Jump to content

Recommended Posts

7 hours ago, Dr.Webber said:

I’m keeping hammering but I’m willing to get rid of the other things you mentioned

Hammering is a bit more complex as most followers can’t do it but ok.

7 hours ago, Dr.Webber said:

How bout we just have him interact with the homemade den to do that

Sure, it was mostly just an ideas but actually what if there was a 12 slot inventory or 9 depending how many spiders are able to live there.

 

7 hours ago, Dr.Webber said:

I just prefer the silk version

 

I prefer the rock version as to me it makes more sense as it provides shade, hard material, some of the spiders like it, and there is a cave spider den so it seems more natural. Any reason you prefer the silk version more?

7 hours ago, Dr.Webber said:

Sorry, AutoCorrect what I meant to say was in the educated arachnid skill each special spider types have their own additional abilities  so I was thinking about moving the those to The monster milk skill

I think the spiders are good enough for combat and should probably just get the same upgrade as they are good enough and if not just a few small perks to make sure it’s not too op and balanced.

56 minutes ago, Creatingabe1125 said:

Sure, it was mostly just an ideas but actually what if there was a 12 slot inventory or 9 depending how many spiders are able to live there.

Like the spiders would fill the slots or how would that be used?

 

59 minutes ago, Creatingabe1125 said:

I prefer the rock version as to me it makes more sense as it provides shade, hard material, some of the spiders like it, and there is a cave spider den so it seems more natural. Any reason you prefer the silk version more?

All spiders like silk, the silk would provide just as much shade as any other, it makes more sense for the silk repairing, Weber spider half is a normal spider so it would make the most sense for the den He creates to be the most similar to that type of den.

 

1 hour ago, Creatingabe1125 said:

I think the spiders are good enough for combat and should probably just get the same upgrade as they are good enough and if not just a few small perks to make sure it’s not too op and balanced.

The Things I was planning to Move from the educated arachnid skill to this one was each special spider type gains to small abilities each or just to improvements on preestablish abilities

but other than the build of the web juices do you have any ideas for what monster milk could do?

21 minutes ago, Dr.Webber said:

Like the spiders would fill the slots or how would that be used?

Basicly a chest that the spiders can enter and leave under certain conditions.

22 minutes ago, Dr.Webber said:

All spiders like silk, the silk would provide just as much shade as any other, it makes more sense for the silk repairing, Weber spider half is a normal spider so it would make the most sense for the den He creates to be the most similar to that type of den

There would be silk in the cave version plus Rock is a more durable material and my idea is for it to look kind of the the rock critter den except wider and went. I do see your points but how would your design look like? I find the idea of spiders having their own den/home that is a bit more secure and  welcoming nicer for the spiders.

26 minutes ago, Dr.Webber said:

The Things I was planning to Move from the educated arachnid skill to this one was each special spider type gains to small abilities each or just to improvements on preestablish abilities

but other than the build of the web juices do you have any ideas for what monster milk could do?

That’s what I thought.

what if the monster milk affected the nests/dens? So the idea is that the milk depending on what type of milk it is it will affect the nest differently like boosting the respawn timer or making attackers of the den get shocked or giving speed to spiders that come out or other perks helpful to spider dens.

On 8/14/2024 at 10:47 AM, Creatingabe1125 said:

I think skill trees were meant to help new players as they played along (which I think Klei is forgetting) but about the skill tree.

I think there should maybe just be a few human/farm skills as while he live his childhood on the farm, he is living with spiders and is learning more about spiders then farming, so just a few farming skills that would make sense with helping Webber as some of the skills for farming don’t help him very much and it’s like adding new abilities that aren’t supported much by Webber.
 

Also I think any skills with spider queens would either be learning from them or the spider queens somewhat helping Webber like maybe offering help when attacked or if Webber is on low health the spider queen can heal him a little bit until a certain health point or something else.

Maybe some spider skills could be about strengthening your spider buddies. But about the current spider skills, I like the spider skills but maybe Webber could make a portable container that acts a spider nest for Webber’s spiders instead. Don’t think Webber should have baby spiders or turn into a den, but if spiders were to chop, mine, and smash, they would have to do it in a large group so only after enough spiders are gathering something that it chopped, mined, or smashed.

