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What buildings benefit from the well lit buff?


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I guess this is just a repeat of this closed topic. The fandom wiki says "light increases Duplicant work-speed by 15%". That sounds well worth 10w for a ceiling light an a little refined metal for a duplicant sensor. I know which tile I need to light base on the cell of interest entry, but what I haven't been able to find is a list of buildings that benefit from the well lit buff.

18 hours ago, LadenSwallow said:

I believe grooming stations are unaffected, because the dupe has to go through a non-looping animation.

Grooming a critter is not affected.  However, egg incubating/hugging an egg is affected.  Also, is that an African or Europe LadenSwallow?

On 9/18/2021 at 4:46 PM, nikk said:

Manual generators were subject to this once.

I don't think so since you can't "finish" running it faster.

I normally light the grill, metal refinery, oil refinery, and molecular forge.  I can't really think of anything else where dupes stand around operating the machine for some time period that would benefit from being shorter.

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