)

    •    Unnatural brood: You are now able to craft the itsy bitsy nest reusing the baby spiders from the forge and they fill up a Polar Bearger Bin like item called the itsy bitsy nest and they would act as distractions somewhat like the parasitic shading  but the victim wouldn’t be immune to damage they each could only be outside the itsy bitsy nest for a total of 8 minutes after that they return to the itsy bitsy nest and nap and they’ll need to charge back up before using them again so they hunger durability that can be refilled using meat, honey, or electric milk/monster milk similar to the eye mask, but you decide if,when,and how many you takeout at a time so you can have them out over the course of multiple days without needing to recharge them. If you’re smart about it, also depending on what beard skin you have on will determine what they look like  they would look like tiny versions of what spiders from a den that has a queen that looks like that beards respective Webber skin as well as the egg sack having the same color,you get 6 slots with 12-20 second cool down until you can spawn the next one and they would do 9 damage,have 7 hp, upon death one will respond every 90 seconds 
(You need this to craft other 3 crafts and after the first 4 uses you need to replace the den decorating set for five more uses each time you run out)
8 silk, 3 paper, and 1 spider egg, 1 den decorating set,24 health

Concept examples:

 


(like this except they smile like befriended spiders)

    •    Carecrafts :  (unnatural brood required)
?:

?:

homemade den: You can make a homemade den if you place a cookie in the homemade den it will turn 2 spiders into that type, every time the den has a spider added it lose 1% durability, you can find out how much durability there is by inspecting, and you can repair it using silk but maybe by 2-5%. it has 12 spiders with the inventory of a scaled chest but for spiders only it’ll take 90 seconds for each spider to respawn Each time a spider respawns it will cost 10% power, 1 nightmare fuel Provides 50% power
it will spawn that Webbing Wickerbottom spawns with Overcoming Arachnophobia around it
4 beard hair,12 silk, 12 bone shards to craft it(bones making 4 pillars, a layer of silk, making up the walls and the rest being used as cushioning and decorations because it’s Webbers dens so it’s got Flex that decorated den drip) you could also call the spiders out of the den by interacting with it
And it can be broken using a hammer

 

    •    Silkcrafts:
Silk shooter: 
?:

Silk spindle:@blacknight7890 came up with an idea I re named it and changed its look but other then that it’s all there’s Learn to craft a 'Silk spindle', [like a giant spindle with spider hair and  a finial on it (with white string when silk is on it)] a structure that can be placed near decorated spider dens. Spiders will spin webs onto it over time, can be harvested for silk." [passive silk farming]

finial looks like this:


    •    Sharing is caring: Webber can give players the shoebox and they could only use it for its calling off aggressive spider function


  


    •    Garden spider :farm like Webber does in the gorge and learn more from the gardeneer hat


(Icon borrowed from @BiddoBams’ Warly skill tree)
    •    Spider Goatherder: learn to milk volt goats that won’t be disturbed by Webber anymore and calm charged volt goats by feeding them any number of Wobsters, bananas,meat,Burch nuts, pomegranates,eggs, Asparagus, pumpkin seeds (doing this while not charged will make them follow you for a short period time to allow for easier relocation)


    •    Silk stitch: You can now repair things with silk like Winona’s trusty tape

    •    acidophilic arachnid: when in acid rain Webber gets: 

Attack Damage    Physical DamageTaken    Move Speed
+5%    -2.5%    +1.5%

    •    Queen decorator: you can now decorate spider queen that will give her all the same effects of a decorated den(if you have unbreakable friendship, decorations won’t fall off when hit and will only attack attackers), when fighting nearby, spider queen will send over befriended nurse spiders to your aid

    •    Animalistic arachnid: Webber has the same all fours running ability as Wilbur and wonkey, when you fight bare handed you use your claws doing double the normal amount of damage

    •     In the spirit of friendship: When dying with Webber will drop 2 spider glands, spiders will disperse when Webber dies then meet back up with him when he revives staying loyal the whole time

    •    Garden spiders:
Flame touched spiders:  has built in scale mail as well as can cook
Switcherdoodle: 2 monster meat, 2 silk, 2 fire nettle fronds
:
:


    •    

    •    

    •    

    •      

    •    

   
          
 Alignments:
 
     

shadow spider care:
 
The Queen will reward your loyalty with  the recipe to help your spider friends evade dangers

 2 monster meat, 3 silk, and 4 dark pedals
The shadow spider is a shadow spider that can leap and teleport like shadow creatures when hit. They also have faster walking and attack speed then normal spiders, have 450 health, and deal 30 damage.

