Fipplaren Posted October 4, 2021 Share Posted October 4, 2021 Hey everyone. I just wanted to check if there's still bugs related to the atmo checkpoints where dupes are not behaving as expected? I've set up an atmodock / checkpoint in my exploration rocket intended for one dupe and whenever someone comes in from the outside to do errands like construction inside the rocket they leave their suit as expected in the dock but when they exit the rocket they just ignore the checkpoint completely as if it weren't there. I know there's been bugs connected to the checkpoints a while back but I think that's been sorted out by now? Maybe I am doing something wrong here... ? Maybe the problem is the transition from the inside of the rocket to my planetoid? Link to comment https://forums.kleientertainment.com/forums/topic/134195-rocketry-woes/ Share on other sites More sharing options...
sakura_sk Posted October 4, 2021 Share Posted October 4, 2021 Because of how dupes pathfind/teleport through rocket door, atmosuit checkpoint needs to be a tile away from the door in order to work Link to comment https://forums.kleientertainment.com/forums/topic/134195-rocketry-woes/#findComment-1501562 Share on other sites More sharing options...
Fipplaren Posted October 4, 2021 Author Share Posted October 4, 2021 As I suspected, I started seeing pictures after doing a google search where people had spaced the checkpoint away from the door. This has been an issue for a while as I remember having this problem when I started testing Spaced Out. Thanks for the reply! Link to comment https://forums.kleientertainment.com/forums/topic/134195-rocketry-woes/#findComment-1501565 Share on other sites More sharing options...
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