Also what about making other types of dens, so like if webber got like 12 rocks, 1 spider den, 6 bone shards, and 3 cave spiders, he can make a homemade cave den, maybe similar for shattered spiders, depth dwelling spiders, sea striders, I think you’ll understand what I mean. And about the affinitys, maybe Webber can mutate them using switcherdoodles into planar lunar or shadow spiders, and probably no farm affinitys.

And that’s what I think about this skill tree and what could be changed.

Farming part got reworked.

idk what replaced the spider queen skill or if it even got replaced but I think that’s fixed

Maybe some DIY crafts for spider boosts? Or maybe the homemade dens count already.

Baby spiders and their home got reworked.

not sure if this is how you have it rn but if it’s not very special tasks then I’ll call it a rework.

what did we decide on the aligned cookies and the unnatural spider thing?

I still think it should look like a wider rock critter den but with silk and bones too, but how Klei refines assuming they take this idea is up to them.

I think we should just give raw ideas and let Klei refine them for the skill tree assuming these are used.

2 hours ago, Creatingabe1125 said:

Basicly a chest that the spiders can enter and leave under certain conditions.

2 hours ago, Dr.Webber said:

Would the thulsite say crown and amulet take up any of the slots

 

2 hours ago, Creatingabe1125 said:

There would be silk in the cave version plus Rock is a more durable material and my idea is for it to look kind of the the rock critter den except wider and went. I do see your points but how would your design look like? I find the idea of spiders having their own den/home that is a bit more secure and  welcoming nicer for the spiders.

 The bone pillars would be sort of like ribs and Sher, each parallel side will point to each other, so like an where, if you drew lines in between them, you’d make an X and the walls will be trapezoids And the ceiling would be a square And there would be den decorations on it

2 hours ago, Creatingabe1125 said:

That’s what I thought.

what if the monster milk affected the nests/dens? So the idea is that the milk depending on what type of milk it is it will affect the nest differently like boosting the respawn timer or making attackers of the den get shocked or giving speed to spiders that come out or other perks helpful to spider dens.

 when you say that’s what do you mean should move the spider Pacific ability to this new skill Or are you just confirming that you knew what I meant?

that’s a really good idea you have there We have to circle back to that to decide what abilities certain monster milks will give you also would it take up slots?

2 hours ago, Creatingabe1125 said:

Farming part got reworked.

idk what replaced the spider queen skill or if it even got replaced but I think that’s fixed

Maybe some DIY crafts for spider boosts? Or maybe the homemade dens count already.

Baby spiders and their home got reworked.

not sure if this is how you have it rn but if it’s not very special tasks then I’ll call it a rework.

what did we decide on the aligned cookies and the unnatural spider thing?

I still think it should look like a wider rock critter den but with silk and bones too, but how Klei refines assuming they take this idea is up to them.

I think we should just give raw ideas and let Klei refine them for the skill tree assuming these are used.

it’s the last part just keeping track of things and questions

I decided against the the aligned cookies cookies
 

On 8/25/2024 at 3:59 PM, NPCMaxwell said:

@Creatingabe1125's idea of making goat-recourses necessary for spider crafting items sounds like the most reasonable way to include the webber-can-have-a-farmer-skill-related-to-goats into the game without making it look out of place, indeed.

Random example that came into my mind: electric milk combined with spider gland could be added for a webber exclusive NORMAL healing item improvment to the healing salve, basically an energized healing salve or something. This way could use his skills to also help other characters not just himself and his spiders.

Should that apply to all the farming skills

 

17 hours ago, Dr.Webber said:

The bone pillars would be sort of like ribs and Sher, each parallel side will point to each other, so like an where, if you drew lines in between them, you’d make an X and the walls will be trapezoids And the ceiling would be a square And there would be den decorations on it

So from how I am imagining it it’s a tent for spiders.

17 hours ago, Dr.Webber said:

Would the thulsite say crown and amulet take up any of the slots

No but you would only have 2 trinkets at a time or probably 1 at a time.

17 hours ago, Dr.Webber said:

when you say that’s what do you mean should move the spider Pacific ability to this new skill Or are you just confirming that you knew what I meant?

that’s a really good idea you have there We have to circle back to that to decide what abilities certain monster milks will give you also would it take up slots?

Second one.

it would give the den an effect that can only have one effect at a time.

