Loonytoony Posted December 12, 2022 Share Posted December 12, 2022 So lets say the reworks are all done. in which aspects of the game(Examples like: The Ocean, Caves, bosses, mobs, items, combat, seasons etc) Do you want the dev team to put all their focus on? Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/ Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 Whatever they think needs the most focus. It's much more fun being surprised than knowing what they will work on imo Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614811 Share on other sites More sharing options...
Mike23Ua Posted December 12, 2022 Share Posted December 12, 2022 Honestly I’ve been playing a lot of weird games lately- with gameplay mechanics that would take the DST franchise to a whole new level. For example- imagine a biome similar to Forgotten Knowledges, except Gravity in this Underground cave biome was UPSIDE Down, so you played the game while walking on the ceiling with your character upside down and probably movement controls being reversed just for the hell of it. Max Curse of Brotherhood, and the Batman Lego Games utilize this feature of walking on Ceilings/Walls that DST has yet to use. The other game I’ve been playing is WindBound, and it’s basically a 3D game with a DS Shipwrecked feel to it.but the cool thing about this game is the true scope of elevated platforms I really want to see hills, cliffs and jumps me gaps in DST someday.. Finally- An actual Adventures Mode like from Solo DS please…? Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614812 Share on other sites More sharing options...
Cloakingsumo198 Posted December 12, 2022 Share Posted December 12, 2022 Base gameplay mechanics tweaks, combat overhaul, item overhaul. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614813 Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 11 minutes ago, Mike23Ua said: For example- imagine a biome similar to Forgotten Knowledges, except Gravity in this Underground cave biome was UPSIDE Down, so you played the game while walking on the ceiling with your character upside down and probably movement controls being reversed just for the hell of it. I really want to see hills, cliffs and jumps me gaps in DST someday. Finally- An actual Adventures Mode like from Solo DS please…? How would you simulate the player walking on the ceiling? Wouldn't that just be the same but things are upside down? Maybe like roots and stalactites but then what would be the transition between 2 biomes one that is upside down and one that isn't Well there are no hills and stuff for gameplay reasons, like would falling down a mountain cause fall damage? And also how would turf tiles work then, a whole piece of a mountain is out of per say boards because you replaced that tile with board flooring? What would you be fighting for in adventure mode? In normal ds you are trying to reach waxwell in his stupid throne room. But what here? Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614814 Share on other sites More sharing options...
Mike23Ua Posted December 12, 2022 Share Posted December 12, 2022 Question 1- a simple flip between floor to ceiling kinda like walking under a magnet or leaving it’s pull (Please play It Takes Two..) Question 2- Elevated land can technically already be built in DST, you may want to ask @Hornete to show you a demonstration I’d LOVE to see Klei pull this off it would add new depth to the game (literally and figuratively) Question 3- why the quest to find and rescue Charlie of course (eventually unlocking her as a playable character same as Solo DS with Maxwell!) Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614815 Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 22 minutes ago, Mike23Ua said: Question 1- a simple flip between floor to ceiling kinda like walking under a magnet or leaving it’s pull (Please play It Takes Two..) Question 2- Elevated land can technically already be built in DST, you may want to ask @Hornete to show you a demonstration I’d LOVE to see Klei pull this off it would add new depth to the game (literally and figuratively) Question 3- why the quest to find and rescue Charlie of course (eventually unlocking her as a playable character same as Solo DS with Maxwell!) It takes two is a 3d platformer game (kinda) with already more extensive level design than a flat plain that is dst and it also has a camera that is not locked to a downwards angle. I'm guessing you mean this kind of stuff? Yes it is possible to be built but things don't quite behave how they should. things tend to float like minecraft and visual overlaying stuff. This one is from the mod "CraftBlock - 3D Base Building" by Pickleplayer I do not like the concept of a playable Charlie and i don't think it would be that easy to just free her of the darkness when she is more in control than maxwell was. and also probably didn't lose a whole portal like maxy Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614816 Share on other sites More sharing options...
mr. brj Posted December 12, 2022 Share Posted December 12, 2022 I think I just want all the major buggy world generation stuff to be extinct, especially in the caves. I'm really tired of seeing split ruins and biomes getting divided into other biomes because stuff couldn't fit properly, or seeing setpieces with one half missing, or even seeing a single tuft of grass growing in a pond. I've even seen the Shadow Chesspieces setpiece lacking a statue a couple months ago, but still in 2022, but as far as I understand from the update notes of last month (or the month before? Not sure anymore), such crucial stuff were already fixed. If that is the case, I want more of that, if it wasn't though, I think the game would benefit a lot more from such fixes. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614847 Share on other sites More sharing options...
xDarkSoul18x Posted December 12, 2022 Share Posted December 12, 2022 The sea. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614879 Share on other sites More sharing options...
