beeper Posted September 11, 2021 Share Posted September 11, 2021 I guess this is just a repeat of this closed topic. The fandom wiki says "light increases Duplicant work-speed by 15%". That sounds well worth 10w for a ceiling light an a little refined metal for a duplicant sensor. I know which tile I need to light base on the cell of interest entry, but what I haven't been able to find is a list of buildings that benefit from the well lit buff. Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/ Share on other sites More sharing options...
Steve8 Posted September 11, 2021 Share Posted September 11, 2021 Anything where a duplicant fills a bar to do something. That includes going to the toilet and eating. So it's not strictly tied to buildings Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1494052 Share on other sites More sharing options...
beeper Posted September 12, 2021 Author Share Posted September 12, 2021 Is there a list of these things? Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1494067 Share on other sites More sharing options...
DolphinWing Posted September 13, 2021 Share Posted September 13, 2021 Anything except sleeping, walking and idling? Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1494333 Share on other sites More sharing options...
LadenSwallow Posted September 13, 2021 Share Posted September 13, 2021 I believe grooming stations are unaffected, because the dupe has to go through a non-looping animation. Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1494368 Share on other sites More sharing options...
Spoonwood Posted September 14, 2021 Share Posted September 14, 2021 18 hours ago, LadenSwallow said: I believe grooming stations are unaffected, because the dupe has to go through a non-looping animation. Grooming a critter is not affected. However, egg incubating/hugging an egg is affected. Also, is that an African or Europe LadenSwallow? Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1494578 Share on other sites More sharing options...
nikk Posted September 18, 2021 Share Posted September 18, 2021 Manual generators were subject to this once. Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1496271 Share on other sites More sharing options...
psusi Posted September 28, 2021 Share Posted September 28, 2021 On 9/18/2021 at 4:46 PM, nikk said: Manual generators were subject to this once. I don't think so since you can't "finish" running it faster. I normally light the grill, metal refinery, oil refinery, and molecular forge. I can't really think of anything else where dupes stand around operating the machine for some time period that would benefit from being shorter. Link to comment https://forums.kleientertainment.com/forums/topic/133563-what-buildings-benefit-from-the-well-lit-buff/#findComment-1499570 Share on other sites More sharing options...
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