Mysterious box Posted July 18, 2022 Share Posted July 18, 2022 So I've been almost exclusively playing Walter in the beta in solo worlds and while he feels a lot better than he did there's one thing that still stands out I feel and it's his slingshot's damage output and I feel like this is still a glaring issue to me personally it still feels like he's being punished for using ranged combat which is weird considering how much stronger the cast is getting. I understand that many people feel that he should get a attack speed boost on the slingshot and I understand why others are against that as it could end up making his kitting window too lax with the slingshot so I still feel that the best way to handle it is to increase the damage of his rounds specifically gold rounds, marble rounds, and cursed rounds not to a excessive level but to a degree his damage output isn't lagging too far behind melee while still keeping his same kite window including the long startup on firing. But what are your thoughts if you are against this explain why if your for it what do you think would be a good damage value for each round or if you think it should be handled differently give a reason for that too. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/ Share on other sites More sharing options...
Chesterxito Posted July 18, 2022 Share Posted July 18, 2022 I think his slingshot would've worked better if it was more like the blunderbuss a complement to do some extra dmg sometimes, without being a replacement for the rest of weapons in the game. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1585989 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 Ranged is uninteractive and should not be comparable to melee. It lagging behind is intentional. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586013 Share on other sites More sharing options...
Dextops Posted July 18, 2022 Share Posted July 18, 2022 4 minutes ago, Cheggf said: Ranged is uninteractive and should not be comparable to melee. It lagging behind is intentional. I don’t see how this justifies an expensive cost for dps equal to that of an axe. Saying this is intentional makes no sense because if by some miracle the slingshot is supposed to be this bad just because it’s intentional doesn’t mean it is good. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586016 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 21 minutes ago, Cheggf said: Ranged is uninteractive and should not be comparable to melee. It lagging behind is intentional. I see so how is a player actively avoiding combat to attack their target uninteractive but sitting back watching followers decimate mobs and bosses that dare look at you funny is being highly engaged in combat I really don't see the logic. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586018 Share on other sites More sharing options...
MondayNight Posted July 18, 2022 Share Posted July 18, 2022 If KLei's willing to amp up a bit Walter's "ranged fighter" main pro, they could go the "more bang for your buck" route, and give extra pellets for employed raw material - par example: 1 Gold Nugget = 20 Gold Rounds. Of course, simplest choice would be Pellet damage slight enhancement, but I think they shy from such approach. Lastly, increasing Rate-of-Fire - though I reckon KLei would be least willing to chose this fashion of buffing Walter's slingshot. Anyway, Walter further buffs are welcomed in my book. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586023 Share on other sites More sharing options...
flamboyant wolf Posted July 18, 2022 Share Posted July 18, 2022 2 hours ago, Mysterious box said: I see so how is a player actively avoiding combat to attack their target uninteractive but sitting back watching followers decimate mobs and bosses that dare look at you funny is being highly engaged in combat I really don't see the logic. Wurt gaming btw. but yeah, slingshot needs at least some changes, i like playing Walter, but in most cases slingshot just feels like "i could do the same with a spear and it would be faster and easier". like, unless you play in multiplayer, you still need to kite (and even in Multiplayer, you need to dodge some boss atacks like CC's lasers or Klaus' elemental deer circles), so rn slingshot is just a tool to do some niche stuff (and no, that's not ok, if Wanda can have an easily rechargeable whip and 2nd best dps in the game(not counting Warly buffs or minions) then Walter, who needs to constantly craft new ammo, should at least do more dps than Wilson with a spear, when using higher tier ammo types. (or at the very least dps near to that of Wilson with a spear) Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586057 Share on other sites More sharing options...