. . . Posted December 12, 2022 Share Posted December 12, 2022 Better combat which focuses on making player characters have more abilities they can preform such as dodging, new attacks based on weapon type, shields with blocking, true ranged combat with aiming mechanic, sprinting, ect. Though, I would be as equally fine if they just add more biomes and increase the map size with new places to explore. My dream is if the best parts of Shipwrecked and Hamlet were merged into one big tropical continent which is far away from the RoG continent and you have to make an epic sea voyage to get there. I love good engaging combat in games and I love expansive diverse exploration in games with lots of cool places to go too. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614880 Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 I do not think dst needs a complex fighting system, this isn't dark souls. And if fighting changed to this complex nonsense i would rather start playing something else. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614882 Share on other sites More sharing options...
. . . Posted December 12, 2022 Share Posted December 12, 2022 2 minutes ago, gamehun20 said: I do not think dst needs a complex fighting system Being able to do what I said is not complex, it's the bear minimum for a decent combat system. That new wormwood game or whatever it's called that Klei is making looked like it had a decent combat system, that should be translated into DST. Holding F then walking and repeat several times is not fun. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614885 Share on other sites More sharing options...
ArubaroBeefalo Posted December 12, 2022 Share Posted December 12, 2022 1 minute ago, . . . said: it's the bear minimum for a decent combat system. there are more things than extra actions for a decent combat system that doesnt fit dst where the characters are simple humans not blood warriors lvl 99 combat can be improved like how they added one of the funnier bosses in eye of the storm Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614886 Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 7 minutes ago, . . . said: Being able to do what I said is not complex, it's the bear minimum for a decent combat system. That new wormwood game or whatever it's called that Klei is making looked like it had a decent combat system, that should be translated into DST. Holding F then walking and repeat several times is not fun. dst wasn't designed around all the jumping and dodging an stuff Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614887 Share on other sites More sharing options...
Mike23Ua Posted December 12, 2022 Share Posted December 12, 2022 31 minutes ago, gamehun20 said: I do not think dst needs a complex fighting system I kinda heavily disagree, I mean.. there should be blocks, parry’s, and vulnerable hit point areas on enemies. It doesn’t even have to be THAT complex really.. if I’m holding a spear in my hand I should be able to use that spear to mildly negate some incoming damage. To understand that bit better- play WindBound. It’s a 3D game that’s set up similar to DS Shipwrecked, you build a boat sailing from biome to biome to find and activate portal keys to venture into a new area of the game- if it sounds like DS, that’s because it literally drew creative inspiration from the old DS games. The thing about WindBound is that it takes all the things I enjoyed about DS Shipwrecked, and it expands upon it, boats with upgradable features, a sailable ocean- However… as much as I praise this game it still fails to make its ocean INTERESTING.. Honestly Ocean Content in most games is just lacking and disappointing, it feels like an empty loading screen as you travel from one land mass to another… and that’s something DST has slowly been trying to change. (Still has a long way to go in my opinion) What WindBound DOES have however that DST does NOT is elevated platforms of land to allow the player to climb heights/jump platforms, and it has the Dodge/Parry/Hit the weak point on the enemy. Maybe Klei is playing it safe with DST by not wanting to change “too much” about the game- buttttttt….. Usually when a game gets a full fledged Sequel huge innovative ideas and gameplay mechanics get added, and while DST isn’t really a sequel…. It doesn’t need to be a sequel either.. My one & only valid reason as to WHY Klei shouldn’t be afraid of drastically changing the game would revolve around world Gen settings and presets. Example: If they completely overhaul and revamp the games combat system, some people may dislike it and prefer the old simplistic version, and to that I reply… why not have our cake and eat it too? “Classic” can use the old combat/old ways the game generated biomes and stuff. While “Advanced” (or some way cooler name) could use a more complex combat/dodge system and have brand new ways of generating biomes and such? I guess the TL:DR is DST has the freedom to take BOLD game changing risks because Klei can utilize their world Gen options/world behavior propriety’s to tailor the game and how it plays based on the settings you choose. In other words- it would be very similar to a texture/behavior pack you can download for Minecraft. Why play it safe when you have the freedom to change EVERYTHING but at the same exact time… offer up a way to play that changes nothing at all? I don’t campaign tirelessly for these kind of features for years on end without having some sort of higher motive behind it.. and it’s where I wanna see the franchise go next. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614891 Share on other sites More sharing options...