 
You can power spiders by using a new item called _____
After biting a mob That mob will receive 25 planar and normal damage for the next four minutes with mobs of the opposing alignment receiving an extra 10 planar damage per minute and the spider will lose they’re power until next time you power the spiders


 



Lunar spider care: 
 

The cryptic founder will reward your curiosity, with  the recipe to help your spider friends sedate dangers

 2 monster meat, 3 silk, and 4 lune blossoms 
The lunar spider is a shadow spider that can leap and knockout like gestalts when hit. They also have faster walking and attack speed then normal spiders, have 450 health, and deal 30 damage.

You can power spiders by using a new item called _____
After biting a mob That mob will receive 25 planar and normal damage for the next four minutes with mobs of the opposing alignment receiving an extra 10 planar damage per minute and the spider will lose they’re power until next time you power the spiders


Concept art :
shadow/lunar power concept:

 

 

Edited by Dr.Webber
  • Sanity 1
On 2/18/2025 at 6:06 AM, Dr.Webber said:

It would be called in the spirit of friendship like the spider gland skill is called now

I mean the spider gland skill still doesn’t seem like it’s related with friendship but okay.

On 2/18/2025 at 6:06 AM, Dr.Webber said:

I don’t understand what you’re not getting here it’s an endgame skill so the ability gives you it’s endgame if you want to be accessible in an early game after it’s originally unlocked it’s gonna be a little powerful compared to where you’re at in the world if you want,

I looked back to where this part started from and don’t see any more use in arguing about it as this sounds more like what we think the alignments as a whole should be rather than what Webber’s alignment is.

On 2/18/2025 at 6:06 AM, Dr.Webber said:

we can make it so they just dash out of the way to evade  danger like the shadow skill does or if you want to brainstorm a bit with me come up with a different ability or if you changed your mind about whether or not the craft should be accessible before endgame then we can work with that too but you gotta work with me here

An idea for the lunar side is that we use the shattered spider, upgrade the spike ability a little bit of the befriended shattered spiders or a new ability, and give them more health.

The shadow spider could be called the shadow warrior spider. They would look different than the normal warrior spiders. Though they could just be normal spiders in shadow form.

It would teleport like shadow creatures. It’s jump ability could be replaced with something similar to wigfrid’s elding spear dash but with a longer range and the same damage as it’s normal attack. Or left as a jump.

Getting the shadow spider switcherdoodle recipe could work like the moon glass rounds by being unlocked at a magic station. You could also unlock it from the start as the shadows would probably give you the recipe for aligning with them.

On 2/16/2025 at 11:20 AM, Creatingabe1125 said:

It would not target spiders so you could also join in the fight without aggroing or hitting the spiders from a safe distance. Not a needed idea but a nice idea. Plus the monster ball would keep pigmen and bunnymen from attacking your spiders and the web ball could help slow them down a little bit.

Also any thoughts on the weapon idea?

10 hours ago, Creatingabe1125 said:

I mean the spider gland skill still doesn’t seem like it’s related with friendship but okay.

It’s related because you don’t have to harm spiders two bring rubber back to life or use another spider glands craft

 

10 hours ago, Creatingabe1125 said:

I looked back to where this part started from and don’t see any more use in arguing about it as this sounds more like what we think the alignments as a whole should be rather than what Webber’s alignment is.

And how will we determine what’s the best path forward for How Webber’s alignments will work

 

10 hours ago, Creatingabe1125 said:

An idea for the lunar side is that we use the shattered spider, upgrade the spike ability a little bit of the befriended shattered spiders or a new ability, and give them more health.

