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What do you think about klei pub servers?


What do you think about klei pub servers?  

75 members have voted

  1. 1. Title

    • I never play it, I don't care about it
      19
    • I play it, I wish they improved some things
      26
    • I play it, but I don't care about improvement
      33


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I'm on the east coast and all dedicated endless servers around me are either heavily modded or bad connection, which is why I use the klei pub endless server to play semi long term worlds. Yesterday myself and a bunch of random people got bee hive endless to almost day 300 and it crashed and everyone was pretty bummed out because it doesn't save after a crash which means it reset to day 1.

 

This is one of the many 300+ day worlds that got reset from crashing and I really wish klei would implement a save and I know a few people on the forums wish that too. Ever since the switch to the Amazon servers, all the pub servers crash very easily and reset to day 1. I can already guess very few people on these forums care or play on pub servers otherwise the devs would care more.

Nah, the klei servers shouldn't be played like a private world, have some fun and don't get attached to your stuff or base is the best approach for klei servers. If a save function was introduced, people would become overprotective and toxic about a server they don't own... you should friend them random people you played 300 days with (which is a long time to play with anyone) and host a private world.

@Gashzer

but even day 20 worlds, when a crash or update happens it automatically goes to day 1 which is what a save is useful for. The old pubs used to save after crash/update but these new ones dont.

Yes I agree you shouldn't get too attached to your bases in a pub but it sucks to lose them to a crash and not like a agreed reset which anyone can call a vote for, even day 1 people.

5 minutes ago, nimzowitsch10 said:

@Gashzer

but even day 20 worlds, when a crash or update happens it automatically goes to day 1 which is what a save is useful for. The old pubs used to save after crash/update but these new ones dont.

Yes I agree you shouldn't get too attached to your bases in a pub but it sucks to lose them to a crash and not like a agreed reset which anyone can call a vote for, even day 1 people.

Yeah it sucks but its good to reset after each update, what if you are apart of one those klei server hoarder groups? The ones that use dodgy scripts and vote kicks to keep a server running for 4000 days or more? Resetting after each update is good to prevent griefer group takeovers helping keep klei servers open and fun for randomers. No one likes joining outside first autumn usually, even worse if its day 1000+... there is no fun to be had in a fully looted and explored world, atleast for a new start.

@Gashzer

I can tell you with the amount of crashing there's rarely any klei servers that go past 200. I have never seen any server past 1000, I've seen day 700 with the old servers and there wasn't a specific group that was controlling the server and they let everyone enter their base and play with them. There are multiple klei servers for a reason, if someone doesn't like a world past 100+ days there are other klei servers they can play on.

I play them and like them, but I don't see a need to improve them; outside of server crashes, obviously. I mean I don't see the need to improve them gameplay wise. 

on console they don't crash as much , but they sometimes have issues with caves

I consider Klei server to be unplayable at the moment. The restart after due to a random crash made it a no go for me. There are simply too many bugs that crash the server.

 

Klei has been on Amazon servers for more than 2 years. However, it was the revamp about 6 months ago that somehow lost the ability to reload when there is an update/crash

51 minutes ago, blizstorm said:

I consider Klei server to be unplayable at the moment. The restart after due to a random crash made it a no go for me. There are simply too many bugs that crash the server.

 

Klei has been on Amazon servers for more than 2 years. However, it was the revamp about 6 months ago that somehow lost the ability to reload when there is an update/crash

Blizstorm, you and @nimzowitsch10 do nothing but post or comment, complaining about klei pub servers or griefers... doesnt take a detective to figure out you guys are friends and have been for months... leave the pub servers for randomers that don't know each other. NOT your friend group.

I hope klei doesn't fix the restart after update otherwise klei might as well rename their server to Blizstorms private server.

Personally Klei should remain with their hands off approach to the pub servers, let people grief if they want to, let people kick or not kick the griefers if they want to. Let people do their own thing.

Maybe add a reset after 500days cause for every group that enjoys playing a pub for 500days or more, there are loads of people like me who dont enjoy joining a late running world past the first autumn or winter.

How is it fair on us if the server never resets at all?

@Gashzer I've seen that guy a couple times on the old pub servers, no we're not teaming up to complain about pub servers that is useless anyway.