Ideas I have are. Electric damage against non spider attackers of the den and possibly an upgraded version to apply to the spiders, faster respawn time for the spider nests and an upgraded version could provide extra speed to spiders when coming out, upgrades the dens faster and an upgraded version could increase work and attack efficiency of spiders.

First one would cost 1 milk, 1 goat horn, and 1 monster meat. The second one would cost 1 milk, 1 rabbit, and 1 monster meat. The third one would cost 1 milk, 3-5 silk (or something else efficient/work related that works with spiders), and 1 monster meat. The upgraded versions would require the original, a special item better or the same used at the original, and a booster item that idk what could be.

18 hours ago, Dr.Webber said:

it’s the last part just keeping track of things and questions

I decided against the the aligned cookies cookies

Idk what you exactly mean by that.

oh, I still think it makes more sense for the aligned cookies but ok.

31 minutes ago, Dr.Webber said:

Should that apply to all the farming skills

Yes because if not I don’t see a reason to farm as Webber then hunting or doing spider wars.

35 minutes ago, Creatingabe1125 said:

So from how I am imagining it it’s a tent for spiders.

19 hours ago, Dr.Webber said:

Ya

 

1 hour ago, Creatingabe1125 said:

No but you would only have 2 trinkets at a time or probably 1 at a time.

I was thinking what if we forgo the thulsite crown and make the life giving amulet part of the craft and when it runs out of uses then you replace the red gem

 

1 hour ago, Creatingabe1125 said:

Idk what you exactly mean by that.

22 hours ago, Creatingabe1125 said:

Farming part got reworked.

idk what replaced the spider queen skill or if it even got replaced but I think that’s fixed

Maybe some DIY crafts for spider boosts? Or maybe the homemade dens count already.

Baby spiders and their home got reworked.

not sure if this is how you have it rn but if it’s not very special tasks then I’ll call it a rework.

what did we decide on the aligned cookies and the unnatural spider thing?

I still think it should look like a wider rock critter den but with silk and bones too, but how Klei refines assuming they take this idea is up to them.

I think we should just give raw ideas and let Klei refine them for the skill tree assuming these are used.

 

1 hour ago, Creatingabe1125 said:

oh, I still think it makes more sense for the aligned cookies but ok.

Ya it just doesn’t seem worth the resources if I’m going to have to feed it another cookie if I want to get the attack back

 

1 hour ago, Creatingabe1125 said:

Yes because if not I don’t see a reason to farm as Webber then hunting or doing spider wars.

Any ideas 

2 minutes ago, Dr.Webber said:

Ya it just doesn’t seem worth the resources if I’m going to have to feed it another cookie if I want to get the attack back

You would only need to do that for planar poison if you did do that idea, but if there is no poison then they wouldn’t need to recharge. Also I think there should be non planar cookies and maybe some way similar to how Witt planarifys her merma but what if they did planar silk with the pure stuff and silk so any spiders that touch the web or are near the web gets planar power.

5 minutes ago, Dr.Webber said:

I was thinking what if we forgo the thulsite crown and make the life giving amulet part of the craft and when it runs out of uses then you replace the red gem

 

I don’t think it should be inside the craft but rather just a trinket.

6 minutes ago, Dr.Webber said:

Any ideas

I gave you my ideas for the milk but I don’t have any other ideas for that.

7 minutes ago, Dr.Webber said:

Ya

Don’t like the idea of a silk tent for spiders.

1 hour ago, Creatingabe1125 said:

You would only need to do that for planar poison if you did do that idea, but if there is no poison then they wouldn’t need to recharge. Also I think there should be non planar cookies and maybe some way similar to how Witt planarifys her merma but what if they did planar silk with the pure stuff and silk so any spiders that touch the web or are near the web gets planar power.

Other then the poison what would be the use of the cookie 

that planar web Idea is a really good one maybe have it have multiple uses or even be able to have it be refillable, but that last one might be too much

1 hour ago, Creatingabe1125 said:

I don’t think it should be inside the craft but rather just a trinket

Ok but if we do that then I think it should be able to have both types of trinkets since If we do either, or they would have no reason to use the thulsite crown

 

1 hour ago, Creatingabe1125 said:

Don’t like the idea of a silk tent for spiders.

Wait, what kind of tent are you thinking? Are you thinking like more of a circus tent like structure or the tents in the game  because  I’m thinking more of a circus tent like structure.

