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Warly's Bone Bouillon could use a buff


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The Bone Bouillon recipe is one of Warly's exclusive dishes; it restores 5 sanity, 150 hunger, and 32 HP. It has a rather steep cost of 2 bone shards *plus* an onion and some sort of filler. It has no special benefits. Compare this with Meaty Stew which is simply 3 meat worth of ingredients and it also restores 150 hunger, 5 sanity, and 12 HP. Compared with Meaty Stew, Bone Bouillon has a measly 20 extra HP. This would actually be amazing *if* it didn't also have the same spoilage time of 10 days.

My suggestion is to give Bone Bouillon a "very slowly" spoilage time to actually give a reason to spend expensive bone shards to make it.

I do not believe Bone Bouillon should be given more HP or sanity restoration as Moquecas already cover that quite well (and realistically are cheaper than bone bouillon). 

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1 minute ago, Mysterious box said:

I'm shocked this was the dish that came up in a buff discussion over his other dishes.

Yeah that's fair. It's just been on my mind a lot recently that we don't have any high-hunger food with a long spoilage time, and the Bone Bouillon isn't really differentiated from Meaty Stew in a meaningful way.

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I feel like it would also help if you could turn all the excesse hound teeth into bone shards by hammering them, so the dish becomes less expessive later into the game after many hound waves come in. This was suggested when boneshards were still needed for Wormwoods bramble vest but I still feel like the suggestion is relevant.

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Bone shards are garbage on pubs with how ubiquitous they are, and there's several other ways that they can pile up like if people go near swamp a lot or there's a merm farm. Does bouillon last a long time in real life? Would be indifferent to the change if so. 

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Bone Bouillon is one of his most powerful dishes I believe. If you base next to a Wobster den or two you can get numerous Bone Shards from hammering the Rotted Wobsters. You can also use Wobsters for Moqueca, Surf n' Turf, Wobster Bisque. Warly is in a good spot. 2nd favorite character behind Wormwood. Considering the only ingredient that spoils for Bone Bouillon is the Onion and since it is a Warly only recipe just have 2 slots dedicated to that (or 1 if you use a bundling wrap) for Onion and Shards. Hungry? Toss them into your crockpot and boom full hunger. I personally think it should be unchanged.

The reason I love Wobsters so much is it gives you something to do during the night time especially during Winter. Set a fire pit next to the shore get a Nightflyer Spinnerbait and reel them in. Super easy, super convenient, super powerful.

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1 hour ago, chaosmonkey said:

Wish i had that problem in my megabase world!

sail with a canon and obliterate any kind of living thing you find

killing an entire school of fish with one shot is so satisfaying

wont be against a buff on the recipe but is also true that bone shards are way easier to get after the last update with the addition of nets and canons

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3 minutes ago, ArubaroBeefalo said:

sail with a canon and obliterate any kind of living thing you find

killing an entire school of fish with one shot is so satisfaying

wont be against a buff on the recipe but is also true that bone shards are way easier to get after the last update with the addition of nets and canons

Heh, I kill pretty much everything on the ocean and still need to decon bone armor/helm to have enough shards for my glowcap habit

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46 minutes ago, Owlrust said:

Honestly Warly himself could use a buff. He's not in a very good place right now.

I would love an explanation to how he is not in a good place. I feel he is in an amazing spot right now.

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34 minutes ago, abrocator said:

Penalty for repeat dishes is a Wes-tier downside. You're supposed to survive in the wilderness and you turn your nose up at eating a second serving of Bacon & Eggs. It's embarrasing.

so? is one of the most interesting downsides, we have enough wigfrid, wicker, wendy, wolf, willow, winona, etc downside, let atleast a couple of characters with downsides that make you think and prepare to embrace the content

 

edit: and dont forget this is a videogame so what? do we remove wig downside because is embarrasing to dont eat carrots? or do we need to include again long pig because people ends up performing canivalism if they stay in a extreme situation? wicker new downside removed too? and dont forget that ghost doesnt exists so is embarrasing to see abi helping wendy

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8 minutes ago, abrocator said:

Penalty for repeat dishes is a Wes-tier downside. You're supposed to survive in the wilderness and you turn your nose up at eating a second serving of Bacon & Eggs. It's embarrasing.

