Waoling Posted June 19, 2022 Share Posted June 19, 2022 I think some of the older mob in the game feel a bit off to where DST is right now, like I forget half of the cave mob name and there like 12 of them and the old model really crash with the newer one like the only thing that make them look like they from the same game is the general art style. Link to comment Share on other sites More sharing options...
Waynel Posted June 19, 2022 Share Posted June 19, 2022 Old mobs are fine, especially this cute little guy : Link to comment Share on other sites More sharing options...
deemo_ Posted June 19, 2022 Share Posted June 19, 2022 The models for the old cave mobs are fine imo, but I would like if they gave a little bit of love to em after all this time. Depth dwellers are functionally identical to spider warriors which is quite sad for any Webber players that want spider variety. Rock lobsters feel completely forgotten about; they fall in the same category as tallbirds in that respect. I don’t know what you could do to them but they’re such a cool mob and I’d love for them to see some kind of consideration from Klei. Link to comment Share on other sites More sharing options...
Waoling Posted June 19, 2022 Author Share Posted June 19, 2022 5 hours ago, Waynel said: Old mobs are fine, especially this cute little guy : Something about this mob make feel like it come from the uncom mod same with the armor one. Link to comment Share on other sites More sharing options...
Snugrugbug Posted June 19, 2022 Share Posted June 19, 2022 2 hours ago, Waoling said: Something about this mob make feel like it come from the uncom mod same with the armor one. You mean Uncompromising mode? The mod that's supposed to copy the vanilla games artstyle? Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted June 19, 2022 Share Posted June 19, 2022 10 hours ago, deemo_ said: Rock lobsters feel completely forgotten about; they fall in the same category as tallbirds in that respect. I don’t know what you could do to them but they’re such a cool mob and I’d love for them to see some kind of consideration from Klei. They are an underground bush hat defense force Link to comment Share on other sites More sharing options...
Cheggf Posted June 20, 2022 Share Posted June 20, 2022 11 hours ago, deemo_ said: Rock lobsters feel completely forgotten about; they fall in the same category as tallbirds in that respect. Why are you guys always calling things forgotten just because they haven't been changed for no reason? What's wrong with rock lobsters and tallbirds? Link to comment Share on other sites More sharing options...
Waoling Posted June 20, 2022 Author Share Posted June 20, 2022 43 minutes ago, Cheggf said: Why are you guys always calling things forgotten just because they haven't been changed for no reason? What's wrong with rock lobsters and tallbirds? It not that they should be change but it be nice to have something new with them, like there ocean and Wobster now why don't the rock lobster get something new? Wobster get a new form before them, rock lobster should have a glass armor form, bunnymen also have the same problem there lunar island now why don't they have a lunar variant? I know they probably save it for the lunar new year but they should still exist in normal game. Link to comment Share on other sites More sharing options...
Mysterious box Posted June 20, 2022 Share Posted June 20, 2022 3 hours ago, Waoling said: It not that they should be change but it be nice to have something new with them, like there ocean and Wobster now why don't the rock lobster get something new? Wobster get a new form before them, rock lobster should have a glass armor form, bunnymen also have the same problem there lunar island now why don't they have a lunar variant? I know they probably save it for the lunar new year but they should still exist in normal game. But bunnymen are already a variant of rabbits on the surface and rock lobsters are part of the Walter defense force. All jokes aside I don't really see a point in adding more variants to them I'd perfer more new mobs instead since variants for the sake of variants kind of cheapens the mobs(and brings up more questions) Link to comment Share on other sites More sharing options...
Antynomity Posted June 20, 2022 Share Posted June 20, 2022 20 hours ago, deemo_ said: The models for the old cave mobs are fine imo, but I would like if they gave a little bit of love to em after all this time. Depth dwellers are functionally identical to spider warriors which is quite sad for any Webber players that want spider variety. Rock lobsters feel completely forgotten about; they fall in the same category as tallbirds in that respect. I don’t know what you could do to them but they’re such a cool mob and I’d love for them to see some kind of consideration from Klei. Maybe this would be 'OP' but I think if there was a hard way to get the lobsters to the surface in DST would go a long way to make them not forgotten? Honestly don't know if there's anything to do that would make them useful in the current state of them as a mob. Link to comment Share on other sites More sharing options...
