NOOOBU Posted June 29, 2023 Share Posted June 29, 2023 Tamed Varg will be killing machine definitly in DST and replaced the battle beef soonly(if it added to the game) Although I like varg if they can be tamed but, maybe something OP is not always good for gameplaying. Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644424 Share on other sites More sharing options...
WendyHater9000 Posted June 29, 2023 Share Posted June 29, 2023 I need grass gator which can walk on coastal ocean, and can be tamed with meat It can be an more epic version of beefalo since it is more difficult to find and approach Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644471 Share on other sites More sharing options...
zzztracer Posted June 29, 2023 Share Posted June 29, 2023 Why can a domesticated Beefalo only be ridden by one person? It seems reasonable for a big Beefalo to sit two people。 Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644493 Share on other sites More sharing options...
Mike23Ua Posted June 29, 2023 Share Posted June 29, 2023 On 6/28/2023 at 10:44 AM, Hornete said: To answer your question of "Why are beefalo only the mob to be tamed" Likely due to the insanely intense amount of animation work needed for each tamable mob. Every idle, every action animation, every emote, it nears the hundreds of different animations that would need to be done. It's crazy enough they put the work into Beefalo way back then honestly, though ANR was smallish in content besides all the bosses so I can see how they had the resources to do it. But what about all the work that went into designing the various Beefalo outfit clothing options from the Year of the Beefalo event? Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644641 Share on other sites More sharing options...
_zwb Posted June 29, 2023 Share Posted June 29, 2023 19 hours ago, Hornete said: It's not impossible, they can do it. But at what cost? What does ~300 animations of work load for each new ridable mob cost the developers? Perhaps we miss out on new mobs, new structures, new whatever due to animation workload being put into specific mobs and taming. Gotta know the game development process!!! Everything is resources and knowing where and when to put 'em. The ocean while I have my problems with it is stilly a fairly neat addition that adds to the world as an entirety, more ridable mobs is cool don't get me wrong! But it's certainly nothing to the example you put out of the ocean. Can't they just reuse the animation skeleton? Or is it different for koalephants and stuff? Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644644 Share on other sites More sharing options...
Hornete Posted June 29, 2023 Share Posted June 29, 2023 Just now, _zwb said: Can't they just reuse the animation skeleton? Or is it different for koalephants and stuff? They're slightly different/edited for them yup! Using the same animation rig won't work, but having the beefalo animations as a starting base would certainly make for a good start if they were to ever support the rest of the Beefalo-alike gang. 6 minutes ago, Mike23Ua said: But what about all the work that went into designing the various Beefalo outfit clothing options from the Year of the Beefalo event? Uhhh, like any other content? Concepts were produced, then finalized sprites were made and put in-game . The point of skins is that you can just apply them to existing animations, and you won't need to make more. The difference between producing hundreds of animations and a few images of sprites is very large! Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644647 Share on other sites More sharing options...
Mike23Ua Posted June 29, 2023 Share Posted June 29, 2023 1 minute ago, Hornete said: They're slightly different/edited for them yup! Using the same animation rig won't work, but having the beefalo animations as a starting base would certainly make for a good start if they were to ever support the rest of the Beefalo-alike gang. Uhhh, like any other content? Concepts were produced, then finalized sprites were made and put in-game . The point of skins is that you can just apply them to existing animations, and you won't need to make more. The difference between producing hundreds of animations and a few images of sprites is very large! So in other words.. they could add more Beefalo costumes that make your Beefalo look like well uhh something else, and it wouldn’t be too much work load? Examples being- Koalephant skin, Varglet Skin, or even that unused Catmando thing It would simply be choosing a Head, body, legs & tail same with the current Beefalo dressing station? Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644651 Share on other sites More sharing options...
Cheggf Posted June 29, 2023 Share Posted June 29, 2023 21 hours ago, Well-met said: no one asked for the ocean and they still pulled it off. They have nearly a decade more experience since ANR, they're not afraid of that work load. A lot of people asked for sailing, DST was released after SW. Even more people asked for the DSA DLC, which in a way is asking for sailing. Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644703 Share on other sites More sharing options...
.OS Posted June 29, 2023 Author Share Posted June 29, 2023 Thanks for the replies, interesting stuff! Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644762 Share on other sites More sharing options...
-Variant Posted June 30, 2023 Share Posted June 30, 2023 4 hours ago, Mike23Ua said: So in other words.. they could add more Beefalo costumes that make your Beefalo look like well uhh something else, and it wouldn’t be too much work load? Examples being- Koalephant skin, Varglet Skin, or even that unused Catmando thing It would simply be choosing a Head, body, legs & tail same with the current Beefalo dressing station? There's a certain limit to just how different a skin can actually be. The reason most skins we get for animated things don't dramatically change is because they're limited to changing what's already there. For example a Koalephant skin wouldn't work on a beefalo because beefalo don't have trunks. They're simply not animated with them. You can't add a trunk with the existing beefalo assets, you'd need to edit all the animations to do so. Same thing for Vargs, for the Catmando, they're all edited/changed in ways that make them impossible to simply put onto a beefalo, even as a skin. Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1644808 Share on other sites More sharing options...
.OS Posted June 30, 2023 Author Share Posted June 30, 2023 Maybe someday Koalephant will be tameable, perhaps others mobs as well... Link to comment https://forums.kleientertainment.com/forums/topic/148816-why-are-beefalo-the-only-mob-to-be-tamed-and-mounted/page/2/#findComment-1645033 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.