Guille6785 Posted November 17, 2021 Share Posted November 17, 2021 itd pretty cool if you could have a saladmander in your inventory yknow also theyre like the same size as spiders so it makes sense give them a chance i think theyre cute Link to comment Share on other sites More sharing options...
Dextops Posted November 17, 2021 Share Posted November 17, 2021 no would be way too op saladmanders have at least 0 uses which is way too op and should be nerfed not buffed Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 18, 2021 Share Posted November 18, 2021 Pretty sure you already know this- but you can create your own Saladmander and Carrats with mad scientist lab during Hallowed Nights event I kind of hope to see Wilson’s rework taken in that direction and explained away with Science and the Secret Knowledge he obtained from his reign on the Shadow Throne. I mean yes it would make the science lab from Hallowed Nights a little less special- BUT.. they can always just improve Hallowed Nights to not just be about the potions lab Anyways- I fully agree being able to trap & capture cute Saladmander pets would be awesome. though- proceed with great caution- they do gain the element of Fire.. so avoid accidental unwanted consequences. Link to comment Share on other sites More sharing options...
GetNerfedOn Posted November 21, 2021 Share Posted November 21, 2021 this, being able to catch saladmanders instead of going through the entire process of converting dragonfruit into saladmanders sounds nice to me Link to comment Share on other sites More sharing options...
Well-met Posted November 21, 2021 Share Posted November 21, 2021 the thing is despite their size they are 900 hp beasts with fairly big damage the basket is essentially a one-hit kill so no Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 21, 2021 Share Posted November 21, 2021 6 minutes ago, Well-met said: the thing is despite their size they are 900 hp beasts with fairly big damage the basket is essentially a one-hit kill so no that is fixed by not allowing killing them while they are in the inventory... Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 21, 2021 Share Posted November 21, 2021 24 minutes ago, ArubaroBeefalo said: that is fixed by not allowing killing them while they are in the inventory... Why would anyone want to kill such beautiful creatures? Wendy only hates Glommer.. she likes the hostile Saladmander that stabs people with its stabby stabby tail. (also aside from a Mad Science Lab potion aren’t these things non-renewable?) Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 21, 2021 Share Posted November 21, 2021 1 minute ago, Mike23Ua said: Why would anyone want to kill such beautiful creatures? Wendy only hates Glommer.. she likes the hostile Saladmander that stabs people with its stabby stabby tail. (also aside from a Mad Science Lab potion aren’t these things non-renewable?) who knows, i like to keep them alive and lately i set them to more since some can be killed by CC and yes, they arent renewable in outside of halloween event which is sad. i suggested that hammering a giant dragon fruit grow on the moon island will hatch and a saladmander will pop up Link to comment Share on other sites More sharing options...
Well-met Posted November 22, 2021 Share Posted November 22, 2021 On 11/21/2021 at 2:36 PM, ArubaroBeefalo said: that is fixed by not allowing killing them while they are in the inventory... you're still neutering their existence for free with no retaliation or consequence whatsoever Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 22, 2021 Share Posted November 22, 2021 7 minutes ago, Well-met said: you're still neutering their existence for free with no retaliation or consequence whatsoever so? lets be honest, they dont affect survival at all. Most people uses them as decoration so why bother? i dont even care if this change isn't made because i can asume telelocation but making things that doesn't affect survival difficult or annoying just makes the game grindier and unfun for non veterans Link to comment Share on other sites More sharing options...
Well-met Posted November 22, 2021 Share Posted November 22, 2021 23 minutes ago, ArubaroBeefalo said: so? so imagine if you could trap a beefalo like this - seeing how its very nearly the same health and damage pool. it would be ridiculous because beefalo loot is justified by their threat. salads aren't worthless critters like a lonely spider or frog, they're the main force of the moon island. Since they're not actively hunting players down it would be even easier than normal to basket them. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted November 22, 2021 Share Posted November 22, 2021 Just now, Well-met said: so imagine if you could trap a beefalo like this - seeing how its very nearly the same health and damage pool. it would be ridiculous because beefalo loot is justified by their threat. salads aren't worthless critters like a lonely spider or frog, they're the main force of the moon island. Since they're not actively hunting players down it would be even easier than normal to basket them. but you will only be able to move them, not killing them what ever, i dont care. Telelocator focus is a thing, lets spook casual and new players.. Link to comment Share on other sites More sharing options...
Mike23Ua Posted November 22, 2021 Share Posted November 22, 2021 6 minutes ago, Well-met said: so imagine if you could trap a beefalo like this - seeing how its very nearly the same health and damage pool. it would be ridiculous because beefalo loot is justified by their threat. salads aren't worthless critters like a lonely spider or frog, they're the main force of the moon island. Since they're not actively hunting players down it would be even easier than normal to basket them. I can trap a Beefalo by bonding it with a bell luring it away from it’s herd and killing it without the others paying me any attention. The game has drastically changed.. some people refuse to open their eyes and see that- but it has. Also: you can now exit your worlds at any time to re-activate old events, so if for whatever reason you didn’t build the Hallowed Nights Mad Science lab you can toggle that back on and build it- Science lab allows you to use Lunar potion on Dragonfruit to turn it into Saladmander. You can do this at ANY TIME NOW so the Saladmander are now renewable in worlds Thats let them go extinct. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.