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Game progression, what is recommended and what is not


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Maybe try looking up DemonRebuilt’s various beginner’s guides on youtube. They have guides on topics like how to get through winter, how to feed urself, the caves, the ruins etc. 

Jazzy’s Games also has a 4 part beginner’s guide on youtube covering a lot of stuff.  

There r a lot of great dst content creators on youtube that u can learn from. Lakhnish Monster is another one for more advanced tips&tricks and boss fights. 

Videos on youtube r the best way i think to learn the game cuz u can see what u need to do and how instead of just reading about it. 

Pay attention to what kills you and think about how you can prevent that in the future. I'd recommend against reading guides, the fun of the game is figuring things out and many people who watch guides get bored of the game quickly since they're able to survive indefinitely and have no more guides telling them what to do.

Unlike its single player counter part- DST doesn’t really “Have” a goal- so you can pretty much go where you want, do what you want, & almost whenever you want.

Now IF you were playing the single player game: Your goal would be to find a portal somewhere in your world and enter inside of it to start a 5 part campaign where you will travel through 5 randomly generated worlds collecting parts of “The Wooden Thing” to complete the game.

DST has no “to complete the game” at the time of this post, it’s an open world Sandbox where you don’t really have an objective.

16 minutes ago, Mike23Ua said:

Now IF you were playing the single player game: Your goal would be to find a portal somewhere in your world and enter inside of it to start a 5 part campaign where you will travel through 5 randomly generated worlds collecting parts of “The Wooden Thing” to complete the game

That's not really the goal though.

if you are new keep playing, avoid guides

the game is like a puzzle, if people tells you the answere then it becomes boring (unless you sre that kind of person who only wanna "win" at any cost)

that doesnt mean that you cant do more specific questions about your doubts

What I personally do in the beginning, and this probably isn't entirely efficient as just rushing certain parts of the game is to NOT build a base and stand around campfires every night in the beginning. In the beginning nights are very short and there are a lot of things that would be helpful to find in the map.

 

So instead of just building a campfire every night and standing around, instead build torches and keep moving. There's lots of food on the floor so this really shouldn't be too much of an issue.

 

The main thing I try to find first before anything else is Walrus camps. You'll see giant indents in the ground that your character can examine, and if you look at the map it has the shape of an Igloo. These spawn in Winter and the mini-boss(?) that spawns from them drops an ingredient for one of the most important items in the game.

 

Another tip I would recommend is to build an item but don't place it. For example if you build a firepit, but you cancel placing it you'll still have it crafted and it will take the resources for it. You can then later place it down wherever you want. So while you're on the move, you can build a science machine and then build an Alchemy engine through that, but don't place the alchemy engine until you get to a real base. Only structures work like this, if you build a torch for example it will immediately go into your inventory. 

 

Hope these tips help somewhat.

Make surviving the seasons your priority, and solve the food and hounds problem. Once you guess how to do it your own way you'll be unstopable, able to go beyond a base in a specific biome. There's nothing you 'should' do, find what you like the most about the game (fighting, exploring, building, farming or whatever else) and enjoy it.

If it helps: I recommend playing with others too, it can take you to see new things, just don't do anything you wouldn't like to be done to yourself like taking rare items.

1 hour ago, cropo said:

Another tip I would recommend is to build an item but don't place it. For example if you build a firepit, but you cancel placing it you'll still have it crafted and it will take the resources for it. You can then later place it down wherever you want. So while you're on the move, you can build a science machine and then build an Alchemy engine through that, but don't place the alchemy engine until you get to a real base. Only structures work like this.

This is one part of the game that I hope that if a Harder Difficulty mode was ever made available that they will look into changing, I think for a game advertised as an Uncompromising Wilderness Survival Game, You shouldn’t literally be able to carry around an entire pre-crafted house with all of its additional furniture inside your inventory to throw out later, like having a Mansion pop out of Pokéball

It helps with grieving players, certainly.. & it will also help a newbie rebuild quickly after Deerclops shows up, but on a harder mode- this is something I would really love to NOT be able to do.

(if you get what I’m saying.)

Also OP don’t try to fight everything you see, some enemies are better off ran from/kited to other enemies.

1 hour ago, Mike23Ua said:

This is one part of the game that I hope that if a Harder Difficulty mode was ever made available that they will look into changing, I think for a game advertised as an Uncompromising Wilderness Survival Game, You shouldn’t literally be able to carry around an entire pre-crafted house with all of its additional furniture inside your inventory to throw out later, like having a Mansion pop out of Pokéball

lets make the game grindier and a walk simulator transporting resources

3 hours ago, Mike23Ua said:

This is one part of the game that I hope that if a Harder Difficulty mode was ever made available that they will look into changing, I think for a game advertised as an Uncompromising Wilderness Survival Game, You shouldn’t literally be able to carry around an entire pre-crafted house with all of its additional furniture inside your inventory to throw out later, like having a Mansion pop out of Pokéball

It helps with grieving players, certainly.. & it will also help a newbie rebuild quickly after Deerclops shows up, but on a harder mode- this is something I would really love to NOT be able to do.

(if you get what I’m saying.)

Also OP don’t try to fight everything you see, some enemies are better off ran from/kited to other enemies.

Once you get a pc download uncomp mode and lets see how much you enjoy it

About OP, just play the game blindly, maybe at some point you get tired of dying or you simply need a hint for progresing in something like sp or altars, but the game is more fun when you just learn by yourself instead of doing what a guide says

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