. . . Posted December 12, 2022 Share Posted December 12, 2022 22 minutes ago, ArubaroBeefalo said: there are more things than extra actions for a decent combat system combat can be improved like how they added one of the funnier bosses in eye of the storm there isn't because what makes a decent combat system is giving more actions for player characters to do to make combat more engaging. all klei attempted to do to make combat more fun is add raid bosses and that doesnt make combat actually engaging because all the player still does is hold f and walk with the only difference is the enemy wasn't as simple as follow and attack then repeat. 22 minutes ago, ArubaroBeefalo said: that doesnt fit dst where the characters are simple humans not blood warriors lvl 99 the things i sad can be done by any normal human being, i don't understand whenever i say on the forums that players should be able to do more actions in combat usually people tell me "the characters are not like master martial artists or something!" like did everyone forget about the forge. the actions the characters were pulling off there were a lot more unbelievable than the actions i said, wigfrid literally could fly in the forge 22 minutes ago, gamehun20 said: dst wasn't designed around all the jumping and dodging an stuff dst also wasn't designed in the beginning to have an ocean, hamlet houses, rain, dlc, skins, raid bosses, events, spools, caves, biomes which aren't giant circles connected to each other with land bridges, sanity, an actual good crafting ui, ect. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614893 Share on other sites More sharing options...
gamehun20 Posted December 12, 2022 Share Posted December 12, 2022 13 minutes ago, . . . said: Like did everyone forget about the forge. Like did you forget that the forge was a special game mode where the enemies also had special move sets to counter the much more complex combat system players had? You would need to remake how every mob fights to implement a system like this to be able to actually stand a chance against a player. Also why do we forumites argue about the dumbest crap like every other day? Who cares about the fighting system it's probably not going to be the focus for a while and if you want it so bad then mod it into the game Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614894 Share on other sites More sharing options...
. . . Posted December 12, 2022 Share Posted December 12, 2022 9 minutes ago, gamehun20 said: Like did you forget that the forge was a special game mode where the enemies also had special move sets to counter the much more complex combat system players had? You would need to remake how every mob fights to implement a system like this to be able to actually stand a chance against a player. The Forge was just an example for saying how Wigfrid could fly and then people always love to tell me it's unbelievable for someone to be able to run faster, take a quick step in some direction, or jab with a spear because that's not possible unless you're a black belt in kung-fu. Also, no. Nothing would really need to be changed for mobs if players could do more actions. Players already have most of these these actions in unnecessary convoluted ways which make them unfun and lame. I'm not going to elaborate anymore because from all your replies you clearly hate the idea of DST having a combat system which is more than holding F and walking around, peace. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614895 Share on other sites More sharing options...
Guille6785 Posted December 12, 2022 Share Posted December 12, 2022 1 hour ago, . . . said: Being able to do what I said is not complex, it's the bear minimum for a decent combat system. That new wormwood game or whatever it's called that Klei is making looked like it had a decent combat system, that should be translated into DST. Holding F then walking and repeat several times is not fun. holding f then pressing the dodge roll button then repeat isn't exactly a massive improvement Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614902 Share on other sites More sharing options...
ArubaroBeefalo Posted December 12, 2022 Share Posted December 12, 2022 44 minutes ago, . . . said: Also, no. Nothing would really need to be changed for mobs if players could do more actions. Players already have most of these these actions in unnecessary convoluted ways which make them unfun and lame. I'm not going to elaborate anymore because from all your replies you clearly hate the idea of DST having a combat system which is more than holding F and walking around, peace. even worse, character doing fancy things to kill a boring spider lol Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614907 Share on other sites More sharing options...
Evelo Posted December 12, 2022 Share Posted December 12, 2022 There's still work to do with the Ocean and I am sure they are going to work on that. Generation Overhaul is what I want the most though. Refreshes for some of the Refreshes (plus Wilson Refresh) - Willow more Fire Focused - Winona more... anything - Spawn as Wonkey with unique voice/animations instead of your best monkey being a Monkey who is also into Miming. - Wormwood Bramble Resistant Walls (please) - Abigail Snowfallen Snowflake Flower (please) Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614908 Share on other sites More sharing options...
