Jay H. Posted June 13, 2022 Share Posted June 13, 2022 Most people seem to know they can use light to increase the speed of operation of heavy power using machinery like the metal refinery and the glass forge. This provides the 15% "lit workspace" buff. Even better, put a door to lock-out all unskilled dupes. Each skill point in machinery gives +10%. Build a door, allow only the skilled operators through, and avoid an unskilled dupe draining all your power. Unskilled dupes can run on the hamster wheels. I feel a little foolish for not realizing this sooner. Link to comment Share on other sites More sharing options...
SackMaggie Posted June 13, 2022 Share Posted June 13, 2022 I used to this too, But handling supplying chores have to be done in some way. So If you don't mind a mod here's a link. Spoiler https://steamcommunity.com/sharedfiles/filedetails/?id=2433887112 Link to comment Share on other sites More sharing options...
goboking Posted June 13, 2022 Share Posted June 13, 2022 12 hours ago, SackMaggie said: I used to this too, But handling supplying chores have to be done in some way. I'm sure you know this, but for anyone who doesn't, if your supplier's Operate priority setting is lower than their Supply priority setting then they won't touch a use until they've finished delivering materials to every build order and machine they have access to. That should keep them busy enough, and it should also give your dedicated operators a window to occupy the machine before a supplier gets the opportunity to do so. Link to comment Share on other sites More sharing options...
Zarquan Posted June 13, 2022 Share Posted June 13, 2022 15 hours ago, SackMaggie said: I used to this too, But handling supplying chores have to be done in some way. So If you don't mind a mod here's a link. Hide contents https://steamcommunity.com/sharedfiles/filedetails/?id=2433887112 Perhaps a ladder above the refinery for supply access. Suppliers don't need to be in the same position. I wish I could have access control by skill. Link to comment Share on other sites More sharing options...
Jann5s Posted June 13, 2022 Share Posted June 13, 2022 43 minutes ago, Zarquan said: Perhaps a ladder above the refinery for supply access. Suppliers don't need to be in the same position. I wish I could have access control by skill. Click on the link provided by Sackmaggie and your wish shall be granted Link to comment Share on other sites More sharing options...
Zarquan Posted June 13, 2022 Share Posted June 13, 2022 1 hour ago, Jann5s said: Click on the link provided by Sackmaggie and your wish shall be granted As far as I can tell, this is on a per dupe basis, rather than a per skill basis. I have to select every dupe who can do it on every device rather than saying a certain type of dupe can be selected (e.g. dupes with some flag I can set on them or dupes with a certain flag). This makes it an N*M operation to change permissions. I spend way too much time on controls like this, including doors. My ideal would be that I have a list of groups I can add dupes to and have controls based on that. Link to comment Share on other sites More sharing options...
Jann5s Posted June 14, 2022 Share Posted June 14, 2022 The moment you count your efforts in (fl)ops, you have earned the geek status Link to comment Share on other sites More sharing options...
Zarquan Posted June 14, 2022 Share Posted June 14, 2022 6 hours ago, Jann5s said: The moment you count your efforts in (fl)ops, you have earned the geek status Yes, but this complexity hits you whether or not you know the terminology to describe it. Scrolling down menus to set specific different permissions on every door is a major hassle. Link to comment Share on other sites More sharing options...
SackMaggie Posted June 15, 2022 Share Posted June 15, 2022 18 hours ago, Zarquan said: Yes, but this complexity hits you whether or not you know the terminology to describe it. Scrolling down menus to set specific different permissions on every door is a major hassle. And the lag whenever you clicked a door or a menu with dupe face too! Link to comment Share on other sites More sharing options...
Sanchozz Posted June 27, 2022 Share Posted June 27, 2022 would you want something like this ? Link to comment Share on other sites More sharing options...
Zarquan Posted June 30, 2022 Share Posted June 30, 2022 On 6/26/2022 at 8:53 PM, Sanchozz said: would you want something like this ? That would certainly be a very nice addition to the game. Link to comment Share on other sites More sharing options...
Sanchozz Posted July 2, 2022 Share Posted July 2, 2022 my done. feedback required. do I need to add restrictions for ranch stations, plants (to increase the chances of seeds), or something else? Link to comment Share on other sites More sharing options...
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