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Wilson's skill tree needs a re-balance


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First of all, thank you Klei for the awesome changes you guys made with the new endgame gear. And also the new skill trees looking really nice. Well, except the orijinal one.

First time I saw the update I was really sad like most of the Wilson mains. And the main reason of this wasn't because everyone got a skilltree, no. It was becasue how good they are desined compared to Wilson's one.

The problem with Wilson's skilltree is, you can ignore almost half of them.  Well, Wormwood also has similar issues (and I hope they get fixed), but there is a difference between them: Wormwood is already a good character, meanwhile Wilson has nothing other than his skilltree. And the sad part is, we have waited FOUR years to get his skilltree/rework.

No matter how much I play him I never ever use his torch (and affinity) tree. This means that I can just save my points to unlock rest of the tree and never change it back.(Which Kills the entire point of the skilltrees). So I thought I should give my feedback and suggest some changes:

The affinity tree:

Spoiler

If you didn't know, Wilson's affinity lets him take %10 less damage from his side and deal %10 more to the opposite side. And It lets him craft his sides materials. Only problem is, the crafts are WAY to expensive and aren't worth the grind. The infused shards are annoying to get and dreadstone doesn't have too much uses right now. Still, I trust KLei that this ability will get more uses in the future, so I won't really focus on this one.

The torch tree:

Spoiler

This right here, is the main reason why Wilson's skilltree feels so underwhelming. Even if you max out the whole thing, your torch still will be a worst lantern. Only real benefit of it is making player go into the caves less. Thats it. 7 points wasted for nothing. Not only that, this also creates the problem I have said above.

Posible solutions:
1- Turn the torch tab into a light tab.
-This would work on all light items (torch, lantern, Miner hat, morning star and the enlightened crown)
-Players that don't want to go to the caves can still use upgraded torches.
-The skilltree would work in mid-late game aswell.
-Players can actually create new synergies and use different skilltree combos.

2-Buff the whole thing.
-Currently torch tab buffs are like this: %16/%32/%50 buff to durability. 3/4/5 units of light radius.
-Change the Durability buff to: %25/%50/%100
-Change Light radius buff to: Make the last tier glow strong as enlightened crown.
-Give us another torch mastery and let us repair the torches with materials such as: grass, twigs, ropes etc.(this ability can also be added to torch toss as well.)
-This way, players can actually sacrifice 7(+1) points to get a better light source. Or players can use their points on another skilltree and use other light sources.
 

Also sorry for all the grammatical errors, lol. I tried my best.:wilson_cry:

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Honestly I am very excited to see everyone's skill tree, but I am also a little disappointed that Wilson's special thing isn't very special anymore. Sure he has his own perks in the skill tree but now everyone else has skill trees that make them better when they are already great characters. I hope they take another look at Wilson because I kinda feel bad for the little guy.

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Wilson definitely needs some change on his skill tree, his torch side of skills is just very bad.

i assume that at some point there will be a revision of all skill trees to better match them with the rest of the game (same as refreshes) so hopefully wilson will be taken a look at then.

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I'm disappointed that Wilson's skill tree was packaged as a character rework but has now turned out to be just a Wilson-specific version of something that every character will have in some form, but if skill trees for everyone are here to stay, I absolutely agree that Wilson's should get rebalanced. It's mechanically underwhelming and thematically inconsistent in a way that the other characters' skill trees have already improved upon.

  • Nobody needs more than one level of Transmute Icky because it's very easy to get large amounts of beefalo wool, beard hair since you're already playing Wilson, rot, poop, and hound teeth already, boneshards slightly less so but they're not rare. And I don't know why Wilson would care, especially since he's kind of squeamish in some of his quotes. (I could maybe see dedicated gardeners needing a lot of fertilisers, but why wouldn't they play Wormwood or Wickerbottom?) The meat one is good for crockpot food or hambats if you only have morsels though, that one's fine.
  • The Transmute Ore branch also seems like an odd choice for Wilson since he doesn't like geology (I guess this technically also applies to transmuting gems, but transmuting gems is actually useful), and there are already so many sources of minerals that give you rocks, flint, nitre, and often gold at the same time.
  • Why is it Wilson instead of Willow who has the torch skills?????? The torch skills are good, I find them more useful than half the transmutations and spend my insight points accordingly, but why does Wilson have them? That said, I certainly wouldn't say no to applying the buffs to other held items that emit light.
  • The combat portion of his shadow and lunar perks seems really underwhelming compared to Wolfgang's, and I'm not sure if unlocking dreadstone/moonshard crafting makes up for it.

The beard perks are great the way they are. No notes.

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2 minutes ago, CameoAppearance said:

I'm disappointed that Wilson's skill tree was packaged as a character rework but has now turned out to be just a Wilson-specific version of something that every character will have in some form, but if skill trees for everyone are here to stay, I absolutely agree that Wilson's should get rebalanced. It's mechanically underwhelming and thematically inconsistent in a way that the other characters' skill trees have already improved upon.

Yeah it was advertised as a rework! Then it turns out it's something everyone else will get. Not only will everyone else get it but everyone else will get it better than Wilson! I suppose it was just a way to test the grounds of the skill trees and see what the community thought.