Warly is one of the best designed characters of DST, in my opinion. He still holds up to the original spirit of Don't Starve character design. Strong downside that sticks to you for the entire game. Strong upsides that are tied to the downside. Character-specific items that are satisfying to use because you actually feel like you earned them. 

He's definitely an advanced character that rewards players for knowledge of the game. I would be very disappointed if Klei buffed him to be more accessible for beginners. All he needs is to have longer effects from his unique dishes and spices compared to other characters. 

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2 minutes ago, abrocator said:

Like Wes.

can you elaborate because i dont understand what you are trying to say

is that only wes should be "difficult"? because i hard disagree on that, warly, wormwood and wanda are really fun and a big part of it is because their downsides

wes doesnt reward you for knowing the game. You just beat the game as him if you have enough knowledge while warly helps a lot on that while you need knowledge to deal with his downsides and to farm his upsides

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9 minutes ago, maxwell_winters said:

because you actually feel like you earned them

this is something that some people dont experience while playing other characters that give a lot in exchange of nothing and seems like the suggestions to make warly "better" comes to ruin that feeling. Sure warly or wurt suck if you dont work to get their perks so not a surprise they are all the time in the eye of the critics while a viking and a little death girl gives you damage, protection, stat recovering, good gear, etc for nothing

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1 minute ago, abrocator said:

Like Wes.

I must have missed the update where Wes got a Boxing Glove balloon that deal 2.5x damage of any weapon, Pick/Axe balloon that chops and mines twice as fast, a Zeppelin balloon that give him light source without taking any body slots, a Hard Shell balloon that gave him damage reduction and a Straw balloon that sucks up more healing from food.  

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Just now, maxwell_winters said:

I must have missed the update where Wes got a Boxing Glove balloon that deal 2.5x damage of any weapon, Pick/Axe balloon that chops and mines twice as fast, a Zeppelin balloon that give him light source without taking any body slots, a Hard Shell balloon that gave him damage reduction and a Straw balloon that sucks up more healing from food.  

and dont forget the fan balloon to keep you fresh and the balloon filled with warm farts that keep protects you from the cold if you hug it

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10 minutes ago, ArubaroBeefalo said:

so? is one of the most interesting downsides,

Interesting is one thing.[1] Thematically appropriate is another.

It fails for two reasons:

  1. A specialist being worse than the default character at that thing (eating)
  2. Risking death because you are fed up/sick of something: so you put yourself at a disadvantage (mainly hunger and health-wise) because your tastebuds are bored? This makes no sense, lore/realism-wise.

Regarding number 1, imagine if:

  1. Woodlegs can only use boats with sails: using an oar is beneath him, he thinks
  2. Wigfrid can't use a spear: not a good enough weapon for Wigfrid
  3. Walter refuses to make regular fires. Only firepits are good enough for scout boys.
  4. Mighty Wolfgang refuses to move heavy items like statues unless there are other playable characters watching: no audience, no feats of strength

[1] But even this is debatable. It doesn't make him into some gotta-eat-as-varied-as-possible character: you can do fine with a handful of dishes. Even just meaty stew and 2-3 meatballs is enough for a reset! So you what is the real "interesting" downside? Well stacking food for exploration or healing is less viable. So Warly's "interesting" downside makes crockpot cooking more gimped and less useful... funny that, considering crockpots are supposed to be his thing!

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Honestly, the worst part about Warly is the Salt spice. Not because it is bad. It isn't it is actually amazingly good. The downside is the time and effort for farming Salt. The juice isn't worth the squeeze imo. Not until there are alternative ways to obtain salt compared to Honey, Garlic, and Pepper.

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