Pattycake Posted October 9, 2021 Share Posted October 9, 2021 I have been playing ONI for quite some time now but I never really got into rockets. I've been attempting it more lately but I am running into a really frustrating problem. Wth is with the stupid atmo suits?! If I disable the checkpoint the dupe operating it drops his suit and leaves it even though they haven't crossed over the checkpoint and are still standing behind it. Any time they have to do operation with the checkpoint they do it. I've tried all kinds of ways but still no matter what they drop their suits. Then they walk away and I have to sweep them up. It's getting really frustrating having to sweep them every time because sometimes if I reassign it right away they still walk away from it. I just don't understand how they work. I can't figure it out. Also when my pilot is in the rocket and he's in space with nothing to do he goes back to the checkpoint inside the rocket and takes his suit off, docks it and stands there until he has a task. Then he puts his suit back on. Why can't he just leave it on and not stand at the checkpoint? Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/ Share on other sites More sharing options...
Gurgel Posted October 9, 2021 Share Posted October 9, 2021 Do you have one space between checkpoint and door inside the rocket? That is required for correct operation. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503299 Share on other sites More sharing options...
sakura_sk Posted October 9, 2021 Share Posted October 9, 2021 If you are talking about a checkpoint right after the rocket's door, does it look like that post? Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503300 Share on other sites More sharing options...
Pattycake Posted October 9, 2021 Author Share Posted October 9, 2021 8 minutes ago, sakura_sk said: If you are talking about a checkpoint right after the rocket's door, does it look like that post? Actually it's just the opposite of that. I want him to wear a suit while inside the rocket. when he's idle he always goes to the checkpoint and takes his suit off and stands there. The more frustrating problem though is the dupes that drop their suits when I enable or disable the checkpoint. They aren't crossing over it but still drop the suit. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503303 Share on other sites More sharing options...
sakura_sk Posted October 9, 2021 Share Posted October 9, 2021 They do have the tendency to idle behind the checkpoint. I had some oxygen masks in space... where they found it the most appropriate location if they had nothing else to do. Suffocation alerts all the time... But I don't know why dupes choose to do that Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503306 Share on other sites More sharing options...
KonfigSys Posted October 9, 2021 Share Posted October 9, 2021 it was a post, when one player offered the method you are looking for. I borrowed his idea and now I have dupes wearing atmosuits in the rocket and when they run out of air they simply go through the checkpoint and hang the suits for oxygen refilling. Just simply revert the design and have one tile where the dupes can stay while the atmosuits get filled with oxygen. Like in the spoiler below. Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503308 Share on other sites More sharing options...
Gurgel Posted October 9, 2021 Share Posted October 9, 2021 1 hour ago, Pattycake said: Actually it's just the opposite of that. I want him to wear a suit while inside the rocket. when he's idle he always goes to the checkpoint and takes his suit off and stands there. The more frustrating problem though is the dupes that drop their suits when I enable or disable the checkpoint. They aren't crossing over it but still drop the suit. I see. I tried that but gave up on it. I found it easier to just pressurize the interior from an oxygen tank on the rocket. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503323 Share on other sites More sharing options...
Sasza22 Posted October 10, 2021 Share Posted October 10, 2021 13 hours ago, sakura_sk said: They do have the tendency to idle behind the checkpoint. I had some oxygen masks in space... where they found it the most appropriate location if they had nothing else to do. Suffocation alerts all the time... But I don't know why dupes choose to do that I believe it is intended behaviour. Mostly for scenarios when a dupe finishes his task while in atmo suit and has no other tasks. He goes to the checkpoint to take off the suit so he won`t waste oxygen in the suit just idling. Was a sort of a fix for dupes wasting resources in base. It doesn`t work too well for dupes in rockets though. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503420 Share on other sites More sharing options...
Jann5s Posted October 10, 2021 Share Posted October 10, 2021 Also, experiment with the "clearance" setting, in some cases it is very (very) useful. In short, you can make the checkpoint block dupes if all spots are full. This way they don't drop their suit on the checkpoint. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503512 Share on other sites More sharing options...
Gurgel Posted October 12, 2021 Share Posted October 12, 2021 On 10/10/2021 at 12:49 PM, Sasza22 said: I believe it is intended behaviour. Mostly for scenarios when a dupe finishes his task while in atmo suit and has no other tasks. He goes to the checkpoint to take off the suit so he won`t waste oxygen in the suit just idling. Was a sort of a fix for dupes wasting resources in base. It doesn`t work too well for dupes in rockets though. I find that quite plausible. Dupes do go back into "non-suit" territory if they have no tasks outside, making "no suit" the default and "suit on" restricted to "there is an active task where reaching it requires putting on a suit on the way there". Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503830 Share on other sites More sharing options...
Hokaeru Posted October 12, 2021 Share Posted October 12, 2021 Hey everyone, might I use this topic to ask this (probably stupid but I can't find the answer) question : how do you check on your modules (battery charge, cargo load) when in flight ? Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503898 Share on other sites More sharing options...
darknotezero Posted October 12, 2021 Share Posted October 12, 2021 19 hours ago, Hokaeru said: Hey everyone, might I use this topic to ask this (probably stupid but I can't find the answer) question : how do you check on your modules (battery charge, cargo load) when in flight ? i don't think it's possible to do so EDIT: I stand corrected Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503909 Share on other sites More sharing options...
DolphinWing Posted October 13, 2021 Share Posted October 13, 2021 7 hours ago, Hokaeru said: Hey everyone, might I use this topic to ask this (probably stupid but I can't find the answer) question : how do you check on your modules (battery charge, cargo load) when in flight ? For cargo load, you can see it on starmap. Just click on your rocket and it will list in bottom right corner. For battery, you can click power output in your spacefarer. It will show the circuit power consumption and other information. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503984 Share on other sites More sharing options...
Gurgel Posted October 13, 2021 Share Posted October 13, 2021 1 hour ago, DolphinWing said: For cargo load, you can see it on starmap. Just click on your rocket and it will list in bottom right corner. If you mouse-over the container text there, it should in addition list what is in the container in a floating info-box. Link to comment https://forums.kleientertainment.com/forums/topic/134360-this-is-just-frustrating-at-this-point/#findComment-1503993 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.