Like I said if you don't like late game worlds there are multiple klei servers, specifically survival servers that reset every time it reaches winter because everyone quits out by then. Blizstorm and  Lunatrope used to stay up for days to keep a survival server alive but nowadays there's an endless server which makes it easier to have a somewhat long term pub world but the crashing is the main issue.

i like klei public servers, specifically endless klei public servers, my first experience was kinda strange, because it was an 500 days world that never suffered from griefing, so i thought this was the normal, no griefing in endless public servers, but unfortunately, my first experience was not the normal, after an update the server restarted and we started to play in a new world and in that world I find out that griefers were a thing and there is no adm to help (yes, i was just playing and never thought about why there is no adm in klei servers or an command to call one (because there is no adm XD)), so our 800 days world was griefed a lot of times, and in the final days there were just me playing in the server, so i decided to do not make a base. I guess the griefers saw that no one were reconstructing the base, so they regenerated to world, just to clarify, it is just my personal opinion about what happened, I was not there when the server was regenerated neither when it was griefed (i only saw griefing by myself one time in that server, and i recorded it, I even posted it on the forum lol).

So yeah, after finding out klei public servers dont have moderation, i just accepted this fact and play without building many things, i just do a minimalist base with only the essential, because if someone grief, i will be able to make another base easily. I dont want klei servers to be moderated neither be changed, they are good.

Btw, I saw an good idea in the forum, that klei could add wilderness servers with pvp on. I would like to see the chaos and people fighting, burning, making factions, etc. It would be cool to have this kinda experience since i never played dont starve with pvp on.

I used to fancy greatly the KLei's official Survival public servers - even with griefers' shenanigans (since you could safely camp in secluded places, or nomad all the way for said runs duration, perhaps with a boat to unload surplus loot and travel). Official pubs were the places where I met most of my Steam friends. That changed though after KLei came up with these new types of servers (forgot when and details, probably in autumn-winter of last year & being Cloud-oriented), littered with bugs, crashes and unable to save post updates. Add the CURL recurrent error, Cave shard crashes that reset your character progress, "???" ping estimation error etc and you get a flamboyant dumpster fire of current KLei pubs' state. It's ok though, DST community dedicated servers exist.

I only play on pubs after I take a break from the game, which means they are mostly a place to practice for me. So I actually appreciate the frequent server restarts. In the long run, I don't want to ruin the experience for others by rushing certain objectives before them, by collecting all the twigs for my Beefalo, by annihilating the gold boulders in the mosaic biome and in the end, by logging off when it's dinner time.

But in the short run, racing for the resources is what makes the pub experience fun for me, so I don't want to feel bad for playing the game the way I want to play it. More than often I end up sharing my stuff with others anyways, and I almost always drop my items before disconnecting, because I know the server will most likely restart. Even if it doesn't, then someone gets free dark swords.

I can't see the fun in free loot though, so I would never play in a public server where everything has already progressed. And I'm also sure that there are many people intimated by the 3-digit day count they see when examining a server's info, so Klei pubs provide a place for those players as well.

 

But I hate random crashes, so if that is an issue right now I hope, it gets fixed.

I love to play on pubs if I feel slightly burnt out from my solo experience, it's fun to see what goes on there, you can meet some great people on those servers or just laugh at how dumb the griefers can be, help new players, so on, at times I can find myself spending a lot of hours on a world I know is going to be reset by the time I wake up next day.

I find Kiel servers are usually a first pick or hang out spot for many new/beginner players most of which tend like to start on within the first 10 days of a world from my experience so I feel like the servers resetting often is a good thing for them.

I don't really like public servers. I tried them and every time it usually boils down to the same principle, everyone crams 500 days of content in 1 day, or everyone instantly dies and the server is gutted. There is no middle ground.

On 6/28/2022 at 8:23 AM, Owlrust said:

I don't really like public servers. I tried them and every time it usually boils down to the same principle, everyone crams 500 days of content in 1 day, or everyone instantly dies and the server is gutted. There is no middle ground.

Feel like pubs are great for solo players looking to challenge themselves and show their skillz to others without the temptation of rollbacks + the chaos of surviving other players shenanigans. :wilson_ecstatic:

 

They rarely last past 35 days but they are fun for a quick non-committal play and you can never predict what will happen every time. Maybe everyone is experienced and you kill a bunch of bosses, or maybe you spend the entire time reviving all the other players. Plus it's nice playing an uncomplicated vanilla sometimes.

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