GodIess Posted March 8, 2023 Share Posted March 8, 2023 I like the idea of new armor, but uniqueness wouldn't hurt. Dredstone is described as a cold, sticky, metamorphic stone. In theory, we can glue new stones in place and strengthen the strength there. And pure horror consumes them, making new stones one with the armor. x4 speed When absorbed, the armor starts to glow and doubles your sanity consumption. After the repair is completed, the light will disappear and the mind will fall as usual. For a complete repair, you need to use about 3 dreadstones/pure horror and it will take 1 game day. Armor can only be regenerated if the character is wearing it, so regeneration requires a lot of sanity i mb would probably add some other visual sign that the repair is in progress, like particles of horror flying around the armor Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/ Share on other sites More sharing options...
Masked Koopa Posted March 8, 2023 Share Posted March 8, 2023 It seems kind of redunant to have a repair mechanic if you need to fight the boss again to actually get dreadstone. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624132 Share on other sites More sharing options...
GodIess Posted March 8, 2023 Author Share Posted March 8, 2023 1 minute ago, Masked Koopa said: It seems kind of redunant to have a repair mechanic if you need to fight the boss again to actually get dreadstone. In any case, this should be done, but it can be adjusted so that 3 stones are needed for full recovery. Wilson can also do dreadstone Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624133 Share on other sites More sharing options...
Masked Koopa Posted March 8, 2023 Share Posted March 8, 2023 3 minutes ago, GodIess said: In any case, this should be done, but it can be adjusted so that 3 stones are needed for full recovery. Wilson can also do dreadstone Wilson can only craft dreadstone from the fuel, which also requires fighting the boss. I feel like the point of a repair mechanic would be to allow the armour to be used without constantly fighting the boss, otherwise you may as well just make new armour. Sure, you might save some resources, but in that case you may as well just reduce the crafting cost for the same effect. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624134 Share on other sites More sharing options...
dzzydzzy Posted March 8, 2023 Share Posted March 8, 2023 7 minutes ago, Masked Koopa said: It seems kind of redunant to have a repair mechanic if you need to fight the boss again to actually get dreadstone. Agreed. Since you can make the armor anywhere once you've learned the bp, it seems like there is little point in repairing it if it's gonna cost insane sanity and also more materials. This mechanic would be better fit for say thulecite gear since you need the station to make new ones. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624135 Share on other sites More sharing options...
GodIess Posted March 8, 2023 Author Share Posted March 8, 2023 3 columns give 9 dreadstones in the worst case. This is just enough for mining 1 armor and full repair, and no one interferes with using the amulet, thereby having stones for repair 2 times, and considering the amount of hp in this armor, it takes a very long time to break it by my calculations it takes 80 sanity to recover 33% and half a day Well, or 53 sanity to recover 33%, if full regeneration will be in 1 day 18 minutes ago, Masked Koopa said: Wilson can only craft dreadstone from the fuel, which also requires fighting the boss. I feel like the point of a repair mechanic would be to allow the armour to be used without constantly fighting the boss, otherwise you may as well just make new armour. Sure, you might save some resources, but in that case you may as well just reduce the crafting cost for the same effect. Then what is the point of adding a new boss if you need to kill it 1 time and forget about its existence. The regeneration mechanic eliminates the need to use other resources to craft new armor, and also provides some light Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624136 Share on other sites More sharing options...
Masked Koopa Posted March 8, 2023 Share Posted March 8, 2023 31 minutes ago, GodIess said: Then what is the point of adding a new boss if you need to kill it 1 time and forget about its existence. The regeneration mechanic eliminates the need to use other resources to craft new armor, and also provides some light Well, that sounds like more of an issue with the idea of making it repairable. But that's assuming you want the boss to be fought repeatedly in the first place, plenty of bosses have drops that can be duplicated easily or last forever/can be repaired, like toadstool, dfly, malbatross, crab king, bearger, deerclops, antlion, etc. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624143 Share on other sites More sharing options...
-Nick- Posted March 8, 2023 Share Posted March 8, 2023 Wearing Dreadstone armor as Woodie should prevent him from transforming under full moons and moonstorms. Eating a totem will still have him transform though. Think of the armor like a tinfoil hat for Woodie, blocking the moon curse on him. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624168 Share on other sites More sharing options...
ArubaroBeefalo Posted March 8, 2023 Share Posted March 8, 2023 6 hours ago, Masked Koopa said: It seems kind of redunant to have a repair mechanic if you need to fight the boss again to actually get dreadstone. plus the good thing over other armors is being able to craft it on the go. That wont matter if you could repair it... Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624176 Share on other sites More sharing options...
Antynomity Posted March 8, 2023 Share Posted March 8, 2023 this is a very boring and unnecessary idea Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624219 Share on other sites More sharing options...
cybers2001 Posted March 8, 2023 Share Posted March 8, 2023 15 hours ago, GodIess said: Then what is the point of adding a new boss if you need to kill it 1 time and forget about its existence. The regeneration mechanic eliminates the need to use other resources to craft new armor, and also provides some light My hope is that the resources will eventually be used for other things besides just armor. Otherwise, would stick with thulecite/bone and not even bother fighting it the first time. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624222 Share on other sites More sharing options...
EthanTheMime Posted March 8, 2023 Share Posted March 8, 2023 16 hours ago, -Nick- said: Think of the armor like a tinfoil hat for Woodie, blocking the moon curse on him. this is fun Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624275 Share on other sites More sharing options...
loopuleasa Posted March 8, 2023 Share Posted March 8, 2023 I think the devs already have a plan for it, we have to wait. There's no way they just added the armor as is to forget about it. Link to comment https://forums.kleientertainment.com/forums/topic/146397-my-dreadstone-armor-rework/#findComment-1624294 Share on other sites More sharing options...
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