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Woodie now is just so overpowered


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Like really, with all perk points from day 1, you can just go all in moose skills tree and become a killing machine, he shreded through most of the  bosses for the cost of just 1 moose totem. No need for armor, healing or weapons and preparations. And with someone like wortox its just over for all the bosses.

Weremoose still can't kill CK, AFW, or BQ solo which are the MOST important bosses to be able to kill. And if multiplayer is your issue... pre-beta Weremoose already was super cheap when paired with a Wigfrid lol. Weremoose is now GOOD, not overpowered. I actually WANT to use his wereform, but his Wereforms doesn't hold a candle to the DPS or utility of other characters. 

You are overblowing how "OP" Woodie is especially compared to actually top-tier characters. Not to mention being a really good boss killer locks you out of being a really good gatherer, unlike Maxwell who has a base kit which allows both for cheap. It's an insanely surface-level look at Woodie's skill tree and not the concern this update when Wormwood's is genuinely terrible.

3 minutes ago, MadMatt said:

Weremoose still can't kill CK, AFW, or BQ solo which are the MOST important bosses to be able to kill.

also Dfly can be pretty tough without walls, as you need to detransform to use panflute. 

slightly off topic, but I just love how with charge attack cancel perk you can use it to dodge certain attacks, made for a really fun Daywalker fight. 

3 minutes ago, skile said:

also Dfly can be pretty tough without walls, as you need to detransform to use panflute. 

You can dodge enraged Dfly very reliably using charge cancel although it's obviously more dangerous. Dfly is one of the bosses that actually became reasonable to do with the Weremoose after the beta albeit still requiring walls due to the lavae.

16 minutes ago, MadMatt said:

You can dodge enraged Dfly very reliably using charge cancel although it's obviously more dangerous. Dfly is one of the bosses that actually became reasonable to do with the Weremoose after the beta albeit still requiring walls due to the lavae.

huh, weren't able to do that, should try again!

Like he already wasn't solid with wigfrid. Now he can have fun with himself.  

29 minutes ago, MadMatt said:

You can dodge enraged Dfly very reliably using charge cancel although it's obviously more dangerous. Dfly is one of the bosses that actually became reasonable to do with the Weremoose after the beta albeit still requiring walls due to the lavae.

I wish the perk made the startup and ending of the charge faster so it's worth doing more often.  

I really like Woodie now. He's definitely powerful but he's not broken by any means. For me the most impactful thing is to not have to worry about full moons. That is absolutely nuts, but in order to get it you need to go through the hell that is constant full moons, and it has to be done as Woodie.

I also think that alot of people are time skipping (which is fine, it's a beta so we need to test the features) but then disregarding how long it would have taken to get the skills. I know we all like this game enough to play it for hours on end, but even then it takes awhile. Imagine how long it would take for a newer player to unlock that stuff.

If you were able to unlock all the stuff for Woodie to be able to constantly be a moose and regen health and not lose stats from totems and not worry about nightmare creatures, then chances are you aren't in desperate need of a crutch that the moose provides in these conditions.

4 hours ago, chirsg said:

Woodie's complete perk tree is appropriately powered for the end game. 

I think that insight should be earned by doing tasks... Almost like an achievement system everyone has been asking for, but for each world, each game. 

 

I could see that working. Not sure if it should replace, or be a part of, the existing system of surviving X amount of days.

also please tell me about the "anti-woodie conspiracy"

14 minutes ago, blacknight7890 said:

I could see that working. Not sure if it should replace, or be a part of, the existing system of surviving X amount of days.

also please tell me about the "anti-woodie conspiracy"

The anti woodie conspiracy is that the developers hate woodie and strive to make him inferior in his niches to other characters. Depending on how the next beta correction goes, I may still be correct.

Devs have a chance to disprove me.

My mini conspiracy theory about the beta is to overtune him for the early game.

Let me say that once more with emphasis; He is overtuned for the early game, but he is APPROPRIATELY powered for the late game.

Every single one of his perks in day 1000 is very very earned and justified. 

I'll admit that day 1 woodie with maximum perks is a little bit absurd, but I'd rather keep the power than lose it.

If they nerf woodie's tree and not the insight system itself, there is no anti woodie conspiracy theory. There is a conspiracy.

4 minutes ago, Spino43 said:

Never thought one day I would see a woodie OP thread...

I'm telling you, the media wants us to overblow that they made woodie OP so that people complain that he's OP so that the government nerfs him and gives power to the other politicians.

 

Translator notes: Media = Klei forums, Government = Klei Entertainment, Politicians = Maxwell and Wurt.

brobird.jpg

6 hours ago, chirsg said:

Almost like an achievement system everyone has been asking for,

The only obvious tasks in game right now are pearl's quests. No one is asking for quest or goal systems, it would definitely change the uncompromising survival genre. It doesn't even give you a tutorial in-game. And surviving longer is how you gain experience to unlock more characters in the base game, you could treat skill trees as a similar mechanic but unlocking character specific buffs. 

 

10 hours ago, YoJniy said:

from day 1, you can just go all in moose skills tree and become a killing machine

Thats not accounting survivability. Woodie still loses a lot of hunger after transformations. Sanity tanks while being in a wereform. Unless you just want to remain in wereform with the shadow aligned passive nightmares skill, can you say you're still playing Woodie at all? The game isn't just about killing, its managing resources gained from fights or gathering. You dont just kill the entire constant to hoard all the loot,

Spoiler

that's fatherless behavior haha. 

 

15 hours ago, chirsg said:

Woodie's complete perk tree is appropriately powered for the end game. 

I think that insight should be earned by doing tasks... Almost like an achievement system everyone has been asking for, but for each world, each game. 

 

Yeah that's the main problem.

15 hours ago, chirsg said:

Woodie's complete perk tree is appropriately powered for the end game. 

I think that insight should be earned by doing tasks... Almost like an achievement system everyone has been asking for, but for each world, each game. 

 

Klei has proven that achievments and set goals really suck for sandbox survival games, this is very unlikely.

On 7/9/2023 at 10:04 AM, YoJniy said:

Like really, with all perk points from day 1, you can just go all in moose skills tree and become a killing machine, he shreded through most of the  bosses for the cost of just 1 moose totem. No need for armor, healing or weapons and preparations. And with someone like wortox its just over for all the bosses.

There's like 2 raid bosses that Woodie can beat with 1 totem. The rest either can't be beaten, require multiple idols and are more dangerous than fighting as normal Woodie depending on how much prep Woodie has done.  Finally, you're not beating any of them unless you know how to use the Weremoose and already know the ins and outs of each boss fight.

21 minutes ago, Lardee said:

2 raid bosses

Which ones? The only raid bosses I know of--or consider as such--are bee queen, dragonfly, crab king, toadstool, and twins of terror. The moose doesnt have too much from damage difference from a normal character with dark sword. Only about 14 more dps, not broken op.

19 minutes ago, n.apollyon said:

Which ones? The only raid bosses I know of--or consider as such--are bee queen, dragonfly, crab king, toadstool, and twins of terror. The moose doesnt have too much from damage difference from a normal character with dark sword. Only about 14 more dps, not broken op.

Shadow Pieces and Klaus are the only raid bosses that are viable with 1 idol.

Dragonfly, Twin of Terror, Toadstool, Misery Toadstool and Celestial Champion are all viable with multiple idols.

Bee Queen, Crab King and Fuel Weaver are just not viable solo.

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