Gashzer Posted July 18, 2022 Share Posted July 18, 2022 My views as a walter main, 3000hrs, played since beta. Base slingshot is meant to work alongside melee combat not replace it. E.g kite klaus normally with hambat then when he enters the more dangerous chomp phase, kill him safely using slingshot, with 5000hp left it doesn't take long even with slingshot using gold rounds. Atleast that how i've been using it effectively. I'm 100% AGAINST any buffs to the current slingshot or ammo. It would be too unbalanced and stupid, especially considering walter has no current damage debuffs for melee (which i hope never changes pls). The only way for an increased damage or faster fire-rate slingshot that is balanced is for klei to make a new craftable slingshot made from a fully repaired ancient station. It could shoot the same speed as melee attacks however it has a durability of 300 uses for balance. I shall name this slingshot: The Lazy Shooter! ( or the lazy slinger if people get triggered by the word shooter..) Requiring: 2 Living logs ( or 2 thulecite) 1 orange gem (gives another use for them... thematically the gem auto loads the sling, hence faster fire rate) 1 slingshot (gives a reason to actually craft a second one since we have the recipe) Edit: Came up with another slingshot idea The twin sling!- uses the power of the green gem to fire two slingshot rounds for the price of one, at the same time! double damage with a thematical reason behind it! Has the same fire-rate as base slingshot an same recipe as The lazy slinger but with a green gem. With 180uses instead of the 300uses the lazy slinger has. To balance the increase in ammo efficiency. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586106 Share on other sites More sharing options...
chincer Posted July 18, 2022 Share Posted July 18, 2022 i just want his slightshot to work like in the forge and shoot faster, the DPS can stay the same for all i care, but it feels incredibly slow to start firing to the point any mob faster than deerclops barely let you get one hit in, that makes his DPS when the mob isnt distracted at all much slower if they gonna focus on slightshot as utility rather than damage what about making rocks able to kill birds? make freeze rounds cheapers make some interesting round options for him Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586145 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 1 hour ago, Gashzer said: E.g kite klaus normally with hambat then when he enters the more dangerous chomp phase, kill him safely using slingshot, with 5000hp left it doesn't take long even with slingshot using gold rounds. Atleast that how i've been using it effectively. I'm 100% AGAINST any buffs to the current slingshot or ammo. That's not safe that's not safe at all consider how badly Walter will be punished if he messes up I don't even get why there's this Walter is so safe argument all the time when he's one of the only characters with a built in punishment for getting hit as well as a built in extended hurt animation for failed kitting on Woby. 1 hour ago, Gashzer said: Atleast that how i've been using it effectively. I'm 100% AGAINST any buffs to the current slingshot or ammo. It would be too unbalanced and stupid, especially considering walter has no current damage debuffs for melee (which i hope never changes pls). Again where's Webber, Wurt's, and now as of this update Wickerbottom's damage debuff and heck why does Wendy get a damage buff that negates her damage debuff and spills over to being a damage buff. 1 hour ago, Gashzer said: The only way for an increased damage or faster fire-rate slingshot that is balanced is for klei to make a new craftable slingshot made from a fully repaired ancient station. It could shoot the same speed as melee attacks however it has a durability of 300 uses for balance. I can't get behind this so not only does he has expensive ammo but now in order to have a competent personal weapon something another character already has he need to go to the ruins for not 1 of his consumables but 2 and he can't keep either? 1 hour ago, Gashzer said: Requiring: 2 Living logs ( or 2 thulecite) 1 orange gem (gives another use for them... thematically the gem auto loads the sling, hence faster fire rate) 1 slingshot (gives a reason to actually craft a second one since we have the recipe) Edit: Came up with another slingshot idea The twin sling!- uses the power of the green gem to fire two slingshot rounds for the price of one, at the same time! double damage with a thematical reason behind it! Has the same fire-rate as base slingshot an same recipe as The lazy slinger but with a green gem. With 180uses instead of the 300uses the lazy slinger has. To balance the increase in ammo efficiency. Do I even need to say anything about wickerbottom controlling the moon for 2 moon rocks and webber killing ancient guardian for a stack of meat but Walter needing multiple high tier items for his slingshot to do decent damage. Like does Walter exist in a different game from the rest of the cast? Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586149 Share on other sites More sharing options...
