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19 hours ago, Peter Han said:

Fast Track version 0.14.0.0 has been released. Surprisingly, it seems like only a few small changes were required for compatibility with the Frosty Planet Pack.

It's no surprise. Your work is stable. You rock :)

For whom it is relevant, I have written a script to update the mod manually until it's released on the workshop.

It works on Linux with Steam installed natively, but you can probably change the path for macOS or any other reason you might have Steam installed somewhere else.

update-fasttrack.sh

I've also had a couple of CTDs and each time it's flagged Fast Track as the cause.  Here's the log from the most recent crash.

Spoiler
Exception in: Worker.StartWork(IceKettleWorkable)
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component)
  at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at PeterHan.FastTrack.Workable_UpdateStatusItem_Patch.Prefix (Workable __instance) [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 
  at (wrapper dynamic-method) Workable.Workable.UpdateStatusItem_Patch1(Workable,object)
  at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 

  at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].OnCallback (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+EventTransitionData+<>c__DisplayClass7_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<Register>b__0 (System.Object d) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at GameStateMachine`4+State+<>c__DisplayClass80_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<TriggerOnEnter>b__0 (StateMachineInstanceType smi) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Navigator.Navigator.Stop_Patch1 (Navigator , System.Boolean , System.Boolean ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Navigator.Navigator.AdvancePath_Patch0 (Navigator , System.Boolean ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at TransitionDriver.UpdateTransition (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Navigator.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Navigator+States+<>c.<InitializeStates>b__5_2 (Navigator+StatesInstance smi, System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at BucketUpdater`1[DataType].Update (DataType data, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at StateMachineUpdater.AdvanceOneSimSubTick () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 
  at Game.SimEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Game.Game.Update_Patch2 (Game ) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
Build: U52-623711-SCD (FT-0.14.0.0)

 

Okay, so just had basically the same crash after removing fast track, but the weird thing is, assuming that "IceKettleWorkable" is the ice liquifier... I deconstructed my only liquifier about 2 minutes before this crash happened.

Spoiler
[22:55:43.577] [1] [ERROR] Rowan Exception in: Worker.StartWork(IceKettleWorkable)
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
Exception in: Worker.StartWork(IceKettleWorkable)
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00228] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
[22:55:43.594] [1] [ERROR] Rowan Exception in: (Minion).FetchAreaChore+States.root.fetching.pickup. 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00313] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x0005c] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x0000e] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
Exception in: (Minion).FetchAreaChore+States.root.fetching.pickup. 
System.NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Workable.UpdateStatusItem (System.Object data) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Workable.StartWork (Worker worker_to_start) [0x00018] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at Worker.StartWork (Worker+StartWorkInfo start_work_info) [0x00313] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass93_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<DoPickup>b__0 (StateMachineInstanceType smi) [0x0005c] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at GameStateMachine`4+State+<>c__DisplayClass88_0[StateMachineType,StateMachineInstanceType,MasterType,DefType].<ToggleWork>b__0 (StateMachineInstanceType smi) [0x0000e] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <93e6d51e7c504f4483a782aaaf7248c3>:0 
[22:55:43.641] [1] [INFO] Checking which steam branch we're on. Got: []

 

Edit: Never mind, this seems to be a vanilla bug

Edited by thegroundbelow
On 6/28/2024 at 11:43 PM, NNOUS said:

so that was the freezing coming form. is there any possibility to optimized thing by any chance?

Unfortunately, there's nothing we can do about this. FastTrack already helps a bit by optimizing memory handling and such, but it's nothing we really can do as it is an engine-specific problem. Many, many Unity games suffer from this if they have any kind of heavy memory work to do.

We could fix it by Klei switching engines, but that's asking *a lot*, so very likely never happening.

 

Edited by The Toblin

There is an issue with the "Disable Disease" and radiation sickness/rad pills. With the option active dupes get radiation sickness but they don't take the rad pills.

The rad pills are available. After I disabled the option they all came and took one.

On 8/9/2024 at 3:49 PM, imazined said:

There is an issue with the "Disable Disease" and radiation sickness/rad pills. With the option active dupes get radiation sickness but they don't take the rad pills.