5 minutes ago, CameoAppearance said:

Why is it Wilson instead of Willow who has the torch skills?????? The torch skills are good, I find them more useful than half the transmutations and spend my insight points accordingly, but why does Wilson have them? That said, I certainly wouldn't say no to applying the buffs to other held items that emit light

This is definitely strange too. I guess it was to help people better survive with torches maybe beginners. I still like the extra durability for just a cheap torch but Willow is the fire starter. Perhaps testing the grounds for Willow's skill tree.

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29 minutes ago, CameoAppearance said:

I'm disappointed that Wilson's skill tree was packaged as a character rework but has now turned out to be just a Wilson-specific version of something that every character will have in some form, but if skill trees for everyone are here to stay, I absolutely agree that Wilson's should get rebalanced. It's mechanically underwhelming and thematically inconsistent in a way that the other characters' skill trees have already improved upon.

  • Nobody needs more than one level of Transmute Icky because it's very easy to get large amounts of beefalo wool, beard hair since you're already playing Wilson, rot, poop, and hound teeth already, boneshards slightly less so but they're not rare. And I don't know why Wilson would care, especially since he's kind of squeamish in some of his quotes. (I could maybe see dedicated gardeners needing a lot of fertilisers, but why wouldn't they play Wormwood or Wickerbottom?) The meat one is good for crockpot food or hambats if you only have morsels though, that one's fine.
  • The Transmute Ore branch also seems like an odd choice for Wilson since he doesn't like geology (I guess this technically also applies to transmuting gems, but transmuting gems is actually useful), and there are already so many sources of minerals that give you rocks, flint, nitre, and often gold at the same time.
  • Why is it Wilson instead of Willow who has the torch skills?????? The torch skills are good, I find them more useful than half the transmutations and spend my insight points accordingly, but why does Wilson have them? That said, I certainly wouldn't say no to applying the buffs to other held items that emit light.
  • The combat portion of his shadow and lunar perks seems really underwhelming compared to Wolfgang's, and I'm not sure if unlocking dreadstone/moonshard crafting makes up for it.

The beard perks are great the way they are. No notes.

Only part that I disagree with you is the torch skills. I think Alchemy tab is really usefull. Other than that, I agree with everything you said. Also, beard tab is the superior tab.:D

22 minutes ago, Squidyfoo said:

Yeah it was advertised as a rework! Then it turns out it's something everyone else will get. Not only will everyone else get it but everyone else will get it better than Wilson! I suppose it was just a way to test the grounds of the skill trees and see what the community thought.

This is excatly what I'm talking about. I have no problems that everyone will get a skill tree, I'm just sad that Wilson was kinda the test product and his potential got kinda wasted.

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2 hours ago, Golden Daemon said:

Wilson definitely needs some change on his skill tree, his torch side of skills is just very bad.

i assume that at some point there will be a revision of all skill trees to better match them with the rest of the game (same as refreshes) so hopefully wilson will be taken a look at then.

Klei finally done with Character reworks just to start doing Character Skill Trees reworks.

We've come full circle.

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2 hours ago, CameoAppearance said:

I'm disappointed that Wilson's skill tree was packaged as a character rework but has now turned out to be just a Wilson-specific version of something that every character will have in some form, but if skill trees for everyone are here to stay, I absolutely agree that Wilson's should get rebalanced. It's mechanically underwhelming and thematically inconsistent in a way that the other characters' skill trees have already improved upon.

I agree with you. I think it's a good idea to give Willow a torch branch and give Wilson another branch related to science or medicine, for example, a more successful resurrection with a meat scarecrow, or, for example, he spends less hp when creating a heart, and the end of this branch would be a resurrection without lowering the overall hp. But in fact there is a small change that klei can make and which will greatly improve Wilson: the food in his beard does not spoil as well as in the refrigerator. It would really please the players for Wilson

player_acting-wilson-acting1.gif.a78f3e6a58fd198842b1c7a3a44e614e.gif

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Wilson's skill tree feels like a rework, this beta's skill trees feel like, re-rework to add extra perks, which pushes wilson back to his original sad spot.

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5 hours ago, goatt said:

Wilson's skill tree feels like a rework, this beta's skill trees feel like, re-rework to add extra perks, which pushes wilson back to his original sad spot.

Just give him some of your privileges. There were a lot of good ideas suggested by the community

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Lets be real for a minute - Wilson skill tree are total trash, they didnt make him shine in his rework, especially now.

Torch tree? I refuse to believe that there is someone out there who uses torches over mine hat/lantern. Usless and boring skill tree.

Beard tree? Straight up added numbers to insulation and faster grow time. Beard storage is fun and all, but 3 extra slot for my food arent gonna satisfy me and pass as a good character update.

Transmutation tree? It does sounds nice on paper, but the only time you might re craft one thing into another is in late again, yet the problem is, literally all of Wilson possiable transmutations is a common resources you can find anywhere, at any time with ease.

Shadow/Lunar perks? Wilson being able to create end game ultimate crafting material is looking good and also fits him as a main character, putting him in a leader role of sorts, but bruh, you wont find yourself in situation where you actually craft said items

tldr Wilson was boring and bland game play wise, still is

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