Yuuko Posted December 12, 2022 Share Posted December 12, 2022 I think they should focus on a massive rework of existing content. Its obvious that players want more from the basic interactions in the game, but adding them in would mean a big rework of the foundational game layer. I'd like to see them look at re-working the ground floor of the game to better support current and future content - as well as continue the theme of reworking characters into reworking bosses, events, etc to give the game a major face lift. tbh I think we could go without new content if they take this route and deliver an update that enhances the feel of the game, player decisions, exploration, and elevate the whole experience. At this point the paste-on-top additions the game has received is starting to make the game feel more disjointed. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614910 Share on other sites More sharing options...
. . . Posted December 13, 2022 Share Posted December 13, 2022 7 hours ago, Guille6785 said: holding f then pressing the dodge roll button then repeat isn't exactly a massive improvement omg if that's the all you got from my stuff then it just reaffirms why i shouldnt reply to anyone who disagrees with me lmao obviously it wouldn't just be a dodge button! right now the ONLY options in the game is to hold F and walking around which if you don't move a certain distance away you get hit because attacks have no hitboxes (except for Deerclops is attack which was a step in the right direction). my suggestions is players need not 1 new action they can do but multiple. if a player could attack, walk, sprint at cost of making hunger drain 2x faster, dodge/dash with invincibility frames, have ranged weapons which require aiming, have shields which can block attackers facing your direction (like minecraft), different weapon types having different attack animations with different properties such as spear which does a thrust and can hit an entity behind your target or hammer/clubs which can bash entities to cause them more hit stun, sword which can do a wide slash to hit 2 entities in front of you, weapons having special attack like the forge but more realistic like spear can be aimed and thrown with right click or hammer can bash the ground hard dealing aoe dmg or whip causing an entity to panic or sword going a powerful slash. 7 hours ago, ArubaroBeefalo said: even worse, character doing fancy things to kill a boring spider lol bruh... Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614938 Share on other sites More sharing options...
NoodlemanNed Posted December 13, 2022 Share Posted December 13, 2022 57 minutes ago, . . . said: my suggestions is players need not 1 new action they can do but multiple. if a player could attack, walk, sprint at cost of making hunger drain 2x faster, dodge/dash with invincibility frames, have ranged weapons which require aiming, have shields which can block attackers facing your direction (like minecraft) the issue with adding an arbitrary dodge roll was already mentioned, but how would a shield make gameplay interesting at all? Enemies will only ever move closer to you as they attack so something like a shield would reduce most boss fights to simply standing still, youll never have any reason to turn around. Because of that either shields turn into an improved version of bone armor by negating all damage, or they would reduce a high amount of damage (this is what armor does already). The reason people dont like defensive options like these is because it doesnt work with the enemies we have in vanilla. It might work for dark souls because the bosses were given random attack patterns so that fights arnt just a long sequence of the same 4 inputs, but unfortunately dst bosses are not remotely similar to the ones in those games. Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1614943 Share on other sites More sharing options...
. . . Posted December 13, 2022 Share Posted December 13, 2022 13 hours ago, NoodlemanNed said: the issue with adding an arbitrary dodge roll was already mentioned there is no issue with adding the ability for players to do more than walk and hold F as long as it is properly balanced and not broken like wheeler's dodge was. also it's annoying me how all of you keep saying "dodge roll" i have never mentioned rolling once. 13 hours ago, NoodlemanNed said: how would a shield make gameplay interesting at all? Enemies will only ever move closer to you as they attack so something like a shield would reduce most boss fights to simply standing still i would explain in detail but based on every reply to me so far people just disagree with me no matter what i say so there is no point. i'll only just say your take on what the shield would do is not at all what i had in mind. your takes on it makes it either make it totally OP or completely pointless so it is no wonder you would see no point to it 13 hours ago, NoodlemanNed said: It might work for dark souls i don't understand what's wrong with this forums that whenever i bring up improving the combat system people who disagree with me always bring up dark souls or basically saying that improving the combat system would make the game into dark souls. it's actually really really really annoying Link to comment https://forums.kleientertainment.com/forums/topic/145180-where-do-you-want-the-game-to-go-next/#findComment-1615013 Share on other sites More sharing options...
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