The shadow spider could be called the shadow warrior spider. They would look different than the normal warrior spiders. Though they could just be normal spiders in shadow form.

It would teleport like shadow creatures. It’s jump ability could be replaced with something similar to wigfrid’s elding spear dash but with a longer range and the same damage as it’s normal attack. Or left as a jump.

Getting the shadow spider switcherdoodle recipe could work like the moon glass rounds by being unlocked at a magic station. You could also unlock it from the start as the shadows would probably give you the recipe for aligning with them

If we’re simply upgrade a spider type, I’m not going to make it so separate  switcherdoodles

if I were to upgrade any specific spider type for shadow, it would be spiters because they have nighter in their craft and acid Rain from after you open the shadow rafts produces nighter and lunar hail produces moon glass (given it also produces infused moon glass but we’re working with sides that do a bang up job of reflecting each other)

we could make it so the current lunar spiders do the Elding spear thing

10 hours ago, Creatingabe1125 said:

Also any thoughts on the weapon idea?

Well, you gotta kill a volt goat craft it which I am feeling we wouldn’t do in the silk and monster ammo seems pretty boring but if you can think of a way to spice it up a bit I’ll consider adding it

maybe you can make it something that’s powered by volt goat milk, rather than having a volt goat horn in it too

7 hours ago, Dr.Webber said:

It’s related because you don’t have to harm spiders two bring rubber back to life or use another spider glands craft

Okay.

7 hours ago, Dr.Webber said:

And how will we determine what’s the best path forward for How Webber’s alignments will work

So you want to continue this part?

7 hours ago, Dr.Webber said:

If we’re simply upgrade a spider type, I’m not going to make it so separate  switcherdoodles

if I were to upgrade any specific spider type for shadow, it would be spiters because they have nighter in their craft and acid Rain from after you open the shadow rafts produces nighter and lunar hail produces moon glass (given it also produces infused moon glass but we’re working with sides that do a bang up job of reflecting each other)

we could make it so the current lunar spiders do the Elding spear thing

Well it doesn’t make sense to make a new lunar spider type when there’s one already. And that lunar spider can be made using switcherdoodles so the shadows should as well. We would also upgrade the shattered spider so there’s reason to get the lunar skill and not just the shadow skill with both accessible.

The niter thing sounds like a stretched reason for the spitter spider.

Maybe but I still think it would be cooler with the shadow spider instead.

8 hours ago, Dr.Webber said:

Well, you gotta kill a volt goat craft it which I am feeling we wouldn’t do in the silk and monster ammo seems pretty boring but if you can think of a way to spice it up a bit I’ll consider adding it

maybe you can make it something that’s powered by volt goat milk, rather than having a volt goat horn in it too

Why wouldn’t you kill a volt goat?

Why is it boring?

Do you have an idea for what the weapon would be made of then?

1 hour ago, Creatingabe1125 said:

Well it doesn’t make sense to make a new lunar spider type when there’s one already. And that lunar spider can be made using switcherdoodles so the shadows should as well. We would also upgrade the shattered spider so there’s reason to get the lunar skill and not just the shadow skill with both accessible.

The niter thing sounds like a stretched reason for the spitter spider.

Maybe but I still think it would be cooler with the shadow spider instead.

You wanted to make it so you have to craft a switcherdoodle  for the alinements I’m not gonna to make a an alignment that just alters a pre existing switcher doodle if we’re not making a new lunar switcher doodle then the alinements are either going to be lunar/shadow resurrections that affect all spiders or some other thing that affects all spiders

 

1 hour ago, Creatingabe1125 said:

Why wouldn’t you kill a volt goat?

Why is it boring?

Do you have an idea for what the weapon would be made of then?

You would but Webber wouldn’t he just seems to caring  to kill something so simple to things he helped care for back before the fusion

i can’t quite put my finger on it but just feels kinda underwhelming 

idk

1 hour ago, Creatingabe1125 said:

So you want to continue this part?

Idk I just don’t want to have a lower quality tree because there was some merit to what you’ve been saying that I’ve been missing 

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