Marcus_BigHouse Posted July 24, 2024 Share Posted July 24, 2024 19 hours ago, Peter Han said: Fast Track version 0.14.0.0 has been released. Surprisingly, it seems like only a few small changes were required for compatibility with the Frosty Planet Pack. It's no surprise. Your work is stable. You rock Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1737577 Share on other sites More sharing options...
PilotMax Posted July 28, 2024 Share Posted July 28, 2024 For whom it is relevant, I have written a script to update the mod manually until it's released on the workshop. It works on Linux with Steam installed natively, but you can probably change the path for macOS or any other reason you might have Steam installed somewhere else. update-fasttrack.sh Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1738087 Share on other sites More sharing options...
thegroundbelow Posted July 29, 2024 Share Posted July 29, 2024 (edited) I've also had a couple of CTDs and each time it's flagged Fast Track as the cause. Here's the log from the most recent crash. Spoiler Exception in: Worker.StartWork(IceKettleWorkable) System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at PeterHan.FastTrack.Workable_UpdateStatusItem_Patch.Prefix (Workable __instance) [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at (wrapper dynamic-method) Workable.Workable.UpdateStatusItem_Patch1(Workable,object) at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Navigator.Navigator.Stop_Patch1 (Navigator , System.Boolean , System.Boolean ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Navigator.Navigator.AdvancePath_Patch0 (Navigator , System.Boolean ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Navigator.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at Game.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Game.Game.Update_Patch2 (Game ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 Build: U52-623711-SCD (FT-0.14.0.0)  Okay, so just had basically the same crash after removing fast track, but the weird thing is, assuming that "IceKettleWorkable" is the ice liquifier... I deconstructed my only liquifier about 2 minutes before this crash happened. Spoiler [22:55:43.577] [1] [ERROR] Rowan Exception in: Worker.StartWork(IceKettleWorkable) System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 Exception in: Worker.StartWork(IceKettleWorkable) System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 [22:55:43.594] [1] [ERROR] Rowan Exception in: (Minion).FetchAreaChore+States.root.fetching.pickup. System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00313] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x0005c] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x0000e] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <93e6d51e7c504f4483a782aaaf7248c3>:0 Exception in: (Minion).FetchAreaChore+States.root.fetching.pickup. System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr) at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00313] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x0005c] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x0000e] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <93e6d51e7c504f4483a782aaaf7248c3>:0 [22:55:43.641] [1] [INFO] Checking which steam branch we're on. Got: []  Edit: Never mind, this seems to be a vanilla bug Edited July 29, 2024 by thegroundbelow Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1738253 Share on other sites More sharing options...
The Toblin Posted August 2, 2024 Share Posted August 2, 2024 (edited) On 6/28/2024 at 11:43 PM, NNOUS said: so that was the freezing coming form. is there any possibility to optimized thing by any chance? Unfortunately, there's nothing we can do about this. FastTrack already helps a bit by optimizing memory handling and such, but it's nothing we really can do as it is an engine-specific problem. Many, many Unity games suffer from this if they have any kind of heavy memory work to do. We could fix it by Klei switching engines, but that's asking *a lot*, so very likely never happening. Â Edited August 2, 2024 by The Toblin Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1738779 Share on other sites More sharing options...
imazined Posted August 9, 2024 Share Posted August 9, 2024 There is an issue with the "Disable Disease" and radiation sickness/rad pills. With the option active dupes get radiation sickness but they don't take the rad pills. The rad pills are available. After I disabled the option they all came and took one. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1739976 Share on other sites More sharing options...
EvilBoomer_ITA Posted August 24, 2024 Share Posted August 24, 2024 On 8/9/2024 at 3:49 PM, imazined said: There is an issue with the "Disable Disease" and radiation sickness/rad pills. With the option active dupes get radiation sickness but they don't take the rad pills. The rad pills are available. After I disabled the option they all came and took one. Â Are you sure? I have notice something different. They use it atleast in my last run with Frosty Planet DLC. But the animation is stucked. They sit to ground and get blocked for 3-5 secs with the Pills in Hand. After the Pill disappear and they return to jobs. But not sure if is the same thing you have see. Not checked what happens if they try to eat a different pill. I remember to check what happens in the future. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1742849 Share on other sites More sharing options...