Also I was thinking how about 60 slots since it’s both divisible by 12 and 20 and if that’s too much, what if it was upgradable 20 slots each tier 

Edited by Dr.Webber
21 hours ago, Dr.Webber said:

Ok but if we do that then I think it should be able to have both types of trinkets since If we do either, or they would have no reason to use the thulsite crown

They can always get new spiders using cookies and the crown would provide that protection similar to the merms but I said 2 or maybe 1 but could still be 2.

21 hours ago, Dr.Webber said:

Wait, what kind of tent are you thinking? Are you thinking like more of a circus tent like structure or the tents in the game  because  I’m thinking more of a circus tent like structure.

Also I was thinking how about 60 slots since it’s both divisible by 12 and 20 and if that’s too much, what if it was upgradable 20 slots each tier

That Is too much, maybe the trinkets could affect that den and other near by dens but 60 spiders in 1 den is too much (if you meant something else tell me what you meant but if you meant spiders that is too much for 1 homemade den). and I was thinking of a 3D trapezoid tent probably similar to the in game structure but I still don’t like either one of them.

3 hours ago, Dr.Webber said:

Does that also apply to the bug skills

Yes but would Webber have bug skills? And how would they even help or make sense? He probably just catches bugs to show his dad and probably wasn’t as interested in them as his dad was at least.

21 hours ago, Dr.Webber said:

Other then the poison what would be the use of the cookie 

that planar web Idea is a really good one maybe have it have multiple uses or even be able to have it be refillable, but that last one might be too much

You know how you use glass to convert merms and pureness to empower them, that’s the point but the silk would be the empower.

6 hours ago, Creatingabe1125 said:

That Is too much, maybe the trinkets could affect that den and other near by dens but 60 spiders in 1 den is too much (if you meant something else tell me what you meant but if you meant spiders that is too much for 1 homemade den). and I was thinking of a 3D trapezoid tent probably similar to the in game structure but I still don’t like either one of them.

How bout 4

i wasn’t thinking of making it shaped like in game tents I’ll draw up some concept art for you 

6 hours ago, Creatingabe1125 said:

Yes but would Webber have bug skills? And how would they even help or make sense? He probably just catches bugs to show his dad and probably wasn’t as interested in them as his dad was at least.

Ya you’re right but I had a couple bug skills form back when I was trying to get more human skills that were to great to get rid of but I guess they could also fall under farm skills I guess 

here they are:

 

 

 

  • Entomophile: Learn to catch bugs that will no longer be disturbed by you with his bare hands as if it was a net, butterflies and bees pollinate crops causing those crops to produce more seeds 
  • Farming friends: friendly fruit flies can  planet seeds now when Webber has Friendly Fruit Fly Fruit in his inventory and you can use a royal jelly to temporarily turn your friendly fruit fly in to a lord of the friendly fruit flies and spawn 4 friendly fruit flies temporarily spawned  ones will drop the seed you gave them once friendly fruit fly  is no longer a lord

 

 

6 hours ago, Creatingabe1125 said:

You know how you use glass to convert merms and pureness to empower them, that’s the point but the silk would be the empower.

Oh I was thinking something something like healing glop but instead of healing it’s empowering 

6 hours ago, Dr.Webber said:

How bout 4

i wasn’t thinking of making it shaped like in game tents I’ll draw up some concept art for you

4 spiders or trinkets?

I am thinking of a 3D trapezoid tent rn.

6 hours ago, Dr.Webber said:

Oh I was thinking something something like healing glop but instead of healing it’s empowering

It could probably still make a web like how the lunar marshifier converts all merms to lunar planar merms as well as the marsh.

5 hours ago, Creatingabe1125 said:

4 spiders or trinkets?

Spiders 

6 hours ago, Creatingabe1125 said:

It could probably still make a web like how the lunar marshifier converts all merms to lunar planar merms as well as the marsh

Like converting tiles or just the follow conversion

3 hours ago, Dr.Webber said:

Spiders 

Like converting tiles or just the follow conversion

Well 4 seems like a little amount, maybe like 12-6 spiders.

Webs similar to wicker bottom and the conversion.

15 minutes ago, Creatingabe1125 said:

Well 4 seems like a little amount, maybe like 12-6 spiders.

If we don’t do 4 or 60 it’s going to split them evenly I could  do 8 or 40 if someone can double up on the same trinket instead of having both trinkets if they choose 

 

33 minutes ago, Creatingabe1125 said:

Webs similar to wicker bottom and the conversion.

