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Pressure in Oxygen not included


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And no it doesn't press down. Liquids do, not gases. It just spreads, following some specific physic rules.

So your CO2 pressure close to the skimmer is also normal. The skimmer consumes the CO2, each tile "slowly" balance the pressure with each next tile, so your CO2 takes time to go from top to bottom, where's your skimmer.

Closing the question, is it an ONI's problem ? No, it's a designed mechanism.

Why isn't it similar to reality ?(anticipating a debate seen hundreds of times here). Because it's a game, not a physic simulation.

 

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4 minutes ago, OxCD said:

And no it doesn't press down. Liquids do, not gases. It just spreads, following some specific physic rules.

So your CO2 pressure close to the skimmer is also normal. The skimmer consumes the CO2, each tile "slowly" balance the pressure with each next tile, so your CO2 takes time to go from top to bottom, where's your skimmer.

Closing the question, is it an ONI's problem ? No, it's a designed mechanism.

 

as liquid is heavier then gas then yeah in earth world liquid does fall down because off gravitation. but in space that rule not exist

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There are no "pressure" in this game. Not at all.

ONI physics is similar to Earth physics, but have major differences. One of them is total absence of "pressure". Some mass of element in a tile may have special consequences to other objects (crash neighbor tiles, prevent off-gasing, exchange same material with neighbor tiles, etc.). but one drop of oil can hold hundreds tons of water on one side versus total vacuum on other side without problem. Don't think in conceptions of Earth physics and many things became obvious

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That mechanic is completely normal in the game, and it's what allows some builds to work. The more mass in a tile, the more the game tries to spread to other tiles. This creates a gradient.

In your screenshot you have a carbon skimmer, which "uses" 300 grams per second of CO2.

Now suppose you have a one tile wide column bringing CO2 to the skimmer, while at the top you have your CO2 source. It can be your base. Let's use a vent, coming from your base, which generates exactly 300 grams per seconds of CO2. (how convenient)

CO2 will generate a high pressure zone and start to spread, by giving some of its mass to the neighbouring tiles. A little bit of CO2 will eventually reach the skimmer, the skimmer will use up to 300 grams of that, creating a vacuum. The skimmer will not work with 100% uptime and will stutter.

Pressure inside the system will continue to rise, until it reaches the point that the final tile of the column has just enough mass to transfer 300 grams per second of gas to the carbon skimmer tile. This should be around 600 grams if I'm correct, assuming a one tile wide gap. (Yeah, the skimmer is two wide, but you get the point)

Once that point is reached you have a perfectly stable system, with a high pressure zone near the entry point, a vacuum at the end, and just enough mass in every tile to allow the mass transfer to be 300 grams per second in the final tile.

That's just how it works. :wilson_goodjob:

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