sosiskaKi Posted November 6, 2022 Share Posted November 6, 2022 6 gold, 4 fuel and 2 purple gems is so expensive for just 3 minutes of insanity. Make it lose durability when you interract with shadow entities instead! 2% lose on each hit for shadows (and Fuelweaver arms), 5% lose on each beardling (beardlord) kill, 1% lose for each obelisk lowered. Let's help our Maxwells farm fuel with ease! OR combine time and interractions, same as Chilled Amulet! (I forgot about avoiding lunacy.) Link to comment Share on other sites More sharing options...
ShadowDuelist Posted November 6, 2022 Share Posted November 6, 2022 Lowering the cost to 1 purple gem would help too. It’s a tad expensive. Link to comment Share on other sites More sharing options...
sosiskaKi Posted November 6, 2022 Author Share Posted November 6, 2022 1 hour ago, ShadowDuelist said: Lowering the cost to 1 purple gem would help too. It’s a tad expensive. Yeah, every other amulet need only 1 specific gem. Link to comment Share on other sites More sharing options...
Guille6785 Posted November 6, 2022 Share Posted November 6, 2022 I think my main gripe with it is it gets made completely obsolete to any player that gets the bone helm because it's a straight upgrade with infinite durability and the added bonus of passive nightmares until you decide to initiate combat, no other amulet or staff gets 100% outclassed in this manner, IMO it should have another secondary use that makes it different from the bone helm Link to comment Share on other sites More sharing options...
-Variant Posted November 6, 2022 Share Posted November 6, 2022 Please, I'm aching for a buff for it. Even just doubling the durability or reducing its cost would go a long way. Link to comment Share on other sites More sharing options...
Cheggf Posted November 6, 2022 Share Posted November 6, 2022 They should come out with a swag skin for it and do no other changes so I can run around wasting a purple gem every 90 seconds for the drip Link to comment Share on other sites More sharing options...
Nightmaretribe Posted December 3, 2022 Share Posted December 3, 2022 Make it when you kill a nightmare it refules the amulet by 20% or even 10% a charge and smaller things like beardlings reflues it by 5% or 2.5% and bunnman 10% or 5% I'm trying to give a range answer here so it can be balanced well and not make it broken. I definitely agree it needs a buff/rework of the current system how the amulet works now Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.