The rad pills are available. After I disabled the option they all came and took one.

 

Are you sure? I have notice something different. They use it atleast in my last run with Frosty Planet DLC. But the animation is stucked. They sit to ground and get blocked for 3-5 secs with the Pills in Hand. After the Pill disappear and they return to jobs. But not sure if is the same thing you have see. Not checked what happens if they try to eat a different pill.

I remember to check what happens in the future.

I have experienced two game crashes caused by the same operation: one was when I moved the fries, and before moving, a part of the fries was eaten; Once it was transporting oxygen stones, which kept evaporating.
This is the error code

Spoiler

Exception in: (Minion).SleepChore+States.root.approach. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00029] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00032] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, NavGrid+Transition transition, System.Single defaultSpeed) [0x00013] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Navigator.BeginTransition (NavGrid+Transition transition) [0x0002b] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at (wrapper dynamic-method) Navigator.Navigator.AdvancePath_Patch0(Navigator,bool) at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00068] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at GameStateMachine`4+State+<>c__DisplayClass123_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine+Instance.StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateChores () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at MinionBrain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at PeterHan.FastTrack.PathPatches.AsyncBrainGroupUpdater.EndBrainUpdate () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at PeterHan.FastTrack.World_LateUpdate_Patch.Postfix () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at World.World.LateUpdate_Patch2 (World ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 Build: U52-626616-SC (FT-0.14.0.0)

I'm a bit scared of the feature of moving items now:dejection:

If possible, please tell me what exactly caused this error

On 8/26/2024 at 4:33 AM, FeiiYa_official said:

I have experienced two game crashes caused by the same operation: one was when I moved the fries, and before moving, a part of the fries was eaten; Once it was transporting oxygen stones, which kept evaporating.
This is the error code

  Reveal hidden contents

Exception in: (Minion).SleepChore+States.root.approach. System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <695d1cc93cca45069c528c15c9fdd749>:0 at NavTeleportTransitionLayer.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00029] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, Navigator+ActiveTransition transition) [0x00032] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at TransitionDriver.BeginTransition (Navigator navigator, NavGrid+Transition transition, System.Single defaultSpeed) [0x00013] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Navigator.BeginTransition (NavGrid+Transition transition) [0x0002b] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at (wrapper dynamic-method) Navigator.Navigator.AdvancePath_Patch0(Navigator,bool) at Navigator.GoTo (KMonoBehaviour target, CellOffset[] offsets, NavTactic tactic) [0x00068] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at GameStateMachine`4+State+<>c__DisplayClass123_0`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ApproachableType].<MoveTo>b__0 (StateMachineInstanceType smi) [0x00066] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00048] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at UnityEngine.Debug.LogError (System.Object message, UnityEngine.Object context) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj, UnityEngine.Object context) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogErrorArgs (UnityEngine.Object context, System.Object[] objs) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at DebugUtil.LogException (UnityEngine.Object context, System.String errorMessage, System.Exception e) [0x00000] in <42a58da1d7eb4994b452d944564c213e>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine+Instance.StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Chore.Begin (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+StatesInstance.BeginChore () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver+States+<>c.<InitializeStates>b__5_2 (ChoreDriver+StatesInstance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Transition[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Evaluate (StateMachine+Instance smi) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1+Context[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at StateMachine`4+Parameter`1[StateMachineType,StateMachineInstanceType,MasterType,DefType,ParameterType].Set (ParameterType value, StateMachineInstanceType smi, System.Boolean silenceEvents) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at ChoreDriver.SetChore (Chore+Precondition+Context context) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateChores () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at Brain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at MinionBrain.UpdateBrain () [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 at PeterHan.FastTrack.PathPatches.AsyncBrainGroupUpdater.EndBrainUpdate () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at PeterHan.FastTrack.World_LateUpdate_Patch.Postfix () [0x00000] in <4a11d013b5644223a06a481b6e507bd7>:0 at World.World.LateUpdate_Patch2 (World ) [0x00000] in <ade4ebd17f71495b9476a7e52f977fe6>:0 Build: U52-626616-SC (FT-0.14.0.0)

I'm a bit scared of the feature of moving items now:dejection:

If possible, please tell me what exactly caused this error

The base game has several bugs that occur when trying to move something that changes before or during the errand. Fast Track will be blamed for every crash due to bugs in the crash reporter.