Memetan Posted July 18, 2022 Share Posted July 18, 2022 I'm going to say it again, make Walter shoot his slingshot faster while he is riding Woby to make some synergy between his perks and a good reason to use Big Woby in battles. Some changes to his ammo will be great too. I have a bunch of suggestions about Walter here if someone wants to know: https://forums.kleientertainment.com/forums/topic/141647-klei-i-beg-you-to-make-these-changes-to-walter/?tab=comments#comment-1583526 Plan B, just delete the slingshot and focus on his other perks, like Woby and being a scout who loves bugs. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586156 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 12 hours ago, Mysterious box said: I see so how is a player actively avoiding combat to attack their target uninteractive but sitting back watching followers decimate mobs and bosses that dare look at you funny is being highly engaged in combat I really don't see the logic. If those really are comparable then why are you complaining? Just use followers while you use the slingshot. Easy fix. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586160 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 1 minute ago, Cheggf said: If those really are comparable then why are you complaining? Just use followers while you use the slingshot. Easy fix. I'm confused on what you consider balanced and you never explained difference in interactivity. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586161 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 1 minute ago, Mysterious box said: I'm confused on what you consider balanced and you never explained difference in interactivity. You never explained why the slingshot needs to be changed when you just said you can kill things just fine with followers. Why don't you do that? Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586162 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 Just now, Cheggf said: You never explained why the slingshot needs to be changed when you just said you can kill things just fine with followers. Why don't you do that? 14 hours ago, Mysterious box said: So I've been almost exclusively playing Walter in the beta in solo worlds and while he feels a lot better than he did there's one thing that still stands out I feel and it's his slingshot's damage output and I feel like this is still a glaring issue to me personally it still feels like he's being punished for using ranged combat which is weird considering how much stronger the cast is getting. I understand that many people feel that he should get a attack speed boost on the slingshot and I understand why others are against that as it could end up making his kitting window too lax with the slingshot so I still feel that the best way to handle it is to increase the damage of his rounds specifically gold rounds, marble rounds, and cursed rounds not to a excessive level but to a degree his damage output isn't lagging too far behind melee while still keeping his same kite window including the long startup on firing. But what are your thoughts if you are against this explain why if your for it what do you think would be a good damage value for each round or if you think it should be handled differently give a reason for that too. I see you missed this no worry I'll quote it for you again for easy reading. But on the chance you weren't being sarcastic I was talking about character specific followers who need not rest and can accompany you throughout the constant. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586164 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 6 minutes ago, Mysterious box said: I see you missed this no worry I'll quote it for you again for easy reading. But on the chance you weren't being sarcastic I was talking about character specific followers who need not rest and can accompany you throughout the constant. Oh you must not have read one of my comments. Here let me pull it up again. 16 minutes ago, Cheggf said: If those really are comparable then why are you complaining? Just use followers while you use the slingshot. Easy fix. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586165 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 13 minutes ago, Cheggf said: You never explained why the slingshot needs to be changed when you just said you can kill things just fine with followers. Why don't you do that? 8 minutes ago, Mysterious box said: specific followers who need not rest and can accompany you throughout the constant. Does that answer it? Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586166 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 3 minutes ago, Mysterious box said: Does that answer it? If you are mad at Webber just say you are mad at Webber lol why are you trying to hide it like this. If you are suggesting that Walter loses woby and loses the tent and loses all of his non-damaging ammo and just becomes a boring have combat play itself with nothing else you can do character like Webber is then I guess your comparison makes sense. But now you're just making him as boring as someone else is. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586168 Share on other sites More sharing options...