FeiiYa_official Posted August 26, 2024 Share Posted August 26, 2024 I have experienced two game crashes caused by the same operation: one was when I moved the fries, and before moving, a part of the fries was eaten; Once it was transporting oxygen stones, which kept evaporating. This is the error code Spoiler Exception in: (Minion).SleepChore+States.root.approach. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00029] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00032] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, NavGrid+Transition transition, System.Single defaultSpeed) [0x00013] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Navigator.BeginTransition (NavGrid+Transition transition) [0x0002b] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at (wrapper dynamic-method) Navigator.Navigator.AdvancePath_Patch0(Navigator,bool) at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00068] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at GameStateMachine`4+State+<>c__DisplayClass123_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine+Instance.StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateChores () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at MinionBrain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at PeterHan.FastTrack.PathPatches.AsyncBrainGroupUpdater.EndBrainUpdate () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at PeterHan.FastTrack.World_LateUpdate_Patch.Postfix () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at World.World.LateUpdate_Patch2 (World ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 Build: U52-626616-SC (FT-0.14.0.0) I'm a bit scared of the feature of moving items now If possible, please tell me what exactly caused this error Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1743800 Share on other sites More sharing options...
munichkid Posted August 26, 2024 Share Posted August 26, 2024 Am I wrong? NOT COMPATIBLE WITH SAPED OUT Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1743841 Share on other sites More sharing options...
SGT_Imalas Posted August 27, 2024 Share Posted August 27, 2024 21 hours ago, munichkid said: Am I wrong? NOT COMPATIBLE WITH SAPED OUT Yes you are wrong, you didn't extract the mod properly 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1744217 Share on other sites More sharing options...
Peter Han Posted August 30, 2024 Author Share Posted August 30, 2024 On 8/26/2024 at 4:33 AM, FeiiYa_official said: I have experienced two game crashes caused by the same operation: one was when I moved the fries, and before moving, a part of the fries was eaten; Once it was transporting oxygen stones, which kept evaporating. This is the error code  Reveal hidden contents Exception in: (Minion).SleepChore+States.root.approach. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00029] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00032] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, NavGrid+Transition transition, System.Single defaultSpeed) [0x00013] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Navigator.BeginTransition (NavGrid+Transition transition) [0x0002b] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at (wrapper dynamic-method) Navigator.Navigator.AdvancePath_Patch0(Navigator,bool) at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00068] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at GameStateMachine`4+State+<>c__DisplayClass123_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine+Instance.StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateChores () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at MinionBrain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at PeterHan.FastTrack.PathPatches.AsyncBrainGroupUpdater.EndBrainUpdate () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at PeterHan.FastTrack.World_LateUpdate_Patch.Postfix () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at World.World.LateUpdate_Patch2 (World ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 Build: U52-626616-SC (FT-0.14.0.0) I'm a bit scared of the feature of moving items now If possible, please tell me what exactly caused this error The base game has several bugs that occur when trying to move something that changes before or during the errand. Fast Track will be blamed for every crash due to bugs in the crash reporter. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1745048 Share on other sites More sharing options...
Nzot Posted October 2, 2024 Share Posted October 2, 2024 On 9/26/2024 at 3:11 AM, melquiades said: I upgraded from a Ryzen 5900X to a 7950X3D and i got a whooping 72% increase in performance!!! Â Went from 11 FPS to 19. Edit: I enabled PBO and enabled/disabled some stuff in fastrack and i got this time a 154% increase in performance! Went from 11 FPS to 28 Whats you enabled/disabled in fastrack ? Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1751500 Share on other sites More sharing options...
JustAsk Posted October 23, 2024 Share Posted October 23, 2024 Cycle 2587 with everything i wanted to achieve done, basically sandboxmode now and thinking of starting over for the lag. try fast track and almost cry, the improvement is magical! THIS... THIS CREATION IS BEAUTIFUL! THANK YOU! Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1754078 Share on other sites More sharing options...
Talic Posted November 8, 2024 Share Posted November 8, 2024 Game crashes with the newest update today I'm sad Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756307 Share on other sites More sharing options...
SharraShimada Posted November 8, 2024 Share Posted November 8, 2024 1 hour ago, Talic said: Game crashes with the newest update today I'm sad The public testing update? Thats intended. There are no mod-updates for beta branches. If you want to use this mod, refrain from using beta versions of the game. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756315 Share on other sites More sharing options...