Cheggf Posted June 20, 2022 Share Posted June 20, 2022 3 hours ago, yourAnty said: Maybe this would be 'OP' but I think if there was a hard way to get the lobsters to the surface in DST would go a long way to make them not forgotten? Honestly don't know if there's anything to do that would make them useful in the current state of them as a mob. They are nearly invincible and can hold enemy aggro for an infinitely long period of time. How are they not useful? Link to comment Share on other sites More sharing options...
Mentos Posted June 20, 2022 Share Posted June 20, 2022 any other reason for this besides "well it's old ig lol" Link to comment Share on other sites More sharing options...
Waoling Posted June 20, 2022 Author Share Posted June 20, 2022 11 hours ago, Mysterious box said: But bunnymen are already a variant of rabbits on the surface and rock lobsters are part of the Walter defense force. All jokes aside I don't really see a point in adding more variants to them I'd perfer more new mobs instead since variants for the sake of variants kind of cheapens the mobs(and brings up more questions) I don't know why we can't have new mob while also updating the old one? I think it make the mobs richer it make them feel more like a living being that adapt to the enviroment and how would that bring a lot more question? Them not adapting to the new enviroment bring more question than if they did. ^^ 1 hour ago, Mentos said: any other reason for this besides "well it's old ig lol" Link to comment Share on other sites More sharing options...
deemo_ Posted June 20, 2022 Share Posted June 20, 2022 16 hours ago, Cheggf said: Why are you guys always calling things forgotten just because they haven't been changed for no reason? What's wrong with rock lobsters and tallbirds? It’s just the little things with older parts of DS/T like these. They’re fine as is because they’re so insignificant that how useful they are doesn’t matter, but it’d still be nice to see them worked on a tiny bit. Tallbirds, for one, aren’t even guaranteed in a world and hatching their eggs should absolutely be a method of regenerating their nests. Rock lobsters are useful but I can’t help but be a little saddened that their Stone Claw and Rocky Claw weapons weren’t added to the game, they look really cool. Spoiler The Stone Claw and Rocky Claw I’m talking about, they were datamined out of the files in the Newhome beta (I think) and they’re featured on the fandom wiki’s Unimplemented Features page: Link to comment Share on other sites More sharing options...
Mysterious box Posted June 20, 2022 Share Posted June 20, 2022 45 minutes ago, Waoling said: I don't know why we can't have new mob while also updating the old one? I think it make the mobs richer it make them feel more like a living being that adapt to the enviroment and how would that bring a lot more question? Them not adapting to the new enviroment bring more question than if they did. The thing is it brings more questions making every mob adapt there are specific reasons for the mobs that look different either due to mutations or a extraordinary ability to adapt to their environment while bunnymen might eventually get a reason to leave the caves at some point rock lobsters were banished to the caves during Maxwell's reign but considering how resource rich the caves are I don't see why they'd be willing to leave or travel somewhere that might change their body away from their food source. Link to comment Share on other sites More sharing options...
Waoling Posted June 21, 2022 Author Share Posted June 21, 2022 7 hours ago, Mysterious box said: The thing is it brings more questions making every mob adapt there are specific reasons for the mobs that look different either due to mutations or a extraordinary ability to adapt to their environment while bunnymen might eventually get a reason to leave the caves at some point rock lobsters were banished to the caves during Maxwell's reign but considering how resource rich the caves are I don't see why they'd be willing to leave or travel somewhere that might change their body away from their food source. Maybe the land they were in got flooded with ocean water so they have to move somewhere else, what I trying to say here is that the new ocean and island should interact more with the cave and not just in their own isolated area there no ocean between normal cave and lunar cave so I don't know why they don't interaction with one another. Link to comment Share on other sites More sharing options...
Antynomity Posted June 26, 2022 Share Posted June 26, 2022 On 6/20/2022 at 2:48 PM, Cheggf said: They are nearly invincible and can hold enemy aggro for an infinitely long period of time. How are they not useful? How do I say this... What do you need to infinitely aggro in the caves? Worms? there's 3 per player or so every wave, you don't need them for anything, it's fun taking an eternity to transport them near or into the ruins though, that's the only use I could see now after some more thought, just have a massive group of them outside or inside of the ruins to keep killing depth worms while you're loading the map around you in case you need to refuel your moggles. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.