Sturm58 Posted February 1, 2022 Share Posted February 1, 2022 Hi, I keep on getting this "crash" sound all the time. This happens multiple times each cycle, independent of the asteroid Any idea what it is? Oxygen Not Included 2022-02-01 16-37-54_Trim.mp4 Link to comment Share on other sites More sharing options...
SharraShimada Posted February 1, 2022 Share Posted February 1, 2022 Is it the door of the command capsule? It appears right when the dupe leaves the rocket. This would make sense, because the enter/leave the rocket frequently, if there is something inside to do, or something of interest. Link to comment Share on other sites More sharing options...
Sturm58 Posted February 1, 2022 Author Share Posted February 1, 2022 nope.. thats not it :/ or at least not always Link to comment Share on other sites More sharing options...
LadenSwallow Posted February 1, 2022 Share Posted February 1, 2022 Do you have any Automated Notifiers set to play a yellow alert sound that might be being enabled/disabled for just a single tick of the simulation by automation? Link to comment Share on other sites More sharing options...
sakura_sk Posted February 1, 2022 Share Posted February 1, 2022 Yes, it sounds like yellow alert but I don't see any. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 2, 2022 Share Posted February 2, 2022 12 hours ago, sakura_sk said: Yes, it sounds like yellow alert but I don't see any. If its a flipping alert on/off because something triggers it for a milisecond, the alert goes off and ends immediately. Link to comment Share on other sites More sharing options...
Sturm58 Posted February 2, 2022 Author Share Posted February 2, 2022 1 hour ago, SharraShimada said: If its a flipping alert on/off because something triggers it for a milisecond, the alert goes off and ends immediately. Yea.. could be some pipe breaking or someting with yellow alert priority. I think I will need to kill off each asteroid one by one to find what it is... Link to comment Share on other sites More sharing options...
sakura_sk Posted February 2, 2022 Share Posted February 2, 2022 4 hours ago, Sturm58 said: I think I will need to kill off each asteroid one by one to find what it is... Or upload the save file to have multiple sets of eyes looking for it Link to comment Share on other sites More sharing options...
tuxii Posted February 2, 2022 Share Posted February 2, 2022 Open the priorities tab and make sure nothing is set to !! The only thing I can think of is a building with !! priority is getting a brief green pulse from automation. Setting a repair errand to !! is awful because if the building ever breaks again you get an automatic yellow alert until it gets fixed again. I don't think this is your problem due to the brevity of the alert. Link to comment Share on other sites More sharing options...
Zakann Posted February 3, 2022 Share Posted February 3, 2022 I've got the exact same problem. It ruined my game. I let you figure out : I've explorer all debug tools available. I really don't know what's going on, but It drives me crazy. Fondement Temporel.sav Player.log Link to comment Share on other sites More sharing options...
sakura_sk Posted February 3, 2022 Share Posted February 3, 2022 Yeah... it is an alert! So.. here is the thing: Atmo suits by themselves don't have any priorities. You can set a priority if you manually assign a suit to a dupe or if you sweep it. This priority unfortunately is not forgotten by the game and it seems every time a dupe equips that specific suit the "millisecond" alert is heard. Proof: Suits undocked Suit that has yellow alert priority in it (visible if assigned to a dupe) The sound sounding like a yellow alert with no yellow alert visible. Enjoy~ Oxygen Not Included 2022-02-03 23-29-09.mp4 Spoiler And just so you know you are not crazy enough to the point of hearing sounds... The sound doesn't sound as you know it should have sounded the previous 5 times or the next 5 ...sometimes it just doesn't wanna... Oxygen Not Included 2022-02-03 23-16-56.mp4 Oxygen Not Included 2022-02-03 23-23-09_Trim.mp4 save file for easier finding of the sound: sssuit soundsssss.sav Link to comment Share on other sites More sharing options...
Sturm58 Posted February 4, 2022 Author Share Posted February 4, 2022 13 hours ago, sakura_sk said: Yeah... it is an alert! So.. here is the thing: Atmo suits by themselves don't have any priorities. You can set a priority if you manually assign a suit to a dupe or if you sweep it. This priority unfortunately is not forgotten by the game and it seems every time a dupe equips that specific suit the "millisecond" alert is heard. Proof: Suits undocked Suit that has yellow alert priority in it (visible if assigned to a dupe) The sound sounding like a yellow alert with no yellow alert visible. Enjoy~ Oxygen Not Included 2022-02-03 23-29-09.mp4 11.23 MB · 0 downloads Hide contents And just so you know you are not crazy enough to the point of hearing sounds... The sound doesn't sound as you know it should have sounded the previous 5 times or the next 5 ...sometimes it just doesn't wanna... Oxygen Not Included 2022-02-03 23-16-56.mp4 6.37 MB · 0 downloads Oxygen Not Included 2022-02-03 23-23-09_Trim.mp4 4.64 MB · 0 downloads save file for easier finding of the sound: sssuit soundsssss.sav Thanks - will check it out. BTW this should be considered as a bug. Link to comment Share on other sites More sharing options...
SharraShimada Posted February 5, 2022 Share Posted February 5, 2022 Gratulations for this find Link to comment Share on other sites More sharing options...
habuky Posted February 7, 2022 Share Posted February 7, 2022 On 2/4/2022 at 11:13 AM, Sturm58 said: this should be considered as a bug. Or as feature. Link to comment Share on other sites More sharing options...
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