Works with me would they be  useable multiple times like the mudslinger

2 hours ago, Dr.Webber said:

If we don’t do 4 or 60 it’s going to split them evenly I could  do 8 or 40 if someone can double up on the same trinket instead of having both trinkets if they choose 

 

Works with me would they be  useable multiple times like the mudslinger

I say 12-6 because it’s balanced and fair but also because normal spider dens have like 3-8 or 9 or 12 I don’t remember.

They would be consumed unless you made it into a reusable form like a wand or something. But idk what it would cost and my idea was that it would be consumed on use with maybe 2 per craft or something similar.

52 minutes ago, Creatingabe1125 said:

I say 12-6 because it’s balanced and fair but also because normal spider dens have like 3-8 or 9 or 12 I don’t remember.

I could make it so you could increase the tier starting out with four and when you reach tier three it would be 12

 normal den’s increase +3 spiders each tier and there are 3 tiers so 3-9

1 hour ago, Creatingabe1125 said:

They would be consumed unless you made it into a reusable form like a wand or something. But idk what it would cost and my idea was that it would be consumed on use with maybe 2 per craft or something similar.

How bout lunar/shadow silk cluster

crafted 8 silk 1 pure brilliance/horror

losing 20 durablity each use

And if you are thinking something more  permanent I could probably think of a hunting tool or a spider themed hoe or a scepter 

9 hours ago, Dr.Webber said:

I could make it so you could increase the tier starting out with four and when you reach tier three it would be 12

 normal den’s increase +3 spiders each tier and there are 3 tiers so 3-9

Maybe it should just stay at a certain number like 9.

9 hours ago, Dr.Webber said:

How bout lunar/shadow silk cluster

crafted 8 silk 1 pure brilliance/horror

losing 20 durablity each use

And if you are thinking something more  permanent I could probably think of a hunting tool or a spider themed hoe or a scepter

What about the shadow weaver and the lunar knitter or something else. You can use those skills to craft normal alignment switcher doodles as well as 1 aligned webbing from 1 pure stuff and 5 silk (it would affect all near by befriended spiders and to be fair merms only gets planar with the lunar mudslinger or through using 1 pure thing.)

Maybe you can craft wearable weaving claws that would cost 2 dreadstone/brightshade husk or moon rock which ever is better, 3 pure stuff, and 6 silk. They would let you weave alignment Webs with no durability but with a cooldown.

Edited by Creatingabe1125
9 hours ago, Creatingabe1125 said:

Maybe it should just stay at a certain number like 9.

Neither number is divisible by it so that wouldn’t work
 

 

9 hours ago, Creatingabe1125 said:

What about the shadow weaver and the lunar knitter or something else. You can use those skills to craft normal alignment switcher doodles as well as 1 aligned webbing from 1 pure stuff and 5 silk (it would affect all near by befriended spiders and to be fair merms only gets planar with the lunar mudslinger or through using 1 pure thing.)

Maybe you can craft wearable weaving claws that would cost 2 dreadstone/brightshade husk or moon rock which ever is better, 3 pure stuff, and 6 silk. They would let you weave alignment Webs with no durability but with a cooldown.

What about Luner/shadow cobweb caster crafted with one pure item, 8 silk and 8 Ash

32 minutes ago, Dr.Webber said:

Neither number is divisible by it so that wouldn’t work
 

 

What about Luner/shadow cobweb caster crafted with one pure item, 8 silk and 8 Ash

Does it have to be divisible or make math sense?

I just suggested the web idea as a substitute for use the pure things like Wurt does without actually using it like wurt and how that looks is more up to Klei but I don’t care as much for the wand/caster as long as it makes sense.

12 hours ago, Dr.Webber said:

Ya, how would it make sense in your mind without being divisible?

I don’t see why it would need to be divisible or math related because I assume it’s not upgrading in capacity. And I just think if it’s not too much that it’s op and it’s not too little that it’s weak and it works then it makes sense to me.

2 hours ago, Creatingabe1125 said:

I don’t see why it would need to be divisible or math related because I assume it’s not upgrading in capacity. And I just think if it’s not too much that it’s op and it’s not too little that it’s weak and it works then it makes sense to me.

It being divisible is so it can be evenly split 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...