Memetan Posted July 18, 2022 Share Posted July 18, 2022 2 minutes ago, Cheggf said: You never explained why the slingshot needs to be changed when you just said you can kill things just fine with followers. Why don't you do that? 1 If you want to kill using followers there are better options like Webber, Wickerbottom (Beta), Wurt, Wendy, Maxwell ... 2 Part of Walter perks is that he is a ranged character, but he fails at it because the slingshot is slow, and the ammo deals low damage, even the ones with said effects are a waste of resources, now Wanda is the one who has a range weapon that can deal the highest dps on the game, with a shadow yoyo, So in my eyes there is no excuse to make the slingshot more viable. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586169 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 Just now, Cheggf said: If you are mad at Webber just say you are mad at Webber lol why are you trying to hide it like this. If you are suggesting that Walter loses woby and loses the tent and loses all of his non-damaging ammo and just becomes a boring have combat play itself with nothing else you can do character like Webber is then I guess your comparison makes sense. But I'm not mad at Webber in fact webber wasn't the only character I was implying what I'm confused about in this back in forth farce is why you hate the idea of the slingshot becoming a decent weapon so much but are completely fine with other mechanics that "make combat uninteractive" you keep trying to dodge the question and I still can't for the life of me understand why. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586170 Share on other sites More sharing options...
Memetan Posted July 18, 2022 Share Posted July 18, 2022 4 minutes ago, Cheggf said: If you are mad at Webber just say you are mad at Webber lol why are you trying to hide it like this. If you are suggesting that Walter loses woby and loses the tent and loses all of his non-damaging ammo and just becomes a boring have combat play itself with nothing else you can do character like Webber is then I guess your comparison makes sense. But now you're just making him as boring as someone else is. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586171 Share on other sites More sharing options...
Well-met Posted July 18, 2022 Share Posted July 18, 2022 dst players when they realize its a multiplayer game Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586174 Share on other sites More sharing options...
Cheggf Posted July 18, 2022 Share Posted July 18, 2022 5 minutes ago, Mysterious box said: But I'm not mad at Webber in fact webber wasn't the only character I was implying what I'm confused about in this back in forth farce is why you hate the idea of the slingshot becoming a decent weapon so much but are completely fine with other mechanics that "make combat uninteractive" you keep trying to dodge the question and I still can't for the life of me understand why. I literally called Webber boring and you continue to put words in my mouth that go directly against what I've said in this weird whataboutism. This is why I need to click "Show this post" whenever I read your comments, you are always like this. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586178 Share on other sites More sharing options...
Mysterious box Posted July 18, 2022 Author Share Posted July 18, 2022 12 minutes ago, Cheggf said: I literally called Webber boring and you continue to put words in my mouth that go directly against what I've said in this weird whataboutism. This is why I need to click "Show this post" whenever I read your comments, you are always like this. Well 24 minutes ago, Cheggf said: If you are mad at Webber just say you are mad at Webber lol why are you trying to hide it like this. 41 minutes ago, Cheggf said: you just said you can kill things just fine with followers. Why don't you do that? Aren't you doing the same thing here 24 minutes ago, Cheggf said: boring have combat play itself with nothing else you can do character like Webber is then I guess your comparison makes sense. But now you're just making him as boring as someone else is. I will admit this went over my head about you calling Webber boring here that's my mistake but here's the thing I once again said Webber was not the only character I was talking about he is not the only follower character. Edit: but if your saying they're all boring then once again my bad. Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586185 Share on other sites More sharing options...
h2mk Posted July 18, 2022 Share Posted July 18, 2022 15 hours ago, Mysterious box said: So I've been almost exclusively playing Walter in the beta in solo worlds and while he feels a lot better than he did there's one thing that still stands out I feel and it's his slingshot's damage output and I feel like this is still a glaring issue to me personally it still feels like he's being punished for using ranged combat which is weird considering how much stronger the cast is getting. I understand that many people feel that he should get a attack speed boost on the slingshot and I understand why others are against that as it could end up making his kitting window too lax with the slingshot so I still feel that the best way to handle it is to increase the damage of his rounds specifically gold rounds, marble rounds, and cursed rounds not to a excessive level but to a degree his damage output isn't lagging too far behind melee while still keeping his same kite window including the long startup on firing. But what are your thoughts if you are against this explain why if your for it what do you think would be a good damage value for each round or if you think it should be handled differently give a reason for that too. what if it had longer range and he could use it while running? Link to comment https://forums.kleientertainment.com/forums/topic/141873-walters-slingshot/#findComment-1586191 Share on other sites More sharing options...
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