BeeClops Posted October 10, 2022 Share Posted October 10, 2022 Imo all we need is just make the pick-axe a pick-hammer, would solve all the low durability hammer problems plus it would make it the ultimate ruins tool. Who uses that thing for chopping trees anyway? Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602158 Share on other sites More sharing options...
DajeKotlyar Posted October 10, 2022 Share Posted October 10, 2022 2 hours ago, BeeClops said: Imo all we need is just make the pick-axe a pick-hammer, would solve all the low durability hammer problems plus it would make it the ultimate ruins tool. Who uses that thing for chopping trees anyway? While we have Bearger Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602166 Share on other sites More sharing options...
Developer ScottHansen Posted October 10, 2022 Developer Share Posted October 10, 2022 On 10/9/2022 at 8:29 AM, Wonz said: I've never game much thought when weak monster health is so round like 100, 150 or 600 why is the weapon's damage 27.2 axe, Lucy 13.6, tentacle spike 51. It just makes me curious. I wish I could ask klei what is the story behind those values. Maybe it's some hidden lore code? The base damage is 34 and most damage values are a multiplier on that: 34*0.80=27.2 Now why the base damage is 34, that was done way before I joined, my guess would be that it's just enough to kill a spider in 3 hits. Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602247 Share on other sites More sharing options...
hhh2 Posted October 10, 2022 Share Posted October 10, 2022 2 hours ago, ScottHansen said: The base damage is 34 and most damage values are a multiplier on that: 34*0.80=27.2 Now why the base damage is 34, that was done way before I joined, my guess would be that it's just enough to kill a spider in 3 hits. Now we must uncover the story behind 34. Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602263 Share on other sites More sharing options...
AmigoInsonia Posted October 11, 2022 Share Posted October 11, 2022 41 minutes ago, hhh2 said: Now we must uncover the story behind 34. It's just a rule they have to follow. You could even call it, a rule 34 Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602269 Share on other sites More sharing options...
GodIess Posted October 11, 2022 Share Posted October 11, 2022 18 hours ago, ScottHansen said: The base damage is 34 and most damage values are a multiplier on that: 34*0.80=27.2 Now why the base damage is 34, that was done way before I joined, my guess would be that it's just enough to kill a spider in 3 hits. I think this is quite logical. 100-33-33-33=1 xp 100-34-34-34=0 xp it turns out this is the minimum damage to kill a spider in 3 hits or another mob with 100-200hp 15 hours ago, AmigoInsonia said: It's just a rule they have to follow. You could even call it, a rule 34 Don't Starve R34 edition Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1602354 Share on other sites More sharing options...
SuperDonuts Posted October 29, 2022 Share Posted October 29, 2022 On 10/4/2022 at 12:54 PM, Pig Princess said: I would like pick/axe to receive hammer and shovel functionality as well Giant Swiss Army Knife. Link to comment https://forums.kleientertainment.com/forums/topic/143547-suggestion-marblemoonrock-hammer/page/2/#findComment-1605122 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.