Talic Posted November 8, 2024 Share Posted November 8, 2024 57 minutes ago, SharraShimada said: The public testing update? Thats intended. There are no mod-updates for beta branches. If you want to use this mod, refrain from using beta versions of the game. No the game had a live patch update today, not the beta public testing. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756319 Share on other sites More sharing options...
SGT_Imalas Posted November 8, 2024 Share Posted November 8, 2024 2 hours ago, Talic said: Game crashes with the newest update today I'm sad that new beta branch managed to break pretty much all mods 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756322 Share on other sites More sharing options...
sakura_sk Posted November 9, 2024 Share Posted November 9, 2024 6 hours ago, Talic said: No the game had a live patch update today, not the beta public testing. There was no update for the last several months Make sure you select "None" in steam options for "Betas" Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756356 Share on other sites More sharing options...
7minutesdead Posted November 11, 2024 Share Posted November 11, 2024 I'm not sure what I'm doing wrong but I can't get the game to see the mod at all. I've installed it in the local directory like it says in the readme: In game however, I'm not seeing it: Disabling mod manager / mod updater just to be sure, also does not allow this mod to show up. FWIW I'm running the base branch (no betas) of the game with Spaced Out + Frosty Planet, and am on Windows 11, and this is with Fast Track Beta - 0.14.0.0 Â Am I doing something wrong Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756692 Share on other sites More sharing options...
SGT_Imalas Posted November 11, 2024 Share Posted November 11, 2024 4 hours ago, 7minutesdead said: Am I doing something wrong yes. - using mod manager (generally a mistake, always use mod updater + mod filter, mod manager sucks) - the mod files need to be in a folder inside local, not directly in local, so /mods/local/fasttrack/modfiles instead of /mods/local/modfiles 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756711 Share on other sites More sharing options...
7minutesdead Posted November 11, 2024 Share Posted November 11, 2024 20 minutes ago, SGT_Imalas said: yes. - using mod manager (generally a mistake, always use mod updater + mod filter, mod manager sucks) - the mod files need to be in a folder inside local, not directly in local, so /mods/local/fasttrack/modfiles instead of /mods/local/modfiles Thanks so much, seems so obvious now haha. Each mod needing its own folder wasn't apparent to me since this is the only local mod I'm using Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1756713 Share on other sites More sharing options...
bialix Posted November 15, 2024 Share Posted November 15, 2024 I've installed your mod. Trying to compare game fps with and without your mod, but see no difference. Can I somehow trace what's going on or this is just my computer simply slow? Currently around 1400+ cycles on Spaced Out terra game, discovered all planetoids and saw their surfaces from orbits. But only digging/building on starting and nearest 2 of them. My fps varies from 1 to 15-20. With your mod I rarely see 30 fps, maybe when game is on pause. I'm playing on generic laptop with Integrated Intel 12 Iris Xe graphics card, so my base fps with freshly started game literally cycle 1 is already at 40 fps. Maybe in my case your mod is unable to change anything drastically? Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1757220 Share on other sites More sharing options...
SGT_Imalas Posted November 15, 2024 Share Posted November 15, 2024 3 hours ago, bialix said: My fps varies from 1 to 15-20. With your mod I rarely see 30 fps that sounds like a >50% performance increase, so pretty good. optimisation only goes that far, it cannot magically create performance from nothing 1 Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1757243 Share on other sites More sharing options...
7minutesdead Posted November 16, 2024 Share Posted November 16, 2024 This is a fairly massive performance boost. It has seemingly gotten rid of *most* of the weird stuttering / slow motion issue I was having, and the camera suddenly panning across the whole map no longer lags. I can't verify FPS gains since nvidia overlay doesn't seem to want to detect the game, but what felt like 20-25fps now feels at least 60, potentially more. Thanks for this. Wish I could help somehow. All my knowledge is in backend development, not sure where to start with this Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1757340 Share on other sites More sharing options...
bialix Posted November 16, 2024 Share Posted November 16, 2024 No, I don't see 30 fps all the time, most of the time it stays the same 15-20 fps as without the mod. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1757345 Share on other sites More sharing options...
Starose Posted November 24, 2024 Share Posted November 24, 2024 Will this mod continue to be updated? I have been watching and using it for a long time, and the new version loads mods straight away and can't enter the game. Link to comment https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/page/19/#findComment-1760264 Share on other sites More sharing options...
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