On 9/26/2024 at 3:11 AM, melquiades said:

I upgraded from a Ryzen 5900X to a 7950X3D and i got a whooping 72% increase in performance!!!

 

Went from 11 FPS to 19.

Edit: I enabled PBO and enabled/disabled some stuff in fastrack and i got this time a 154% increase in performance!

Went from 11 FPS to 28

Whats you enabled/disabled in fastrack ?

Cycle 2587 with everything i wanted to achieve done, basically sandboxmode now and thinking of starting over for the lag. try fast track and almost cry, the improvement is magical! THIS... THIS CREATION IS BEAUTIFUL! THANK YOU! 

1 hour ago, Talic said:

Game crashes with the newest update today I'm sad

The public testing update? Thats intended. There are no mod-updates for beta branches. If you want to use this mod, refrain from using beta versions of the game.

57 minutes ago, SharraShimada said:

The public testing update? Thats intended. There are no mod-updates for beta branches. If you want to use this mod, refrain from using beta versions of the game.

No the game had a live patch update today, not the beta public testing.

6 hours ago, Talic said:

No the game had a live patch update today, not the beta public testing.

There was no update for the last several months 
image.png.a4cad7df3a2f8bd2f10392caf57c5a5a.png

Make sure you select "None" in steam options for "Betas"
image.png.aeda6b9644408cb27aecc49832193e1e.png

I'm not sure what I'm doing wrong but I can't get the game to see the mod at all. I've installed it in the local directory like it says in the readme:
image.png.e14c9ac2f78ed457b9a495028980e0f5.png

In game however, I'm not seeing it:
image.png.6b53f157afedf2d6b37b3937d3cc4a44.png

Disabling mod manager / mod updater just to be sure, also does not allow this mod to show up.

FWIW I'm running the base branch (no betas) of the game with Spaced Out + Frosty Planet, and am on Windows 11, and this is with Fast Track Beta - 0.14.0.0

 

Am I doing something wrong

4 hours ago, 7minutesdead said:

Am I doing something wrong

yes.

- using mod manager (generally a mistake, always use mod updater + mod filter, mod manager sucks)

- the mod files need to be in a folder inside local, not directly in local, so /mods/local/fasttrack/modfiles instead of /mods/local/modfiles

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20 minutes ago, SGT_Imalas said:

yes.

- using mod manager (generally a mistake, always use mod updater + mod filter, mod manager sucks)

- the mod files need to be in a folder inside local, not directly in local, so /mods/local/fasttrack/modfiles instead of /mods/local/modfiles

Thanks so much, seems so obvious now haha. Each mod needing its own folder wasn't apparent to me since this is the only local mod I'm using

I've installed your mod. Trying to compare game fps with and without your mod, but see no difference. Can I somehow trace what's going on or this is just my computer simply slow?

Currently around 1400+ cycles on Spaced Out terra game, discovered all planetoids and saw their surfaces from orbits. But only digging/building on starting and nearest 2 of them. My fps varies from 1 to 15-20. With your mod I rarely see 30 fps, maybe when game is on pause.

I'm playing on generic laptop with Integrated Intel 12 Iris Xe graphics card, so my base fps with freshly started game literally cycle 1 is already at 40 fps. Maybe in my case your mod is unable to change anything drastically? 

3 hours ago, bialix said:

My fps varies from 1 to 15-20. With your mod I rarely see 30 fps

that sounds like a >50% performance increase, so pretty good.

optimisation only goes that far, it cannot magically create performance from nothing

  • Haha 1

This is a fairly massive performance boost. It has seemingly gotten rid of *most* of the weird stuttering / slow motion issue I was having, and the camera suddenly panning across the whole map no longer lags. I can't verify FPS gains since nvidia overlay doesn't seem to want to detect the game, but what felt like 20-25fps now feels at least 60, potentially more.

Thanks for this. Wish I could help somehow. All my knowledge is in backend development, not sure where to start with this

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